FoonLudum Dare ExplorerLD38 → Bloody Nano Wars

Bloody Nano Wars

By kalinka

View on ldjam.com

CategoryRankScoreCount

Comments

kunonooni 2017-05-02 00:40

HA HA! 5 years ago I made a game for LD23 (Theme was Tiny World) called Tiny Defenders. It was a game about being injected into a human body and destroying a virus in different parts of the body. I love your take on that concept!

I clicked new game: nightmare at first and boy is that name appropriate! HA! I was bombarded with infected cells, so many I couldn't click fast enough. I did another game on easy and yeah that was more my speed :) The graphics are well done as is the music and they both work to make a very atmospheric game. Well done!

kalinka 2017-05-02 08:41

Thanks for your comment ! I will test your approach :) Yeah : Nightmare is really too difficult !! I always finish with negative score

connor-mcgrory 2017-05-02 16:37

The music was odd at first but it grew on me real quick! Nice job! :)

tomdeal 2017-05-02 16:42

Cool entry. I do have to say sometimes it is hard to click on an object, because there is one directly in front of the camera blocking everything. Also even on easy I find myself missing infected objects even if I have lots of nanobots and don't see any black ones slipping by. The graphics are great, the depth perception is really cool.

cosine 2017-05-15 01:13

I liked it! It took me a reeeally long time to figure out what constituted an infected cell.

thirrash 2017-05-15 14:46

Nice "buildings" and nanobots sytem. I really liked the whole concept, especially cell movement which was not just forward-pushing. Really solid entry, good job!

ianmorrison 2017-05-16 02:57

This is an awesome compo entry. Executes really well on the clicker/TD aspect, and looks and sounds great to boot. My main criticism is that the jump between difficulty levels is WAY too high; the easy mode is a cakewalk (aside from accidentally clicking on healthy cells), but the next difficulty is so overwhelming that I couldn't really keep up. It's also a little frustrating to count as "missed" infected cells the ones that never actually found their way onto the screen because they didn't float in front of the camera at all.

Awesome work, looks like you scoped it out almost perfectly for the competition because this is a seriously polished little game.

buteratosgames 2017-05-16 10:43

Cool idea! Awesome! 5 stars!

ccglp 2017-05-16 11:19

Interesting concept. Would like it so much if you can feel the pulses of the user with a fitbit or something. I don't know if it's possible, but you can try and make it a game with a very good gimmick. Very good entry!

lilkrit 2017-05-17 01:09

Very cool game :) I like the interpretation and graphics. Idea is fun and well developed. I didn't know what are the cells in different colors? Black and red were obvious. Again, very cool, I liked it. I wish you would make a web browser version for convenience though!

orquigames 2017-05-17 08:14

Good game and interesting! :thinking:

moonleaf 2017-05-17 08:34

Extremely fun and challenging game! Everything works, very coherent. I was annoyed a bit because it seems that infected sells were passing behind the camera, the radar could catch them but I couldn't click them. In general a great game :)

tygrak 2017-05-17 09:06

Fun and challenging clicker game. I like the graphics. The only complaint I have is that sometimes when I clicked a infected cell and a normal cell was close it clicked the normal.

spinaljack 2017-05-17 09:08

Nice game, I like the simulation of a heart beat. Impressive for a compo entry.

garethiw 2017-05-17 09:37

Yeah this was a really addictive combination of tower defence and clicker. Had to tear myself away to write this.

I think there's an issue with infected cells appearing off of the top of the screen that you can never get to, unless I'm missing something and the green or pill-shaped things are also infected - my number of infected missed seems way too high?

That aside, nice art and audio. Good depth of field usage. Enjoyable.