enrymion 2015-08-24 03:18
Really hard. Falling through diagonal platforms sucked.
Foon → Ludum Dare Explorer → LD33 → The Club
By tacospice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 179 | 3.36 | ||
| Mood | 267 | 3.29 | ||
| Overall | 410 | 3.19 | ||
| Humor | 449 | 2.75 | ||
| Fun | 472 | 3.00 | ||
| Graphics | 489 | 3.04 | ||
| Innovation | 766 | 2.48 | ||
| Theme | 890 | 2.33 | ||
| Coolness | 1314 | 47 |
Really hard. Falling through diagonal platforms sucked.
Good job! I liked the challenge. I wished the checkpoints system were a bit more constant, sometimes I fell down in the tower and had to kill myself asap, to make sure I didn't lose my checkpoint. Nice music, too. But, a very simple game.
I really digged the little "umphs" and "splats". The quirky music fit everything well, overall I really enjoyed the sound design.
The controls and physics felt a little bit dodgy, I kept falling through slanted floors and on occasion I would checkpoint mid air and would have to immediately jump (off the air) when I respawned. Regardless, the satisfying death sound and "splat" accompanied with the lightning-fast respawning and frequent checkpointing made it quite fun to play, although I did have to call it quits after dying a few too many times in a certain spot.
Visuals were fun and fit well with everything else. Heavy use of tweening which is always good.
I hope to see more games set in the dystopian tacocorp universe. Nice work.
Great world with very difficult platforming. Nice ending as well. Great job!
Physics were a bit off, but that gave it a bit of a charm. Whatever troubles I would have had, you mostly solved with the generous checkpoint system. So I could relax and have a good time even though you were messing with me by making the challenge sometimes be *about* how hard it was to precisely control.
I made it to a bit past the "who designed this building" part, but then when I got to the really tough part with floating boxes, I kept having to retry alot. I would have continued one, except then I fell and triggered a very old checkpoint, and that was the quitting moment.
Cool aesthetic. The lurching background took a a bit to get used to.
Good, but I didn't get what does this have to do with the theme, maybe I needed to finish to understand (classic plot twist, maybe)
I didn't like the platforming, it doesn't feel intuitive and sometimes doesn't even work properly, I fell a lot from slopes and sometimes I pressed down to go down one platform but it went down two and I fell to death (lots of times). Maybe I'm just a casual though, I'm not a platformer player myself. By the way, I quit playing when I felt at a pastcheckpoint and I respawned there and not in the one I was originally, you really should work on that, if you are planning on making a post-LD version.
Also, sometimes I died to a shooting enemy while respawning from a checkpoint, it happened just one time, so I really don't know how it happened.
On the good side, the overall graphics are very nice and setting is somewhat unique. I loved how your blood splatter stayed even after you respawned. The music is fine and the sound work is solid.
Very slick and polished. Quite fun but a bit familiar
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit hard for my liking.:)
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit tough for my liking.:)
the checkpoint system is great idea but a little glitchy, got checkpointed in mid air between platforms next to a shooter with no way to not die via bullet or splatting
Cool little platformer, but some little detail made me ragequit...
Controls are sometimes a bit hard to handle because of the inertia, and activating "old" checkpoints is sometimes very frustrating... Now inertia give it a dynamic approach and some part were fun do go through at full speed... I also liked the tiny dialogs too !