dudelesha 2021-04-26 14:46
very high-quality trailer. good music. and the implementation of the mechanic. I wish I had friends to play with. It's not so much fun to be alone after all
Foon → Ludum Dare Explorer → LD48 → Crystal Mites
By dan-fornace
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 132 | 4.09 | 33 | |
| Fun | 145 | 4.00 | 33 | |
| Innovation | 369 | 3.71 | 33 | |
| Theme | 1329 | 3.30 | 32 | |
| Graphics | 237 | 4.29 | 33 | |
| Audio | 18 | 4.45 | 33 | |
| Humor | 665 | 2.98 | 27 | |
| Mood | 592 | 3.72 | 33 |
very high-quality trailer. good music. and the implementation of the mechanic. I wish I had friends to play with. It's not so much fun to be alone after all
Nice, fun and solid entry. I liked the mechanic of bouncing a lot. I just felt we could use momentum a bit better, like when you bounce for the first time after dropping you make a tiny bounce. The level design looks okay although some parts became really hard quickly. I didn’t managed to finish the first level. And that music: so groovy 😎
I really like the feel of the bounce mechanic. I also enjoyed the contrast between the chaotic bouncing around in the first half of the level and the carefully controlled hops around spikes in the second half. My main criticism is that the insta-kill spikes combined with the lack of checkpoints in the second half made the game really punishing and occasionally frustrating. It did force me to master the mechanics, which felt rewarding and kept me going long enough to beat both levels. Also, the music and visuals are top notch. Overall, an excellent entry, even if it can be frustrating.
If there were an award for most amount of "Damn-its" this game would be the all-time back-to-back champion. The simple aesthetic hides some truly devious platforming that is both incredibly fun and will make you tear your hair out as your bouncy boy ricochets off the wall into spikes. Outside of that, the music is bopping and the pixel art is very clean. One of the best games I've played so far in the jam if you can get over the difficulty!
That's one boppin tune right there! Super cute all around, love the bounce mechanic, reminds me of the Game boy game chalvo 55! Solid pixel art all around. Love the sound effects too, they're perfectly pitched for each subsequent bounce. My only gripe is the difficulty is a bit much that would be circumvented with some checkpoints or just easing up on the spikes a lil' :D. Great game, and great music!
Love the art and music! The bouncing is a fun mechanic, and I like how the same-color level serves as a bit of tutorialization before reaching the checkpoint and actually having consequences for how bad you are at bouncing. Great game!
Responsive gameplay tied with wonderful art and music! Difficulty takes a pretty steep incline in the second half of the level, but this makes success very rewarding.
Never had so much fun holding Z in my life
thank you dan very cool game
Enjoyed this one even though it turns out that I am horrible at bouncing! Also love that lil critters anim. walk cycle.
Nice platformer, the controls might be a bit too tricky for such high precision movements but an interesting mechanic to explore for a jam (Maybe I'm just not good at platformer). Good job!
The symmetrical arena reminds me of Nidhogg, in a way, where you defend on one side and try to get to the end of the other side. I feel like at least in the 1 player mode, there should be *some* sort of threat on your own side too. I really love the controls, and think an expanded version of this could be super cool!
i loved it! the bouncing mechanic is hard to get at first, but once you get a hold of it it's sooooo fun and satisfying :D
Nice game! Love it!
Great concept. Agree with the above posters that the difficulty in the second half hits hard quick, though it is nice to have the first half as a bit of a "learn how to move". A few more checkpoints would be rad. Love the music and the graphics.
First off, the audio is all :fire: . The bounce effect is especially fun, as is the shatter. Its been said above, but wow the difficulty spike from side one to 2 is incredible. Maybe more checkpoints in solo mode or less spikes in 2p, but its really a wall that sucks the fun out of bouncing around the first half.
Still, this is polished, visually awesome, and reached really far aiming for 2p mode! Nice work bringing this to life in such a short time!
This is really fun! Im impressed by the wall climbing you did (while bouncing).
Exceptional stuff, really impressive for a jam entry. Great art, audio and the bouncing is super fun. Well done!
Love the graphics and music, and the bouncing mechanic is very solid! I do think some checkpoints could've been nice (though replaying it now I got it first try, so not even sure about how necessary that is), but really fun bug game
Love the Gameboy Color aesthetics and character designs, it looks and sounds amazing. Also love the idea of split screen multiplayer, fun to play against another human being! I do wish that there were more interactions between players, since going in I thought you'd be racing through the same course and would be bouncing on each other, when in fact we were playing mostly in isolated sections of the game. Perhaps having a third-color area in the center where you'd have to fight the other player to the end, rather than making it to the end of the other player's cave. The bouncing gimmick was really fun, though it took quite a long time to clear the other player's area due to the one-hit deaths and no checkpoints. I feel like this game could benefit from either a health meter or making the penalty something else, for example being stuck for a few seconds or slowed down, etc. But otherwise this was a really fun game that we enjoyed playing together, great job!
Very nice aesthetics and music! Well done!
Cool game, love the aesthetic. Plays well too! The 2-player mode adds some replayability(or would, if I had someone to play with.) Having more checkpoints in the levels would be really helpful, having to replay parts a lot got frustrating.