FoonLudum Dare ExplorerLD25 → Make It Black

Make It Black

By zenmumbler

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CategoryRankScoreCount
Coolness1100
Innovation1143.50
Theme1143.78
Fun1233.39
Overall1423.42
Humor1643.13
Mood1833.15
Graphics2173.33
Audio3382.50

Comments

geoege 2012-12-17 13:40

Feel so to good to be a Villain :)

jerrre 2012-12-17 13:47

got stuck in a wall twice in the 2nd level because i was in between a wall and a round white guy
but nice idea!

aswissrole 2012-12-17 14:03

Very nice, I was annoyed when it ended that there was no more to play :). Really cool game idea but too easy (needs some ranged enemies). BTW, my browser kept scrolling down when I pressed space or the arrow keys. There is certainly a little javascript code to prevent that.

PS. look out for diamond ore!

coffeeonimal 2012-12-17 14:03

Well done. I particularly liked the decrease in ambient light. A nice little touch.

raincole 2012-12-17 14:08

I came up with this idea in the first hour. Fortunately I didn't choose it, because it's really hard to implement this idea better than you did!

zenmumbler 2012-12-17 14:42

Aswissrole: yeah, I had planned for cherubs to fly around and fire heart-tipped arrows at you but I ran out of time. Figured too easy would be better in this compo than too hard as you can at least finish it.

Good find on the ore…

zenmumbler 2012-12-17 14:44

jerre: yep, sprite-world collision detection is not perfect sadly. Thanks for playing!

har_g 2012-12-17 14:45

I didn't know that i'll like to vomit everywhere :)

hardscore 2012-12-17 14:45

the graphics are awesome :)

joekinley 2012-12-17 14:51

Nice little game. It was fun spewing around, although some corners were very hard to reach properly. 4 Levels? Yeah it was nice and short. There was even a goat =)

I had fun playing it although it was very annoying that the browser kept scrolling up and down when hitting space or arrow up.

zenmumbler 2012-12-17 15:01

I probably spent too much time on details nobody would notice. E.g. if a tile is corrupted and there's a plant on it, it will die eventually. Also, the hearts die off randomly over time after you finish the level. I was basically experimenting with Minecraft style world updates etc. Damn you, Notch!

zenmumbler 2012-12-17 15:09

Speaking of things most people won't see, try dying! It's a cool effect! *Sigh* *mumbles about effort wasted*

loren 2012-12-17 22:48

Super cool, love that the darkness is a function of gameplay. Great art!

grifdail 2012-12-17 22:55

Realy nice !

crashbanito 2012-12-18 01:00

This is a really solid game, and I love the bile physics you've got going there.

quantumvm 2012-12-18 01:02

Loved the game. unfortunately my browser did not support the audio API but I'm sure it could have only added to the game!

crowbeak 2012-12-18 01:02

This is great! I would love to see this developed further. :D

ricardo-nakamura 2012-12-18 01:05

Nice game, spewing this black bile to cover the world is fun indeed. Also, you were very creative with the hazard pits -- they fit your concept but that's not something I'd expect to be there.

On the graphics side, I really liked the clouds and the darkening of the scenario. Very cool.

heloheu 2012-12-18 01:25

I love the graphics, specially the darkening of the sky and the flowers dying! I had a bit of a framerate drop here, but it could be because I have tons of tabs open...

prettymuchbryce 2012-12-18 03:33

This is my favorite game so far.

therestlesstaxidermists 2012-12-18 09:06

I really enjoyed it! BILE EVERYWHERE! EVIL WINS! Nice idea. It maybe needs another gameplay feature to make it more complex, but overall really good.

zenmumbler 2012-12-18 11:16

Thanks for all the nice comments, everyone! I had a blast making this. I'm trying to review as many games of yours as possible in return.

zenmumbler 2012-12-18 14:13

The code and assets are now online at:
https://github.com/zenmumbler/MakeItBlack

I also wrote a postmortem:
http://www.ludumdare.com/compo/2012/12/18/make-it-black-postmortem/

Thanks for playing, everyone!

sunshiranui 2012-12-18 14:23

Got stuck in a wall in the third level :(

zenmumbler 2012-12-18 14:42

SunShiranui: sorry about that. When you have some time, please try it again later. Thanks for playing.

diningphilosopher 2012-12-18 17:18

Hehe nice, reminds me of our entry :D (Ninox the Nightbringer, I'll try to include required libraries) The goat at the end scared me, nice game! I'll read your postmortem, I'm curious how you made it.

avenger 2012-12-18 18:27

I really love the graphics! great job

cakencode 2012-12-18 23:53

I had a lot of fun recklessly spewing black bile out. It was a tad on the easy side, and could use different enemies to toss things up, but I still enjoyed it. The ending was cute. :)

aa 2012-12-19 01:09

Loved the 'disgust meter', and the concept is fresh.

bigbadwofl 2012-12-19 08:31

Fun graphics and cool concept. Well done.

lanoiadimuu 2012-12-19 14:03

Interesting and well developed idea. Maybe it was a little too easy.

hypp 2012-12-19 20:57

Good fun!

heychinaski 2012-12-19 21:48

Who knew spewing bile everywhere could be such fun! Cute graphics, the way the landscape was affected reminded me of Terraria and I think I caught a Minecraft reference with the diamonds in the rocks at the end? Very cool.

mikkelin 2012-12-19 22:27

My favorite so far in the competition. Nice touch that the sky became darker with corruption. The bile mechanic was fresh (?) and well executed.

shaneshanekavanagh 2012-12-20 01:42

Mario sunshine rip off! Only Mario is a bast*rd. Good job!

greenpixeldev 2012-12-20 05:50

Great ending! :D I really liked the game mechanic and the controls were smooth and forgiving (it felt like slightly missing a platform still landed you on the platform - thank you for that!) and I loved the art style :D More levels would be great if you want to expand on this game! Awesome job!

cwilloughby 2012-12-20 08:28

Very cool. Loved the idea and style. Wish there was music. Great work.

faust 2012-12-20 10:40

The darken ambient and the disgusting meter is really interesting idea, nice entry.

chambers 2012-12-20 18:51

I found the idea of a disgust meter quite funny :) I was expecting a cool final level, too bad the game was too short :/

otus 2012-12-20 19:03

that was so good, gongrats, the main character is very charismatic!
the vomit mechanic was cool, but a little rough on the edges
great game, nice attention to the details, just a little too easy maybe

zenmumbler 2012-12-20 21:06

@chambers, I had planned 4 real levels and then the final level and it hurt to do it but I had to scrap the 4th level because I had a big list of details to fix and tweak and I was running out of time. I will take some time soon to make a full version.

tyren 2012-12-20 21:47

Fun game! Also, I updated my entry to use the Reach profile. Can you please try again?

jomomomo 2012-12-20 23:22

Wow that was fun!! Thanks for making this. Nice job with the clouds, I'm going to steal that idea someday :-)

JFlegle 2012-12-21 00:17

This game is great. I love your game mechanic. Just needs music.

christinaneofotistou 2012-12-21 06:24

IIIIIIIIIII knew it. I knew there had to be a Stones reference in this one! This is awesome! I really felt I made an impact on this world. Design note: I got bounced off by a heart and got trapped deep below the earth, on level 3, but it didn't spoil my fun at all. Loved the humour, loved the gameplay, this one is getting full marks!

william_edwards 2012-12-21 21:29

Wish there were more html5 entries, cudos

illugion 2012-12-22 06:37

"Here is your damn goat" LOL XD i liked the way he spits, it felt really nice

joncom 2012-12-22 07:13

Graphics remind me of Terraria :)

nilstastic 2012-12-22 08:35

Good: Great fun, nice physics and a nice idea =)
Improve: music would have been nice, also i felt that i had to spew to much bile, perpaps a lower coverage % to clear a level? =)

colapsydo 2012-12-22 15:23

I like the physic of the bile, and the way light decrease, it really create some atmosphere in this game. It was nice to see red shape hearts being the thing to avoid. Mike Jagger could be proud of you.

davidwparker 2012-12-22 17:51

I love being a cute bunny spitting bile. Haha- awesome.

I did get stuck in the wall on level 3- got hit by some hearts in the ditch and threw me into a wall.

dr_soda 2012-12-23 06:48

Never thought vomiting would be so much fun as a game mechanic!

I was enjoying myself right up to level 3 when the heart pit trap threw me underground and prevented me from moving or jumping away.

I kind of wanted to see things like time attack modes, or special objectives while I played. Maybe those were in later levels after the one in which I became stuck.

Great concept!

bentog 2012-12-23 18:54

Well done, the art is pretty great. The only thing, in my opinion, that would make the game a lot more intuitive and relaxing (and also easy...) would be controlling the shooting angle with the mouse pointer. Great game you've done!

dustystylus 2012-12-24 18:14

Very clever little idea and very nicely implemented! Really liked how the world changed as you covered more an more of the area. A few tiles I couldn't seem to change (usually before a step), but aside from that a very nice game, well done! :)

lotusgame 2012-12-27 10:28

I got a bug, after touching a white living circle (don't remember the name ^^), i get invisible or outside the level, don't know. Anyway, i liked to convert the landscape into darkness ! A good potential :)

sestren 2012-12-28 02:45

The ending cracked me up. I liked the particle effects, but I wish I could aim straight up sometimes. The idea of corrupting everything is neat, and I think it has potential to work alongside other game mechanics if fleshed out some more.

zenmumbler 2012-12-28 15:21

Sorry about the problems getting stuck, of course I never encountered this problem but given the spit and duct-tape physics code I can imagine how it would happen :)

I rated all games of people who commented here. It's great to see all the diverse projects and ideas in an event like this. See you next time!

arakhnor 2012-12-28 21:51

Haha, great :D It took me a while to figure out hearts actually make you loose too xD
Funny game, I liked it !

angela 2012-12-28 23:47

lol @ "Power of Love 'n all that." Fun game.

the-jack 2012-12-29 03:37

Very cool, great execution on the concept for 48 hours. Solid.

Reminds me of some of the bitter indies in my social networks.

wisegamer 2012-12-31 19:36

brilliant game , good job :) .

rvmook 2012-12-31 20:10

Great job for 48 hours. It was fun to run around and shoot bile. The level design was nice but I would've liked some more tricky levels, maybe for a post compo version?

rokb 2013-01-01 00:03

Nice game. Fun and rewarding to play.

csanyk 2013-01-02 00:28

Here's your damn goat. Lol.

zenmumbler 2013-01-02 14:28

@rvmook, I was struggling at the end figuring out how to make it more challenging within the time that I had. I was going to add flying enemies with arrows but the clock was merciless. I will see if I clean it all up and add some more.

m-gryko85 2013-01-02 19:03

heh seems you had very similar idea to mine but you approached it from a diffrent angle. IMO your game turn out to be much better.
Great work, I love to vomit evil! And the ending make me laught :)

derosa 2013-01-04 00:17

Evil vomit is evil. I enjoyed the game a lot, but sometimes I felt frustrated because I was "shooting" right to a tile and it would not become black...

takenapeveryday 2013-01-04 20:03

I loved spewing bile all over the place! I would have covered every surface if allowed - sometimes it was tricky to darken a ground tile that was in a corner. The little details you added made up for the additional level you didn't have time for.

pacifistgames 2013-01-05 00:28

I thought the spewing mechanic was pretty cool, but the game was a bit short. Quite liked the graphics and audio. Really nice HTML5 game!

ddionisio 2013-01-05 03:19

Sweet, I won a goat! I like how the global light diminishes as you spew more darkness. I definitely enjoyed the spewing mechanic. It was just a tad bit tedious on certain spots, mainly on corners.

gungnir 2013-01-05 09:03

Satisfying bile-spewing action. Liked the use of hearts as a hazard.

zkenshin 2013-01-05 17:05

Amazing job. Very fun.

leafo 2013-01-07 07:33

Very satisfying bile gameplay :) Sweet graphics.

ilo 2013-01-07 23:03

Thank you for this, zenmumbler! The vomiting mechanic is very gratifying because we've all played games with annoying, cutesy characters and saccharine worlds. :)

The attention to detail was really nice to see, and the way gameplay mechanics were tied in to the theme, like the darkness of the sky standing in for a progress bar.

As others have said, it would have been nice if it was easier to hit the corners, and I don't know whether the bile really needed a cooldown; as a player I just wanted to be able to vomit constantly. But still, a really nice job. Well done!