Your PC run out of space by Listonos 2018-08-13T20:13:25Z
Cool game. I think it could benefit from a bomb, like sys32 or something, but pretty fun!
Foon → Ludum Dare Explorer → Users → DPS2004
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Hell's On Hold | jam | 239 | 3.88 | 3.63 | 4.11 | 4.37 | 4.32 | 3.91 | 3.95 | 3.88 |
| 2022 | 50 | Delay the inevitable | 👥 | Hypercube Warrior | jam | 38 | 4.26 | 4.40 | 4.30 | 3.57 | 4.25 | 4.11 | 2.75 | 3.88 |
| 2021 | 48 | Deeper and deeper | 👥 | Drillmin | jam | 85 | 4.17 | 4.37 | 3.80 | 4.45 | 4.02 | 4.25 | 3.91 | 4.00 |
| 2020 | 47 | Stuck in a loop | 👥 | Over | jam | 729 | 3.55 | 3.42 | 3.33 | 4.08 | 4.00 | 3.36 | 3.63 | |
| 2020 | 46 | Keep it alive | FIREKATANA | compo | 29 | 4.14 | 4.14 | 3.52 | 4.40 | 4.42 | 4.09 | 4.40 | ||
| 2019 | 45 | Start with nothing | Buzzsaw Cat | compo | 66 | 3.88 | 4.22 | 3.02 | 2.50 | 3.27 | 4.11 | 3.61 | ||
| 2018 | 42 | Running out of space | The shrinking planet | compo | 469 | 3.20 | 2.90 | 3.32 | 3.62 | 2.70 | 1.60 | 2.91 | 2.97 |
Cool game. I think it could benefit from a bomb, like sys32 or something, but pretty fun!
this game looks fun, please upload it!
Cool and pretty game! Why is it called clusterbump ingame though?
pretty fun! my high score was 10.
this game is great! Its the perfect mix of hard and fun.
The ship should be more visible in the 2d sections and have better dodging powers, but overall really fun!
From the screenshots the game looks cool, but I cant get past the warning no sound screen.
@blight-radiance @fwuffy13 pling was a joke, the enemy is supposed to be ridiculously easy.
How did you get the game to run on a quantum computer?
I beat the game and had fun, but would gladly come back if you put in online!
Nice game! I found a bug where the music did not loop properly, but the game was fun.
This game was really fun! I did notice an animation error on the black cats tail though.
Is there a compiled version?
If this is a compo game, you need to release the source.breakingballerror.PNG I also get an error when I try to play.
the player is one heck of a hoarder lol
Very cute and fun game! It doesn't have anything to do with the theme as far as I can tell, but I really enjoyed playing it. It was hard to tell that the keys were keys. I thought it was a ribbon at first.
I think this is a pretty good game. It gets hard to dodge later in the game, but i think thats the point.
cantplay.PNG When I open it, I get this error message.
@cpokered you need to move the data folder into the game folder. Once you do that, it gives me this error.howto.PNG mon.PNG
i got it working. I moved the mono folder into the game folder.
Ok, im gonna give an honest review. This needs a seizure warning. I went to the left of "nothing :)", and the room started flashing rapidly. I could not figure out how to exit this room.
@thoof I tried to show that with the red cat's meows getting more and more distorted. Would a health bar have helped?
@refsa what browser were you using?
This is one of the funniest games I have played this jam. Sometimes it felt like the police were unavoidable.
LOVED IT!!!!! Here are some of my faves.
baloons.PNG
nice.PNG
Very nice demo. Music was very good! So was the pixel art.
stuck.PNG
I got stuck in-between the U and the wall. The self depreciating humor is a bit overboard IMO. I tried restarting, but I couldn't find anything else to do.
This game is beautiful! When I collect the pink things, it freezes for a second or two. Dont think thats intentional. I had some issues with the camera, and I died because of it a few times. If you fixed these issues, and added sound, I would definitely replay it!
dangit i ran out of weaves! Not bad for a first game.
Pretty good for a first game! It could use sound, and the pixel art is sized awkwardly. I don't see how this is related to the theme, though.
Very interesting. There is not much going on, but it works well. It is very satisfying to break down the big furniture!
Wicked fun, loved the facial expressions!
oh my goodness this so so much fun! I'm a huge fan of sliding block puzzles, and this hits all of the checks. The sound design is great too! My high score is 22.
You can beat level 8 without the key, not sure if intentional.
you *really* should have opted out of the graphics and audio categories, considering you did not make these.
The LCD Screen at the top really worked well! One thing that I wish was added was some form of mouse controls, I feel like that would emulate the arcade experience a little better.
Very fun, if you put this on phones I would probably play it!
I had to talk to the divine being twice before the ending dialog played.
The difficulty is a bit over the top, same with the instadeath spikes. A checkpoint or two would be nice. If your game is going to force fullscreen, you should probably add a quit button.
Pretty fun! I think it would have benefited from even some simple sound effects. The teleportation concept was hard to grasp imo.
This is seriously fun! I could see myself playing a more fleshed out version of this on a console.
Capture.PNG In this section, you get hurt even if you are in the darkness. I also had some framerate issues on level 4.
That was wicked fun! Here is the story I wrote: https://pastebin.com/v3kNNZ9a
The word I lost on was "ability" :(
@notpresident35 hmm, thats strange, it should be capped at 60. I will look into it.
I loved the soundtrack, and the sound design! The pixel art was great too. I was a bit confused on what to do, I was trying to use the arrow keys, I think a prompt explaining that you have to *type* the words would be helpful.
I really liked the graphical style. Pretty accurate to the real thing!
Graphically looks very good! There are quite a few glitches however. The tnt sound effect plays much after the explosion, and if you try to go back into the lower portion after getting the ladder, it unceremoniously plops you right back where you were. There were also a few too many invisible walls for my taste.
Pretty fun, but I found a bug. If you die on the same frame as moving left or right, the mouse can overshoot you and just run past you.
Pretty fun! I got to level 2. The dialog was very funny too!
I loved the humor, my one gripe is that the sprites are not confined to a pixel sized grid, causing subpixeling. I would also recommend against rotating sprites in increments other than 90 degrees. The final boss was challenging, but I suppose that is the point. All in all, good job!
Very fun game! My high score is 17 on game a, and 15 on game b. I always enjoy seeing fresh takes on snake.
Pretty fun game, a "how to play" section would have gone a long way I think. I am pretty sure you do not have the rights to the songs you are using though?
@limered it is not "similar" to take on me, its the exact same song with different instruments. And the end song is not from take on me, its "Shooting Stars" by bag raiders. https://www.youtube.com/watch?v=feA64wXhbjo I don't think you are safe at all, especially considering the end song is a straight rip.
@6smith yeah, upon looking back, the take on me reinstrumentation is technically fair use I guess, but I'm not so sure about the shooting stars one. It's not even edited. Also, it really really rubs me the wrong way that none of these songs are even credited! All I can find in terms of credits is "Stefan - Cool music" which is not correct, unless Stefan happens to be a member of Bag Raiders
@limered Thanks for adding a music section
helpme.PNG really great game! I have no idea what to do at this part though...
Not cool.
Looks like your link was taken down.
I really liked the parallax effect (i think thats the right word?) on the background, showing you where you are going to go next! The final boss was super hard, but it was satisfying to beat.
Super fun, I could totally see myself competing with my friends to get the best time, my only "complaint" I guess is that I ran into some out of bounds glitches from time to time, but given the quick-restart nature of the game its really not that big of a problem at all. Nice job!
Most of the bats come at you way too fast, I think some sort of indicator on where one will appear would make it a bit easier. Nice job on the music and sound effects, they really fit the mood well.
Fun game, definitely see the downwell inspiration. The particle effects are really nice, and my high score was 4012
Really cute! the music fits the game super well. One thing I noticed was that the text seems to be cut off for me (the game over screen reads "You lo Press Sp").
The art style is super nice, but having to restart the entire game upon a game over is super harsh. I feel like having a little more indication that the game has ended than the entire game stopping in its tracks would be good.
A fun game, but some of the stuff went off the bottom of the screen and I could not pick up or interact with it again.
The symmetrical arena reminds me of Nidhogg, in a way, where you defend on one side and try to get to the end of the other side. I feel like at least in the 1 player mode, there should be *some* sort of threat on your own side too. I really love the controls, and think an expanded version of this could be super cool!
A fun game, I can definitely see the Wii tanks inspiration. I really liked the touch of the 3d world map.
Really fun, reminds me a lot of that old mobile game "Where's my water?"
grinch op pls nerf
The story is good, and there is a lot of promise, but the bugs really detract from the experience. I had a lot of trouble getting it to launch in a playable resolution, and the game crashed a few times. I like the art, but you might have benefitted from picking a single style, between the cartoonish painting, the realistic title screen, and the pixel art overworld. I think you have a very solid game overall, though!
I was a bit confused as to whether the requests on who to accept or deny lasted for the entire game, or just for the day. Are there multiple endings, or you you die no matter what you do?
Pretty fun game. I think this could be fun if you expanded it with more possible summons other than the 3 you currently have. Its kind of awkward to have them on the number keys, so it might be worth looking into an alternate control scheme, maybe on-screen buttons if you aren't planning on using the mouse?
Interesting concept. On my first playthrough I somehow got stuck in the cross state and was not able to summon the friendly ghost even after finding the arm, but after restarting it I got it to work. The ability to choose a palette was very appreciated, and a nice touch.
I absolutely adore how expressive the wizard is, if this were expanded upon a bit with more obstacles and variation, I could totally see this working as a mobile game I'd play between classes!
Fun little game, reminds me of playing Lemmings on my dad's old phone lol. It fits the theme well, and the ending was pretty funny. My one issue is that sometimes it feels like the tools have a mind of their own, especially the drill and the pickaxe. I had to restart the level where the pickaxe was introduced multiple times because it was only digging up 2 out of the 3 walls it needed to destroy, which didn't feel super great. Other than that small issue, it was pretty bug free.
Really fun! The gem throwing mechanic reminds me of Yoshi's Island a little bit, but the different behaviors of the gems put a cool twist on it. The general feel of the platforming was also solid, which was nice to see.
@bumble would it be possible to make a screen recording of this error?