k4su 2024-04-16 02:23
I really enjoyed playing your game and I liked the element of having different classes and upgrades each time you level up! :)
Foon → Ludum Dare Explorer → LD55 → Polymancer
By maxthedoom and dishomy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1029 | 3.14 | 27 | |
| Fun | 845 | 3.18 | 27 | |
| Innovation | 1079 | 2.74 | 27 | |
| Theme | 566 | 3.70 | 27 | |
| Graphics | 1060 | 2.43 | 26 | |
| Audio | 736 | 2.62 | 22 | |
| Humor | 717 | 2.80 | 22 | |
| Mood | 1121 | 2.73 | 25 |
I really enjoyed playing your game and I liked the element of having different classes and upgrades each time you level up! :)
Very cool game, i only wish there would have been subclasses later on. Would also have been really cool to play something like a vampire stealing hp from enemies instead of just damaging them.
Very nice game, pretty fun to play. I spent a lot of time playing and managed to get to lvl 14 with ~1500 killed enemies. I think that later on, the exp required to gain level grows waaaay too much. Getting from level 13 to 14 takes more time than from 1 to 12 or so it seems. Also I think that projectiles visibility could be improved here (do archers even shoot arrows?).
Things got very serious around level 7. It felt like the difficulty curve really accelerated all the sudden.
Fun little game! The idea of changing your class and upgrading your summons is really cool, and the theme is incorporated well. Good job!
Thanks all for playing the game!
@frederikja163 We initially planned to let the player have branching upgrades for each individual minion, but we quickly gave up on it since we didn't have nearly enough time to play around with that. And we did initially think of letting the Necromancer heal on kills, but we opted for a chance to summon fallen enemies as minions. I do think most people might not even realize that's an actual feature considering it's not mentioned anywhere, and on my test run it took me 40 kills to even get one.
@lisek-gagatek Yeah the archers do shoot arrows, but your summons can sponge them up. We might have been better off making them a bit bigger, and making a visual indicator for when damage was inflicted to make things more obvious.
Fun game, I like the idea to use his own Hp to summon minions and I was surprised to fight a giant duck :smile: Good job !
Great work! I love this type of game, I think it would be better if minions did not stick in the player when moving but everything else is good to play, keep it up!
Cool little game! I like this kind of game, it is fun raising stats and dealing more damage haha. Nice job!
very fun game. What Strategies do think are best to choose the upgrade? I tried several strategies, and the best I found was to always take HP and use it for more minions.
The idea of choosing your forms is neat, I wish you could choose forms more than once as you played, I think it would have spiced the game up. I liked the game, it was a nice little power trip, I appreciate the inclusion of archers since they really force you to move and plan your movement. Neato!
Surprisingly fun! What I missed the most was some form of stat overview. I did not know if taking flat or percentage stats is the better option. Maybe just use one of the two.