FoonLudum Dare ExplorerUsers → Ian Morrison

Ian Morrison

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201738A Small WorldTiny World Defensecompo354.034.153.164.074.343.542.603.46
201637One roomRoomBashcompo1023.754.134.504.503.442.693.5037
201431Entire Game on One ScreenStrikethroughcompo383.954.033.683.843.952.723.3162
201122AloneAbandonedcompo1183.233.083.233.463.462.311.673.501.8330

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ian Morrison

LD22 — Alone

Abandoned by Noel Berry 2011-12-19T05:09:00

Really impressed by the level of polish! Getting stuck behind boxes was annoying, but otherwise a good puzzle game. With some additional mechanics to play with (like, for example, objects which fall downwards without having to be towed) it could get quite involved. I was also really impressed with how finished this game felt... my own feels hacked together by comparison!

Frosthome by Jeck 2012-01-06T14:42:00

I found the platforming very frustrating. Acceleration was very sluggish, and the collision detection wasn't always what I expected.

Last breath by deepnight 2011-12-19T19:23:00

I have a hard time believing this game was created in 48 hours... everything is polished to a shine. The movement controls are tight, and it's fun to cling to surfaces. The game was also an emotional kick in the gut... hit a little too close to home for me. That's what I get for playing a game with a dog in it and the theme "alone", I guess...

A Rift in Space by Erik McClure 2012-01-06T19:18:00

I really liked the black hole, it was a neat audio, visual, and gameplay effect. However, the game as a whole was pretty straightforward and easy. You get the first core, freak out when the black hole first appears, and then the rest of it is just a leisurely stroll through the asteroid field to collect the remaining cores. It'd have been nice if there was something steadily ramping up the difficulty as you played... like the black hole getting bigger or faster, or more of them spawning nearby... or even just spawning the new cores close to the black hole.

The ending was also rather abrupt... a victory screen would have been nice, because getting kicked out of the application as soon as I won was pretty jarring.

Overall, though, I really like this entry.

Leave Me Alone by SaiKai 2012-01-06T19:08:00

I really liked the audio... a full music track is a rarity in the games I've played so far. However, the gameplay felt pretty unfair. Controlling the height of your jumps is difficult (a longer momentum building phase to the jump would have helped) but the big problem is that you don't have enough forewarning of what's coming to make the correct decision. Its very easy, for instance, to jump onto a platform thinking it will be safe, only to find that you'll plow into an obstacle or a wall before you can land.

Overall, though, I was really impressed with the entry. It feels complete, which is a lot more than can be said for a lot of entries (my own included).

Limbus Kitten by scgrn 2011-12-23T20:30:00

Also recieving the same error about libgcc. I imagine it's much like the issues I was having with the visual studio redistributable, where the runtime DLL wasn't being compiled into the program, and instead just assumed to be on the system... required compiling it with specific linker flags to fix.

Chamber of Remorse by Blinked 2011-12-27T02:56:00

The collision physics are really annoying, and movement is really slow considering the size of the levels. The lighting effect was well done, though.

Ascent by monkeyScience 2011-12-27T03:04:00

Was not able to play on windows, as the mono DLL couldn't be found. Was able to play the web version, though. Very atmospheric, but not much depth to the gameplay, and the mechanics didn't really have much depth. The audio was excellent, though.

A Realization (in 13 acts) by A-Type 2011-12-27T04:42:00

I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!

LD31 — Entire Game on One Screen

Space Docking Sim 2014 by YM 2014-12-08T06:03:00

Very frustrating and the camera out the top of the spaceship is really disorienting, but I fully expect that's by design. An interesting depiction of a docking procedure nonetheless!

To Continue by raincole 2014-12-08T07:45:00

A neat concept well executed. Graphics and sound are minimal but serve the game's theme very nicely.

Dissidence by caporaltito 2014-12-08T07:27:00

Can't score this, there aren't any ratings on the page to choose from!

Doll house: q-Be or not q-Be by Liam :D 2014-12-08T19:46:00

Cool little sandbox!

Tyrannicide by koujaku 2014-12-08T06:32:00

Interesting concept, could see a lot of interesting puzzles being made with it. Environments are nicely detailed.

Panic Course by Thommy 2014-12-08T05:22:00

Interesting game, kept me playing with it for a while! Ships look great, the voxel style works nicely and provides a nice level of detail. Ship construction is compelling, but you get to engage with it so rarely because actually knocking another ship down is completely down to a roll of the dice. If there was something compelling I could do between build session to improve my chances or play to the strengths of my design that would improve it immensely.

You Have the Con by OccamsRazor 2014-12-08T19:25:00

Very, very nicely executed. Had a real FTL feel what with scrambling between repairing different component, and sometimes having to change up strategies on the fly! Difficult ramped up nicely, too... I just barely squeaked through the last wave. It did feel like the bow weapons weren't targetable, though: I was able to rely on them staying up the whole game.

A detail I'd have changed would have been to have the radar dots rotating around the ship instead of rotating the ship on the radar display, but that's just a nitpick. Also, really enjoyed the tone of the tutorial.

Comet Blaster by Skills641 2014-12-08T06:57:00

The time travelling single player coop is a neat conceit to apply to this theme.

Vertical Defence by zanenga 2014-12-08T05:29:00

Solid, fun, focused, and polished. No really weak categories, and lots of nice touches. You had me at the clever way of starting the game! I also really like the explosions and pushback on the triangles, very satisfying to push a triangle into a crowd and light them all up at once. It feels like there's depth there I haven't touched yet, which is really impressive for as simple a game as it appears to be (let alone one created in 48 hours)!

ARENA++ by undefinist 2014-12-08T04:46:00

Really like the rescaling arena, even if the transitions are overly long. Gameplay didn't work for me, though... I didn't really feel like I had any control over how quickly I took damage or knocked down opponents, beyond holding down the buttons.

Floor is Lava by sepharoth213 2014-12-08T06:06:00

I like the moving environment and visual design. Platforming controls felt unresponsive, made it difficult to really have a go at it.

Pong Invaders by Zabuza 2014-12-08T04:36:00

I like the approach to the theme of doing a mash-up of classic single-screen games. Appreciated the inclusion of music. I don't really feel like the design made the most of the idea, though; instead of having pong and invaders interact in neat ways, it really just felt like I was playing two games overlaid on top of each other.

Escape The Abyss by Paperscraps 2014-12-08T07:21:00

Some of the levels were frustrating to get right, and the click to move interface was a little unwieldy at times, but this was a really solid platformer with some really thoughtfully put together levels. Each level felt fresh, and the challenge level and mechanics built upon one another nicely.

Hazard Lab by JohnGalt 2014-12-08T06:49:00

Challenging and interesting! The third challenge seems almost impossible, but I very much enjoyed the first two

Forever Falling by danielilett 2014-12-08T04:41:00

Some cool bits of polish in here, especially liking the stage transitions. Going back to the start after losing is infuriatingly harsh, though, and the movement feels really slow and awkward.

Christmas Robber by DavidLv 2014-12-08T07:34:00

I had trouble figuring out which character was which, or which countered which. The characters are all fairly similar looking, and the counter graph is difficult to read in a hurry.

Orbit Jumper by Luminar 2014-12-08T19:55:00

Doesn't really stick to the theme, but an interesting concept. Barely needed to use the jetpack, though, since I can use A and D to move in space for free.

AntiPlane by Grenac 2014-12-17T06:10:00

Phenomenal use of the theme, really neat use of hard shadows to mask the changing parts of the level. Makes me think of sightlines, but as a sidescroller. I really like how you use changing perspective to keep the ball essentially bouncing around a single screen, but still convey distance, movement, and the perspective needed to pull off the primary mechanic.

Cuberot by guldlock 2014-12-09T02:03:00

Amazing little game, thoroughly enjoyed it! Beautiful art style, and a clever touch with the sliding puzzle. However: the game DOES NOT RUN CORRECTLY in windowed mode! The title text never fully fades out and the creature never wakes up. I had to play fullscreen to get it to work.

Also, why the heck don't you have a web player? It's a unity game, no excuse! ;)

(It also lets lazy people like me see and rate the game more easily. If the screenshots didn't look so incredible I might not have played it!)

-CHAMBER- by ben_pxlplz 2014-12-08T05:55:00

Interesting concept!

Level One Turret by geartech0 2014-12-08T05:47:00

Really didn't like the timer, would rather compete for times rather than have a hard lockoff that stops me from seeing the rest of the content!

Play Space Outvaders by woodecker 2014-12-08T04:51:00

Nice bait and switch! Had me fooled. The gameplay isn't very strong or interesting, but I really enjoyed the take on the theme.

Space Inquisitor by SarahFrisk 2014-12-08T05:42:00

Got a little frustrated getting the same data multiple times even after a successful chase, but I enjoyed the solar system trivia!

Strikethrough by Ian Morrison 2014-12-08T21:19:00

A little late for a lot of you, but I've added some alternate control options (check the description). Thanks for playing my entry!

LD37 — One room

Comfort Zone by icefallgames 2016-12-20T22:01:00

Very good use of the theme! The audio was excellent in the sense that it communicated the game state and gave hints very well, even though I got really sick of the voice quite quickly. I liked the chalk visuals, and pushing the walls felt good.

The biggest issue I had was inconsistency and snags in the physics. The player character was a little loose to control and got snagged on corners often. Additionally, I often found myself pushing a wall and finding my character outside it, which required me to find something on the outside to push against to pop back inside.

That said, this is a solid puzzle game and one of the best uses of the theme I've seen so far.

SpaceBeaver by OWC 2016-12-20T22:38:00

Awesome entry. Art looks phenomenal. Individual actions could use a lot of polish and feedback, but there are a lot of them and the overall package is amazing. I really liked the intro and character art in particular.

I wasn't immediately clear that the dam at the bottom was the defensive goal, despite the instructions at the beginning. I was a little overwhelmed by the circular room and figuring out the controls to pick it out from the rest of the scenery which it sort of blends into.

Obelisk by Almax27 2016-12-20T22:47:00

Looks and sounds gorgeous, and the piano transitions and narrative scenes are moody! The gameplay is pretty simplistic, though; aside from not hooking an enemy that's spinning, you can spam the sword at them and always outrange them. Would have strongly benefited from additional enemy types that required the enemy to actively dodge and consider the space around them.

Oner-OOM by srakowski 2016-12-20T05:43:00

The window opened up larger than my monitor, which was a little annoying, but it was fully playable. Didn't really feel like there was a lot I could do, though; ultimately it seemed to boil down to kiting the little monsters endlessly, could really have used something to vary the action a bit.

Legacy by rojo 2016-12-20T06:46:00

Awesome entry! Great sense of polish and mood. A little awkward to move; would have been nice if pressing the movement button mid-transition queued it up. I also found myself missing sidestep keys, which would have made some of the puzzles less tedious.

I liked what you did with the audio. The music gets repetitive fast, but it does set the mood; really liked the sound on the floating crates.

Got all the way through to the end; almost thought it was broken until I realized that I'd misread the 3 and 4 tiles (I'd assumed the plaques were moving counterclockwise) and fixed my error. D'oh!

Mad Room by Ouro17 2016-12-20T05:52:00

Got really frustrated with the weapons and enemy attacks. Weapons felt weak and unresponsive (a basic set of sounds on the player attack would do wonders) and in the dark red room the enemy shots are nearly invisible.

Endless by Crazy046 2016-12-20T06:08:00

Polished entry! Always awesome to see an LD entry with menu music. I liked the looping puzzle room conceit. That light puzzle was friggin' brutal, though!

Main thing that annoyed me was moving around felt a little uncontrolled. I think this is mostly down to the fact that the movement was tile based but the character APPEARED to move continuously, so it felt unnatural to let the button go and have the character keep walking to the next tile. Some kind of brief pause between tiles or a slight colour change on the currently active tile might alleviate that.

Defend the Room by shaulor 2016-12-20T06:16:00

First run was a bit brutal because I didn't realize I needed to save my ammo! Gets overwhelming fast, especially when the ammo spawns are scarce and the scene has gotten crowded. Also felt very odd to have the grenades (a less common action) bound to mouse 1 and the more commonly used bullets to mouse 2.

King of the Room by Capt Nemo 2016-12-20T05:36:00

Interesting take on the theme.

LD38 — A Small World

Abaddon by Geckoo1337 2017-05-17T00:32:50Z

I love the way the monsters look; the filter you're running to posterize the colours is really doing the trick. My favourite would have to be the spiders.

Gameplay feels rock solid and chaotic. A lot of getting blindsided by enemies, but I think that's just the kind of game it is!

ATLANTIS by OccultOne 2017-05-16T04:43:06Z

Awesome entry! Really good sense of imminent calamity, especially at the end as most of the board is flooded. Controls took a little getting used to and I didn't realize I couldn't selected the hero I wanted per turn, but I figured it out soon enough.

U-Turn by benjamin 2017-05-27T20:19:52Z

I loved this. Feels like Super Crate Box mixed with Calvin-ball.

Dots In Space... by davision 2017-05-16T19:04:19Z

Fun game with some satisfying destruction effects! I had a lot of trouble playing it, though, because it tended to hang for long periods to the point of becoming unplayable. Excellent use of the theme, though!

(Web) The Small Worlds by lukethecoder64 2017-05-16T19:55:03Z

Interesting idea. Tough to wrap your head around, but it's neat to be messing around with orbital mechanics like this!

Space Aliens Are Coming by RealityCheck 2017-05-15T21:26:28Z

Solid little game! I thought the escort quest/autonomous behaviour element was a really great addition and strongly differentiates it from the more obvious "defend a circular planet from multiple directions" game that it would have been without it. Also nice to have actual music in the game; I know it's something I've consistently shied away from trying to do, so Kudos for diving in and making it happen!

Until Tomorrow by MSiddeek 2017-05-17T05:10:28Z

This is a fantastic entry. The movement feels a bit clunky and the game could have used more in the way of sound effects, but I absolutely love the setting and story you've created here, and I think it's a really neat take on the theme!

Space Migrator by jackyjjc 2017-05-08T05:43:54Z

Solid compo game! I liked how the towers started to teeter as they got taller. The campaign was a bit on the short and easy side, though, would have loved to have seen it get a bit harder.

El Escubo's Key Quest by jellonator00 2017-05-16T23:35:23Z

Solid little game, very Zelda esque. Music was great, though it could have used some more sound effects and a bit more polish overall. Looks great, and really effectively captured the sense of exploration and unlocking new areas without feeling like it was holding my hand.

Smalltrek by impbox 2017-05-27T21:27:18Z

This is a rock solid game with a shocking amount of content for an LD entry, I can see why it took the number 1 spot in the compo! My only critique is that the game would have been very well served with an undo, especially in the later levels where a mistaken move can result in a tribble-pocalypse that floods the board.

Bloody Nano Wars by kalinka 2017-05-16T02:57:52Z

This is an awesome compo entry. Executes really well on the clicker/TD aspect, and looks and sounds great to boot. My main criticism is that the jump between difficulty levels is WAY too high; the easy mode is a cakewalk (aside from accidentally clicking on healthy cells), but the next difficulty is so overwhelming that I couldn't really keep up. It's also a little frustrating to count as "missed" infected cells the ones that never actually found their way onto the screen because they didn't float in front of the camera at all.

Awesome work, looks like you scoped it out almost perfectly for the competition because this is a seriously polished little game.

Planetary Assault Self Defense! by alpenter 2017-05-16T19:19:37Z

Lots of fun to build an ever more absurd fortress of guns, and I liked the upgrade descriptions too! Game takes a little while to get moving (the first few waves don't give you any opportunity to upgrade) but once it gets rolling it's super satisfying.

Horizon Leonard: Galactic Scavenger by MattWoelk 2017-05-16T04:21:44Z

Controls are a bit tough to work with, but the game looks great. Depth is really hard to judge, so I'd suggest making the collider on the collectible objects bigger than the visual mesh; I know that they're already friggin' enormous, but the player moves fast and the controls are touchy, so it's easy to fly right past one you thought you were close enough to touch!

Planet Of The Precursors by ThatSnillet 2017-05-16T23:45:58Z

Kicking the one precursor off the ledge in the one dungeon was definitely a highlight. I had an issue where the cursor wasn't locked, though, which meant that it'd go off to my second monitor and switch tasks on me when I tried to use the mouse controls.

Micro Space by Kriss 2017-05-16T03:59:33Z

I liked the shifting between subsystems and associated minigames, felt like there was enough variety to keep things interesting! I had difficulty engaging with the upgrade system, though, since the current resources on hand seemed to be clipped out of the screen in the webGL build.

It Shakes the World Apart by lectvs 2017-05-16T21:25:23Z

I really enjoyed this! It's a very complete experience. The writing is great and the art style really grew on me as well. Particularly enjoyed the sequence with Uriel.

A Bombtastic World by dennyrocketdev 2017-05-01T18:16:36Z

Nicely polished game! I had a bug where one of the levels would consistently crash my video driver after a short time (I think it was level 4?) but I got to see enough of the game to get a sense of it. Solid, minimalistic art style. Moving and setting off bombs felt great!

Invasion by mmKALLL 2017-05-08T05:52:20Z

Solid entry, impressive for a first time using Javascript to build a game! I like the progressive upgrade system, though I wasn't sure why I'd ever do anything but increase the fire rate. The game is a little frustrating the in the beginning due to the slow fire rate of the weapon, but it starts to hit its stride when you've got a decent fire rate and enemies start coming faster, nice reflex challenge.

I like the music, too. I've never been willing to try and put music into my LD48 games, but you've got a solid little track in here that adds a lot to the ambience!

Brainstorm 38 by DocGeraud 2017-05-01T17:24:16Z

The platforming got a bit obnoxious by the end, but I really like the conceit here!

Mr. UN and the small world village by JulianMH 2017-05-16T03:39:07Z

Excellent use of the theme, I'd considered trying something similar but couldn't think of a Ludum Dare friendly way to do it and just went with something easier.

The game plays really well, almost a bit like a clicker game. Amusingly, it feels like you've created a game about creating world peace that plays like starting a zombie apocalypse, given the conversion mechanics! Upgrades felt good and it felt like there were a lot of ways that I could have approached the scenario to try and do things more efficiently.

Locker C-18 by simonmnt 2017-05-16T19:43:32Z

The matches were a neat approach to making a straightforward maze more interesting; I found myself backtracking to matchboxes just to be able to scope out the map faster!

Mission Delta-8x34 by jkniest 2017-05-16T01:38:49Z

Interacting with the objects was pretty clunky, but I liked moving around the small sphere. I quite enjoyed the music!

5-Minute Civilization by Stevie Bushman 2017-05-16T03:50:38Z

Fun approach to scaling down Civilization! Really liked the hectic feel. A little micromanagement heavy, but I enjoyed myself playing it.

Meteorealm by Swanito 2017-05-16T23:25:32Z

Everything was going great until I spawned some humans and they ate all my stuff. :P

Neat concept, and the art and music complement it nicely. It's always interesting when developers not only give a game a message, but elegantly integrate it with gameplay. I'd put a delay on the click through for the Isaac Asimov quote, though, I was spamming the mouse when it came up the first time and I skipped right past it without reading it.

RASHLANDER by ryguydavis 2017-05-17T19:46:41Z

Tough game, but possible if you're cautious and take it slow! Managed to get to stage 5, but then I got spawned inside a cluster of asteroids and couldn't orient myself fast enough to get out before the invincibility wore off. The asteroids masking the light was a nice touch that added a sense of claustrophobia without actually impairing situational awareness.

Homebase: Defence by PseudoLudumDare 2017-05-16T01:23:55Z

You've got the beginning of an interesting game here and with some tuning I could see it being pretty fun! Right now the ship is pretty difficult to move and aim and accidental collisions with enemy ships are very easy. Every death is eating up my cash. This makes the already extremely limited cash supply quite tough to manage, and I barely got to interact with the item purchasing (I never got anything but a basic gun out because that's all I could afford). With some time and effort spent on the economy and combat elements, though, this could form a really compelling game loop; it would be a ton of fun to be able to turn the planet into a death spewing fortress!

Something to consider would be adding money generating buildings so that a play can kickstart their economy. This adds a risk/reward decision that's common to tower defense games, and that I think could work very well here.

Den by La mecanique du plastique 2017-05-17T00:26:33Z

This is phenomenal. Being a terrifying, screeching monster that relentlessly crawls out of the depths to freedom is a lot of fun, especially when you can squish a gaggle of construction workers on your way out. I liked that you had to scream at the workers to get them to open the door, almost like the creature was saying "HEY, I DON'T HAVE ALL DAY!"

Movement felt great, the creature has a ton of weight and power behind it. The sound and art are also spot on and accentuate the claustrophobia of the situation. This was a really fun entry to play.