Obelisk by Almax27 2016-12-20T22:47:00
Looks and sounds gorgeous, and the piano transitions and narrative scenes are moody! The gameplay is pretty simplistic, though; aside from not hooking an enemy that's spinning, you can spam the sword at them and always outrange them. Would have strongly benefited from additional enemy types that required the enemy to actively dodge and consider the space around them.
LD38 — A Small World (27)
Smalltrek by impbox 2017-05-27T21:27:18Z ♥ 1
This is a rock solid game with a shocking amount of content for an LD entry, I can see why it took the number 1 spot in the compo! My only critique is that the game would have been very well served with an undo, especially in the later levels where a mistaken move can result in a tribble-pocalypse that floods the board.
U-Turn by benjamin 2017-05-27T20:19:52Z ♥ 0
I loved this. Feels like Super Crate Box mixed with Calvin-ball.
RASHLANDER by ryguydavis 2017-05-17T19:46:41Z ♥ 2
Tough game, but possible if you're cautious and take it slow! Managed to get to stage 5, but then I got spawned inside a cluster of asteroids and couldn't orient myself fast enough to get out before the invincibility wore off. The asteroids masking the light was a nice touch that added a sense of claustrophobia without actually impairing situational awareness.
Until Tomorrow by MSiddeek 2017-05-17T05:10:28Z ♥ 1
This is a fantastic entry. The movement feels a bit clunky and the game could have used more in the way of sound effects, but I absolutely love the setting and story you've created here, and I think it's a really neat take on the theme!
Abaddon by Geckoo1337 2017-05-17T00:32:50Z ♥ 0
I love the way the monsters look; the filter you're running to posterize the colours is really doing the trick. My favourite would have to be the spiders.
Gameplay feels rock solid and chaotic. A lot of getting blindsided by enemies, but I think that's just the kind of game it is!
Den by La mecanique du plastique 2017-05-17T00:26:33Z ♥ 2
This is phenomenal. Being a terrifying, screeching monster that relentlessly crawls out of the depths to freedom is a lot of fun, especially when you can squish a gaggle of construction workers on your way out. I liked that you had to scream at the workers to get them to open the door, almost like the creature was saying "HEY, I DON'T HAVE ALL DAY!"
Movement felt great, the creature has a ton of weight and power behind it. The sound and art are also spot on and accentuate the claustrophobia of the situation. This was a really fun entry to play.
Planet Of The Precursors by ThatSnillet 2017-05-16T23:45:58Z ♥ 1
Kicking the one precursor off the ledge in the one dungeon was definitely a highlight. I had an issue where the cursor wasn't locked, though, which meant that it'd go off to my second monitor and switch tasks on me when I tried to use the mouse controls.
El Escubo's Key Quest by jellonator00 2017-05-16T23:35:23Z ♥ 1
Solid little game, very Zelda esque. Music was great, though it could have used some more sound effects and a bit more polish overall. Looks great, and really effectively captured the sense of exploration and unlocking new areas without feeling like it was holding my hand.
Meteorealm by Swanito 2017-05-16T23:25:32Z ♥ 0
Everything was going great until I spawned some humans and they ate all my stuff. :P
Neat concept, and the art and music complement it nicely. It's always interesting when developers not only give a game a message, but elegantly integrate it with gameplay. I'd put a delay on the click through for the Isaac Asimov quote, though, I was spamming the mouse when it came up the first time and I skipped right past it without reading it.
It Shakes the World Apart by lectvs 2017-05-16T21:25:23Z ♥ 1
I really enjoyed this! It's a very complete experience. The writing is great and the art style really grew on me as well. Particularly enjoyed the sequence with Uriel.
(Web) The Small Worlds by lukethecoder64 2017-05-16T19:55:03Z ♥ 1
Interesting idea. Tough to wrap your head around, but it's neat to be messing around with orbital mechanics like this!
Locker C-18 by simonmnt 2017-05-16T19:43:32Z ♥ 2
The matches were a neat approach to making a straightforward maze more interesting; I found myself backtracking to matchboxes just to be able to scope out the map faster!
Planetary Assault Self Defense! by alpenter 2017-05-16T19:19:37Z ♥ 0
Lots of fun to build an ever more absurd fortress of guns, and I liked the upgrade descriptions too! Game takes a little while to get moving (the first few waves don't give you any opportunity to upgrade) but once it gets rolling it's super satisfying.
Dots In Space... by davision 2017-05-16T19:04:19Z ♥ 1
Fun game with some satisfying destruction effects! I had a lot of trouble playing it, though, because it tended to hang for long periods to the point of becoming unplayable. Excellent use of the theme, though!
ATLANTIS by OccultOne 2017-05-16T04:43:06Z ♥ 2
Awesome entry! Really good sense of imminent calamity, especially at the end as most of the board is flooded. Controls took a little getting used to and I didn't realize I couldn't selected the hero I wanted per turn, but I figured it out soon enough.
Horizon Leonard: Galactic Scavenger by MattWoelk 2017-05-16T04:21:44Z ♥ 1
Controls are a bit tough to work with, but the game looks great. Depth is really hard to judge, so I'd suggest making the collider on the collectible objects bigger than the visual mesh; I know that they're already friggin' enormous, but the player moves fast and the controls are touchy, so it's easy to fly right past one you thought you were close enough to touch!
Micro Space by Kriss 2017-05-16T03:59:33Z ♥ 0
I liked the shifting between subsystems and associated minigames, felt like there was enough variety to keep things interesting! I had difficulty engaging with the upgrade system, though, since the current resources on hand seemed to be clipped out of the screen in the webGL build.
5-Minute Civilization by Stevie Bushman 2017-05-16T03:50:38Z ♥ 1
Fun approach to scaling down Civilization! Really liked the hectic feel. A little micromanagement heavy, but I enjoyed myself playing it.
Mr. UN and the small world village by JulianMH 2017-05-16T03:39:07Z ♥ 3
Excellent use of the theme, I'd considered trying something similar but couldn't think of a Ludum Dare friendly way to do it and just went with something easier.
The game plays really well, almost a bit like a clicker game. Amusingly, it feels like you've created a game about creating world peace that plays like starting a zombie apocalypse, given the conversion mechanics! Upgrades felt good and it felt like there were a lot of ways that I could have approached the scenario to try and do things more efficiently.
Bloody Nano Wars by kalinka 2017-05-16T02:57:52Z ♥ 2
This is an awesome compo entry. Executes really well on the clicker/TD aspect, and looks and sounds great to boot. My main criticism is that the jump between difficulty levels is WAY too high; the easy mode is a cakewalk (aside from accidentally clicking on healthy cells), but the next difficulty is so overwhelming that I couldn't really keep up. It's also a little frustrating to count as "missed" infected cells the ones that never actually found their way onto the screen because they didn't float in front of the camera at all.
Awesome work, looks like you scoped it out almost perfectly for the competition because this is a seriously polished little game.
Mission Delta-8x34 by jkniest 2017-05-16T01:38:49Z ♥ 0
Interacting with the objects was pretty clunky, but I liked moving around the small sphere. I quite enjoyed the music!
Homebase: Defence by PseudoLudumDare 2017-05-16T01:23:55Z ♥ 0
You've got the beginning of an interesting game here and with some tuning I could see it being pretty fun! Right now the ship is pretty difficult to move and aim and accidental collisions with enemy ships are very easy. Every death is eating up my cash. This makes the already extremely limited cash supply quite tough to manage, and I barely got to interact with the item purchasing (I never got anything but a basic gun out because that's all I could afford). With some time and effort spent on the economy and combat elements, though, this could form a really compelling game loop; it would be a ton of fun to be able to turn the planet into a death spewing fortress!
Something to consider would be adding money generating buildings so that a play can kickstart their economy. This adds a risk/reward decision that's common to tower defense games, and that I think could work very well here.
Space Aliens Are Coming by RealityCheck 2017-05-15T21:26:28Z ♥ 1
Solid little game! I thought the escort quest/autonomous behaviour element was a really great addition and strongly differentiates it from the more obvious "defend a circular planet from multiple directions" game that it would have been without it. Also nice to have actual music in the game; I know it's something I've consistently shied away from trying to do, so Kudos for diving in and making it happen!
Invasion by mmKALLL 2017-05-08T05:52:20Z ♥ 1
Solid entry, impressive for a first time using Javascript to build a game! I like the progressive upgrade system, though I wasn't sure why I'd ever do anything but increase the fire rate. The game is a little frustrating the in the beginning due to the slow fire rate of the weapon, but it starts to hit its stride when you've got a decent fire rate and enemies start coming faster, nice reflex challenge.
I like the music, too. I've never been willing to try and put music into my LD48 games, but you've got a solid little track in here that adds a lot to the ambience!
Space Migrator by jackyjjc 2017-05-08T05:43:54Z ♥ 0
Solid compo game! I liked how the towers started to teeter as they got taller. The campaign was a bit on the short and easy side, though, would have loved to have seen it get a bit harder.
A Bombtastic World by dennyrocketdev 2017-05-01T18:16:36Z ♥ 1
Nicely polished game! I had a bug where one of the levels would consistently crash my video driver after a short time (I think it was level 4?) but I got to see enough of the game to get a sense of it. Solid, minimalistic art style. Moving and setting off bombs felt great!
Brainstorm 38 by epicSpeedTurtle 2017-05-01T17:24:16Z ♥ 2
The platforming got a bit obnoxious by the end, but I really like the conceit here!