A Perfect Purpose by Siewart 2012-04-23T23:29:00
Ok, you are probably right. Done!
Foon → Ludum Dare Explorer → Users → Siewart
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | DEA Simulator | compo | 157 | 3.67 | 3.40 | 3.93 | 3.31 | 3.50 | 2.32 | 2.84 | 3.17 | 45 | |
| 2013 | 26 | Minimalism | STL RNNR | jam | 118 | 3.56 | 3.51 | 2.80 | 3.83 | 3.73 | 2.89 | 1.88 | 3.22 | 71 | |
| 2012 | 25 | You are the Villain | Attractroids | compo | |||||||||||
| 2012 | 23 | Tiny World | A Perfect Purpose | compo | 754 | 2.44 | 1.80 | 2.63 | 3.03 | 3.36 | 1.97 | 1.71 | 3.17 | 61 |
Ok, you are probably right. Done!
Hey, thanks, this is really the feedback I could only wish for ! Thanks for still being positive :)
Innovation: I have played a game like this a few years ago, so nothing really new. (I think it was used to help with our homework :P) I did like playing something like this again though :)
Fun: It's addictive so it keeps me playing, even if it takes long, I still like it.
Graphics: Nothing special. I personally only like the circuit icons. A few more animations would have been nice.
Audio: I like the music, but it gets respective very fast. The sound effects are just fine.
Theme: I didn't really find anything related to the theme, sorry. Except maybe that the simulation space is a little world.
Humor: I find the humor in the text quite funny, even though I hate reading text.
Mood: Feels a bit lonely, the background and the music combine well, but I don't really think that that the other graphics fit in well.
Overall: I finished the game, but maybe it took a bit too long for 6 levels. I also think the game could be too hard for lots of people.
Few bugs(?)/possible improvements I found (no significant lower score because of it):
-Deleting wires also removes (some) of the connected nodes.
-You can modify the circuit while it's running.
-Tooltips, I always forget mathematical symbols, no exceptions here.
-Turn the clear button into simulated, I keep thinking its the simulate button xD
-Please, reset the bot when done simulating.
-The only thing I could make the editor do was crashing the game :P
Chrome marked it as virus. (But played it anyway) Liked the transition, but have the same issues as the others.
Good news.
We've decided to make a post-jam version (and add update to it later):
1. Lots of bug fixes, as reported.
2. Updated obstacles. (Better flow)
3. Additional obstacles.
4. Updated graphics.
5. Updated performance (reduced draw calls)
6. Kongregate version. (To save bandwidth)
7. Options: Sensitivity, Invert Axis etc.
Possible additions:
5. Difficulty scaling
6. Better visual/aural indicators (Is the world falling apart? How far from the ledge am I? etc.)
7. Pickups
8. Better music
9. Updated Tutorial
I like how it's 1-bit with a mouse :D (in a positive way btw)
This game is awesome :)
I like the concept, with a little more interesting mechanics (mechanics that add some variation to the gameplaye or interactive music) it could turn out to be very awesome android game :)
I like the use of WebGL!
Nothing really special, but still enjoyable.
I really like the concept, especially how you switch between platformer and topdown :)
I think I like this. A lot.
Not really minimalistic, but still very awesome :D
Chrome marks this as malicious :<
I like how you can place the wall, nice addition to the simple game play! :)
While I'm still not sure what blue does, (Speed neutral?) I liked this game, a lot. (I also submitted a FPS endless runner :P, probably a reason why I like it.)
I really hoped for a series of minimalistic minigames :(
Dont really like that the game is divided in multiple zipped exe files within a zip. (But I won't rate you for that.)
The game concept is quite good :) I like how you have to solve puzzles to splat the unnecessary.
Ahh, reminds me of my first shooter Ken's Labyrinth :O
Like the concept. Also music.
I like the concept a lot, but it's so short :(
Add some adittional "grey" blocks that have different behavior. (that only shoot one way, react on colors, there's a lot possible there)
and show the which way the gun is pointing/the block is facing.
Omnomnom! Tasty game!
Awesome game is awesome!
Very hard, even with a XBOX controller :(
I really like the gameplay! :D
Ahh, the first turnbased game I found, also a very enjoyable one :)
Could use a little better movement indication (a full white bg doesn't give you an idication of your speed) and a little less blur would also be awesome.
Besides that a very well executed game!
Could use some additional work (Obstacles, especially when there are more players).
But good concept, I like it :)
-Siewart (Pizza)
short update: It's my keyboard that doesn't support UP + LEFT + SPACE at the same time, not your code. But it's a common hardware limitation.
Sorry for the Webplayer delay. We had some trouble with LMZA compression and the music stopping after one loop. We were not able to fix any of them :/
Update: The Webplayer has been updated so it loops the music and does not compress the textures. Additionally a bug in the XBox Controller has been squashed. (Allowed by point #5 below :P)
Hmm, I thought that it was because of the voting not having started yet. But now it has... let me see...
Ah, I forgot http:// (to tired to read simple instructions, sorry :( )
Thank you all for the awesome feedback! :D
I would really have liked to add the animations I made in there as well and some more variation in the actions (also music), but I was a little, err, inefficient over the weekend :<
Sorry... my VPS hosting company suddenly brought our website down, so I had to put up a new Webplayer link.
Reminds me of GW2 WvW pearl collecting :)
Nice visuals.
Although I couldn't get the radar working :/
Nice idea, great execution (Safe from some tiny bugs: Hard Edges + Flying Employees).
Awesome graphics! Nice! Audio idem! Easy but fun gameplay :)
Really fun, however I had some trouble in understanding the trigger for the blocks to fall, but it seemed like the explosions could trigger this + some stochastic transistion
Pfff, very hard. Nice idea! :D
Really liked the darkness of the game, with those evil beeps coming towards you... Nice!
Maybe some markers of where to find the key/exit would be nice.
Nice concept! There are however some bugs with the green pads not activating, and you have to replace the boxes. Also picking up the boxes seemd a little random at times. (Some OnTriggerEnter/Stay/Exit mistake maybe?)
Awesome art, nice music. Because of this I can forgive the length of the game :)
Nice game :). Liked the damage message, even though they faded very fast.
Such wait, very motherland, so messages, wow!
Nice artstyle, great voice over, good story. Awesome!
Interesting game :) I would also like to see this as mobile game. Maybe make rotation faster when not firing, to add some more dynamical mechanics to the game.
I'm not sure I can fix leaks. The music was nice though :)
Argh, I have a game with the very same core (Mobius/Wopinz) mechanic laying around somewhere, I hoped no one else would ever think of it.
*mans up*
The game is still a little buggy, glitching through walls/ the red objects dont seem to have any collisions.
Anyway nice concept, with a lot of game mechanic potential, trust me ;)
I'm not really sure if I was supposed to play this way: But after running out of bullets I could move outside of the screen. (Kind of like Beneath the Surface).
Otherwise very good for 5 hours!
I just wanted to add that I stole the donut from this game, it was delicious!
Also, I think for most individuals in this team it was their first time to finish a game, which makes this game even more awesome! (imo)
Awesome graphics, gameplay is a little slow to my taste though.
We liked it. The controls felt a little unintuitive.
The audio made it even more fun.
Stingy tainted pineapples are stingy (and bouncy :)) A funny but hard game :)
Also the Start button didn't work for me on Chrome/win7 but it worked in FF. (Maybe there is an HTML element over the game in Crhome?)