jellyfishhunter 2024-10-08 16:16
The animations of the creatures look really well! However it took me a good while to figure out what I'm supposed to do and how it works.
Foon → Ludum Dare Explorer → LD56 → Shikigami
By maximeg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 230 | 3.25 | 22 | |
| Fun | 133 | 3.47 | 22 | |
| Innovation | 215 | 3.12 | 22 | |
| Theme | 198 | 3.45 | 22 | |
| Graphics | 195 | 3.40 | 22 | |
| Humor | 239 | 2.44 | 20 | |
| Mood | 274 | 2.77 | 22 |
The animations of the creatures look really well! However it took me a good while to figure out what I'm supposed to do and how it works.
Interesting vampire-like, but need sounds and impact
Interesting idea. If you polished the game, something interesting could happen.
Fun game. I find the movement a bit weird, that if you leave your mouse close to the character, it's not moving in the direction you are pointing to. It looks like you are scaling the movespeed with mouse distance from the character, which is nice, but perhaps the scaling is too small when it's close?
I like the art for the creatures, and the different enemy types. Building up a swarm of creatures and sending them into battle was fun. It felt like there wasn't much danger however, since the player is faster than the enemies even without upgrades. Nice job overall!
Quite fun game. I had to open it in chromium to be able to play it: somehow it didn't worked in Firefox. The graphics are good. Some audio could have improved it further.
This is pretty cool concept, could definitely see it being fleshed out into a full game
Fun and satisfying to play. The enemies have a nice model, very blobby gooey looking, and the tail moves very smoothly.
Pretty fun, Enemies are really cool looking
This has a pretty impressive amount of enemy and power up variety, especially for a compo game, nicely done!
That was fun. I really love the design of your creatures and how they swarm. The way their legs moved worked really well. I stopped at level 472 because I tabbed out of the game for a bit and ended up losing where my swarm was, which was essentially game over because no more could spawn because they were not attacking, and then the game really ground to a halt. Performance was great up to that point. Perhaps they should despawn if you get too far away from them. The level up popup was a bit annoying in how it breaks the flow, especially when it pops up every couple of seconds. Not sure how that can be improved though.
Clever take on the genre, although this reminds me of a lot of some of the ideas people came up with for "summoning." The introduction of the little fast ones catches you a bit off-guard, so it took me a couple of tries to get past level ~20 or so. It seems the winning strategy is to invest everything into defensive upgrades like speed, health, and armor before moving on to offensive ones like capacity, damage, and spawn rate.
Stopped at level 400: shikigami.png
Excellent, very addictive, I've stopped to write this comment at level 29 when I first encountered the little fast one. The 3D design and animation of the creatures are really good, more than the main character. A nice entry 👍 EDIT : The screenshot above my comment is top notch!
SO MUCH FUN! Easy to pick up, but gets more challenging at just the right pace as it progresses. I did run into a bug at one point where it just randomly stopped spawning the tiny creatures so I was completely left to fend for myself. Also, the enemy hitboxes seem like they're a bit too big, as I was taking damage when I wasn't actually touching them. And it would be nice if it had some music. Overall though, excellent game!
Green snot attacking a levitating gray-haired zombie? Why not?
I can see what game it's referencing. Not a bad realization, but really lacked the sound of the game
The procedural animation of the little guys is great, and it's really impressive to have so many upgrades in a jam game.