saspiron 2012-12-17 02:02
Source: http://dl.dropbox.com/u/42623931/Super%20Escape%20Source.zip
Foon → Ludum Dare Explorer → LD25 → Super Escape
By saspiron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Innovation | 71 | 3.69 | ||
| Fun | 404 | 2.77 | ||
| Overall | 460 | 2.81 | ||
| Audio | 553 | 1.57 | ||
| Mood | 631 | 2.24 | ||
| Humor | 651 | 1.69 | ||
| Theme | 726 | 2.00 | ||
| Graphics | 735 | 1.69 |
Source: http://dl.dropbox.com/u/42623931/Super%20Escape%20Source.zip
I have no idea what's going on or how I'm meant to control this! I managed to accidentally do the first two levels while I was trying to read the intro and now my dude has disappeared?
Yep, if you move up and down too much the guy disappears completely :O
Game is hard. Really hard. Not quite sure why everything only moves when you do though.
The concept was a neat idea though.
First time the mouse run away so i reloaded it, and then i gat it. It's funny how things move only when YOU move, and it's a very interesting gameplay !
Sorry, can't rate because I don't have windows.
i love this idea. with some polishing it can be very good game
Very interesting concept !
Once I worked out how to use the mouse for the little guy it was quite nice :) nice to see something different
Ack, crazy mouse movements! Great idea, really difficult to move around :D
I like the idea of the game only updating as you move. It was also interesting to move with only the mouse, yet still being affected by gravity. I did find a bug though, where moving off the screen would make your character disapear forever
Very cool concept. Did also encounter the bug where my little guy went off screen. Moved it to my replay folder :)
Very good, innovative concept! Graphics and music weren't much, but I loved the concept. Programming was slightly buggy, but I can't really blame you, this is something that I wouldn't dream of tackling in 48 hours. I hope this becomes something more. :)
It was challenging but not to hard. Took a while to get used to the controls but eventually I (kind of) got the hang of it. In the last level I cheated a bit by moving rapidly left and right so I got to start next to the tricky maze thing. So I sort of escaped, but deep down in my heart I know I'm still trapped...
It took a second to figure out how the controls worked, but once I did it was brilliant. Using the mouse feels precise until you get to the jumping levels when the vertical movement breaks down and becomes uncoupled from the mouse.
Fun to play if a bit buggy, totally keep developing this! :D
Great idea.
love the idea but a bit hard. maybe a jump & time indicator would be nice.
Very innovative game play. I like the controls and the idea of a "turn-based" platformer.
The game would have been much more fun if there weren't a couple of bugs:
1- If the game lost focus for any reason (clicking outside of the screen, or alt-tabbing), it would often lose track of the mouse cursor, and the villain would simply disappear from the screen, with no way to return.
2- There was no way to end the game, and with the mouse cursor captured by the program, it was hard to click on the close window button.
Polish it a little more and you got a really unique game on your hands. Thanks!