Revenge Bear by dek 2012-12-17T03:54:00
I liked it! :)
Foon → Ludum Dare Explorer → Users → Polyganz
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2015 | 32 | An Unconventional Weapon | A nice Day in the Park | compo | Humor | 4.36 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | UFO | compo | 47 | 3.90 | 3.92 | 3.62 | 3.29 | 3.58 | 2.74 | 3.27 | 3.30 | 79 | |
| 2015 | 32 | An Unconventional Weapon | A nice Day in the Park | compo | 144 | 3.68 | 4.18 | 3.86 | 3.82 | 3.91 | 2.73 | 4.36 | 3.90 | 37 | |
| 2014 | 31 | Entire Game on One Screen | CUBE Clicker | compo | 113 | 3.72 | 3.68 | 2.55 | 3.60 | 4.32 | 2.53 | 3.18 | 22 | ||
| 2013 | 28 | You Only Get One | Space Kitty Race | compo | 102 | 3.66 | 3.55 | 3.28 | 2.45 | 3.79 | 2.59 | 3.06 | 3.10 | 22 | |
| 2013 | 26 | Minimalism | OBASS (one-button-automatic-sidescrolling-shooter) | compo | 390 | 3.33 | 3.27 | 2.73 | 3.61 | 3.53 | 1.42 | 1.68 | 3.19 | 90 | |
| 2012 | 25 | You are the Villain | You are the King | compo | 190 | 3.31 | 2.91 | 2.94 | 2.16 | 3.18 | 1.53 | 1.58 | 2.72 | 53 |
I liked it! :)
I really like the concept! But I think the game is bugged somehow because after like 5 minutes almost everything exploded. Also the old school sim city graphics are nice^^ The sound however is a bit too loud and or bad quality.
I like the concept. However I wish the game had a win condition or some changes because it gets boring after a few waves. Nice work! :)
i liked it! :)
its quiet fun but gets boring after a while. Nice work tough!
that was fucking awesome!
the web player wont load/work. Unable to establish a connection with the server. :(
pretty cool game but I didn't why the money-maker-block would move the way it does. Maybe its just because I'm not Canadian? ;)
Very hard game but really awesome! :)
Awesome game! You can tell that this isn't your first flash/sprite based game :)
I've no idea whats going on but I kinda like it :)
that was fun, but a bit hard.
Thank you! Actually I'm pretty amazed of how much I got done in this short time:)
Ya I know, its a bug :) Nice to hear you got into a flow :)
Thank you everyone for the awesome feedback!
pretty sweet but why did I get a game over screen like after 2 minutes? :(
I wish I could play this :( it sounds very interesting.
that was awesome and well balanced! I bet you've played "I wanna be the guy" :)
way to difficult! but the graphics are funny :)
the plate wouldn't move for me :(
looks nice but it needs better gameplay. Like instructions where to find the other things or why you have to find them. I gave up searching after a while.
Awesome work and a lot of attention to details which made this game highly enjoyable. However 40 days is quiet long. Maybe add some way to make transitions faster. Also you can click on stuff during the transitions.
Awesome work and a lot of attention to details which made this game highly enjoyable. However 40 days is quiet long. Maybe add some way to make transitions faster. Also you can click on stuff during the transitions.
whoops. Sorry for the double comment. That was a mistake.
that was fun, but difficult! :)
ok that was awesome and I think the concept has a lot of potential. However you have to work a lot on communicating to the player what does what or why for example certain units only attack certain other units and stuff. Because I had no idea what does what but I still liked it. :) Improve that and it'll turn into a great game!
that was awesome! a bit repetitive tough.
very atmospheric and eerie game but I got stuck after going down those stairs.
great concept. The sounds and wait between losing made it a bit annoying tough.
that was pretty cool and cute at the same time. You could argue that its to simple because all you do is click everywhere until you find the right things but I liked it. Sometimes the result is quiet surprising. :)
couldn't pick up blocks and got stuck repetitiously in some dead ends. Looks nice tough.
that was pretty cool. I liked the part where your sword turns into a lazer gun :) What would be fun for further versions is to add some level design or stuff in the level that you can use to kill the enemies. Maybe even some goal like save the princess or get the gold :) Anyway great work!
awesome game. The text dialogs were a bit too much and irrelevant imho. Art style reminded me of the story "the little prince". :)
that was awesome and also a little creepy once you realize that your using the corpses of your fallen enemies to gain height. :D
way too difficult for me but interesting idea.
couldn't get this to work.
that was great!
that was awesome! the text added a whole lot of atmosphere to the game :)
great work all tough the sword fighting is a bit weird :)
I dont really know what I did or why it worked but I made it to the beach. Maybe some coherence among the things you can do would be nice. But then again maybe you didn't want that in the first place :)
exactly what pvwradtke said :)
ironic and innovative. Me gusta!
that was awesome but also very difficult! :)
not bad for your first LD. I liked the music. However the game is a bit short. I guess you could call that minimalism as well ;)
great concept but the flying controls are way to difficult imho.
awesome work but I think the graphics are too minimalistic for a complex game like this :)
awesome visuals and music but the dialog options made it a bit boring for me.
ok so this is either way too simple or I just dont get it it. All you do is move the mouse over each number to win the level? Anyway nice work with the audio :)
this has a lot of potential. Awesome game!
really cool and atmospheric!
really cool but difficult :)
this game is cruel. I was totally looking forward to slicing up some bad boys after all the instruction on sword fighting and then all I get are dull throwing stars -_- :) Nice work tough and could turn out really interesting with some polish.
awesome!
interesting concept but a bit too difficult imho. You should increase the turn speed or add some other way to get speed when on low altitude. :)
that was awesome and pretty violent for its minimalism. Does get a bit repetitive after a while tough.
fuck this game. I almost fell out of my chair...
btw GOTY imho. Awesome work!
awesome game. I loved the music. It created a certain relaxed mood.
Argh! My hair is on Fire!
really cool visuals and concept. The controls are way too difficult imho. Because you usually fly past the tiny things you want to pick up at very high speed making it very difficult to pick up stuff. Nice work tough :)
pretty awesome! The second level is quite hard tough. I like the graphics. Bigger screen would be nice :)
I dont really know what this is but I had fun playing it :)
really minimalistic :)
very atmospheric and disappointing because its too short! You totally should do a post-compo.
Ok no matter what I did I couldn't get the buggy to change paths. Also I think its asking a bit too much of the player to do both things at the same time. Maybe divide into parts where you only shoot the bad guys and then followed by parts where you have to steer the buggy. Either way great visuals and animation! :)
Dude thanks so much for the awesome comment on my entry! :)
Your game is interesting as it provides a lot of dynamic with by simple pressing one button. I guess this is as simple as it gets. I really enjoyed stomping the little things even tough it gets a bit repetitive after a while and you can solve each level by simply holding space. :) Maybe exchanging the graphics and adding more features (or dangers) could make this game more fun in the long run. Nice shake effect with the stomping!
awesome idea and execution. I loved the sync with the sound. Some checkpoints would've been nice so you dont have to replay everything.
cool game. Reminds me off the old game: Battlezone. If you do a post compo add some auto-cargo-unloading on the mother ship. My cargohold was always full and there was no way for me unload it -_-
I couldn't find anything after the first potato :(
not really sure whats going on. Also its no fun because its way too difficult :(
Yes it basically is, but with enemys, guns, power-ups and more on screen mayhem ;)
ok this was way too hard. I got gang-raped by multiple enemies all the time and never really got anywhere without dying. :(
awesome and impressive work. Adding some animations or npcs would help understand whats going on or if things are working. The game reminded me of my game in the last compo :) http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7317
the movement makes this game very wonky to play. Nice work tough :)
could not play because of missing MSVCP110.dll :(
interesting concept but a bit too much on the lecturing side. You could turn those texts into a gameplay element or story and it would a lot more fun to watch and play :)
wont run for me: could not find the main class: ludamdare26.ludamdare26. :(
this would've been a lot more fun with some kind of objective or other thing to do / interact with. All you do is walk in a circle and triggering stuff that has no effect. Nice modeling work tough.
awesome game and very addicting! but a little to hard. I always kept getting stuck on edges and walls. :(
This looks very intriguing and poetic however I have no idea how it works or what i'm actually supposed to be doing. There is no clear feedback thus playing it gets boring and unsatisfactory quickly.
the weirdness and quirkiness of the whole thing makes it really funny.
Cool idea but also very little gameplay because I'm not going to spam my friends just so I can place more blocks.
That was lots of fun. The graphics are cute. The mission text is a little redundant because I takes a lot of time to type out so I always skipped it. Could be even more fun if you make more levels and new combos with a clear goal for each level. :)
@Lucatis: The trails are simple Trail-Renderers with Particle Shaders with transparency ;)
lovely game!
Great job! Really awesome game but too fucking hard! :) Or I just suck at the controls. You should fix the sticky collisions, add control support, add more levels and some story along with some old school 2d cutscene inbetween levels and I would totally buy the shit out of this! :D
I dont really know whats going on but the flight scenes should be turned into its own game. Fueled by content from late night TV shows of the 80's. :) Great work mate!
Oi! That was annoying but also fucking awesome! Especially the song at the end! Dude you got some talent because I remember how little time it took you to record that song! :D
Thanks for the bug reporting. I made an update. They should all be fixed now. Changed the number type to double so a 16 digit amount of cubes is possible now. Happy clicking :)
@Devark: ah damn! overlooked that bug. Its fixed now. :)
@Warboys, lol dude!!! Are you a magician? The original concept was based on dungeon keeper and you were to use hire goblins to farm the gold from a mine. The original script that controls the sphere is still called GoblinActor.cs! :D
I think I need a drink now after all this work...
Looks pretty but there isn't much in terms of gameplay sadly.
Hilarious execution and a lot of fun to play. Well done!
Great mood. The game feels a bit incomplete though. Or maybe i just had a bug at the end.
You need to fix the tab key mapping. It works like once but then stops responding so you can't open your inventory. Too bad this bug makes this otherwise promising game unplayable :(
Very well done! I enjoyed playing it :)
Great job! The title animation looks like the guy is jerking off. :D Having the text read out faster or be there instantly would've made this more enjoyable to play.
Spectacular!
Really fucking awesome and very enjoyable. Didn't expect the end at all. #2deep4me Great job guys!
I see a lot of potential with this game once the controls are optimized. Right now it feels like sometimes the last trigger for the last beat of the cycle is always a little late. Or maybe I just suck a music. :)
Yoshi vs aliens in space? Fuck yeah!
Plays well, wish there was more and a keyboard mapping for the attack or some more control over the attacks. Great job!
Yeti is life. Yeti is king.
Great job!
Funny game but too damn hard thus disappointing to play. Could have a lot potential if you improve the controls and the guards/zombie dynamics.
Looks and feels nice to play but lacks some core elements to complete the gameplay.
this so weird but also fun at the same time!
Wish there was a one-player only mode. Also its a little too difficult for my taste. All though the game concept is a promising idea it needs some more work and iteration to truly shine through. :)
What is love? baby dont hurt me... dont hurt me no more. :D
oh my god Frankie!!!11!!!
the controls make this basically unplayable :(
Launches the game with rendering on my attached Oculus Rift DK2.
can't join nor host. You should really make offline versions if you make a mp entry...
So good but way to stress full with the time limit :D
Great job!