BROYOTORUSUM by PnDAA 2015-09-14T06:48:00
I really liked this game! I took me a while to get the hang of what was going on, but I think the game is balanced with a cool set of mechanics (there's a lot to keep track of with each additional level), is challenging with good pacing and scaling, has fantastic art, and is overall just a nice and self-contained product. I would have loved to hear some audio, but you certainly did a good job given the time constraints. I became increasingly tense as I got more and more points because I knew how much I had to lose, and I was genuinely excited when I managed to finally clutch out a win. I'd be interested to see where you could take these ideas, such as adding a point system, making the speed-up (right click) ability more useful/necessary, etc., etc.
I don't have too many criticisms, but one thing that bothered me is sometimes it seemed as if the spacing of the big entities made it impossible to shoot them all (e.g., four airplanes right on top of eachother with some trees at the bottom), which was pretty frustrating. Maybe the random generation could be fixed up, or you could relax the damage the big entities do?
Again though, great job, and congrats on the entry!
LD35 — Shapeshift (1)
motion: a by sepharoth213 2016-04-18T03:30:00
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