FoonLudum Dare ExplorerLD55 → Polymancer

Polymancer

By maxthedoom and dishomy

View on ldjam.com

CategoryRankScoreCount
Overall10293.1427
Fun8453.1827
Innovation10792.7427
Theme5663.7027
Graphics10602.4326
Audio7362.6222
Humor7172.8022
Mood11212.7325

Comments

k4su 2024-04-16 02:23

I really enjoyed playing your game and I liked the element of having different classes and upgrades each time you level up! :)

frederikja163 2024-04-20 10:05

Very cool game, i only wish there would have been subclasses later on. Would also have been really cool to play something like a vampire stealing hp from enemies instead of just damaging them.

lisek-gagatek 2024-04-20 10:52

Very nice game, pretty fun to play. I spent a lot of time playing and managed to get to lvl 14 with ~1500 killed enemies. I think that later on, the exp required to gain level grows waaaay too much. Getting from level 13 to 14 takes more time than from 1 to 12 or so it seems. Also I think that projectiles visibility could be improved here (do archers even shoot arrows?).

dvdagames 2024-04-20 10:54

Things got very serious around level 7. It felt like the difficulty curve really accelerated all the sudden.

thomas-gelman 2024-04-20 18:48

Fun little game! The idea of changing your class and upgrading your summons is really cool, and the theme is incorporated well. Good job!

maxthedoom 2024-04-24 09:41

Thanks all for playing the game!

@frederikja163 We initially planned to let the player have branching upgrades for each individual minion, but we quickly gave up on it since we didn't have nearly enough time to play around with that. And we did initially think of letting the Necromancer heal on kills, but we opted for a chance to summon fallen enemies as minions. I do think most people might not even realize that's an actual feature considering it's not mentioned anywhere, and on my test run it took me 40 kills to even get one.

@lisek-gagatek Yeah the archers do shoot arrows, but your summons can sponge them up. We might have been better off making them a bit bigger, and making a visual indicator for when damage was inflicted to make things more obvious.

garywiss 2024-04-24 12:05

Fun game, I like the idea to use his own Hp to summon minions and I was surprised to fight a giant duck :smile: Good job !

kamizenki 2024-04-24 12:55

Great work! I love this type of game, I think it would be better if minions did not stick in the player when moving but everything else is good to play, keep it up!

telo-philippe 2024-04-24 12:59

Cool little game! I like this kind of game, it is fun raising stats and dealing more damage haha. Nice job!

assafl 2024-04-24 13:14

very fun game. What Strategies do think are best to choose the upgrade? I tried several strategies, and the best I found was to always take HP and use it for more minions.

sodoj 2024-04-25 15:08

The idea of choosing your forms is neat, I wish you could choose forms more than once as you played, I think it would have spiced the game up. I liked the game, it was a nice little power trip, I appreciate the inclusion of archers since they really force you to move and plan your movement. Neato!

anton-florey 2024-04-30 13:03

Surprisingly fun! What I missed the most was some form of stat overview. I did not know if taking flat or percentage stats is the better option. Maybe just use one of the two.