nicom 2014-04-28 00:58
I really like the abstract environment art, It feels alien and interesting, the player maybe not so much...
But really nice job:)
Foon → Ludum Dare Explorer → LD29 → Pearl Diver
By samoojamies
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Graphics | 147 | 3.90 | ||
| Mood | 171 | 3.55 | ||
| Theme | 235 | 3.63 | ||
| Audio | 253 | 3.26 | ||
| Overall | 398 | 3.33 | ||
| Humor | 550 | 2.44 | ||
| Innovation | 719 | 2.84 | ||
| Fun | 976 | 2.50 |
I really like the abstract environment art, It feels alien and interesting, the player maybe not so much...
But really nice job:)
Very nice aesthetics, and nice ambience, but the gameplay is not interesting, since there is no challenge, but a challenge of patience.
With a bit more excitement, it could be a joy to swim around in though!
Great job on the undersea flora and fauna. It was fun finding the various slug-things' strange interactions. Perhaps the sound could change a bit as you get higher, as I could have used some feedback when I had to 'escape the area'. I think the wording's fine, but it was hard to gauge that I was actually gaining height.
Great aesthetics, love the low poly art. The game isn't challenging but I really enjoyed it as an ambient experience-- especially with the track in the background.
I really love the graphic style. I included your game in part 1 of my Ludum Dare compilation video series, if you'd like to check it out! http://youtu.be/2Ja__FAtoAQ
Really good visual style, good job!
Love the games atmosphere and aesthetics. Not gonna lie though, I spend more time making music with the radar button than I did swimming around. =P Great job nonetheless.
Reminds me of GW2 WvW pearl collecting :)
Nice visuals.
Although I couldn't get the radar working :/
Very relaxing!
Great job with the aesthetic as already stated, nice relaxing atmosphere to swim around in! I really like seeing projects that pick an appropriate scope for the assets, and with the added bonus that the low-poly art was well executed too! Good job.
Wow, really beautiful. Sound was perfect. Controls were a bit slow, and I didn't feel any motivation to collect the pearls, but with some varied landscape, I'd swim around just to be in that world. Nice job!
Like the graphics work, it's simplicity really pays off. I'm not sure the radar was working for me though :(
Awesome, abstract little experience. I love the whole style, especially the weird creatures and their animations.
I liked the art style, but the radar didn't work for me so finding all 7 pearls dragged on a bit. Relaxing.
Incredibly beautiful, it really feels like diving. The sound is just perfect.
Just wandering around was a great pleasure, super entry!
I love this exploration gameā¦. . the art is very abstract and very cool.
Nice graphics and mood but I felt more in a demo than a game.
Very interesting concept. But control isn't very good for me. Will you improve camera/control and build post-compo version?
Nice job like the size of the world it beefs out the play time abit and adds some aspect of actually looking for the pearls
@dector I'll consider making a post compo version and absolutely I would improve camera, controls and many other things. Follow me on twitter for updates @samoojam
Neat game! At first I found the inverted W,S keys annoying, then reached for my Xbox 360 controller and was off to the races. It took me a few moments to realize that the Stroke movement could be held. I also didn't realize at first that the sonar was functional. Cool idea! Once I got that, the game became instantly more fun to play. At the end, I didn't understand where I needed to go, so I just kept swimming "forward". I either got eaten by the fish, or escaped. Fun! :)
I loved the art style a lot. Did you consider adding mouse look controls?
@evilseanbot To save development time I just gave up with mouse controls quite quickly. The mouse controls didn't feel right because I designed it to be played with a gamepad.
Nicely done sir! The swimming controls are very nice, and the graphical abstract style works well.
Even though this procedural-generated plants and fishes look a bit weird, they still look good and set the right mood. It feels awesome when you swin around and then shadow of a giant fish falls upon you :)
Just a thought about fishes - they look bulky and i don't think they need so many polygons. More shape, less polygons - they will look better imho.
I really loved the environment! Very abstract and different looking! As for the game play, the one thing I found crazy cool was the sonar system. You couldn't die though to my knowledge so there was no real urgency. Good game though!
Wow... I was totally immersed into this. (pun intended) Great atmosphere.
Towards the end I stopped collecting the pearls because of the annoying noise they made when you pick them up. (Either that or maybe I wanted to spend more time just swimming around chasing fish).
Also, maybe a very subtle vertex animation shader on the see weed would've contributed more to the environment.
Nice job!
the scale is perfect and makes the ending crazy good.
Neat idea! Love the underwater-atmossphere, it's usually hard to pull that off.
As usually with 3d-"space-sim"-controls, 50% of the player like "up-button moves up", while the other half is adjusted to "flight-stick"-controls. A button to switch that around would've been great!
Cool atmosphere.
I like the concept. hmm... if there is a mini-map, then it will be very helpful. but I also think that could spoil the mood... hmm.....
A relaxing game. My one issue would be that the swimming is a bit too slow, and that the optimal speed is done through clicking very quickly which can get tiring. The radar was an interesting implementation once I learned how to use it.