FoonLudum Dare ExplorerUsers → BLK Dragon

BLK Dragon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201945Start with nothingPolychromatic Escapejam7553.243.013.343.033.553.303.37
201739Running out of PowerDanger Foreverjam3873.413.232.323.093.583.19

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by BLK Dragon

LD39 — Running out of Power

Power Levels by alexander0153 2017-08-12T08:24:12Z

Nice graphics! Shooting should be on mouse-button -- using space for shooting is really awkward.

Power Bunnies by pcmaster 2017-08-09T16:05:26Z

Nice idea. Controls/camera are kinda get in the way of fun -- camera should really look straight so arrow-keys controls are intuitive; or even better, bunny movement should not be "grid-based" -- this way, placing battery into bunny would be much more easy.

Visioff by torcado 2017-08-08T10:56:25Z

Nice power mechanics, fits the theme! Visuals are neat too.

PLASMAGUN! by yuigoto 2017-08-12T07:57:52Z

Fun shooter, pretty polished already. Camera movement and screen-shakes on explosion should be more subtle IMO.

Space Dog by Thygrrr 2017-08-08T06:36:20Z

Nice idea and implementation, nearly perfect matching the theme. The only 'complain' is about swapping batteries -- if you nave battery equipped, pressing E should swap your battery with the one installed.

Dauntless Run by Ninjascribble 2017-08-08T11:57:13Z

Fun idea, nice visuals! One nitpick -- ship movement has way too much of inertia, avoiding enemies feels kinda random test of luck.

The devil works in an open space by Greet 2017-08-08T15:41:32Z

Sorry for being harsh, but as long-time fan of fightings and beat-em'ups I can't stay silent about some stuff : * player attacks are way too slow * there is no any hit-reaction when your attack connects (a simple flash/particles will do) * enemy doesn't seem to react to your successful attack (hit-stun would be nice) * fast and strong attack doesn't really feel any different

Visuals are really nice though -- that's why I'm so critical about combat :)

Electron by OneMysteryMan 2017-08-07T07:58:55Z

Nice idea about electron "tunnel effect". Gameplay lacks variety and becomes too repetitive too soon (yes, I've read you had little time for that -- there was probably no time for adding more enemies/obstacles)

Socket Punch! by simex 2017-08-12T08:04:44Z

Interesting twist on brawler, pretty polished too. Attaching to socket should probably be automatic, when you near the outlet.

Galac'Song by Draklaw 2017-08-08T11:51:02Z

Nice visuals! You should really make `up` button as jump -- would make platforming so much better.

Danger Forever by BLK Dragon 2017-08-07T12:44:43Z

[@fusionnist](https://ldjam.com/users/fusionnist) It's pretty insane hi-score I'd say -- game was designed to be hard and short, just because there's not much content there (all environment is 4 tiles randomly combined). I'll definitely evolve this prototype into 'proper' game later.

Danger Forever by BLK Dragon 2017-08-07T14:19:23Z

[@huvaakoodia](https://ldjam.com/users/huvaakoodia) Environment is kinda programmer's art -- I did it all myself, in a rush -- so yes, it's kinda repetitive. But gray?.. I mean it's rather colorful :)

Danger Forever by BLK Dragon 2017-08-07T16:09:35Z

[AFlatThrasher ](https://ldjam.com/users/aflatthrasher) '2' is debug key to drain energy, 'shift' is for not-implemented boost-glide which currently only causes crash. I should've written controls in description and tell NOT to press any other random buttons :)

Danger Forever by BLK Dragon 2017-08-07T18:39:31Z

[@feips](https://ldjam.com/users/feips) Controls are: arrows to move, `Z` or `Ctrl` to shoot.

Danger Forever by BLK Dragon 2017-08-07T19:21:07Z

[@raaaahman](https://ldjam.com/users/raaaahman) Well, 'danger forever' implies you won't last very long :)

Danger Forever by BLK Dragon 2017-08-08T05:28:18Z

[@pedro-romero](https://ldjam.com/users/pedro-romero) Yes, enemy and destructible stuff should drop some energy -- that would be more logical, just didn't have time to do that. Currently, shooting stuff is only for points -- which is not entirely pointless :)

Danger Forever by BLK Dragon 2017-08-08T16:32:54Z

[@tomahawk2001913](https://ldjam.com/users/tomahawk2001913) Wow! New, even more ridiculously high hi-score :)

Danger Forever by BLK Dragon 2017-08-08T20:22:06Z

[@sokette](https://ldjam.com/users/sokette) This is known issue with collision/physics, which (sadly) won't be fixed in current version.

Danger Forever by BLK Dragon 2017-08-09T15:28:48Z

[@shell-pirate](https://ldjam.com/users/shell-pirate) Sure, enemy should "think" about what they're doing -- in the jam-version they just shoot randomly (and shot range is unlimited too). Oh, and BTW enemy weapon range is smaller than player's -- so combat is somewhat "fair" :)

Danger Forever by BLK Dragon 2017-08-10T05:23:06Z

[@shess](https://ldjam.com/users/shess) Thanks! Yes, I'm going to make it a "real" game a bit later.

Greenhouse Dystopia by DeadlyAlive 2017-08-10T14:32:19Z

Nicely dystopian art. Player movement has waaay to much inertia, makes platforming (unnecessaryly) hard.

Getting Darker by evanmhm 2017-08-10T14:46:00Z

Nice mechanics -- loosing range-of-visibility when losing power, this adds a good amount of tension to gameplay.

Running out of Power by Eymrich 2017-08-07T10:45:57Z

Fun idea. Probably should do level a little bit forgiving on start. And 'restart-level' button would be nice.

Energy Dash by Shell Pirate 2017-08-09T04:39:23Z

Visuals are nice, fit the theme. Controls were a bit odd -- should really use 'up' button for jump.

Running out of PEWer! by The Lucky Pew 2017-08-19T16:07:10Z

Nice shooter, brings memories of Super Stardust :)

The Crossing by Crabman 2017-08-11T16:37:14Z

Kinda simple, but fits the theme. Art/music/gameplay create "right" tension.

LD45 — Start with nothing

Meet Meow by Kappa.B 2019-10-24T18:34:37Z

This is so cute! :) Also interesting gameplay mechanics. Kinda relaxing puzzle with nice visuals and audio.

Pitch Blank by Jaun 2019-10-20T09:50:15Z

Interesting light/shot mechanic, kinda reminds me that particular place in Dark Souls 1 where you can't see anything :)

Legally Dead by vilcans 2019-10-27T05:50:20Z

Cool aesthetics and overall game-feel. Ship movement feel 'right' -- I feel like I'm actually piloting something. Also world exploration + narrative feels good.

Run Through Worlds by celsyum 2019-10-20T15:15:27Z

Nice walk-around-the-planet mechanic, graviyty changing seems a bit off though.

- V O I D - by AtomFox0213 2019-10-14T15:48:50Z

Cool eerie experience. Everything fits together - visuals, music and sound. And it fits the theme :)

Help yourself by Narudgi 2019-10-27T06:22:59Z

Nice aesthetics! Visuals, music/sounds, character design - everything fits together. Having to create platform under your feet is challenging enough to be interesting, but not frustrating.

0 Lives left by nax_89 2019-10-11T19:18:30Z

That was fun :)

Tipota by Pixel Maniacs 2019-10-27T06:31:05Z

Nice dark atmosphere - both visually and graphically. Collecting/enabling abilities to allow farther exploration - fits theme perfectly. You should probably allow to turn off motion-blur (very slow on integrated laptop Intel cards)

Catsaway by A.Bond 2019-10-16T17:37:26Z

Nice visuals. Funny death sound. Бедная Люба :)

Polychromatic Escape by BLK Dragon 2019-10-10T17:09:16Z

@daitse I had literally no time left for making 'real' ending, not even a 10 minutes to add some particle-effect :)

Polychromatic Escape by BLK Dragon 2019-10-11T07:55:37Z

@danie character wears skin-tight leather suit -- probably a bit oversexualized (but not too much I believe). And jump "animations" are just a couple of poses :) (as usual, no time to do more)

Polychromatic Escape by BLK Dragon 2019-10-11T08:59:05Z

@ryano Yea, collision-geometry is way too complex which (quite often) causes bugs -- making character movement/collision work in "full 3D" is much harder than I've thought :)

Polychromatic Escape by BLK Dragon 2019-10-11T09:39:12Z

@bytinggames Thanks! Enemies were planned (color-coded and all that) but I'v dropped them on the second day -- it was clear I barely have time for environment / shooting / keys /UI. I'm was thinking about mini-boss like big rock golem trying to kick you from cube to space :)

Polychromatic Escape by BLK Dragon 2019-10-13T15:14:05Z

@croewens Most probably Ratchet&Clank (haven't played Mario) -- to be honest I just wanted to do that kind of stuff :)

Polychromatic Escape by BLK Dragon 2019-10-13T18:28:30Z

@dodelov Thanks! The character movement/collision is much harder that I was expecting, also level (collision) geometry is way too 'chaotic' so yeah, those collision issues often prevent player from completing the level. I'm going to look into it later this week (since I'm going to re-use this code anyway).

Polychromatic Escape by BLK Dragon 2019-10-16T10:00:12Z

@nsadie I think it's double-bug :) First, crystal (most probably) was teal, not green. Second, white color can destroy anything (maybe it should be a feature)

Polychromatic Escape by BLK Dragon 2019-10-18T20:21:30Z

@nisovin @bassguitarbill @dodelov @ryano You might want to try updated version ("post-jam" one) with improved player movement/collision -- now you have far better chances to get to the end :)

Polychromatic Escape by BLK Dragon 2019-10-19T05:06:14Z

@daitse Now it has a 'real ending' :) (post-jam version)

Polychromatic Escape by BLK Dragon 2019-10-19T19:51:37Z

@sprotex Thanks! Post-jam version has many movement/collision issues resolved, so it should feel much better. Collision handling in such chaotic 3D-environment (where you can change 'up' direction) is much harder that I initially thought :)

Polychromatic Escape by BLK Dragon 2019-10-20T04:40:35Z

@itsdanidre Thanks! I'm just curious, is it nausiating when you go over cube-edge (when gravity vector changed a lot, fast) ?

Polychromatic Escape by BLK Dragon 2019-10-23T05:42:54Z

@alphish Thanks for your extensive feedback! Starting from "true zero" would be kinda tedious I thought (like you have to find jump ability etc). Also I was fixated on gravity-changing idea :)

Celia's Lightmare by Aj Jones 2019-10-11T07:32:42Z

Very atmospheric, yes! I think lowering player movement speed and narrowing camera FOV will make game even 'scarier'.

Fist, A True Story by GrimaceOverload 2019-10-18T20:29:26Z

Surprisingly good fight mechanic - with proper 'tells' etc. Sadly it has no sound.

KOLENdor by MaxKlimenok 2019-10-20T13:01:27Z

That's one unusual twist on the theme! Interesting mechanic, I don't this kind of games see that much, especially on jams. Music/sounds are kinda minimalistic, but creates good atmosphere.

Snowball by blotosaur 2019-10-21T05:16:07Z

Nice kinda-meditative experience. Sound of collision seems weird - it's a snowball, not a metal-ball :) Also more environment variety would be nice.

Greta Thunberg's Planet Converter by celmer89 2019-10-24T19:51:34Z

Interesting idea. Music/sound create kinda serene/meditative mood. It would be nice to be able to rotate/zoom around planet with mouse (MMB-drag to rotate, wheel to zoom). Also it might me more interesting/pleasing to have some landscape (instead of perfect ball).

Buzzsaw Cat by DPS2004 2019-10-21T05:21:10Z

Funny sounds and music. Also, genre is more like (hardcore) bullet-hell/puzzle :)

Rail shooter prototype by Chocolat-Endive 2019-10-11T07:38:35Z

Kinda reminds me of Rez (from Playstation2). I feel this can be polished into 'real' game.

Up From The Abyss by Windmere 2019-10-16T17:31:15Z

Nice eerie atmosphere (music seems a bit off though). Aiming/shooting feels wrong, slow and imprecise.

Star Seeker by Ryano 2019-10-20T06:59:46Z

A relaxing puzzle with nice music. Some changes in controls might make it more pleasant -- allowing to connect stars without holding mouse-button (like drawing poly-line in any vector editor), and allowing to clear and edge (connecting only two stars) by right-clicking on it.

kanske by ditto 2019-10-22T05:47:57Z

Love the humor ! :) 'ha-ha-you-failed' dialog could have some variations - it's getting repetitive/annoying after several times you see it.

Galaman by Feh 2019-10-27T05:39:11Z

Intro sequence - props for that! Funny main character. Kinda unclear what's eatable and what's lethal (learned with trial-and-error but still), could use some distinct 'OMG I'm hurt!!' SFX. Background feels a bit off, probably because 'galaxies' are far too bright (and feel like first-plane, gameplay objects).

Desert by Pedroso 2019-10-13T05:41:54Z

Interesting art-style. Camera probably should be placed farther from character -- this increases feel of scale/emptiness (which should be good for desert). Also, a simple thirst/water mechanics would make sense for the desert (if you wanted to make it a game).

A world of Black and White by Frozen Spirit 2019-10-10T17:05:10Z

Interesting concept! It really need proper music/sfx to get the mood 'right' though.

ECHO by GameSup 1st year promo 2019-10-18T20:40:12Z

Nice aesthetics. And interesting gameplay mechanics. Slightly repetitive/monotonous, but I suppose it's meant to be kinda meditative experience :)

Gun Fury by Gehad 2019-10-10T16:21:32Z

Interesting concept! Captured gun should have (way) less ammo, though -- it feels a bit too easy at start. Also, nitpicking -- gun sound / enemy hit is not satisfying enough.

Monolife by SuryaPrakash 2019-10-27T05:21:52Z

Interesting aesthetics and mechanics. Major 'complaints' are about controls -- up/W for jump would make movement easier/controllable. Also UI only works properly in 1920x1080 resolution.

Nothing by motormousegames 2019-10-20T15:06:34Z

Interesting 'meditative' puzzle :)

Where is your mind? by pkovtunenko 2019-10-20T07:06:31Z

Interesting take on 'start from nothing' theme. A bit more sounds (footsteps at least) would add to atmosphere greatly.