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Andrew Stevenson

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥R0m-B4jam4813.282.963.403.923.002.902.092.66

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Comments by Andrew Stevenson

LD39 — Running out of Power

Power Surge by Tomahawk2001913 2017-08-08T19:44:46Z

Fun little game with an excellent soundtrack!

Runic Forest by tjakka5 2017-08-09T12:08:07Z

This was a really fun game! This music and art is excellent and it plays really well. I had a great little aha moment when I realized you could jump and spear :D.

Power Defense by Strigifo 2017-08-08T13:37:16Z

This is a really fun game! I loved the graphics and sound design. The animations were well made and the distribution of power to your various defenses is excellent. My only complaint, as others have said, is the use of the x key for firing. Other than that it's excellent! :)

Space Is Dark by Peter Jonsson 2017-08-09T17:50:11Z

Very nice game. The introduction was great and the game play was fun. As others have said it would good if the difficulty scaled faster but other than that it was excellent. Well done!

Danger Forever by BLK Dragon 2017-08-08T13:52:58Z

This is a very fun super addictive game! I did run into a bug where I was "pushed up" after hitting a wall and started flying above all the obstacles. Other than that it's great. One of those games that takes a lot of effort to close :D.

Scale of Life by ilya_kozlov 2017-08-09T18:05:11Z

Awesome game, the graphics and sound effects are brilliant!

Powerhouse by Madbeagle 2017-08-09T18:13:03Z

A nice and simple game that was a lot of fun to play. I liked the end of level animation and the sound design was pretty good. Well done!

R0m-B4 by Hugh Williams 2017-08-01T12:30:17Z

@marekkpie Thanks for the feedback! Some sections of level 2 are really tricky. A tip is that if you're not sure where to go, moving a few squares and preforming a scan while you can still return to the previous charge point will help. I probably should have made this more intuitive though.

R0m-B4 by Hugh Williams 2017-08-01T12:33:22Z

@connor-hagan I feel my level design may have been a bit evil :)

R0m-B4 by Hugh Williams 2017-08-01T12:42:06Z

@connorses I did have charge spaces acting as scans early in development. I though it would make planning routes to easy so I ended up removing it. In hindsight I probably could have replaced it with something like an extended scan length though.

R0m-B4 by Hugh Williams 2017-08-14T22:57:26Z

@aflatthrasher I agree completely. I have reworked the scan in the post jam version so it is active as long as space is held to help with this. Thanks for your feedback!

Five Stages by SonicGrey 2017-08-08T13:11:12Z

This is one of those games that gets me to slam the keyboard occasionally... well done!