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Cold Case: Consecrated: Consequences
Cold Case: Consecrated: Consequences
By frocto and squimmy
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1199 | 2.57 | 22 | |
| Fun | 1174 | 2.50 | 22 | |
| Innovation | 1045 | 2.81 | 21 | |
| Theme | 799 | 3.40 | 22 | |
| Graphics | 930 | 3.10 | 22 | |
| Audio | 719 | 2.76 | 21 | |
| Humor | 590 | 3.00 | 20 | |
| Mood | 992 | 3.07 | 21 | |
Comments
dps2004
2024-04-16 03:52
Interesting concept. On my first playthrough I somehow got stuck in the cross state and was not able to summon the friendly ghost even after finding the arm, but after restarting it I got it to work. The ability to choose a palette was very appreciated, and a nice touch.
olsonexi
2024-04-19 00:26
I have no idea what the point of this game is or what I'm supposed to do.
tru7th
2024-04-21 21:46
Interesting monochrome design, it really stands out. I like the idea of summoning ghosts to get more information and not know what you'll summon until you do. I managed to summon the friendly ghost as the first summon though. I think it would benefit from at least a little puzzle or challenge before being able to stumble upon the end condition randomly. But overall great entry! The summon sign animation was really well done and thanks for the color palette choice and multiple options.
monika
2024-04-25 20:10
I'll come back to try again later, but is there a way to switch back to the face from the cross? I tried a bunch of keys but didn't find anything.
bimbim
2024-04-29 10:03
good submission
mathead
2024-04-29 22:43
Cool graphics and concept! I liked the different theming :)
Loved the vibe, visuals and the overall tripiness of the game.