Foon → Ludum Dare Explorer → Users → andyman404
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2015 | 34 | Two Button Controls / Growing | Infinity Monkey Autocorrect | jam | Innovation | 4.57 | |
| 🥈 | 2015 | 34 | Two Button Controls / Growing | Infinity Monkey Autocorrect | jam | Humor | 4.57 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Turtles All The Way Down (VR required) | jam | 3.95 | 4.12 | 3.75 | 4.25 | 4.22 | 3.63 | 3.60 | ||||
| 2020 | 46 | Keep it alive | My Best Friend Has Many Tentacles (VR) | jam | 3.45 | 3.30 | 3.80 | 3.85 | 3.70 | 3.18 | 3.27 | ||||
| 2018 | 43 | Sacrifices must be made | Seadogs Adrift in a Dog Eat Dog Ocean | jam | 2.50 | 2.50 | 2.00 | 3.00 | |||||||
| 2017 | 38 | A Small World | Fast & Faeries | jam | 74 | 3.96 | 4.00 | 3.33 | 3.83 | 4.40 | 4.00 | 3.53 | 4.06 | ||
| 2016 | 37 | One room | The Walking Closet | jam | 177 | 3.75 | 4.02 | 4.04 | 4.41 | 4.02 | 3.66 | 4.27 | 3.84 | 71 | |
| 2016 | 35 | Shapeshift | Shadow of the Red Hand | jam | 21 | 4.19 | 3.70 | 4.37 | 4.35 | 4.44 | 3.26 | 4.08 | 91 | ||
| 2015 | 34 | Two Button Controls / Growing | Infinity Monkey Autocorrect | jam | 73 | 3.93 | 3.55 | 4.57 | 4.52 | 4.10 | 4.12 | 4.57 | 4.05 | 71 | |
| 2015 | 33 | You are the Monster | Combover Monster Campaign Manager | compo | 161 | 3.61 | 3.40 | 3.87 | 3.72 | 3.30 | 4.09 | 4.49 | 3.48 | 75 |
I got 584. Funny watching the snowman get discombobulated. Nice job!
hahaha! Funny game. I loved discovering that he can jump onto of people, and even pick them up and throw them. That's Trump alright. Well done. Please check out my Trump-based game too: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=45696
Fun game. Hahaha. Build up the players' confidence and make them think they're all that, and then squash them. :) I vote option A.
Wow! Excellent atmospherics/mood setting in the game! Well done! Playing this game definitely makes you feel like a monster.
Thanks for putting up the Mac version! I like the movement/blood mechanic. Well done!
That was fun and hilarious! I liked the certificate.
I love the music. Great game!
Wow! An actual 3D point and click game! Well done for something made in 26 hours! I just wish the dialogues could be manually dismissed somehow after reading them.
Coffee coffee coffee coffee - I thought that was funny and good break from the intense listening. Nice voice acting and game premise. Well done!
I loved it, down to the hand-drawn art, bleegy deep music, and organs. There is a certain charm and happy rawness to it.
LOL! Awesome game - really well done. I loved how you finished making a complete story about the "behind the scenes" world of the Goomba.
Hahaha! I loved the sound effects and sound effects.
LOLOLOL! It's satisfying punching the line cutters.
I liked how the shadow creature looked, the way it "jitters". Very creepy.
Nice artwork and music in this logic/deduction game.
Lovely graphics and polish! Well done!
Really cool acapella music and sound effects. A nice game for 48 hrs.
Don't be so hard on yourself. I thought it was pretty fun pouncing on the villagers and watching the wolf eating on the body.
I was able to get the game to run on Mac. I opened up the terminal, went to that unzipped directory, did chmod +x game.command, and ran ./game.command. It worked, but I should have used some in-game instructions. My skeleton lasted through 2-3 battles before all the limbs got red. I was never able to buy anything though. Nice work for 48 hours!
Fun exciting arcade action. Well done! Humans are crazy!
Not sure why, but when I click on the "Web" link - it just leads me to a blank white page.
HAHAHAA! Awesome game. I love the sound effect then they catch you.
Sorry, I couldn't get it to run on Mac OS X. I have been able to play other Java games on Mac, but couldn't get this one to run. I'll have try it on Windows later.
Yup, I'm the monster. It's tough being a judge, especially when I don't feel like making the tough decision. My mouse just stays on the same button. Nice job trying to do something completely different.
LOL! I'm glad I'm not the only one who made a Trump game. See my game here:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=45696
Fun little game! I liked the sounds. It just makes me sad that this game happens for real too often. Definitely a good illustration of the "You are the monster" theme.
I beat it! One easy way is just to stay in the same spot and keep attacking, basically becoming a wall of death. Useful tactic especially when the ships get really fast. Reminds me of Atari 2600 games.
LOL! That relaxed guitar music seems to clash against the content of the game. Interesting choose-your-own-adventure game style presented as a flow chart.
Nice work on the graphics and parallax. I don't know if I found a glitch - not sure why but the controls didn't respond until after quite a few tries. And then later when the duck falls down a pit, the game keeps going as if nothing happened, but the duck is not visible anymore. Nevertheless, well done 48 hours!
FROM THE DEV:
If you don't understand what to do - this is a political sandbox for you to experiment with different strategies. Just make sure that orange bar on the left in the poll results section keeps increasing.
Try different things and see how they affect your ratings. I've added extra descriptions of what to do in the game description, but I'd recommend just trying things and have fun discovering what kind of effect they have on voters to come up with your campaign strategy.
SIMPLE BRUTE FORCE STRATEGY: move around and shoot your tweets (Spacebar) at Republican voters (those little red signs) and Undecided voters (signs with black "?") to convert them Trump (orange voters). You should see your poll results (on the left) go up if you convert the voters fast enough. Get the TRUMP line to 40%+ and stay there for 30 seconds to win.
Hahaha. Well done. I love the twist.
Great interpretation of the theme! I'm not sure if I played the game right, but I had fun figuring it out and getting busted by the rebels.
Very cool styling. You should definitely continue working on this. It looks like it could be an interesting full game.
It works fine on Mac OS X. Nice work! Very dark gothic feeling to the game.
Funny and interesting concept. The chest's eyes makes me laugh. I tried a bunch of times, but still could not sneak up on that adventurer. Not sure why, but I could not hear any sound from the game (I hear sounds from other games though.) I'll check back again later.
Fun little zombie game. I tried to get my zombie to be one of those sprinter zombies. Who needs guns?! Chasing them down is a lot easier when you trap them in the buildings. Well done!
Darn! I couldn't get this to run on MacOSX. What version of Java does this need?
Great story. I figured out the door code on the first try, given the clues. Thank you for this story!
Wow! I appreciate all the different pieces that went into this game - from the guards AI, to the smash able buildings, and the funky looking trees, the cutscene. Well done for only 48 hours. I wasn't able to save the birthstone despite not taking many breaks or detours or fights. I just wish the Stonewaller could go just a bit faster, or at least have some music or something to do while waiting for the StoneWalker to get there. But nevertheless, congrats on this accomplishment.
I loved this game. Those lasers kick earthling butt. Kudos on making the random boss generator - that adds a lot of replayability to the game. Well done!
Ouch! This game does make me feel like a monster for killing the innocent villagers. I like that button in the menu. Very meta. Doesn't look like you ran out of time. Pretty solid game.
Cool "angry bird" style game with a morbid twist. Kudos on the proc-gem background and trees. I bet those will come in handy for some future game.
hahaha. Cute game. It's programmer art, but definitely has some charm to it.
Very cool low-poly 3D monster game! Surprisingly deep. Manifest Destiny is a great and sadly true twist on the monster theme. The trail of blood is especially poignant. Well done!
Fun and quirky feel to the game. This made me smile. Well done!
Very cool concept. Challenging levels - getting the colors to match up with the exit. Congrats on the 3rd kid and being able to put together a game like this in only a few hours. It worked fine for me on Mac OS X.
Easy controls! I like the sea monster's art.
Worked fine on Mac OS X! I'm glad to see you got a Twitter API working in Unity. I was looking for something like that. I also made a game that read a twitter feed, but ended up doing it on the server side with nokogiri. The Twitter API kept flaking on me. Thanks for sharing the code!
You should not share your keys/secrets/tokens though! They're in the source you released.
Cool game concept, having death use deathbed to identify the target! Well done!
LOL! I love how the tutorial completely contrasts with the mood of the actual gameplay. Gore-fest! Well done.
Interesting take on the endless runner/platformer. Cool background story.
Awesome game! I reminded me of the old Aliens Vs Predator games. I loved the black/white dot stylized graphics. Well done!
Very cool use of of the theme. Nice work!
Well done! I am such a wicked king. I just wish I had more men. That trap pit in the beginning is quite a killer.
I loved this! Really good use of the two button theme. This was one of my fav games in this jam.
Congrats for finishing! Sounds like you had your own little TrainJam.
LOL! Awesome work with integrating the claymation into the game.Funny and odd storyline. Well done.
I like the character and pixelart work you did on the game.
Wow! Beautiful game! Well done.
Don't be too hard on yourself. You learned many things in the process of making the game, right? You finished a game in 72 hours after all - that more than half the people who start the jam can say! I'm giving you 5 stars for not giving up.
I love it! Thank you for making Litterlings!
Not sure what's happening
Not sure what's happening - on Mac OS X in windowed mode, the character's don't show up. I was able to run the Web version though. Cool graphics and funny soldiers.
Awesome job on Beard Victory! Hilarious drawings and theme.
The link for OSX is the Windows build. Please fix the link to point to the Mac OS X build. Thank you! I want to play this game.
Sorry, I couldn't get the new Mac build to run. I think I've seen this issue before with .RARs and Mac apps. A .ZIP file might work better. I was able to use a PC to play the Windows version though. Good work! I like the robot voices. The planet thing looks cool.
Cool rolling game. Pretty scenery. [The OS/X link appears to be broken. Web worked fine.]
By Loki's Thighs! That was a challenging but fun game.
Damn! Very very cool. You should definitely continue on after the jam and make this into a full game to sell!
Great use of the themes. Love the A-Team van.
I liked the levels with just 0 and 1. Not sure why you deviated from the 2-button theme for the later levels - it kinda defeats the game's title. I'd love to see a post-jam version that is just with the two buttons to keep it simple. Maybe the screen would start to flicker/distort/static to make it more difficult. Regardless, I had fun playing the game! Congrats for getting it done!
I like it! Funny seeing what goes on inside a stomach. Well done.
Oh my goodness! OOUUCCCCHHH!!!! This makes me cringe so hard. Great job on the game and use of the themes.
Really fun concept of jumping on the princes, feeding their heads to the plant and growing a ladder! It kept crashing though - on my best try, I got as far as the second level before a crash took me out. Maybe release a desktop version - would help to eliminate any glitches on the part of Unity's glitchy new WebGL.
Awesome pixelart. Great work for 27 hours!
Amazing work, especially for a compo game! Innovative mechanic of breaking of the 4th wall, shifting the window around.
I like the aesthetics. Fantastic dream environment! Well done!
LOL! Really funny game. Lovely humor. "Osaka Pubric B-tch". Arnold would be proud.
A jumping train!! Very cool. Congrats on finishing the compo!
I thought it was a fun game! (Especially since you switched to that last minute!) I liked how shifting the shapes left or right would wrap around to the other side.
I thought the original game had a more novel concept - I really liked it despite it being incredibly tough to get the smiley tentacle creature to roll forward. Would have been awesome to see you get that working to your satisfaction. Maybe a 2D side view version of the game would have been easier to execute within the timeframe. But the 3D version that you made looked really cool - reminds me of caterpillars.
Great job! Polished art, music, and gameplay. Kudos for finishing this in the compo!
Scary and challenging game to play through. That green guy keeps grabbing me in this diabolical shifting maze!
Very cool concept. I'm still trying to figure how you implemented that splitting. Great job!
Really fun to just skate around and see how much air you can get. (I got 27 max air) Congrats on finding a way to entertain your son! That's what really matters!
Controls were tough - but I eventually made it to the top, right under the ship, and then fell! Could never get back up there again. Kudos for making a game about lazer wrenches in 72 hours. Well done.
Hilarious!! The meat person is really funny. No pain no gain.
Could you please put out a Mac or PC build? Did you dmake this game for Lowrezjam too?
That's diabolical what you put the robot through, especially when controlled by an old fart like me! Great game - I like the floating/flying mode. Nice graphics and polish. I appreciate the proc gen levels. If you're going to work on it post-jam, could you make an "easy" mode too (slower)?
Great game!! Feels like a space battle scene right out of Battlestar Galactica.
The web version would not run in Safari, but it ran fine in Chrome. Fun game - was quite challenging for me. Congrats on finishing the game for the compo.
Very cool game. Awesome aesthetics. I like how there's not just one "up" direction like in some tube runner games. Kudos on the sweet proc gen. Well done!
Great game! Well polished artwork & gameplay. Interesting premise and fun!
I like how the buildings and background parallax. It was pretty challenging though. That barrel always gets me. :)
Cool screensaver/simulation! Congrats on putting this experience out there.
Awesome aesthetics and audio atmosphere. Great job for a compo game!
Really cool bird cyborg model! Since you're using Perlin noise to generate the landscape, there are some some quick and simple tricks you can do to prevent the bird from going through the ground: calculate the height of the ground below the center of the bird, and make sure the bird doesn't go below that. Also, when generating the landscape, use several passes of perlin noise at different scales and combine them together to make the landscale a bit more interesting. Check out my game "Where Bunnies Fly" on Gamejolt for some more ideas when you continue working on your game: http://gamejolt.com/games/where-bunnies-fly/134971
LOL! Shape shifting quantum cats. What more can I ask? Nice work!
Awesome game! This takes the shapeshifting theme to a new level! Very innovative. I appreciate the lovely mesh manipulation/cutting techniques you used for the head growing/cutting. Well done!
@GrimGary - the whole game is a shapeshifting of a single 3D model into a multitude of forms! Hands are the ultimate shapeshifters.
Very slick stylized aesthetics. I like the shadow mode. The game is very challenging to play. Great job despite starting so late.
Wow!! That virus is awesome. I love the music - I believe that it changes as the character changes? Very cool.
Wow this game really tests the players' reflexes. Well done!
Lovely scene. Good job for 7 hours. I wish you had more.
Way to go! Who needs pants or official themes anyway?! More power to ya! Well done for the "Limited Resources" theme! Very challenging game. Are there any fuel refills? I only got to the place on that rightmost screenshot.
Great job! I loved the sheer level of wackiness of the graphics, music, and design. Fun game!
Nice animations and robot artwork! Note: Maybe clarify the instructions - I almost did not figure out that you had to HOLD DOWN the space bar to do wall climb leap. I almost gave up because I couldn't not get past that second step up. After I figured it out, the game made much more sense. Fun game. Great job! I liked where you had to shift forms in midair. Clever!
Great game! Nice use of the theme, funny humor, and polished execution. Well done!
Interesting take on Pacman. Nice job! Very challenging.
That was hilarious and unexpected. COUCH MAN!!
Very challenging shape matching game. Congrats for finishing the compo!
That was hilarious!! Peep juice - very innovative. I like how the music shifts when you are spotted, and how the policeman comes. Well done! Great peeping simulator.
Great game! Challenging and strategic at the same time. I love the shift in music. Well done.
Scary but true!! Nice work on this interpretation of shapeshifting. Well done. Believe me. And I'll make Mexico pay for it. (I know the quotes well! I made a Trump combover monster game a few Ludum Dares ago, back when we was just one of 16 Republican candidates: http://ludumdare.com/compo/2015/09/13/the-donald-wants-you-to-be-a-winner/)
Good job, although I had to watch the video to understand how to play it. Maybe a tutorial level would have helped. Congrats for finishing. I'm glad to see that I'm not the only one to interpret the theme with hand shadows.
Well done! Really polished game. I love the way the cloak fabric moves.
Very cool! Shifting shape, and even time. Well done!
I like the aesthetics. Cool application of theme onto an infinite runner/jumper. Super difficult though. I wish it started out slower in speed. My high score was only 5. These commenters who get scores in the 20s must have godlike dexterity. Great job for 10 hours!
Nice job! Pleasing aesthetics and fun little puzzles.
Great game. Interesting use of the theme to shift the hitbox and firing configuration. I had the same bug ratking had. It was autofiring by default, from the start, at a rapid pace without me pressing the fire button. I kind of liked it that way. In the second playthrough, it worked in the "normal" way where you have to press z to fire.
Great game! This was one of my favorite games that I've played so far (50+) in the jam. I love the creating and shifting of the ship during the slow motion mode. The music is excellent. I hope you continue this game after the jam. I'd definitely buy a future version of this game on Steam.
Nice job! I liked the aesthetics, artwork and music.
Awesome game! I loved the hand-drawn notebook doodle aesthetic. Excellent shifting mechanic. Great work!
Could you please zip up the Mac version first before uploading and then update the download link? I wasn't able to download it. This game looks charming. I want to play it.
Thanks for zipping up the Mac build! Loved it. I like how the shifting of people and things happen. Great artwork. Fun game. Well done!
A clever application of the shifting theme to a catching game. I had fun. Congrats on finishing the game!
Congrats on your first game!! Well done. Defending the planet sure is challenging.
Very interesting use of the theme, shifting the controls while shifting the character. Lovely pixel art and atmosphere. Great title screen. I appreciate the precious time that takes to make. Well done!
Really cool concept! Well done! I wish I had someone to play it with. Idea: what if you can chain together multiple shapes on each side for more shielding?
Congrats for finishing your first game! Well done! I found it deceptively simple at first, and then it gets really challenging as more humans and shark appeared faster.
Hilarious game. I was laughing out loud from the start. Awesome steering/shifting mechanic. Great job.
I love it. Really clever interpretation of the theme. The dominance of paper vs rock reaches a new height. Well done. The art is very cute.
Congrats on finishing the game! Very polished strategic action game. Very challenging. Well done. You might want to fix the typo in the first word in the description on this page though! :)
Diabolical!! Deceptively simple at first, and then it gets very challenging. And then level 3 hits. Loved it.
Awesome music, great pixel art. I was able to run through to the ending room without killing anyone though. I love the styling and feel of the game. Kudos on the lovely transformation pillar of light! :)
I had a blast playing this game. Definitely make this into a full game. I won 5 games in a row. Jared, if you're out there, nice playing with you!
I like the music and mood. Awesome shadows. Well done!
I love this game. Beautiful and cute aesthetics, interesting gameplay, the yucky trumpbot 3000s, and planets with a smile on them. Well done!
Hilarious, fun, funny game! Well done! Very challenging gameplay.
Lovely narrated story game! Well done. I'm glad to see that I wasn't the only one who interpreted the theme using hand shadow puppets.
Sweet and relaxing experience! I like the hand-drawn aesthetics and the atmosphere created by the music/sounds.
Nice work on the game! I love the title and its play on the words and numbers. It took me three tries to finally get out in time.
Really cool game. I like how each character seems to pick up the room from the last character that died. Well done.
Fun intense game! It reminds me of Nuclear Throne. Well done.
Really funny game. I loved the hand drawn 3D aesthetics of the room and flat characters.
Nice work for 72 hours. I loved the artwork on this game, and appreciate the easy click controls.
I really liked the graphics and voice acting. Great job on setting the mood and telling the story through the objects in the room.
Great job on the game. It ran fine for me in Windows 10 for the most part; one customer did get stuck outside of a stall, but the other customers were able to keep going. Well done.
Great work on the game. I like the art style and your special take on all the old classics in those mini games!
Cool premise behind the game. Well done!
I enjoyed the aesthetics and colors of the game. Nice work!
Interesting concept. I really like the music for the game. Cute pixel art.
I loved this game. It worked fine for me. I was a bit evil as a manager - I figured out that the workers get paid at midnight. So I just fire everyone before midnight, and then hire a new team at 1 AM. That way I don't have to pay anyone. I hope this doesn't happen in real life! Amazing game for just 72 hours!
Lol! Funny reflective experience. My sim developer submitted the game with 65 hours left. I wish I had a fridge full of grandma's chocholate cake and energy drink in real life. All my sim did was to just keep on eating/drinking those. Nice work!
Lol! I should probably watch the movie before playing the game. Great job on a room-wrecking sim though!
It sure fits the theme! I made it to the next floor. I bet in those big hotels, it must feel like this as a cleaner. Well done!
Awesome game! It made me laugh and cry. Great animation and character design.
Exciting game! Innovative concept of the rooms falling, changing the environment. Congrats on finishing the compo!
Great atmosphere and cold/severe mood in the game. The snowball people were a bit funny though. Great job for 48 hours.
Great job on this game! I loved the room flipover mechanic.
Great game! I love how it ends after you've caged all of them. The mirror was very useful.
This is so innovative! Great work again Managore!
That spider must have some serious hardcore AI! It took me 5 minutes to finally stomp it after almost giving up. Well done. I like the room & furniture. Very cute!
Nice work putting this all together! I like the space station and excitement of defending the station from the turret room. Not sure if the music made sense for the game though.
Amazing work for 48 hours! Very well done.
I liked the characters and artwork. I found it quite challenging to last more than a few seconds in the game though. Maybe an easier mode where enemies are slower?
Funny game! Cool concept. Great postmortem. Would have loved to see what you could have done with it with more time.
I enjoyed the platformer portion, how the character is jumping around the title screen letters. I thought that was literally innovative.
I loved the pixel art and concept! I couldn't quite figure out how to move the cart up and down the aisle though. I tried up/down arrows, A/D, and just clicking, but it wouldn't move, except to go to the back for loading up items. Any help or updated instructions would be appreciated. This game looks really lovely and I want to play it properly.
I like the artwork. Anna, the monster, and the room are lovely, but I couldn't get the controls to function right. Would love to see this work.
Nice work on the room and car! The gameplay was very challenging.
Cool little vignettes. That very last part startled me! Great work setting the mood/atmosphere. Looking forward to the postjam version with the music!
Cool game. I like the living room battleground. Those tans sure are tough! Congrats on finishing this in 72 hours!
Loved this game. Great job for your first game in 3D! Well done with that teacher, the animations, the music, and the tense mood of the game. The board on the front of the room was a great touch.
Cute and funny game. Interesting characters. Well done!
I like the cheerful aesthetics yet horror sounds/screenshake music. Nice artwork! Very kawaii for a horror game.
That was a fun game! Great work for 48 hours! Exciting pop and slow-motion.
I loved the movement mechanic of having the professor run around the room to change the balance. Having the crate in the room was brilliant. Well done!
Awesome game!! The mood was great. I think the music was getting more and more frantic as the time ticked down. Great job!!
Innovative concept! I enjoyed your interpretation of the theme, and being able to jump through different iterations of that room. It reminds me of time-travel and dimension hopping genres. Well done!
It sure is a tough balancing act to keep the person alive. It's like a speed mini version of Sims, in one room. Congrats for completing this in the 48 hours. Fun game! Well done.
Great job and polish as always, Nick! Amazing visuals. Like some of the other commenters, I found it quite challenging to capture some of those cowmets. It's not easy being a space cowboy. I love the humor and unique innovation in this game. Well done!
Innovative mechanics and cool pixel artwork. I enjoyed the mechanic of pushing and jumping on the clouds. Amazing job for 48 hours! Congrats.
I liked the pixel-hex style artwork and music. I think the gameplay mechanics/interaction might have been a bit more advanced than what I'm used to playing in game jams. I found the movement/interactions a bit confusing to figure out, but I really appreciate the work that must have gone into it. It was scary watching the provinces sinking.
For the UI, I wonder if an X-COM style UI would have worked better, where you see the action buttons for the character you have selected, instead of the context menu. And when you have someone selected, it would show you a picture of who is selected and the abilities/numbers for that person. Or did it need to be turn based - would it have worked out more easily with pausable RTS controls where you can issue different commands to the different characters?
Anyway, cool concept, I hope you get to refine it further!
I loved this innovative take on the small world theme - bumping into people who want to talk, and the social anxiety part of it. This happens too much in real life for me (I live on an island!) I didn't quite get it the first few times through, but was amused by the mini-games, dialogue, artwork, and voices. Eventually I read the directions (lollylollol) and realized I was supposed to only let the topics/letters that the person liked through, and I think I finally won(?) with the many lips screen? Well done!
I don't know if this is part of the challenge of the game, but it would be a bit easier if it showed what things the person liked in the mini-games. I know there wasn't time for it in the 72 hours, but if you continue with this game, I'd love to see the letters in circles replaced with little drawings or icons. M's and W's look very alike when they are rotating and in different orientations. A great source for free icons is the [Noun Project](https://thenounproject.com/).
I loved the humor and quackiness of the game. I get the six degrees of separation the game was going for - an especially small world in a pond. I especially liked the pirate duck.
Thanks for the very useful feedback!
Different characters were supposed to react differently to different environmental stimuli, but I only had time to make the grasshopper character, which has a massive speed boost from jumping and dispersing dandelions. I'll make it clearer in the post jam version.
There was another character that was supposed to gain a speed boost from the yellow dots.
Thanks @wolderado - [Here's how Fast & Faeries was made](https://ldjam.com/events/ludum-dare/38/the-fast-and-the-faeries/fast-faeries-how-its-made). Part of the key is that there were actually only 4 models: the grasshopper with a few accessory variations, a tree/vine model that is used in a vast variety of scales and rotations, and the dandelion stem/seed, and also the simple trail markers. I then use proc-gen and particle systems to create the ground and populate the everything. The music is Public Domain music, (see the game description and attributions), which is why I had to opt-out of the audio category.
@nofuel - Damn! That's fast!! I think my fastest was *only* ~380.
@wolderado, @szczebel1995, @OccultOne - hehehe the controls are that way because the character just strafes left and right rather than actually turning, so it moves more like a third person platformer, but with a forward speed can sometimes get super fast due to the dandelions. One key difference in this game from other racing games is that the character is not a vehicle but is instead just a character with legs (a pedestrian). The speed of the left and right strafing make sense for the grounded running speed, but gets less useful as you go far beyond the normal running speed.
That is a side effect of my not deciding on this being a racing game until somewhat late in the jam. All I originally wanted was to create a beautiful scene of being able to jump through white dandelion puffs to see the dandelion seeds float around. It was a peaceful and relaxing game, but I thought it wouldn't be exciting enough for most players. I wasn't sure if I wanted to make a roguelike where you explore a faerie forest, or racing game, or just have to disperse the most dandelion seeds in a given amount of time.
After coming up with the name of the game, I ended up making a racing game out of it, and figured that would be the easiest given the rapidly decreasing remaining time left in the jam. (Time always goes faster near the end of the jam doesn't it?)
Somehow it ended up being an all-out drag race rather and an obstacle course race which I was intending. There were supposed to be other powerups, obstacles and platforms that you had to jump on or over, and things you'd want to collect but I didn't have time during the 72 hours. I look forward to making some of that in post-jam.
@spaceman, @Infestient: Thanks for the feedback. There is more strategy than "jump all the time". Pass through the dandelion puffs to gain speed (+20 each!). You can reach some insane speeds by doing so. Also avoid crashing into the trees - you have much more maneuverability when you're on the ground than when you're in the air. Once you mastered winning the race by using dandelions, try winning the race while avoiding all dandelions for a real challenge.
I loved the mood and experience created in this game of the two brothers helping each other. I found the graphics/aesthetics pleasing and innovative. The sound and music were excellent. I don't know if there is a way to "beat" the game, but I did play for quite a while to try to find out. Well done!
Great job in telling this story, especially in telling it without words. I enjoyed the pixel art, animations, and atmosphere.
Fun game set in a small world. Seeing the weapon given to the gnome made me laugh. Great job on making such an ambitious game in the 72 hours!
I loved the creativity and humor of this puppet-style Conan take on the theme. I appreciate the attention to detail of the lighting and the way the curtains moved. Well done! The combat was super challenging - I quite memorably impaled my barbarian against the first opponent's sword even though he was just standing still.
I enjoyed the game. Those swatters were challenging, but I liked that the there was always that one row where you can go through the shoe. Congrats on finishing!
Ooh that was a unique take on the classic snake game. First person snake is much more challenging. I liked how you can change color and go through the old color. Very clever concept!
Hehehe. I like this game, great ending! Congrats for making it. It sure is a small world and we must take care of it!
Very challenging to drill Uranus. The dizzying aspect of Uranus makes the drilling especially interesting! I especially liked the title of the game.
Works fine on Mac. Very ambitious game for 48 hours! I appreciate all the characters and places to visit. Congrats for getting all this done. I got the knife, but wow, that mine was still pretty tough.
Fun and cute little game of toys. The nerf powerup was pretty cool. Congrats for making the game!
I love this - kid fighting arena. I thought the bots were alright in difficulty level. Cool concept and artwork. I especially enjoyed the description/writing at the top of this page!
Wow! This game is so hardcore. I haven't programmed assembly in decades. I'm so impressed by even just the giant downloadable manual PDF alone! Just wow!!! Congrats for making this game!
Fun and funny game! It's dangerous to walk on such crowded a sidewalk and be forced into the street. I enjoyed the hints and figuring out who I'm supposed to interact with.
Great game! It felt oddly satisfying to make the amoeba eat the little green food. I can imagine how funky the math and manipulation must get for making the amoeba and detecting when food is engulfed. Well done!
The first link in this page's description (WebGL link) gave me a 404 not found error, but the second link, to the itch page worked. I enjoyed the music and artwork in the game, and how the buttons on the title screen appeared in time with the music.
I thought the game was rather innovative, allowing the actual player to play a random number generator in order to entertain the AI player. What a great twist! Congrats for making this in 48 hours for the compo!
I keep getting stuck after picking up an item - the UI that pops up doesn't go away. Cool music though! I appreciate the work that must have gone into the 48 hours.
Nice work on the physics and pathing. It almost feels like a game of billiards with gravity and projected paths. Very cool!
Excellent work! This is a very well made and polished game. I loved the aesthetics and audio, not to mention the well thought out puzzles. You should definitely continue and release a full version of this game on an app store. Congrats for finishing your first Ludum Dare!
It worked great. I liked the cooperation aspect of it and the final message at the end. Nice work for 48 hours!
Great game and message!
I like the rocket trails! Not sure if I have anything else to add that hasn't been said by the previous commenters. Looking forward to the updated version.
I loved the graphics in the game, which definitely captures the "Small World" theme of the jam. How did you make those big dark cells that pulsate? Is that a shader or is it mesh manipulation? Very cool.
Nice work! I love that the game shows the whole tree afterwards. Congrats for making this in time for the compo!
@local-minimum Thanks - you can use the mouse wheel to zoom in/out, and right-drag to rotate the camera. I didn't have time to put any instructions in-game, so the controls/instructions are all on this LDJAM page.
@codexus Thanks! Yeah I only started on the level controller that does the win/lose condition and spawning of the enemies in the final minutes of the jam, so I didn't get to stop the monster from losing health after winning. If only I had another few hours!! But such is life in a jam!
@rubyleehs Thanks for playing! Could you please clarify what you mean by "constrainted by the lack of ability to adjust the camera/camera angle"? In roomscale VR you move the camera/camera angle by moving your body/head in physical space. Were you using a 3-DOF system to try to play a 6-DOF game? This game is not for 3-DOF systems. What VR set did you use? You can also move the world around by using the side grip and dragging the world (like in Tiltbrush).
I really liked your spin on the theme! Keep it alive, disco style! Well done!
I really enjoyed playing this. Nice work! It's cool how the large enemies kind of make this into a bit of a physics game. When combined with the small fast enemies, the opening in my defenses that the large enemies make from pushing the boxes causes things to get really interesting.
Nice work! That glass-wall-in-the-middle level was a good challenge!
@grizeldi Thanks! I forgot to set the itch page public. It should now be public. Sleep deprivation.
@ugly-robot Wow! I think you're the new world record holder that we know of, with that 581 max height with 5 falls still remaining even.
I loved how quirky the art and mood were. Congrats for finishing this short game.