Bugs Planet by Cyboot 2012-05-02T10:57:00
It was a fun game but I would've liked it if the other bugs could shoot flower seeds aswell. This way it was a bit to easy (but winning is fun ;p)
Foon → Ludum Dare Explorer → Users → rvmook
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Kilo Bite | jam | 864 | 2.75 | 2.68 | 3.95 | 3.84 | 2.58 | 3.44 | 28 | |||
| 2014 | 29 | Beneath the Surface | Find the Booty | compo | 850 | 2.88 | 2.65 | 3.46 | 3.48 | 3.33 | 2.60 | 2.45 | 44 | ||
| 2012 | 25 | You are the Villain | Hunt yourself, or something | compo | 254 | 3.19 | 2.79 | 3.67 | 3.79 | 3.56 | 1.64 | 2.67 | 3.03 | 61 | |
| 2012 | 23 | Tiny World | Stupid Ants | compo | 477 | 2.89 | 2.44 | 3.28 | 3.13 | 2.78 | 2.65 | 2.31 | 2.59 | 100 |
It was a fun game but I would've liked it if the other bugs could shoot flower seeds aswell. This way it was a bit to easy (but winning is fun ;p)
Haha, I liked the BSOD, I totally fell for it. Would've liked more challenge with different enemies and harder to find weapons. But hey, we just have 48 hours so, great job! I enjoyed playing it
I just kept playing it, loved it
Quite an addictive game. Three hearts was just right. Funny how the villagers can't die but just pretend to be dead. I really enjoyed playing it. Got 9/10, will try to get 10 later this week
To bad you didn't get the time to finish it. Would've loved to see where this was going
The text ditracted me from looking at the graphics. Had fun plying the little mini games, didn't really get the story though.
Fun game, nice way to get through the levels. The outside hints were exactly what I needed when I got stuck. With a bit more polish this can be a great game!
Great audio, graphics and use of theme. Loved the little flying particles. Struggled a bit to get out of the house but. I'll wait for the post compo version. Would've loved to see the source code though.
Too bad it's not finished, the ending was funny. Controls were a bit rough though
Really enjoyed playing it. Would like to play an extended version of this
I tried to play it, but it crashed as soon as the first enemy came in the screen. Looked promising though
Had fun playing the game. Would've been cool to get new abilities with every new object or something.
Too bad the upgrade in level bug wasn't fixed in your compo version. Sound was a bit harsh but I liked the idea and had fun playing it.
Had real fun playing this
Very impressive work indeed
Nice art and funny storyline
Looks great but gameplay was a bit repetative and levels were easy to beat when you're just carrying tiny Timmy. The last level however was challenging and a bit too hard for me (but then again I kind of cheated by carrying Timmy and not really learning to defend myself).
Nice game and good concept. Would be cool to be able to grow larger plants which will give the humans more life or something.
Nice concept but it would be nice to be able to control the ship a bit more.
Even easy mode is too hard for ma, haha. Realy cool graphics and interesting gameplay.
Quite addicting game, had fun playing it. Rotating pieces would be a nice addition
Really fun game, would be nice to not have to start from the beginning when you pop.
Nice game, quite addicting
It was quite tricky to get the right momentum sometimes. But that's also what made it fun. Hated to get stuck between 10 bad Lemmings though
Cool idea, had fun playing it. With a bit more polish this could be really great.
It was pretty fun, maybe some other attack powers would be a nice addition.
Lovely little game. But after a few levels a bit to hard for me. Would love to play this while waiting on my bus.
I'm not really a fan of text adventures but besides struggling to find the right commands, I kind of liked this one.
Funny game. Was it me or did some frogs warp to the other side of the world when they landed? Ah frog that, I yelled at them anyway!
Impressive to know you did all the graphics by code. Took me a while to figure out what the bars were for. Although there's still a lot to improve (like you said yourself) it was still quite nice to play
Some more explenation of the whole system would be nice. Didn't understand I had to click 'fight' to play but other then that the layout and controls were very intuitive.
This was funny!
I liked the idea, too bad I was playing it alone. I would love to play some extra levels in a post compo version.
I don't know why, but I really liked wondering arround the world just doing random stuff. Great graphics and sound aswell.
I liked the concept to bad there isn't much more to it then this. It would've been cool to be able to combine different building blocks to create a new one.
Way to hard for me. Checkpoints would be a great improvement
If you're able to upload a post-compo version I'll try to get to the end.
Great mood and fun to play aswell
Nice job on the random map. Too bad there isn't much more to it.
Loved the telporting, really enjoyed playing this well crafted game even though I sucked at it
To bad there's not really much going on besides the cool idea. Really nice graphics and concept though
Nice little game. To bad the mouse control was in there that made it way to easy.
Controls feel great, cool game! Would've been nice to see the story back somewhere in the title or endscreen.
Had fun playing this game, but I just don't have the patience to try everything out ;)
I loved it! Really enjoyed playing your game
Liked the cratoony graphics. The gravity was a bit to sensitive for me but enjoyed playing it
Lovely character animation but was a little to slow paced for me.
nice puzzles and good level designs. Would've been nice to have more checkpoints and infinite lives.
Took a while to get the hang of the turn and victory point system but eventually it got me hooked. Loved playing it!
My absolute favourite untill now. Loved everything about it
I almost made it in my first try, had fun playing it
Didn't really get the Rubik's cube movement seemed a bit off to me. But it was fun wandering around the randomly world. Didn't get a chance to finish it though. Maybe I'll try again later.
I really enjoyed playing this. Great job! Perfect music / mood and fun gameplay
Great graphics and music nice concept aswell
Lovely artstyle and funny ending
Cool game and nice graphics. Some more variation in the music would be nice, but other then that it was real fun to play
Really enjoyed playing it. You already put all of the things I wanted to add in the post compo versions, so thanks for creating those!
It would be nice if the rotation radius was a bit smaller, but other then that is was fun to play.
I really have trouble figuring out the controls. I just keep spinning around and eventually suffocate. Sorry but this one didn't work for me.
Really fun game and great sound. Liked the randomly generated world. I didn't realy get why see had to kill those ladybugs though and the final boss was a bit too hard to beat. (but you already fixed that in the Post-Jam version). Overall a very nice game!
Nice game, good balance with the shooting/overheating.
Nice concept and cool take on the theme. Would've liked some bigger transitions (shrinking/growing stuff or something) through the stages though.
A bit hard but fun too play. Maybe next time make the retry button listen to keyboard input aswell. Too bad the story wasn't included in your entry. Didn't really make sense now.
At first I didn't really knew what to do with the sword, but then I had to laugh. Took a while to get the hang of the controls maybe use left and right to walk forward and backward and up to jump? Great game nonetheless
Nice game, cool graphics and very addictive. Would love to see the source code of this
A bit hard but nonetheless very fun to play. Before I knew it I was playing it for 30 minutes. Nice concept maybe some kind of powerup/upgrade system would be cool for a post compo version.
I liked wondering arround in your little worlds and picking up weapons. I didn't realy get the islands in the distance since, I was teleported constantly it was hard to tell where exactly I was in the world. Also it was easy to sneak upon the big lizard thingies and hit them without noticing. But overall it was addicting and fun to play!
Fun game! I liked the upgrade mechanic. Would've been nice to have a better clue on how strong the other planets were so I'd know better when to flee.
Like the others already said, some checkpoint mechanism would be a great addition. For the rest I really enjoyed playing it. I did not have the patience to complete all the levels though.
Nicely balanced wave/ap system but a bit to slow paced for me. I liked the fact the ants moved to their enemies
Didn't really get it. But hey I won ;).
Yeah I've beat it! Loved the concept and the difficulty was really balanced. Good level designs. Noise effect was a bit much though
Fun little game nicely balanced waves and a little addicting too. After a while the lazer sound annoyed me a bit though
As you mentioned yourself I missed the ability to walk and eat at the same time. Liked your original concept, to bad it didn't work out
Had fun playing the game although it took me a while before I understood how to get the hang of it
Really impressed with the webgl stuff especially since this was your first time working with it. Didn't really feel much for the game though
Great art, music and very fun to play
A bit more variation in the tiles and the effects they have on eachother would be a nice feature. The way it is now it's a bit repetitive, nice game nonetheless
Funny game. Would've like to have a way to get some health back and a bit more responsive controls (or maybe I just suck at it :D)
Cool game, was a bit too easy for my taste. It also felt a bit weird that you could shoot through the walls. Music and sound were on point and I enjoyed playing it.
Lovely game, didn't really get to use the teleport though. I figured four turrets were better then one working teleport.
Was planning to do some work tonight, instead I played this. Thanks a lot!
Had fun playing it but the gravity felt a bit off for me. Loved your description ;)
I liked it. Funny sounds and for 48 hours I think you did a good job in Unity!
Fun game, good art simple but nice sounds and good level progression. Sometimes the game sort of flickers and afterwards the cops and targets appear somewhere else but that didn't bother me to much. Great work for the 48 hours!
A really complex game for so little time. Never really got the hang of it though. Audio was getting a little annoying after a while (but that's why we have the mute button right?) Maybe I'll try again in a couple of days when I have a little more time. Although the graphics are basic, they work really well and the characters look funny.
Nice game, sound effects can be a little annoying but it's better then no sound right? The hardest levels are the ones where the princess is on top of ladder. Otherwise you kind of have some spare time left before they save her. I enjoyed playing it.
Fun idea but turned out I didn't really like the way it played. Somehow I kept playing it though, so nice job
Music was pretty good and gameplay was okay. I didn't quite understand why and what these snails were shooting. It was a bit hard, never really got the hang of it.
Nice take on the theme. The levels are just hard enough to try a couple of times without getting frustrated. It would be nice if the princess could take at least one hit. Not really any room for errors now. Anyway, I liked the game
graphics are awesome, gameplay is simple but somehow I always die in the robot level.
Cool idea for the controls (never saw it before although you said it was) great graphics. Would've liked to see a bit more enemies though and the resting on the anchors didn't really have a function in my opinion. But it looks great and controls feel pretty good!
Great art and music. Controls feel a bit weird at times but that didn't stopped me form finishing your game.
Great job for 48 hours. It was fun to run around and shoot bile. The level design was nice but I would've liked some more tricky levels, maybe for a post compo version?
Cool idea, I like that you don't immediately die when when your life hits 0 but just lose a level. The updated version was much more playable but unfortunately I don't think it falls under the "MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO" kind of fix. I liked the game and the art none the less!
Nice little game. At first I didn't really know what to do, but after a while I got the hang of it. I enjoyed playing it.
I liked the idea, but after a few turns it became a bit repetitive. On a side-note, when clicking the spawning icons in the browser (Chrome on Windows) it sometimes selected your canvas which was sometimes annoying.
Love the concept, sound is a bit harsh though. One question, what is the purpose of jumping?
It was challenging but not to hard. Took a while to get used to the controls but eventually I (kind of) got the hang of it. In the last level I cheated a bit by moving rapidly left and right so I got to start next to the tricky maze thing. So I sort of escaped, but deep down in my heart I know I'm still trapped...
Nice game cool art and great music. Too bad you didn't got the time to fix the loop bug. Like others already said the switching is somewhat confusing but the idea is still really cool. It would be nice to be able to choose the spawns. I really enjoyed it!
Nice little addicting game, the ugly hand drawn animations work pretty good and the guide lines inside the bodies were perfect to keep me going. The sounds got pretty annoying after a while though. Some enemies inside the bodies or some sort of time limit would've been cool. Nice job for the 48hours!
At first I only saw the green circle saying things, so that didn't really make sense. After a refresh everything worked fine, took a while to figure out what to do, but I think if you work on this some more it can be a nice puzzle game. I'd love a post compo version!
At first it was way to easy and then it become pretty hard real quick (I think I upgraded to much of the corruption at a time). It would be cool if the heroes changed color when they got more hit points. Also an indication that they were hit would be nice. As far for the difficulty I thought it was hard to upgrade in the end, mostly because I didn't have the time to click on upgrade because of the incoming heroes. I played until the end though, end enjoyed the game. Good job!
Lovely game I really enjoyed playing it!
Fun little idea but needed a little more work though. Heroes were easily beaten and Cthulhu grew rather fast. But then again, it's Cthulhu, of course he slays heroes and grows fast. It would have been nice to actually destroy cities after the chaos state.
It was a bit to easy at first, almost seemed like I coudn't die. But in the end it got a bit harder. I like the art to bad it feels like you're using a few different styles throughout the game.
Great game, good art, nice music and perfect mood. Only thing I didn't really like was the chance factor. But then again, that made it actually pretty fun to play. Great work!
Awesome
Nice job with the 3D camera panning stuff it really ups the mood. Dialogs were a bit cheesy at times but the game itself was fun to play.
Nice effort for just 3 hours. Sometimes I found it a bit hard to read the pixels fonts while they were moving and like @adnzzzzZ already said, tapping C doesn't really like to change anything. But other then that it's a nice little game.
Really enjoyed it, took me a while to figure out how to combine stuff but eventually I played a lot of combinations! Would've been cool to see what the other two contestants played or did so you get a hint of what combinations are out there and how original your competitors are.
Cool music and I like the concept. But I don't have the patience to really understand the controls. I found myself just jamming qwe and asd and eventually managed to clear some levels. Theme and goat was a bit far fetched, but who cares? You created quite an awesome engine in just 72 hours.
Sorry, unable to play this game. Seems promising based on comments and screenshots though
Sound was a bit harsh and like others already said the game felt short. But hey we only got 48 hours so it worked out. I like the art (nice job on the sky) and I like the idea of the glitch/switch thing.
Took me a while to get past a few moves. But then I found out by waiting one turn, teleporting next to the heroes and firing explosions to the three of the always makes you win. So jeej! It was too hard for me to play without this little cheat but I still enjoyed it. Like others already pointed out, a way to see what the heroes actually are doing would be a great improvement. Great stuff for just 48hours!
I'm hooked. Love it!
Awesome graphics, but combat gets repetitive and feels a bit random. I kind of missed a map to see what was going on. Also, the end was a bit abrupt with Sunny falling off the boat and all. Maybe it's a bug but I didn't really get what was happening.
Sorry man, no controllers and no friends...
Love the sound and feel, it was challenging but not too hard.
Awesome! I suck at typing though so I kept getting my ass kicked
Very impressed by the 3D, unfortunately I only got halfway through lap 3 a couple of times but never made it to the end. Battling the enemies in flight was kind of hard, maybe the mouse could be more sensitive for faster aiming. But that would mess up the flying I guess, hmmm. Anyway, I enjoyed the game but it needs some more balance
Addicting nice little game. Cool that you got everything in there. Took me a while to figure out you can't jump once you've reached the bottom which resulted in some deaths by rocks a couple of times. (and FYI Windows.exe file isn't there anymore) Good entry, fun to play!
I really like the concept, would've been nice to have a mastermind kind of hint system to see if you're in the right direction.
Maybe next time try building level in a way so you can see ahead enough without taking a leap of faith. Right now I sometimes just had to walk or fall right into an enemy without actually knowing it was there. Nice little game though.
Took a minute before I figured out where to click but after that it was cool to play. Clever way of doing the art style and I really liked that the scrollbar appeared after building the first space ship.
Beautiful game as usaul. Lovely puzzles would be cool to have different kind of enemies
Besides the things you already pointed out yourself this game is pretty solid. I couldn't get passed the second level though. I didn't have enough patience to wait for the correct moment. It would've been cool to be able to shoot the incoming torpedo's. I'll try to beat the game later this week, nice job!
I like what you were going for, but I would've liked some more visual feedback on the choices I made. Maybe change the rooms, furniture or clothing a bit based on what you're becoming. After trying 3 times I ended up with the unsure ending every time.
Aww man, totally forgot to take a screenshot of my score. I love these kind of games. The portal like blocks were cool, but I missed a little diversity and challenge in the puzzles. Good job, now go create more puzzles!
It kind of reminded me of my own game, I had no clue what to do. haha! Anyway, I didn't get to see the physics or maybe I was clicking the wrong things. When I was 14 I didn't even think of programming, keep learning and practicing you're on the right track!
Too bad you weren't able to finish the game like you wanted in time. You already implemented most of my feedback in your Post-LD version, which was a lot more fun to play. Although it's impressive what you did with the music within the time I didn't feel it really fit the mood of the game.
Overall a really nice game. Nicely balanced although, I didn't get the armor upgrades or overheating (maybe I was just lucky) A side note would be to make the text skipable or at least speed it up. (but hey, unlike me you at least explained how your game works)
Nice concept, the controls were a little harsh at times.(mainly the jump and dying from throwing a box on your head). Puzzles and level design was good
Graphics are nice controls could be a bit better, didn't I was struggling with the option menus. Wanting to press numbers in the menu and exatantely pressed escape to close it once, but maybe I'm just to stupid to understand. The game was cool, fun to explore and gather resources. Inputting numbers in the screen didn't make a lot of sense story wise, but added some pressure so that was cool.
Like the idea, it was a bit hard for me though. I would've liked the letters to stay visible after you enter a word. When I was stressing to find the next one that 2 second animation were 2 seconds I didn't want to lose. Also, maybe make it less unforgiving by just restarting the level when you die. Overall, with a little polish here and there this could be a super fun and addictive game
Fun game, but at times a bit frustrating. The jump arch was sometimes hard to control and it was annoying I didn't have any control over the next level. Also didn't like the possibility to immediately die when just respawned in the new level. But even though it was frustrating I still played it for a good 20 minutes before rage quiting. Overall a good and fun game
Weird game, got me hooked for 15 minutes though! Controls were a little off at times especially for the rythm type game. Not sure if there was anything after that one, but couldn't get past it. Sounds of the snake game were a bit to harsh and got annoying while trying to win the rythm one.
Pretty well balanced upgrading system although with those clickers I usually like to see additional upgrades as I grow along. That would've given me a sense of progress while playing. Also, changing the color palette overtime or using a different color palette would maybe make it look less like programmer art. Maybe check out https://color.adobe.com/
for some coloring help.
Nice little game. It gets a bit too hard too fast. So I think making it more puzzly with obstacles and different types of blocks could make it more fun (bouncy block, invisibility block, sticky block, etc)