FoonLudum Dare ExplorerUsers → TakeNapEveryday

TakeNapEveryday

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201533You are the MonsterThey Call Us Monsterscompo5403.042.612.574.073.712.623.1452
20132710 SecondsYellowBox Disposal Servicecompo3833.233.352.693.173.212.502.272.5876
201225You are the VillainDark Lord Manager 2012compo3812.952.633.313.742.741.693.312.7375

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TakeNapEveryday

LD25 — You are the Villain

A gory Slime by kivifreak 2012-12-19T02:20:00

Good job, but I had the same problem running into the wolves because of having to get too close to the edge of the screen to make it scroll - couldn't see what was coming. Music was well done.

Robo Jerks by SFX 2012-12-19T04:18:00

It's a functional turn-based game - great job on getting that working. It would have been nice to have buttons or text in the game to help figure out the controls. I was a bit annoyed by the enemy infantry surrounding me before I could even build a factory, but I could still got rid of them. I also got the error on the 'backup' map.

(Tie One Woman to a Train Track and Suddenly) I'm the Badguy by handCraftedRadio 2013-01-04T02:06:00

Excellent game. I love the feel of the grid-based movement along with that little tapping sound you make. A lot of other nice touches in sound/graphics/humour make this one really memorable.

Test Subject Gamma by Markavian 2013-01-04T16:49:00

I wasn't sure what I was trying to do, but I felt evil doing it!

Virus Infestation by Zathalos 2012-12-19T05:13:00

I love this one! Reminded me a lot of Gauntlet.

Regnant by phaze0 2012-12-23T15:36:00

I like the art. It took a while to figure out how to play even after reading the instructions. All the units I created kept getting slaughtered by a wandering princess? The red text was usually very hard to read against the background.

Mothership: The Sequel by youdonotexist 2012-12-22T03:10:00

I really like the idea of this. It begs to be played on a touch screen. I found the audio to be really irritating though, especially the relentless hero firing sound.

Trina of The Depths by Christina Antoinette Neofotistou 2013-01-04T18:10:00

After coming back to try this again (I didn't know how to rate it a week or so ago), I don't think there is anything wrong with the controls, it's just that the gravity is way too strong. If you let Trina fall she will pick up so much speed the screen can't scroll fast enough to keep up. Since there is no real consequence or hazards (like bottomless pits) for running out of muscle energy, why not make her more buoyant and let the player focus more on exploring the beautiful world you've created?
(Apologies if i'm repeating points already made, I haven't read all the previous comments.)

Overlord by dekart 2013-01-04T18:57:00

It took me a while to grasp the hover mechanic, but I think it's a great idea. Would have caught on to it better if the cursor was something like an evil hand and there was some visual feedback when hovering over things. Nice work.

Fetch Quest by sclark39 2012-12-22T14:07:00

The idea of the villain investing in preparation for his inevitable downfall is quite hilarious! I can't say I made enough for my villain to have a comfortable retirement though - he would probably have to move into his evil son's basement. If this was developed further I'd like to see the hero unable to attack my lair until he reaches a certain level.

Make It Black by zenmumbler 2013-01-04T20:03:00

I loved spewing bile all over the place! I would have covered every surface if allowed - sometimes it was tricky to darken a ground tile that was in a corner. The little details you added made up for the additional level you didn't have time for.

ECHO CHAMBER by Loren 2012-12-19T01:31:00

Great stuff, very moody. The sound is what impressed me the most - I got a "Kid A" vibe from it. I don't mind that there wasn't much difficulty to it, after a few minutes I decided to lose to see what happened.

Pandemic Simulator by Goz3rr 2013-01-04T16:59:00

Nifty map generation. I like the news ticker - "Yahoo clones Spider-man" ...what? Ha ha.

Robin Banks by BlockBrains 2012-12-23T17:09:00

Looks great, plays great, and feels finished. Wooo...$145!

Dark Lord Manager 2012 by TakeNapEveryday 2012-12-19T04:26:00

Thanks for the comments.

@ripter: Unfortunately I ran out of time and didn't have a chance to add balance or progression to the gameplay, so it turned out more like a prototype with completely random events.

Dark Lord Manager 2012 by TakeNapEveryday 2012-12-23T16:24:00

Thanks for trying it out and commenting.
It's easier to win by 'crushing' the hero as soon as you have more power and fame than him - as time passes you are less likely to keep up with the growth of the hero. The amount of stats you gather and how much greater they are than the hero effect how many years you maintain your rule of the kingdom afterwards on the score screen.
I wanted to have a bit more interaction and a longer task list with a smooth drag and drop interface, but I didn't manage my real-life tasks well!

Dark Lord Manager 2012 by TakeNapEveryday 2013-01-07T22:50:00

About 3 hours to go until rating ends. Thanks to everyone for playing. As my first game compo, the most valuable part was getting feedback, so I've made an effort to play and rate the games of everyone who has left a comment. Cheers!

SpaceGreed by lotusgame 2013-01-04T19:20:00

Nice idea! The flying and shooting part of the game feels much more polished than the base building.

Mother F****r Nature by valeroth 2013-01-04T01:50:00

Funny stuff! After the first level I never had enough time to save up enough for anything but comets and a few tidal waves.

Grave Robin by ThunderAwesome 2012-12-23T15:58:00

I'm furious that my hard-earned tax dollars are being wasted on having law enforcement officers patrol the graveyards at all hours. I can assure you I will be writing a strongly worded letter to the mayor! (Well done.)

60 Second Bad Boy by Ariake81 2013-01-04T03:12:00

I though this was really well put together. The balloon popping level was infuriating - the only one I couldn't complete in training. Sometimes the levels ended abruptly, I wasn't sure if I missed clicks or ran out of time.

Dr. Vile in The Greater Good by GreenPixelDev 2012-12-22T18:05:00

Great quality.. amazed at how much you got done here. If the number of objects you had to collect was reduced by half it might not have had a chance to feel repetitive.

PunchTheBaby & Goats by SaxonRah 2013-01-05T13:28:00

Ha ha! In this case, kgb is the villain. I'd have better luck playing 'Mike Tyson's Punch Out!' with my elbows.

Minions by ripter 2012-12-22T03:45:00

I could see myself playing a fully developed game like this.

Minions by ripter 2012-12-22T04:00:00

Just wanted to add that I also tried this on my Mac (10.6.8) and it worked fine.

Tale of Scale by ratking 2012-12-21T02:32:00

You've managed to capture what is probably a universal childhood fantasy that many of us may have forgotten about. For a few minutes I reexperienced the awe, creativity and mischievousness of being a child left alone with his imagination. Thank-you.

Dungeon Warden: Rise of the Goatman by Blodyavenger 2012-12-19T03:49:00

Love it. I played it twice. Would happily play more if it was polished into a full game.

Legithief by nddrylliog 2012-12-23T15:16:00

I had a lot of fun whacking things, but I didn't understand what it is I did to trigger a 'win' for each level. I liked the controls and feel of the platforming - the bugs I encountered with it were that you could tap jump to climb up walls, and the player wasn't 'stuck' the ladder when using it, you could pull off to one side and get inside the ground. I moved down a ladder and kept going into the ground then popped right out into white space, but it triggered the level to complete. :D Great job on the art too, both quality and quantity.

Space Liberators by ceronman 2012-12-23T17:38:00

Congrats on finishing! I really like the idea, but had the same control issues as others have mentioned.

Lair Defense by SharkApple 2012-12-19T02:07:00

I guess I should have guessed by the title of the game that it was a tower defense style game. At first I was tapping on the taxmen, thinking that's how I was firing. Then I realized I just needed to drag wizards onto the field. :) It was very easy - too bad there wasn't more waves.
Either there was no sound, or it didn't work, and I didn't understand the need for the "reboot your phone to play again" message. I could play again, but some of the sprites (projectiles and wizards) were messed up, so after killing the app with a task manager and starting again it worked fine. FYI it ran well on an old Samsung Galaxy 551 with 2.2.

You are the King by Polyganz 2012-12-23T17:28:00

Well done, but I stopped playing with over 170 days left to go in the game - please consider that we have 1300+ other entries available to try! :D

Gold Thief by Cryptoporticus 2012-12-19T04:50:00

I'll admit I got frustrated and gave up trying to get past the double lasers, but the controls and gameplay is really well done. A bit annoying having the pop up text information covering the player when there was plenty of room at top or bottom of screen for it.

Namcap: Reverse Pacman by caranha 2013-01-04T01:38:00

Nice job! Looking forward to seeing how you make out with the post-compo version.

Tail Orbit by bugninja 2013-01-07T22:34:00

Simple, fun, and looks great! An original take on the classic 'snake' game.

Agents by recursive frog 2012-12-23T17:00:00

Sadly my only Android device is an old Galaxy 551 running 2.2 and it 'ended unexpectedly' on startup of the game. Such a great idea, though. I can imagine this type of game as a new genre, for example a game version of The Bone Collector where you play as Denzel Washington's character.

LD27 — 10 Seconds

Beyond Hope by manabreak 2013-08-26T15:29:00

Great music. The '..his reason to live' level was too tough for me, and I gave up.

Clonogram by epicSpeedTurtle 2013-08-26T15:45:00

If you're killed by your clone, is it suicide or murder? :P

575 by the31 2013-08-26T15:48:00

This is a cool game that I will never win.

YellowBox Disposal Service by TakeNapEveryday 2013-08-26T14:20:00

Thanks for the comments! The need for more/larger levels is noted.

@doonay21: Oh yeah! Nice find. I made a mental note to prevent loading locked levels in the last few hours, but it must have slipped my mind. :P

In The Ocean Blue by Tyu 2013-08-26T11:40:00

I love the graphics, but there's no feedback to know if I was playing correctly. Do I just hold space for 10 seconds when the edges of screen flash red?

Total Spaghettification by unusualcadence 2013-08-27T15:30:00

The controls are initially frustrating, but I was soon hooked on this game. Amazing sound, graphics, and level design. I couldn't figure out how to avoid the third set of wall spikes on the "Difficulty Spike" level.

Ten Second Dungeon by Jimanzium 2013-08-26T15:35:00

Fun. When I go to a new room some of the things from the previous room is still there, like big red lasers items dropped from mobs.

Mashals of Knaveland by Jorqell 2013-08-26T18:08:00

Forsooth, I admire dost fluentness of thine cave generatoror.

Crazy Genetist by ratalaika 2013-08-26T15:20:00

Nice! Might want to check spelling of 'geneticist' if you continue development. It's a weird word to say.

The Barrier by xrm0 2013-09-15T23:54:00

I did it! Just a casual jog for an alien.

Origin Within by FanFan 2013-08-30T20:12:00

Great job. 53 and 4. Wish there was a full-screen or 2x scale option.

Going In For Seconds by fferro234 2013-09-15T23:49:00

Fun and funny!

Defuse in 10 seconds by archaeometrician 2013-08-26T13:13:00

I really like how to the music adds tension! It would be nice to be able to see your previous score on the 'game over' screen. Maybe mix in some words from a 'most commonly used passwords' list into the middle of a code for a bit of humour ever X number of codes.

John Q. Adamant by nddrylliog 2013-08-30T14:12:00

I tore the place up with Andrew Jackson! Smooth controls.

Ten Sextillion Zeptoseconds by Oxydam 2013-08-27T18:21:00

I love the idea of using the same level and mixing up the mechanics each time, but having to restart from the beginning of the game because I lost time trying to figure out the gimmick of each new level was frustrating. The collisions and controls were fine for me.

LD33 — You are the Monster

They Call Us Monsters by TakeNapEveryday 2015-08-25T12:34:00

Thanks for the comments. The plan was to be able to ceremonially burn what's left of your possessions in the fire. Looking back now, I should have taken an extra day to add more content and submitted to the jam.

Minion Factorium by DaanVanYperen 2015-08-24T10:35:00

Nice mouth sounds! Gets difficult fast. Several tries to get past level 3, gave up on level 4 with no idea what was going on.

VINDICTAE by Pickens Inc. 2015-08-26T16:04:00

Nice idea, like a top-down version of Messiah, but very hard! Sometimes with all the smoke particles I can't tell if I'm possessing something or not.

The Monster by Hendri 2015-08-24T10:44:00

I won! Good thing the hero didn't have a weapon. The way the screen instantly jumps to the next monster made me think the level was restarting at first - it would be a bit less confusing if it scrolled the view over to the next monster you control.

Monsters Reversed by kcaze 2015-08-26T17:01:00

You're awesome because you made whatever you wanted and stuck an image of a monster on it instead of whining about the theme and dropping out.

Monster Simulator? by retrogradeorbit 2015-08-26T16:44:00

The movement feels so good, helped by the excellent animation. I actually liked how the sheep movement made them a bit tricky to catch and you had to circle back for them. The pause while eating felt a bit long and broke the flow - I wanted to be able to do something to speed up that process instead of just waiting.

This is NOT a scam! by Reccy 2015-08-26T18:44:00

Well done! Showing the consequences of your actions at the end is great.

Squatch by patvanmackelberg 2015-08-26T17:58:00

Funny and a lot of fun. Died several times before I figured what the 'treats' were (body parts?) that I could eat to restore health. I made so many friends I was standing outside their houses waiting for more. *deek*deek*deek*

Bumble's Quest by jcourt 2015-08-26T16:25:00

Good job! I like the story. Turning with keyboard made aiming frustrating.

The Mammoth: A Cave Painting by inbetweengames 2015-08-25T12:49:00

Well done! The mood is perfect.

Bakamon by trashmob 2015-08-26T18:17:00

Great idea collecting feathers to reach the higher areas, and nice graphics. Sometimes frustrated by the controls (slippery, and delay in shooting).

iMonster by chkkll 2015-08-25T13:16:00

The movement feels so good. Great graphics and sound too. Who let all these level 1 adventurers in my level 9 dungeon?!
I noticed you can walk backwards through skull piles but not forwards (not that it has any consequence).

NessImpostor by maccam 2015-08-25T01:06:00

Very cute. I wish it got more difficult as time went on. I like the idea of the plane as the scoreboard.
It would be handy if you added a link back to this rating page from your itch.io page. I found your game from browsing the new games feed there, and the search function here on LD is awful.