Running out of PEWer! by The Lucky Pew 2017-08-19T16:07:10Z ♥ 1
Nice shooter, brings memories of Super Stardust :)
Foon → Ludum Dare Explorer → Users → BLK Dragon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Polychromatic Escape | jam | 755 | 3.24 | 3.01 | 3.35 | 3.04 | 3.56 | 3.30 | 3.37 | ||
| 2017 | 39 | Running out of Power | Danger Forever | jam | 387 | 3.42 | 3.24 | 2.33 | 3.10 | 3.58 | 3.20 |
BLK Dragon leaves an average of 21.5 feedback comments each event.
Nice shooter, brings memories of Super Stardust :)
Nice graphics! Shooting should be on mouse-button -- using space for shooting is really awkward.
Interesting twist on brawler, pretty polished too. Attaching to socket should probably be automatic, when you near the outlet.
Fun shooter, pretty polished already. Camera movement and screen-shakes on explosion should be more subtle IMO.
Kinda simple, but fits the theme. Art/music/gameplay create "right" tension.
Nice mechanics -- loosing range-of-visibility when losing power, this adds a good amount of tension to gameplay.
Nicely dystopian art. Player movement has waaay to much inertia, makes platforming (unnecessaryly) hard.
Nice idea. Controls/camera are kinda get in the way of fun -- camera should really look straight so arrow-keys controls are intuitive; or even better, bunny movement should not be "grid-based" -- this way, placing battery into bunny would be much more easy.
Visuals are nice, fit the theme. Controls were a bit odd -- should really use 'up' button for jump.
Sorry for being harsh, but as long-time fan of fightings and beat-em'ups I can't stay silent about some stuff : * player attacks are way too slow * there is no any hit-reaction when your attack connects (a simple flash/particles will do) * enemy doesn't seem to react to your successful attack (hit-stun would be nice) * fast and strong attack doesn't really feel any different
Visuals are really nice though -- that's why I'm so critical about combat :)
Fun idea, nice visuals! One nitpick -- ship movement has way too much of inertia, avoiding enemies feels kinda random test of luck.
Nice visuals! You should really make `up` button as jump -- would make platforming so much better.
Fun idea. Probably should do level a little bit forgiving on start. And 'restart-level' button would be nice.
Nice idea about electron "tunnel effect". Gameplay lacks variety and becomes too repetitive too soon (yes, I've read you had little time for that -- there was probably no time for adding more enemies/obstacles)
LD45 — Start with nothing (27)
Tipota by Pixel Maniacs 2019-10-27T06:31:05Z ♥ 0
Nice dark atmosphere - both visually and graphically. Collecting/enabling abilities to allow farther exploration - fits theme perfectly. You should probably allow to turn off motion-blur (very slow on integrated laptop Intel cards)
Help yourself by Narudgi 2019-10-27T06:22:59Z ♥ 1
Nice aesthetics! Visuals, music/sounds, character design - everything fits together. Having to create platform under your feet is challenging enough to be interesting, but not frustrating.
Legally Dead by vilcans 2019-10-27T05:50:20Z ♥ 1
Cool aesthetics and overall game-feel. Ship movement feel 'right' -- I feel like I'm actually piloting something. Also world exploration + narrative feels good.
Galaman by Feh 2019-10-27T05:39:11Z ♥ 1
Intro sequence - props for that! Funny main character. Kinda unclear what's eatable and what's lethal (learned with trial-and-error but still), could use some distinct 'OMG I'm hurt!!' SFX. Background feels a bit off, probably because 'galaxies' are far too bright (and feel like first-plane, gameplay objects).
Monolife by SuryaPrakash 2019-10-27T05:21:52Z ♥ 0
Interesting aesthetics and mechanics. Major 'complaints' are about controls -- up/W for jump would make movement easier/controllable. Also UI only works properly in 1920x1080 resolution.
Greta Thunberg's Planet Converter by celmer89 2019-10-24T19:51:34Z ♥ 1
Interesting idea. Music/sound create kinda serene/meditative mood. It would be nice to be able to rotate/zoom around planet with mouse (MMB-drag to rotate, wheel to zoom). Also it might me more interesting/pleasing to have some landscape (instead of perfect ball).
Meet Meow by Kappa.B 2019-10-24T18:34:37Z ♥ 0
This is so cute! :) Also interesting gameplay mechanics. Kinda relaxing puzzle with nice visuals and audio.
kanske by ditto 2019-10-22T05:47:57Z ♥ 0
Love the humor ! :) 'ha-ha-you-failed' dialog could have some variations - it's getting repetitive/annoying after several times you see it.
Buzzsaw Cat by DPS2004 2019-10-21T05:21:10Z ♥ 1
Funny sounds and music. Also, genre is more like (hardcore) bullet-hell/puzzle :)
Snowball by blotosaur 2019-10-21T05:16:07Z ♥ 0
Nice kinda-meditative experience. Sound of collision seems weird - it's a snowball, not a metal-ball :) Also more environment variety would be nice.
Run Through Worlds by celsyum 2019-10-20T15:15:27Z ♥ 1
Nice walk-around-the-planet mechanic, graviyty changing seems a bit off though.
Nothing by motormousegames 2019-10-20T15:06:34Z ♥ 0
Interesting 'meditative' puzzle :)
KOLENdor by MaxKlimenok 2019-10-20T13:01:27Z ♥ 2
That's one unusual twist on the theme! Interesting mechanic, I don't this kind of games see that much, especially on jams. Music/sounds are kinda minimalistic, but creates good atmosphere.
Pitch Blank by Jaun 2019-10-20T09:50:15Z ♥ 1
Interesting light/shot mechanic, kinda reminds me that particular place in Dark Souls 1 where you can't see anything :)
Where is your mind? by pkovtunenko 2019-10-20T07:06:31Z ♥ 0
Interesting take on 'start from nothing' theme. A bit more sounds (footsteps at least) would add to atmosphere greatly.
Star Seeker by Ryano 2019-10-20T06:59:46Z ♥ 1
A relaxing puzzle with nice music. Some changes in controls might make it more pleasant -- allowing to connect stars without holding mouse-button (like drawing poly-line in any vector editor), and allowing to clear and edge (connecting only two stars) by right-clicking on it.
ECHO by GameSup 1st year promo 2019-10-18T20:40:12Z ♥ 1
Nice aesthetics. And interesting gameplay mechanics. Slightly repetitive/monotonous, but I suppose it's meant to be kinda meditative experience :)
Fist, A True Story by GrimaceOverload 2019-10-18T20:29:26Z ♥ 0
Surprisingly good fight mechanic - with proper 'tells' etc. Sadly it has no sound.
Catsaway by A.Bond 2019-10-16T17:37:26Z ♥ 0
Nice visuals. Funny death sound. Бедная Люба :)
Up From The Abyss by Windmere 2019-10-16T17:31:15Z ♥ 0
Nice eerie atmosphere (music seems a bit off though). Aiming/shooting feels wrong, slow and imprecise.
- V O I D - by AtomFox0213 2019-10-14T15:48:50Z ♥ 1
Cool eerie experience. Everything fits together - visuals, music and sound. And it fits the theme :)
Desert by Pedroso 2019-10-13T05:41:54Z ♥ 5
Interesting art-style. Camera probably should be placed farther from character -- this increases feel of scale/emptiness (which should be good for desert). Also, a simple thirst/water mechanics would make sense for the desert (if you wanted to make it a game).
0 Lives left by nax_89 2019-10-11T19:18:30Z ♥ 0
That was fun :)
Rail shooter prototype by Chocolat-Endive 2019-10-11T07:38:35Z ♥ 1
Kinda reminds me of Rez (from Playstation2). I feel this can be polished into 'real' game.
Celia's Lightmare by Aj Jones 2019-10-11T07:32:42Z ♥ 2
Very atmospheric, yes! I think lowering player movement speed and narrowing camera FOV will make game even 'scarier'.
A world of Black and White by Frozen Spirit 2019-10-10T17:05:10Z ♥ 1
Interesting concept! It really need proper music/sfx to get the mood 'right' though.
Gun Fury by Gehad 2019-10-10T16:21:32Z ♥ 1
Interesting concept! Captured gun should have (way) less ammo, though -- it feels a bit too easy at start. Also, nitpicking -- gun sound / enemy hit is not satisfying enough.