FoonLudum Dare ExplorerLD29 → Beneath the Surface... Adventure

Beneath the Surface... Adventure

By laralyn

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CategoryRankScoreCount
Graphics1014.00
Overall1293.73
Coolness2196

Comments

2014-04-28 04:35

dude... this is awesome!.

2014-04-28 04:38

but the loading for it takes FOREVER!

laralyn 2014-04-28 14:59

Yes, I ran into terrible performance issues too. That's why there's no audio! I'm not sure if it's the individual cubes, or the substance database textures, but either way both the load and the performance took serious dive the second day.

blueberrysoft 2014-04-28 15:19

I enjoyed running round on top of the walls, and not understanding some things, and the stairs the went nowhere.

laralyn 2014-04-28 15:27

The stairs should load the next level--at least in the first one. I'll check to make sure it's working!

georgebroussard 2014-04-28 21:17

There's a lot here, and nice effort for 48hrs. I wasn't clear on what to do, but I found the stairs and got to the next level, then was stuck. People very often put up post-compo versions of their games and that's what I'd suggest here. Perhaps work on it a couple days more (get switches moving, reduce jump height (I was able to clear walls! :)), etc). Keep going :)

daanvanyperen 2014-04-28 21:36

Got stuck in the wall. nice to see a 3d game though!

laralyn 2014-04-28 22:50

We're allowed to fix game-stopping or crash bugs... and when you get over the walls, it can crash so I'm going to be fixing that plus the switches (which in L2 prevent you from completing the level) this evening. :-)

tentativedibs 2014-04-29 01:59

Nice Laralyn!

supermsp10 2014-04-29 02:19

looks brilliant dint get to play due
to lag though

charimation 2014-04-29 02:58

Really nice game :) I love the day/night idea!
I enjoyed watching your stream too, seeing what processes you were going though to try and teach the player the mechanics, it's really cool to be able to play it now and it definitely has that Myst/Aura kind of feel to it!

laralyn 2014-04-29 05:30

Uploaded a new version that fixes the game-stopping bugs: levers not working, and being able to cause a crash by jumping out of the level.

cambrian_era 2014-04-29 05:45

I like some of the concepts, like the time changing aspects and such, and it looks quite nice, but I still found it rather frustrating. In level 2, I was on some pillars, and then they went up and I thought I was done, but apparently I died? I feel like I was lacking feedback in what I did, whether something was dangerous or helpful. That's partially the point, I realize, but still. I think it's a solid effort, though.

mrleeperry 2014-04-29 20:56

Whew! Would have been tough to come up with puzzles for that on such a timeline, kudos for tackling that. Super glad the central tower was there for orientation. Neat stuff!

marccspro 2014-04-29 21:28

It's a good game but it's a bit hard to understand how every thing works :/

geckoo1337 2014-05-01 15:15

Man - I am really sorry, but in participation to LD "48 hours compo entry" has been included an OBLIGATORY source sharing. In "jam" session, you can keep private your sources, but (sorry) in this case you MUST respect the rules. If you stand on your position, I don't agree. Sorry - but rules work for all of us ++

geckoo1337 2014-05-01 15:16

Respect the rules

laralyn 2014-05-01 15:48

Sorry--it was an oversight, not an intentional thing. I'm zipping up source to upload now. :-)

laralyn 2014-05-01 16:00

OK, source is up! It requires a lot of different add-ons for Unity and will not run without them. Also, the materials are from Substance and could not be included.

geckoo1337 2014-05-01 20:50

Thank you Laralin. I respect you and your desire respect us ++

gunn3rboi 2014-05-04 03:38

very confusing, i got to some pillar that would go up but no matter where i went on the top i would be reset to before the pillar.

donovanwu 2014-05-10 18:54

Don't understand some mechanics. But overall, nice game!