officialcodenmore 2017-05-15 00:07
To me, the graphics fit nicely and the game has a consistent style, as does the UI, and it is a great sort of "tower-defensey" game without the tower defense really...I enjoyed playing it!
Foon → Ludum Dare Explorer → LD38 → Homebase: Defence
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.00 | 3 | ||
| Fun | 2.00 | 3 | ||
| Innovation | 2.00 | 3 | ||
| Theme | 3.00 | 3 | ||
| Graphics | 2.00 | 3 | ||
| Audio | 2.00 | 3 | ||
| Humor | 2 | |||
| Mood | 1.00 | 3 |
To me, the graphics fit nicely and the game has a consistent style, as does the UI, and it is a great sort of "tower-defensey" game without the tower defense really...I enjoyed playing it!
You've got the beginning of an interesting game here and with some tuning I could see it being pretty fun! Right now the ship is pretty difficult to move and aim and accidental collisions with enemy ships are very easy. Every death is eating up my cash. This makes the already extremely limited cash supply quite tough to manage, and I barely got to interact with the item purchasing (I never got anything but a basic gun out because that's all I could afford). With some time and effort spent on the economy and combat elements, though, this could form a really compelling game loop; it would be a ton of fun to be able to turn the planet into a death spewing fortress!
Something to consider would be adding money generating buildings so that a play can kickstart their economy. This adds a risk/reward decision that's common to tower defense games, and that I think could work very well here.