Sketch-a-summon by sver 2024-04-18T19:47:53Z
Interesting concept. Love the gameboy aesthetic for the music and visuals. Well done!
Foon → Ludum Dare Explorer → Users → olsonexi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Minion No. 1067809362 | jam | 427 | 3.56 | 3.55 | 2.74 | 3.43 | 3.53 | 3.82 | 3.35 | |
| 2024 | 56 | Tiny Creatures | 👥 | Bug Bash | jam | 495 | 3.60 | 3.46 | 2.86 | 3.86 | 3.40 | 3.24 | 3.06 | 3.20 |
| 2024 | 55 | Summoning | 👥 | Raising the Bread | jam | 437 | 3.70 | 3.42 | 3.42 | 3.96 | 4.34 | 4.07 | 3.85 | 3.85 |
Interesting concept. Love the gameboy aesthetic for the music and visuals. Well done!
So much fun!
I have no idea what the point of this game is or what I'm supposed to do.
Neat little game. Fun challenging puzzle and a creative take on the theme. Would love to see more of this.
Very impressive that you were able to do something 3D within such a tight time limit that looks and plays this well. It seems like you might have forgotten to rename some of the items at some point (if anyone else is stuck on Hastur's amulet like I was, you actually need to find Cthulu's amulet for that), and some of the dialog could use a bit of a grammar check, but otherwise the game feels pretty well polished. The narrative/gameplay concept seems intriguing, and I would be very interested to see a post-jam version that fleshes this out more and actually goes somewhere with it.
Fun concept and good art, but I can't for the life of me figure out how I'm supposed to arrange these. It seems like there's no logic to it. You said that the item gets smaller when it's in the correct spot, but I moved different items around to every single space and it didn't look like any of them changed in size anywhere (the perspective probably isn't helping here).
Interesting idea. Not sure if you're supposed to be unable to exit the starting area once you defeat all the enemies in there. Also, I noticed that you're using the characters that are input from the keyboard rather than physical key locations for controls, which can cause issues for people using layouts other than US qwerty.
Where's the game?
Very neat game! Simple but effective, and lots of fun!
The menu is really weird, I wasn't sure what it even was at first. Also it doesn't seem like it's possible to pause the game? And please use physical key locations for inputs instead of the characters the keys represent so that people who use keyboard layouts other than US qwerty can play. It's a pretty easy tweak in most engines.
Definitely an interesting start with good potential, but it's definitely a bit rough around the edges. Using the arrow keys is fine, though a bit surprising at first when I'm expecting to use wasd and nothing happens. Click to jump is definitely very weird and unintuitive. I would have used space for that. There's also no way to pause the game and get your mouse cursor back, so you have to alt+tab to another window to close the game when you're done. Definitely feels more like a prototype/tech demo than a fully finished game. That said, it's a pretty fun game once you get the hang of it and I LOVE the vibe you've got going. The music and visual aesthetic are really well done. And given that it's as well made of a 3D game as it is in such a short time, *and* your first ever 3D game to boot, I can definitely excuse its flaws.
Neat little game. Very cute. Not sure how to actually progress after getting a big group of little creatures following me (it says something about "assigning" them to things, but doesn't say how to do that or what that does). I really like the music, and the visuals and gameplay are really well done.
Very fun game!
SO MUCH FUN! Easy to pick up, but gets more challenging at just the right pace as it progresses. I did run into a bug at one point where it just randomly stopped spawning the tiny creatures so I was completely left to fend for myself. Also, the enemy hitboxes seem like they're a bit too big, as I was taking damage when I wasn't actually touching them. And it would be nice if it had some music. Overall though, excellent game!
The physics/movement is a bit janky, but otherwise fun game. The music is good, though maybe a bit loud.
Excellent game! Nice to actually have a tutorial. Very fun other than the final wave being literally unwinnable.
Controls are a bit weird. Not sure what the objective is or what I'm supposed to do. Art style and music are nice though.
Very fun game!!! One of my favorites so far! It's very addicting and I ended up playing over and over again.
WOW! This is amazingly well made, especially for a game jam game! Not really sure how it's supposed to fit the theme though.
Interesting idea. Pretty fun, but it's not really clear how to tell which way they're gonna go, to the point that it almost feels a bit buggy and random at times. The 3rd level is pretty much impossible.
Cool idea. The physics when placing items is a little bit janky, but otherwise fun game. Also, I noticed you used the music from Bad Piggies.
Interesting concept. The attack mechanic is a bit confusing and hard to target and the difficulty curve feels a bit too steep. Also not sure how it fits the theme.
Neat little game. Maybe a bit too tricky to get past the 2 really big ones in the 2nd level, and you have to be extremely careful since it's basically impossible to escape them if you get caught. Pretty fun though.
The game is a bit too big for the ldjam player Screenshot_20241015_191734.png
Very fun and addictive gameplay!
Fun idea. I was confused about what I was supposed to do at first though. It would have been nice if there was some kind of tutorial.
Really fun! It was a bit confusing at first (I didn't even know you were supposed to return to the surface until I came back to the page after playing a bunch and just dying underground every time 😅) but *very* addicting nonetheless. I never quite fully got used to the controls being backwards while going down, though I recognize thinking through it logically that there's not really a great way to do this with 2 buttons from a fixed perspective. Maybe having it follow the mouse cursor would work better? Or maybe you could add a steering wheel to visually clarify right=clockwise left=counterclockwise. Anyways, good game!
Interesting and novel take on the theme. Would have been nice to have some music/sfx and a bit of time before the timer starts to see what you're actually supposed to be looking for.
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Screenshot_20250409_185915.png
Really well done. The puzzle was really tricky, even *with* hints on. I really love the graphics/aesthetic. Would have been nice if there were some music. There are a couple of spots where you have to be a bit careful about order of operations, or you can get yourself stuck and have to restart. Also for some reason looking around with the mouse is completely broken in firefox, the camera just looks up and spins rapidly regardless of what the sensitivity is set to. It works fine on chromium-based browsers (e.g. chrome, edge) though.
Edit: it's only actually broken on firefox on linux. Firefox on windows works fine.
@adam-gallina I think what happened was in the room with the gear machine, I put the tiny gear inside the machine and couldn't get it back out again.
A bit confusing at first, but really interesting once I got the hang of it. I really love the atmosphere and the particle aesthetic. The only major issue is that it's basically impossible to tell where the red monster is coming from until its already too late, making it basically impossible to avoid.
Well done! Interesting little game overall. The controls and collision are a bit jank, but I can forgive that for a first ever game where you're learning the engine as you go. There's also a couple of spots where you can just get completely stuck (though I suppose that's kind of the point, given what it's based on). I love the sound design and the overall aesthetic.
Very well made and fun game! The graphics are amazing. It seems like there aren't really enough of the smaller fish around to eat though. It's fun to just spam space rapidly and go ridiculously fast cause there's no upper limit on your speed.
Very fun! Extremely well made. Addicting gameplay. I love the music and the visuals.
Not entirely sure what the goal of the game is.
Well done! I like the art style. The gameplay is fun. The only real issue is the directions of the controls kind of feel backwards.
Game was fun. I have no idea how to beat the boss. Neither the arrow or the drill seems to damage it, and the new 'Q' item that shows up doesn't seem to do anything.
Fun game. Easy to pick up, but basically impossible to beat. The music is good. Well done!
Really fun and innovative! I wish there were more to unlock after you max out the drill and dynamite.