SkinStealer by korvyashka 2016-04-26T00:02:00
Some more direction as to what the player is supposed to do would be great. I think I figured out that you are supposed to identify the monster, get one of the NPCs to help you, and then attack the monster, but I was never able to successfully have an NPC follow me to the person who I found out was the monster because they would switch rooms so rapidly, and sometimes it seemed like maybe the monster wasn't bound by the same map traversal that we were or that it would just skip rooms with plenty of potential victims.
It's an interesting concept, but somewhat hard to grok.
LD55 — Summoning (19)
LD55-summoner by notime4games 2024-05-03T19:37:25Z ♥ 1
Art and atmosphere are solid. The breathing/moaning sound while moving is a little much, but the rest of the sound effects are nice. The summoning animation is pretty great.
daydream by Mathstr0fficial 2024-05-02T22:51:03Z ♥ 2
Liked the disappearing enemies that would move around - their collision box staying present while invisible made it a little easy to predict where they were going to be if you were chasing down the last one.
Sound was nice. Great effects and pleasant BG music.
Some confusing hit/damage boxes, but given the time constraints that's not surprising.
Fun little entry. Good job!
Meteor Portal Siege by GettingRekt 2024-04-23T17:27:08Z ♥ 1
Did not understand the drag and drop on the rotation, but had some fun with popping a meteor out and then recapturing it by moving the green portal. Definitely an interesting mechanic.
Genomancer by Ravernt 2024-04-23T17:08:49Z ♥ 1
Pretty solid little experience.
The power curve was interesting. It felt like I steamrolled a bunch of them and then suddenly got rocked because of my hubris trying to see how far my dream team could go.
Liked realizing that if I ended up giving one a bad power I could summon something new and drop the one that inherited a bad power onto the new summon to get the power level back and just lose the mutation powers.
FEED THE CORE by GlacierEclipse 2024-04-23T16:55:41Z ♥ 0
This one was tough. I think defeated enemies despawn maybe just a bit too fast for the absorption mechanic, or being able to hold CTRL and move them in continuously while still deflecting attacks might be a nicer mechanic. Mistiming a deflection also felt very punishing.
Had some fun with it. With some music, some polished sprites, and some difficulty tuning it could be a pretty solid little game.
Hello, Me by ZeroByter 2024-04-20T12:27:05Z ♥ 0
Sound track could use just a little more variety, but there's some solid retro tones going on. The movement felt a bit off, like most of the time the character would move a fixed amount in any given direction, but then sometimes they would move just a little bit. It made it hard to actually interact with some of the items on the ground because it was hard to line up with them.
Whispers of Lyra by milq 2024-04-20T12:18:37Z ♥ 2
Enemy bullets were a bit too punishing without much of a way to deal with them or better air control to dodge them. Humor was great. Overall it was pretty fun.
Astro Heart by quasilyte 2024-04-20T12:05:19Z ♥ 0
Being able to quickly copy and paste, insert a new item before/after another item, undo/redo, etc. is super helpful when dealing with visual programming and these quality of life features become more important as the complexity of a programmed chain increases. Would love to have a quick reference to hardware - like which weapon is equipped and what are its stats - when programming the weapon logic.
Definitely an interesting concept.
Heaven Divers by ThomasZane 2024-04-20T11:21:33Z ♥ 0
Got so focused on the arrows and the order they were in that I couldn't really keep track of what was going on or why it was happening, but it's an interesting idea to have to balance so many different tasks.
Hellcaster by p-r 2024-04-20T11:06:34Z ♥ 0
As I think a few others have mentioned, it might help to have a tutorial mode where things are turn-based rather than timer-based or a little playable intro that covers the rules. Trying to learn a somewhat complicated mechanic while a timer is ticking away and things are happening is tough. That guitar audio is slick.
Polymancer by Maxthedoom 2024-04-20T10:54:18Z ♥ 1
Things got very serious around level 7. It felt like the difficulty curve really accelerated all the sudden.
The Colossopteron by cagibi 2024-04-19T23:16:54Z ♥ 1
Agree with @denvil, missing a double jump was a bit punishing, but overall this was a fun little experience.
Familial Familiar by ellaris 2024-04-19T23:04:37Z ♥ 1
Sound track is really solid. Humor and mood were on point. Surprised the final battle didn't totally lock up the browser, had some slowdown, but it kept chugging along.
Arcane Ante by Rob6566 2024-04-19T22:53:43Z ♥ 1
Interesting and the bass line was fun, but it was hard to understand how the card previews worked. When purchasing a card, it would be nice to be able to see what you had already played and what was coming up to help inform the purchase.
The Fifth Seal by vivid-hallucination 2024-04-19T22:34:45Z ♥ 1
Some interesting storytelling and a really great mood and world building.
Loitsumaali by vinzBad 2024-04-16T19:44:30Z ♥ 1
Liked how it was set up, but the drawing was a little too strict for certain shapes and your mouse would lose the line sometimes. Still a neat idea.
Dimension Duck by gemcc 2024-04-16T19:32:49Z ♥ 1
Nice little experience. Movement speed in the beginning is brutal, but you can use diagonals to move a bit faster. Got surrounded and beaten mercilessly a few times.
Eulerian Demons by ghettobastler 2024-04-16T13:28:18Z ♥ 1
Some of the shapes get pretty tough to figure out, but it's a fun little game to play.
Infernal Refreshments by MissingPixel 2024-04-16T13:20:03Z ♥ 1
This sound track is 🔥.