Constellaris by AnglerteamGames 2015-09-10T19:25:00
Excellent atmosphere, and a really cool concept, and very solid visual design. Ya, not a lot of connection to the theme, but fun nonetheless.
Foon → Ludum Dare Explorer → Users → OccamsRazor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Hyperspace | compo | 206 | 3.61 | 3.76 | 2.65 | 3.86 | 3.30 | 2.60 | 2.67 | 3.06 | 71 | ||
| 2015 | 33 | You are the Monster | Final Encounter | compo | 220 | 3.47 | 3.42 | 3.11 | 3.82 | 3.32 | 2.89 | 3.43 | 3.12 | 71 | ||
| 2015 | 32 | An Unconventional Weapon | Unconventional Time | compo | 231 | 3.55 | 3.32 | 3.89 | 3.97 | 2.84 | 2.75 | 67 | ||||
| 2014 | 31 | Entire Game on One Screen | You Have the Con | compo | 140 | 3.69 | 3.49 | 3.76 | 4.67 | 3.53 | 3.00 | 3.11 | 3.64 | 69 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 48 | Face/Scheme/Conspiracy/Deceit | Stop the Spy |
OccamsRazor leaves an average of 28.0 feedback comments each event.
Excellent atmosphere, and a really cool concept, and very solid visual design. Ya, not a lot of connection to the theme, but fun nonetheless.
Wow, now that was challenging. But all the same, really cool idea, and great execution! I had a lot of fun with it!
Excellent game! I really liked the trade-off that the only way to deal damage also made you more vulnerable, but not attacking also made you vulnerable to the basic enemies, it made for a really interesting strategic element that I enjoyed a lot!
I really liked the style in this one! There seems to be a shortage of people to attack, was having trouble finding any, but still a very well put together game!
But one tip, for Unity Web Player builds. If you want to use right-click as a mechanic, you need to chose 'No Context Menu' in the WebPlayer template section of Player Settings. Otherwise, right click just opens a menu box.
Wow, that was awesome! One of the best games I think I've ever played in a LD event! Took me back to playing Rampage on the NES as a kid - only even better!
I think its completely flawless.
Great interpretation of the theme. I liked the style of it as well, and the car handled surprisingly well. Well done!
Very, very cool! Really well designed, I love the art style, and the audio was top-notch.
Though I hit a state at the start of one of the waves where nothing spawned. Just kind of wandered the map aimlessly trying to find them :P
Loved the art style on this one, I think its the best I've seen so far. Nice and simple gameplay, but can definitely be tricky. I enjoyed it a lot though, I feel like it's one that I might come back and play at some point.
Phenomenal art, loved the aesthetic! I wish I had your talent for that.
Really cool entry! I love the take on a classic, tetris-like gameplay, and an excellent use of the theme.
It may just be a little too unforgiving, as if you fumble even a little bit, you wont have enough time to get everything up.
A good take on the theme! I liked this one a lot. Has a surprisingly strategic element too, as you really need to free up space to give yourself room to move.
Very nice little game, I've always loved these frantic typing games!
Cool concept, I liked it a lot. Took a bit of trial and error to figure out what worked best, but I enjoyed that. Too bad that you didn't finish, I can see a lot that could be done with this!
Horiffic. And Awesome. Definitely both :) Some part of me found this incredibly amusing. But beyond that, the game was very well made, great art, and nicely polished! Well done!
Loved the art style, overall it was very charming and nice! But ya, the feather shooting was a little slow, which was making it very hard to aim. But still very good :)
So. Many. People. With. Guns.
But in all honestly, that was quite fun! I like how the guns had a knockback effect, it added an extra challenge. Also, the leaderboard is a nice touch that you don't see in many LD games!
That's an excellent take on the theme! Personally, I liked how claustrophobic the levels felt, it gave it a more frantic field that I enjoyed a lot, it was satisfying to weave your way through the crowds.
Probably one of my favourites so far!
I ran it just fine :)
Very cool idea, I thought it was really unique. It's a little hard to tell what will catch a fly and what wont, so I didn't do so well, but I thought it was very well implemented nonetheless.
Very fun! The controls were a little finicky, it felt like too much to coordinate, but its something you can kind of get the hang of. Overall, I enjoyed it!
This is a really cool concept, I see what you were going for - exploring the things we take for granted about games and combat and whatnot. I'd be interested to see what you do with it later on!
Very nice, definitely easy to learn. Ya, it does become basically impossible after a while, but I still enjoyed it. I think this could be expanded quite well, its a very good idea.
Would also be well suited to mobile, with touch inputs and whatnot.
Excellent entry! Really liked the graphics on this one, all felt very tight and polished.
My only thought is that you can't shift from punch to block very fast, so its hard to block arrows, even when you get to the block button in time.
Easily my favourite so far! Excellent design, and a really cool mechanic. I don't know what else to say, but I really enjoyed this.
Oh, and the sound effects were absolutely perfect.
Very cool. I actually really like the idea of making a game to adjust to a new city. I may be doing that next year, so I'll have to keep that in mind. But I had fun with this one!
My only thoughts would be it was a little too easy to get bottled up in the ends. Though maybe that's DC transit's problem not yours.
It's things like this that make me feel bad about myself :P
But in all honestly, amazing job! This feels so tight and polished, its hard to believe you did it in 48 hours. Great graphics, sound, and punishingly hard, just like the arcade games of old! :)
Phenomenal! Couldn't stop playing this one! I particularly liked the Black Hole grenades :P I think this one was really well polished, especially in the mechanics.
This was an awesome concept for a game, and very well presented. Took me a little while to figure out what I was doing, but I got there.
Great ending :P
Surprisingly addictive! Reminds me of flash games that I would spend literally hours at a time playing :P
Very cool! Loved the art style, I found that really unique. I had a lot of fun with this one.
Cool visuals and a good concept! Character moved a bit too fast and the jumping was a bit too high/fast for precise platforming, but cool nonetheless!
Definitely a cool concept, great for your first time out! Keep going in to Ludum Dare's, you'll be amazed at what you can make!
Well done! I found the gravity effects really cool. But ya, couldn't seem to leave the zone after I finished with it.
Really cool idea! Loved the concept and the art style, and the whole battle mechanic seemed cool. The battles did seem a little slow and tedious, but really cool nonetheless!
Very cool! Very much like Frogger on LSD :P Had fun with this one! Great art style as well, it was all very well put together.
Very cool, loved the graphics and the aesthetic style, very well put together. I enjoyed it.
Never could get more than three items :P Damn security guards, after me for innocently throwing knives at bystanders.
But that was fantastic, the mood you set up was awesome, and I just found it hilariously fun! :)
WHAT? THIS DIDN'T ACTUALLY HAPPEN?!?
Heh, but honestly, that was quite fun. Nice and neat, took me a bit to get the hang of it, but I got there in the end!
Was that a Mr. Wilhelm I heard?
But very, very cool game, great look, and awesome music! Maybe needed a bit more variety, but still an excellent game!
Also, I loved the pumpkin :)
Compo or no compo, I'd say go ahead and finish this! I always like this style of game, and I think there's definite potential here!
Fun stuff, very nice!
Wow, probably my favorite so far! Great aesthetic, the whole gunslinger thing was awesome. Extremely fun, but challenging, great powerups.
I am extremely impressed, well done!
Wow, that was oddly haunting. Very cool idea, I'm actually really intrigued by this one.
Dishonor on you! Dishonor on your cow!
That was a lot of fun, well put together, and a great art style. Humor was perfect in it too, just over the top enough to be incredibly amusing :)
Fantastic game, hilarious! And really well polished too, I'm thoroughly impressed!
Well implemented, a lot of fun! Definitely a challenge, I liked that! The graphics were great, you obviously spent some time polishing things, which is awesome.
Good work!
Good work on all fronts! Really tight and well designed, and was a ton of fun to play :) Good choice of mechanics!
Yeah, take that giant-ass Carrot!!!
I really enjoyed this one, cool, simple and just fun to play! :)
Very cool entry, had fun with this one! Graphics were great, and the music fit perfectly.
The only problem I had is when you hesitate even a bit, it sends your command, which might make you lose progress. Had it submit "Lightn" a couple times, then I had to start over :P
Cool concept! Reminds me of The Movies, an old sim game I used to play :) Quite fun!
One tip - if you need to use right click as a control in your web player build, in Player Settings, choose "No Context Menu", that way a menu doesn't appear when you right click :)
I love the audio track in this, creepy and unsettling, and kind of trippy. It's a really good aesthetic all the way through.
Very nice! One of the most genuinely fun entries I've played so far. Good work!
Definitely interesting, liked the graphics too! Controls were a little wonky, but I got the hang of it in the end :P
That was great! Loved the twist, was genuinely alarming when everything went horribly, horribly wrong.
Very cool! Died a couple times in room 5(where all hell broke loose :P). Good spin on the idea!
The only thing I'd say is its a little hard to see enemy projectiles, and even harder to do anything about it when you do see them.
Great concept, a ton of fun! I feel like the controls were just a little too sensitive though, felt hard to get any sort of precision out of it. But I really enjoyed in nonetheless!
Great visuals and audio, especially considering the time frame. Though I agree, gameplay felt repetitive quickly though.
The base elements are all there, it really just needs more within the gameplay itself.
Tons of fun, perfect art style!
Damn monster fish...that'll show me not to look at upgrades while my line is in...
Really unique concept, its a cool way of thinking about the theme, I really liked the multiple rates of time for the different games.
Great! Really impressive for only 48 hours, the procedural generation seems to be working quite well.
It's a little too difficult to regain health I think, I lost it too frequently when swarmed by imps :P
Very original, and brutally difficult, if you're as completely multi-tasking impaired as I am :P
WOW, that art...that is seriously cool looking! Well done on the whole, I really enjoyed this one! :)
Love the art style, well suited to harken back to those days of early Windows and DOS based games. Kudos!
Very neat, nice, fun, simple! :) Painfully hard :P
Nice cohesive design, and a lot of fun to play. It's a cool spin on gravity mechanics, I enjoyed it :)
I always love a good tower defense game, great work! Loved the choice of setting too, I found that interesting.
It was a bit confusing at times, got to these Red things that I couldn't hit and I wasn't really sure why. Presumably something to do with enemy types?
Either way, great work, keep it up!
Very cool concept, I like the idea of having to try and predict your position before you take your shot, I enjoyed this one.
It's a little difficult to tell what will kill you and what wont. I kept dying randomly while stealth, I assume from falling off the edge or something :P
Probably one of the more unique takes I've seen on the 'clicker' genre, enjoyed the tie in with LD, found that entertaining :)
Though ya, it was a little unbalanced. You hit this point in the middle where the floodgates of money just open.
Fantastic game, exactly the type of thing I want to play when I have a few minutes to kill, and inevitably the game I constantly say 'one more round' to.
This is extremely - and I mean extremely - cool. I love the idea of simply trying to blend into the crowd and not alert another player. Art style and layout were perfectly crafted.
Bravo.
Very cool! I really liked the implementation of that, it was a lot of fun :)
Though the balancing does feel a little off. Most of the upgrades aren't necessary, as you reach a point where you can just spam enough tanks that the rest is irrelevant :P
Kind of trippy =P Reminds me a lot of games like 'Lonliness' which take a look at a more abstract concept. Cool execution.
153! I know I can do better than that!
Great game, simple but challenging. The audio was fantastic. Altogether extremely well crafted.
Very nice. Good interpretation of the theme, nice and simple. I liked it! And great music too.
Man, those lava traps =P
That was a lot of fun, reminds me of those kind of twitchy, timing based platformers like Super Meat Boy. Great work!
Loved this one! I love these kind of idle management games, and I found the idea of taking over the galaxy one minuscule percentage point at a time hilarious!
Pretty cool idea, I enjoyed it! Took me forever to get a successful one built :P
Excellent entry! I really like the mood, the music and style are perfectly suited I think. Very compelling.
I guess my only grip is a common concern, things can be a little unclear. Burned a lot of time trying to figure things out, but its understandable given the time constraints.
LD34 — Two Button Controls / Growing (27)
Spindulum by yuigoto 2016-01-04T18:25:00
Oh man, this is the exact type of game, like Super Hexagon, that can keep me playing for hours! It's really cool, and takes a good amount of concentration. I especially liked how you added the sound cues when you grabbed a dot.
My only complaint was that the actual movement and controls felt a bit too...sticky, a little unresponsive I guess. But overall, great work!
Mazes of Random by fragileannihilator 2016-01-04T18:22:00
Very cool use of the theme, well made!
Empyreal Roving by barkergames 2015-12-30T03:05:00
Very cool! Definitely a challenge, but doable once you get used to the controls(still died a bunch, mind you :P). Overall, very, very good.
Speed Sid by tribrain 2015-12-16T22:27:00
Wow, way more polish in the intros and levels than I'd normally expect from a LD game, well done there! The art style was great, and the music(especially those in the intro video) was perfect. Unfortunately I was consistently running in to some collision issues that made getting over obstacles a little difficult. But still a strong entry!
The Fighter Diet by Louspirit 2015-12-16T22:22:00
I tried playing both players, with limited success :P But a really interesting way to go about a combat game, and good use of the control scheme for a two player game.
Archangel by BeamKirby 2015-12-16T14:27:00
Excellent work, I find the mechanics actually work quite well, and make it challenging without being frustrating. Overall, very well done!
SideQuest by MorseAmalgam 2015-12-16T14:21:00
Heh, that was cool. This is just me in every RPG I play.
Santa Delivery Service by RuinWalker 2015-12-16T14:16:00
Very cool concept, and the graphical style was awesome! The mechanics were a little finicky, it took some time to get used to it, and it was still hard to get the timing right. But I still think it was a solid concept, having some audio cues would be great to make it easy to tell when the bells are about to chime.
ScaleFlexes by ansoneh 2015-12-16T14:09:00
Definitely a cool and well polished game, especially for a couple hours. Feels in a similar type to Super Hexagon, games that have me going back for just "one more round".
Knight vs. Mage by Thembi 2015-12-16T14:06:00
Extremely fun, and a really good use of the 2 button control scheme. The sounds effects and score were perfect as well, altogether very good!
Fatty Bird by mcr6114 2015-12-15T05:11:00
Ah, a bird after my own heart! Well done!
Kawaiiju by TeamKawaiiju 2015-12-15T04:01:00
That was extremely cool! I think it was a great interpretation of the theme, and really well executed. There was some collision issues with the terrain that made movement a little sticky, but it was hardly an issue. I personally loved this concept.
Core Guardian by Nanocryk 2015-12-14T22:08:00
Wow, that was pretty slick! Nice and polished, with an interesting mechanic. Controls took some getting used to, which I thought ultimately made it better, as it offered more of a challenge. Well done!
Magic Hero by Mixon00 2015-12-14T22:05:00
I like the potential in this! Feels like there's something good here, a rhythm/tower defense/rpg type thing. Could make a good mobile game with some more work!
Hyper Hydra Havoc by chunkybrewster 2015-12-14T22:01:00
Cool concept! The hydra was a great central element, and I can see more being done with this. Would be cool to have some soliders or archers enter later to give it a win/lose condition and some more challenge, but still good nonetheless!
Also, Hail Hydra!
Demon Truck by madjackmcmad 2015-12-14T21:56:00
Great use of the theme, and excellent ramp up near the end! Became really hectic, awesome, and a lot of fun! Also, Game Over sound effect was a great cherry on top.
Sir Carrot by Adolf Jong Un 2015-12-14T15:15:00
Excellent game. Would have liked a bit of an explanation of what the abilities do, but figured it out in the end. Really enjoyed playing this one, well done!
Fifi's Space Program by MintArcade 2015-12-14T15:11:00
Excellent use of the theme, and the graphics are really impressive for the Compo! Controls did seem a bit unresponsive though, seemed like I could barely get myself going right no matter how early I started my turn.
Famous Bus Movie Game by BuffaloPhil 2015-12-14T15:06:00
Great game! Loved the art style, probably one of the best 3D games I've seen come out of LD. And well done with the name ;)
The Christmas Tree by BoUnDtOtHeEaRtH 2015-12-14T03:56:00
Very cool! Nice and fitting for the season, and an interesting mechanic. A little on the easy side, I think, seemed like the amount of serum you use is a little too forgiving.
Give and Take by Move127 2015-12-14T03:50:00
Wow, that was extremely cool! I loved the interpretation of the theme, and the amount of complexity you managed to get out of it. Really well done, I'm impressed!
Runaway Rob by dkdwrek 2015-12-14T03:43:00
Good gameplay! I found it a little difficult to jump over enemies rather than shoot, but wasn't too bad. Enjoyed this one a lot, particularly liked the subtitles.
The Drunken Executioner by karlipoppins 2015-12-14T03:34:00
This is actually really well formed and fleshed out. I liked the story mode, and the extra challenges that you put in to each level. Well done!
Snake Runner by SketchyGalore 2015-12-14T03:27:00
Very fun! Enjoyed this one a lot!
Also, providing hats without charging us $1.99 each, you spoil us :P
Bridge Balance by blohod 2015-12-14T03:23:00
Nice! Quite fun, and actually pretty challenging. Good use of both themes!
Milgram by Kortuga 2015-12-14T03:19:00
That was, without a doubt, one of the coolest LD entries I've ever played. Just extremely cool all around - reminded me a lot of games like The Stanley Parable.
Need to play other games, but I'm definitely coming back to try and get more endings!
Only complaint was, ya, the controls/clicking was a little clunky at times. Took me a while to get myself sitting down :P
From the Deep by scorched 2015-12-14T03:04:00
I really like the way to squeeze some more functionality out of two buttons, well done! Nice gameplay. The view felt a little...distant though, more than necessary.