FoonLudum Dare ExplorerUsers → Unentokku

Unentokku

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201637One roomAlchemist Slavecompo4942.932.473.313.623.173.0540
201533You are the MonsterMonster Living in A Cave Terrorizes Nearby Village!compo6692.912.563.093.741.982.542.7069

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Unentokku

LD33 — You are the Monster

Alien Iowa Simulator 2015 by 16Skittles 2015-08-24T03:32:00

libgcc_s_dw2-1.dll is missing. So can't run.

Cave in! by Gallefray 2015-08-24T03:48:00

I like that VIM keys are the only option but why no diagonal movement?

Cave in! by Gallefray 2015-08-26T07:36:00

oh, didn't notice the readme since it wasn't a text file like config but still tried remapping to 'aswdfq' but since it didn't work I assumed it was impossible and now upon reading the readme it does require knowing that what /n means.

Monster Living in A Cave Terrorizes Nearby Village! by Unentokku 2015-08-24T02:54:00

You heal by eating in your cave but it's not very well explained and hmm I think I might have made a scripting error somewhere if a rock can do 15 damage but it's also possible that the fact that message log doesn't mention everything can be confusing. I really should remake most of the turn resolving logic since it makes it hard to make sure it explains all of the actions properly.

I think I fixed the NaN's during submission hour so do tell if they still appear.

Monster Living in A Cave Terrorizes Nearby Village! by Unentokku 2015-08-24T04:48:00

jodizzle: The abilities have a list of options for each of the 6 slots. Also eating does heal you for around 20% and just defeating a enemy 5%.

And more RPG type elements are planned, mainly some sort of leveling up and changing your abilities.

Monster Living in A Cave Terrorizes Nearby Village! by Unentokku 2015-08-25T01:19:00

In the middle of redoing end turn logic so that message log can easily just tell you what happened in a good order and so that I can make some of the identical actions do different things without having to spend ton of time on it.

HThomson: Good point about health bar, made a post-compo version already just so I can add that(and reduce health of enemies).

Halleflux: Did it stop in the battle screen or did it switch to black one? Latter I could probably prevent from happening easily.

Monster Living in A Cave Terrorizes Nearby Village! by Unentokku 2015-08-31T03:14:00

Finally got end turn logic remake working! It's much more readable now. Also added 2 new enemies. Next I'll probably remake the healing/cave mechanic and add leveling up to it. After that I'll see if I can make enemies more intelligent(there are only 120 options each turn so shouldn't be too hard).

Monster Machine by jurnacsr 2015-08-23T01:47:00

Does distance matter? Do I get more sadness if portal is next monster generator?

Bridge Dweller by Somfunambulist 2015-08-24T03:28:00

I played earlier version and I think that might have caused a problem mainly that I instantly attract an army and infamy seems to be at max.

Who Is The Monster? by Super Hamster 2015-08-24T00:25:00

kind of fun, I wish there was a small delay for detection so that you could kill 2 guys next to each other even if the last one is looking at you.

Monster Run by Sri Harsha Chilakapati 2015-08-24T03:24:00

Windows version does not launch for me.

Shadow Creature by Halleflux 2015-08-24T05:26:00

Combat is fun! But I also ran into the problem of not being able to select the "Eat their Souls!".

Those Dirty Colonists by mactinite 2015-08-24T18:28:00

My best colony so far http://i.imgur.com/Pv7HF9T.png?1
I'm not sure why I died(maybe power plant too far from water extractors?)
Took me a while to figure stuff out. Showing a number in population bar probably would have helped a lot with learning. Also took me a while to realize that there are more than 4 buildings.

The Club by Steve | tacospice 2015-08-24T03:18:00

Really hard. Falling through diagonal platforms sucked.

Your Are The Slime! by Andrew Patton 2015-08-31T11:02:00

Not a fan of mashing buttons, just holding the key down or doing it automatically would have been much better.

Neverending Forest of Beasts by dosmaen 2015-08-24T06:14:00

Nice but the super slow move speed and lack of fullscreen(afaik, alt+enter doesn't do it) make me sad.

Wumpus World - Hunting The Hunter by SelfTitled 2015-08-31T07:53:00

Took a while to understand that icons are for the room they are in and that the wall or side they are on doesn't matter.
Interesting game but not that fun for me, random map might've made it slightly more interesting.

The Smell of Fear by Reecer9714 2015-08-24T05:14:00

It's interesting but not very fun finding a non blocked path to humans I see is very hard. Game about relying on sound not having sounds is little weird though understandable for 48 hour game.

Fired by Evergreen Games 2015-08-31T07:39:00

Not sure if using a trackball made the game easier or not but it was interesting to play anyway.

Are You The Monster? by carle13 2015-08-31T08:13:00

Only major problem with it that I have with it is that there seem to be invisible walls at the "edges" instead of just making it loop so that I could see how fast I can go. Moving only when jumping is a little weird but it's pretty fun for infinite runner game with a finite area.

Tentacles by crafteverywhere 2015-08-31T09:24:00

Maybe you should darken or move to background the tentacles once they've done the attack to make it clear when they finish dealing damage. Currently it's little annoying when a ship moves behind the space that still has tentacle retracting. Other than that it's a fun game, ran out of stuff to level up.

Monsters In The Dark (Bugged) by markoburzan27 2015-08-24T03:05:00

Music(?) ruined the mood.

Prowl by HThomson 2015-08-24T05:42:00

Not bad. Looks and feels great. Movement speed might be annoyingly slow but that also increases the tension a little.

Cutesy destroyer of worlds by Graham Weldon 2015-08-24T06:31:00

I got 3665 score.
Some sounds would really liven up the game.
Physics are a little quirky but not too bad.
Also maybe increasing the amount of health you have but reducing the healing you get from kills a lot might be good since either I am at full healh or half dead most of the time.

Envelop by ethteck 2015-08-26T03:39:00

View range is too small for it to be that interesting

Bunny Inferno by Stanleys_Stoop 2015-08-24T00:43:00

Fun but does it get any harder/faster with time? After burning around 50 bunnies I started to feel a little bored.

The Slime's Journey by VDZ 2015-08-31T10:01:00

For some reason this is my favorite game so far. It reminding me of novels about reincarnating as a slime might have to do with it. I think I played it a bit too carefully since only thing that even did noticeable damage to me was the Murderous Adventurer.

Cave going nowhere interesting, not being able to enter the sea with some mutation, child event not having more possible results, sky having only some weak bird instead of a occasional dragon or access to a new area and town not having a castle are my main "complaints" about it.

KITTEN KILLER! by Cryptix 2015-08-24T02:30:00

Something to reduce effectiveness of just spamming might be nice.

LD34 — Two Button Controls / Growing

Sort the Court! by graebor 2016-01-05T21:31:00

Nice, one thing I thought might make it cooler is if it kept track of and occasionally told the exact number of citizen of certain types like how many mice, prisoners or slimes do I have?

LD37 — One room

Long Live by Ieyfo 2016-12-12T08:42:00

Looks nice but people making houses at the edge of screen or below the UI at the top feels annoying since burning them is finicky. Also are you meant to start as few fires as needed or why can't I just hold down mouse to keep starting fires?

One room, one life by Ygogo 2016-12-13T12:40:00

Pretty fun, I didn't realize I needed to do the last part you do and having taken a some time trying to find a camera before realizing what it wanted was just a card so I was already low on time and died and wondered if I won or if there was more to do before going through it all again.

Alchemist Slave by Unentokku 2016-12-12T07:11:00

The number of ingredients is rather high to make it very unlikely none of the ingredients affect some stat. I was planning have less ingredients and use a seed for generating the ingredients and then use only seeds that I've confirmed as good but I didn't get to doing that before time ran out.

Elevator Samba by euske 2016-12-14T02:41:00

It was fun until I got a permanently black screen(at score 10 after getting a guy wanting to go to F2947(I accidentally got there before) also I'm using Opera if that matters), it still tells me the floor I'm in and I get power outages and a "Phew." after them but everything is still black. If I didn't see the moment it happened wrong then I think the camera moved in the wrong direction if that even is a thing that could happen.

Power outages when there are just 0-2 enemies are just annoying while with more enemies they are a nice way to clean them up.
Making it less finicky to shoot while going down would have been nice.

Walkie Talkie by managore 2016-12-13T06:05:00

delete not working while typing was annoying other than that awesome.

Boats Away by Jordan 2016-12-14T05:55:00

Music was nice but did get a bit repetitive by the end.

May The User Be With You by Cyberlight 2016-12-14T03:12:00

Despite when to use them being the only interesting decision in the game the cauldrons were kind of confusing, the fire seems to do nothing other than look pretty.

Alchemy Workshop by ValiaP 2016-12-14T05:33:00

I thought it was bugged at first before I realized that you can't move people around however you want and people just randomly fail to make potions with it possibly having something to do with how full the pot is.

INFINIROOM by Patacorow 2016-12-14T03:36:00

Fun, one small issue though is that it's kind of easy to misunderstand how destroying blocks works. The first time I destroyed a block was by flipping to it from the opposite side which at early level sizes does work but later when the level got bigger and I tried to do the same and died I was like "I totally flipped right on top of that block, why did I die?" since I though it did the destroy blocks part after flipping (and maybe before it too).
Making the starting of a flip effect clearly more prominent than the end of it might make it more clear which way it works.