DEVLIC`S ABSORPTION by Tugaryn 2025-04-13T19:57:40Z ♥ 1
Great game, very fun to play. It was really satisfying to transform consecutive terrain into the depths. My main complain would be that it's a bit easy to "softlock" yourself - destroy all the terrain that gives you resources so that you have to wait a reeealy long time to make money for the monster that destroys the castles.
Also, after completing the game, I wanted to tray hard mode. I pressed "replay in hard", but was quickly overwhilmed. I restarted the page and went to hard mode from main menu, but this time it was way easier. I think your hard mode button in the menu just launches normal mode anyways.
LD58 — Collector (12)
Ghost Collector by Ausstein 2025-10-22T19:28:00Z ♥ 1
Unfortunately this game is very hard for me :( I don't think that making ghosts run away from you when you flash light on them (while aiming) and also making the vacuum radius so small AND giving player 1 hp works really well here (unless I don't understand something). Maybe if aiming was disconnected from flashlight? (idk how could it work tho). Overall I haven't gotten really far but I appreciate the game's mood and funky visuals and sfxs.
Holy Dible by NekoBones 2025-10-21T12:58:25Z ♥ 1
Very fun and polished game! I love the art and the quality of the music in the menu surprised me a little bit (it gets pretty repetitive tho..). The puzzles are cool but I think that showing descriptions all the time would streamline the game for me (i checked them often since I'm not really familiar with dice vocabulary). Roll-to-roll dopamine management isn't really strong here but restarting levels and coming up with good loadout works really well. I liked the goals in levels (it could be really easy for devs to just go number go up" progression and current solution is much much better!). Overall a really good entry!
Tax Collector by ManTou 2025-10-13T13:07:44Z ♥ 2
Very satisfying game, I think I've build and upgraded everything possible. It would be cool if there was some more difficulty, or just a bit slower progression, since when it took off after buying a few automation upgrades, the game was done in almost seconds.
Sound effects are pretty cool here, everything fits very well for silly game like this.
Don Trickle the Taxmaster by Wakobu 2025-10-12T20:28:04Z ♥ 2
Pretty funny experience. I really like that even with jam's time constraints you've managed to make a cool game with interesting upgrade loop and clear ending. Although I thing controls would use some more polishing. It seems unresponsive that attack animation locks you in place and disables movement and jumping, it's probably the most frustrating part. I also couldn't figure out how to dash, I've tried spamming some random keys on a keyboard, but with no luck.
The Witch Chef by dumchevdev 2025-10-12T20:02:23Z ♥ 1
Very climactic! It reminds me of these weird ass halloween flash games I used to play as a kid. Although I was a little bit confused at the beginning since there are more things that react to the cursor, I got immersed in searching for new combinations rather quickly. I like the puzzles, music and graphics are amazing considering short production time.
Opa is de Koning by Re-Markable 2025-10-11T16:23:59Z ♥ 1
It looks pretty cool, I really like that you've gone for stylised graphics. It's a nice idea - pixelisation filter for 3D - but I guess it could use some more work. Pixels kinda jump around a lot and their size isn't consistent. Some textures (e.g. brick behind where the grandpa sits) are blurred, while others (e.g. the board with items to collect) aren't. You should probably play with viewport/texture filtering, I guess (?) It's probably a complicated thing, so of course I would't expect this to be fleshed out in a jam game anyway.
When it comes to gameplay, I really liked that item you picked up were impacting your movement - like picking dandelions that made you fall slowly or hive being heavy. And while it was a nice and chill game, I still felt like walking back to grandpa with each item separately was slightly boring. It would probably work better if you could pick up multiple items and bring them in batches or something.
Audio was pretty nice, I didn't expect a voiceover in ludum dare tbh. The volume levels were a bit inconsistent though between different voices.
All in all a pretty appealing entry, good job!
Poopy-mon by Andreas Roschal 2025-10-10T19:57:25Z ♥ 1
Very satisfying game, really polished. Great sound effects - everything adds together for a really shitty experience :) I really like that the UI is very clean, without unimportant information or clutter (e.g. the fact that you ommited explicit money goals on the chart on the top). My very small nitpick is that I've found it a bit weird that there are two separate upgrade screens - I understand you probably didn't want to have a very long list, but I was slightly confused at first. All in all, great jam entry.
Tiny Museum by Keith Wang 2025-10-10T19:39:08Z ♥ 1
Awesome sounds, especially for ladybirds :p Cool game idea, very small but nicely executed. Although trying to get all 12 was slightly hard, I guess it would be cool if you increased the chances to get the missing collectibles. Also the pixelart looked a bit blurry, you should probably turn off interpolation in your engine (or export graphics with better settings.
So, to put it shortly - that's what Silksong would look like if it was good.
Hoarding Keys by TimeLost 2025-10-10T19:24:29Z ♥ 1
The game has a nice retro look. The sfxes are off unfortunately, some of them are really loud. I would place the camera a little lower and focus more on the movement, since this is the core mechanic of the game.
Astrocracy by slay a stone 2025-10-10T19:10:36Z ♥ 1
Cool little engine building game. I've found it a little bit confusing though. It took me a while to understand that I needed to enable/disable usage for each resource separately for some buildings and that some of them would just raise limit of the resources, while others would produce them. It would be nice if you included an explanation for each building on hover.
I also thought the game would include more adjacency rules (like the basic colony building), although I understand you've probably just cut this feature due to short jam time.
Chill Gems by Cisco 2025-10-10T18:51:01Z ♥ 1
While I can see the concept, I had some issues with controls. Scrolling is too slow imo and putting shapes into holes can be bypassed by putting them in the middle of the bottom panel and scrolling. It would be nice if gem shapes were more recognisable and unique. I liked that gem manipulation was physics based.
Bail-out by kazetheroth 2025-10-10T18:39:13Z ♥ 3
For some reason the french voice acting was super funny to me. Generally speaking that was nicely humorous with wacky walking animation and the voices and overall theme.
I'd love a mouse sensitivity settings, it was barely playable because my mouse was too fast. This combined with camera clipping into walls made it mostly a frustrating experience, unfortunately.