The world beneath by Spotline 2014-04-28T13:41:00
This is beautiful, and not at all patronising. Thank you.
Foon → Ludum Dare Explorer → Users → Blueberry Soft
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Beneath the Surface | jam | 741 | 2.22 | 1.73 | 2.14 | 2.18 | 2.52 | 2.69 | 1.82 | 2.88 | 83 |
This is beautiful, and not at all patronising. Thank you.
Great job on the undersea flora and fauna. It was fun finding the various slug-things' strange interactions. Perhaps the sound could change a bit as you get higher, as I could have used some feedback when I had to 'escape the area'. I think the wording's fine, but it was hard to gauge that I was actually gaining height.
I enjoyed this the more the caverns started opening up, expecting them to become interesting places to explore on their own, perhaps even a shift away from the drilling. Could be really good with more time.
I managed to jetpack myself on top of the drill (from outside), and was unable to get back down, or move away from the walls of the shaft. That was fun too.
Looking forward to a 3-D version!
The head movement on jumping is a nice idea.
I enjoyed this, and I think it's a great game for a 48 hour event. But the puzzle doesn't get any more clever that 'what is the most complicated way I could arrange these objects', rather than anything truly puzzling. Curious to see if you continue with this!
Thanks. I like this. I especially like the digging scenes. he contrast between the far view and the close view helped me feel like I was really on my knees, trying to look carefully into the ground. Though I think having each dig action being tied to 1 mouse click made those scenes go too fast. Maybe 1 dig per second or half second would be better.
I like this so much.
Good job. I think you do a good job of exploring the rocket jump mechanic, and hope you expand it a bit post-event; it deserves it! I was a bit scared I would have to do some speedy walljumping, so was kind of relieved when it ended after that stage. But now I'd like a bit more!
SPOILERY REVIEW!
I'm pretty wary of anything that looks like a 'puzzle-platformer', but I got a massive satisfaction when I first popped into the grey 'wall' area and the whole thing seemed to open up. That was ace. From then I didn't even bother with puzzles, just wandered about making pretty pictures.
Hey, this is neat. I think it would be better if there was less emphasise on collecting and to-ing and fro-ing, and more on just finding and exploring. Avoiding the shark works well, and would still compliment that, I reckon.
I like to be a worm.
Bows made of hotdogs. True Pro Moves.
I enjoyed running round on top of the walls, and not understanding some things, and the stairs the went nowhere.
I actually like the earlier version more! That aside there's something in this idea, keep at it!
I enjoyed bullet-time homing missile carnage and mayhem as well as bloody chomping runs in perfect invincibility!
I particularly like the soundtrack generated by the sound effects, and the ending.
The link seems to be down?
Thanks for the source! Looking forward to experimenting with this. I was just reading a tutorial about tearable cloth the other day, actually--
I... can't believe I beat it. I think I broke my left arm. My hand's not working right. Good job. Good game.
My kind of game.
I would prefer less heavy-handed presentation. The music is too dominant, and the voice over is tacky. All you need is to be able to wander about and manage those two gauges, I reckon!
This is lovely.
I enjoyed the rhythm of swimming up to get a good view then diving down to find the doodads. Good use of Unity terrain too.