Zinfandel the Gatekeeper by theholychicken 2014-08-24T19:19:00
looks and plays really nice
Foon → Ludum Dare Explorer → Users → Indiestry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Track Talk | jam | 476 | 3.29 | 3.14 | 3.48 | 3.10 | 3.19 | 3.10 | 3.20 | 3.24 | 42 | |
| 2015 | 34 | Two Button Controls / Growing | Nedrag | jam | 362 | 3.48 | 3.12 | 3.20 | 4.08 | 4.04 | 3.84 | 48 | |||
| 2015 | 33 | You are the Monster | Dreamcatchers | compo | 572 | 3.00 | 2.58 | 2.85 | 3.15 | 3.57 | 2.53 | 2.14 | 3.24 | 69 | |
| 2015 | 32 | An Unconventional Weapon | Gun Gun Evolution | compo | 477 | 3.25 | 3.64 | 2.75 | 2.92 | 2.83 | 2.46 | 2.96 | 3.04 | 56 | |
| 2014 | 31 | Entire Game on One Screen | IBermuda | compo | 355 | 3.40 | 3.46 | 3.76 | 3.96 | 3.25 | 3.04 | 3.13 | 3.52 | 54 | |
| 2014 | 30 | Connected Worlds | No Metro | compo | 1219 | 1.95 | 1.68 | 2.45 | 1.77 | 2.59 | 2.00 | 35 |
looks and plays really nice
Better update your link
I like how you can shoot in both directions at once :)
Game mechanics works flawless (besides some misplaced hitboxes) good job. But I dont see how this matches the theme?
Not sure if I missed it, but you should propably add an readme so the player doesn´t have to figure out the controls by himself.
Nice little game.
Got the font-bug on windows 8.1 and an ATI Radeon 7750
Really nicely balanced game! Eventhough having the instructions in game would help alot :)
It seems to be really intresting, but the controls made it very hard to even get passed the first enemy
Really innovative concept, stylish graphics and presentation and motivating sounds. This could make a great mobile game.
Really well done, love the art. The introduction could have been a bit "lighter" but but the game is still really really good.
Well, thats what I would call an unconventional weapon, pretty solid and fun game, my only real concern is that the background makes it slightly hard to spot enemies.
For me your game only displays a blue screen on windows 7 :/
adorably wobbly and hilarious.
Really good and really charming, knocking around furniture was fun
Really liked the audio and the style, reminded me of the portal 2 promotional videos. The shooting felt a bit wierd due to the isometric perspective but I still had good fun due to the fast paced movement
You made me fetch my old 3d glasses, which I would call quite unusual and cool. gameplay is nice, maybe a bit dull, sprites are fitting and the music is really powerfull. All in all a really good entry
Sweet garphics and chilling sound, would have been even greater with a bit more polish ( Fullscreen button, tutorial)
Really nice little game otherwise.
At the begining I couldnt figure how to properly swim, but then I somehow got it and swimming aroung became a lot of fun, also its surprisingly immersive because of the sound
Really Really Fun puzzle, had a great time with it, my favourite so far :) BTW Works on Windows 7
Pure fune, great concept and well executed, especially the audio and the graphics
Nice idea and effects, it was really enjoyable.
Fixed the Spawning-bug, but uploaded the game as a post-compo version to itch.io. For rating purposes you should play the bugged version I guess
couldnt really figure out what the lane mechanic did but still had a few different endings. Eventhough everything was pretty simple your game still achived some sort of disturbance effect on me :)
I didnt understand the symbols on the lanes (the bar, the family etc.), I thought it was something like rythm game. Do the lanes have any influence on which ending comes up?
I think the Duck_Data folder is missing in your archive, without it the game cant be played...
Really fun idea, works well, had good fun.
It was short, but it felt really polished considering it was made within 72h.
Love the concept of learning by yourself, eventhough the gameplay gets a bit repetitive, but you really get a feeling of progression out of it.
Good idea and really immersive. A bit more polish could make this game great.
Doesn't run on Windows 7 here aswell :/
had some trouble with the platforming and figuiring out what was going on, but damn that was some good action and fun!
Looks and feels great, only if the gameplay was more varied...
Looks and feels very nice, good job!
Everything feels really tense, you did a great job on the atmosphere!
I really liked it's charme and how it looked, also the gameplay itself is good to understand but still offers a lot of opportunities. Only thing that bugged me is that the controls while flying where relative to the character-rotation instead of the screens; but nevertheless you made a really good game there!
Intresting, like how your army of parasites grows exponentially once you have stuck a few of them together. I think an freely controllable camera would suit the game better, because selecting an explicit parasite when there are a lot of them on small space can be quite a struggle :p. Also make sure to give the player a clear goal to persue.
Really great overall aesthetics, everything just comes together nicely. Maybe a checkpoint-system would be a welcome addition :)
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit hard for my liking.:)
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit tough for my liking.:)
flying around feels nice and it`s charme and visual feedback are great! Nicely done!
Driving and drifting feel statisfying and the graphics are nice and unique. As said before it was a bit of a struggle hitting people first try, so I often had to turn around and try again, which took away the flow a bit. Maybe just make the truck wider? Also a combosystem could be cool I guess; helps the flow aswell :).
Nice idea regarding the travel-through-history idea, but I encountered numerous graphical glitches on Windows 8. The whole time there was a font-sheet overlay on the display, that shouldnt be there I belive. After the Egypt levels I spawned inside a wall and couldnt continue. But it has a nice retro feel to it, enjoyed the time :).
Very nice overall feel
I think adding tooltips would help the player a lot figuring out what´s going on, but you got a really solid foundation there otherwise:)
The "stealth" gameplay works good, but some kind of indicator regarding the humans view-rnge would have helped a lot. Liked that you had to be at the gate at the right time at the end. :)
Solid foundation, I feel like the game could benefit a lot from making the car physics feel more tight, like for exampe in "omnisbus".
Everything looks so adorable, and the music is well fitting!
Nicely done!
Really nice. Few, but perfectly executet mechanics.
Nice game, just keep in mind giving feedback to the player is very important. I wasn`t sure if I was even able to harm the things at the start.
Nice concept (quite similar to mine btw) but I feel like I´m unable to damage the divers. Either that or your game is missing some visual feedback when hitting them. Swimming around feels nice. Also I got an errormessage: Traceback (most recent call last):
File "main.py", line 646, in <module>
main()
File "main.py", line 511, in main
window.blit(menu_background.menu_surface, (0, 0))
pygame.error: display Surface quit
Traceback (most recent call last):
File "main.py", line 646, in <module>
main()
File "main.py", line 511, in main
window.blit(menu_background.menu_surface, (0, 0))
pygame.error: display Surface quit
Liked it, good idea, didn't realize I needed to digest humans before eating another one, overall it could use a bit more visuall feedback of what's going on I guess :).
What an awesome idea! I wanna live in that building now ;)
Works fine, as said before the trees colision baxes are slighly too big, it's easy too get stuck. Another easy way around that would be making the player able to walk past choped trees trunks.
I liked the watering cans idea, they are a good reason to walk around the world.
Works really well and attractingTthrowing/freezing objects to progress is a neat mechanic. Nice entry
good concept!
Nice atmosphere, it was tense and calming at the same time!
Really well done, it's amazing how controllable and agile the character is eventhough it is controlled by only two buttons.
Overall mechanic worked perfectly and fit the restrictions well!
Really cool concept and gameplay. Some music would propably make it feel more immersive, but it's still a really fun game :)
Your introduction was good, afterward I felt a bit lost. I knew I was supposed to get food, but whenever I farmed resources from the small bushes, for some reason I instantly lost them again and the girl didn't wanted to talk to me. What would really help is some more explaination of the game mechanics, so the player knows exactly what to do.
Well done!
nice animations!
everything works lawless and the mechanic of having undamagable, but dodgeable enemies works out well.
Fun little Roguelike, enjoyed playing it! If you want to improve it further, I would advice you to change the keys used for the actions, they felt a bit unfamilliar at the beginning.
Cool little thigy, liked how much of a difference the kinds of weapons made
Nice little game :)
Very simple, but good fun for a while. All the mechanics and the different items worked flawlessly, well done!
Really good considering it was made within a single weekend, it feels like a full complete game with all the different elements coming together nicely. Only thing I would add to the game would be buttonprompts whenever your close enough to interact with an object, at the start I had slight trouble with finding the "sweet spot" of where I had to stand to interact with objects :).
Very neat, the resource managment in general was good, I felt like the oxygene could have recharged a bit faster, as from time to time i had to wait for it to recharge. Also I just couldn't find the third beacon peace.
Good job considering all of this was done on a single weekend, though I felt like there was some hit-feedback missing when hitting the monster, so it wasn't exactly outright obvious wether or not I had actually hit the monster, well done otherwise!
One of my favourites so far! It's lovely to look at and really calming! At first I was slightly confused about what to do when nothing happened after I put a flower into one of the rounded pots, but after reading the tutorial again (carefully this time) I figured it out! It feels very polished and complete!
Nice aesthetics, simple but effective concept! (also sometimes unfair spawns ;) )
Many good idea, although a bit shallow at first. After Stage 2 the difficulty ramps up nicely, turning the game into a good challenge! (Also if you can't create an Windows application, I would advise you to export your project as a .yyz file (File -> Export Project) which combines your whole Project into a single file, making it easier to handle when opening it.)
Great Idea, good execution, my only complaint is that it's not really obvious that you have to defeat a certain amount of enemy waves at one point, especially since there is an arrow pointing the way while the player is unable to move the room.