FoonLudum Dare ExplorerUsers → cambrian_era

cambrian_era

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201533You are the MonsterYou're It!compo3183.303.553.352.203.653.282.9435
201532An Unconventional Weaponinfusioncompo14
201429Beneath the SurfaceArmy of Gnonecompo284.053.834.053.613.853.433.283.8071
201328You Only Get OneBieb-Ar and the Chamber of Eternitycompo5842.912.812.902.273.642.952.723.1122
201326MinimalismBeeatcompo7213.002.673.002.933.192.812.252.7745
201225You are the VillainZomegacompo863.573.323.274.044.093.744.103.6046
201224EvolutionSeed 1,801,360compo2113.292.602.842.524.182.261.293.6840
201223Tiny WorldPin Partycompo3083.183.072.673.043.073.462.832.8647
201122AloneAlone Togethercompo963.302.753.803.753.203.402.933.002.0846
201121EscapeSlip Awaycompo503.612.903.523.164.063.761.472.402
201120It's Dangerous to Go Alone! Take This!Pitch Incompo143.763.524.002.833.523.762.712.116

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cambrian_era

LD20 — It's Dangerous to Go Alone! Take This!

Dungeon Runners by Valandre 2011-05-02T15:56:00

Loved the clean graphics. I'm always amused by dungeons as hero grinders. Quite nice.

Song of Adventure Day (sAd) by MisfitBYTE 2011-05-16T15:19:00

Cool idea. Sadly, I wasn't able to get the music to play. The rest of the game seemed to work, but no music. I see it says original track found here, but I don't see a link.

Pitch In by cambrian_era 2011-05-20T04:08:00

Thanks for all the comments and feedback all, I really appreciate it!

LD21 — Escape

McPixel by Sos 2011-08-23T01:41:00

Ok, this is one of my favorites so far. I'm a sucker for point'n'click adventures.

Escape from Leong Mansion by Neonlare 2011-09-10T16:38:00

Very cool. There do seem to be some buggy areas. I got stuck in an area where the obvious way to proceed wouldn't work (you'd immediately die by a trap you couldn't see from the previous room).

Effugere -- an escape game by dev_zero 2011-08-23T18:04:00

Congrats on finishing! Obviously, more levels would've been nice. I appreciated the voice instructions, since it wasn't immediately obvious what I had to do.

Slip Away by cambrian_era 2011-08-22T14:38:00

Can you... be more specific? Did you need/want more of them?

Profit by Wukkopi 2011-09-11T15:50:00

Graphics were great. Wish there was a little more to it, is all. There didn't seem to be much skill or strategy involved. The dudes would sometimes camp the coffee and you'd just have to sit around hoping that a cup would spawn somewhere else on the level.

Left Again by AaronYip 2011-09-10T17:03:00

I feel like you've got a solid core here. The tower defense/RTS thing has a lot of potential and I can see the sort of simple-but-complex system where the upgrades for certain classes influence others. I just didn't know what anything actually meant or how it would, in real game terms, actually influence anything. Still, I think it can be polished and refined into something really awesome.

Get to the Choppah!!! by Beerman 2011-09-10T16:51:00

The lights did add a lot to the atmosphere. I found it too dark, though. I could barely see my character at first. I realize my monitor is probably darker than most, but even so, it's something to keep in mind. More than anything, I felt like I WANTED it to be more like a twin-stick shooter, where you could run in one direction and shoot in another, rather than the FPS controls it has. That, combined with a bit faster movement and less momentum on the character and it'd probably start feeling a lot more fun.

Land of Colors by ZirconCode 2011-08-23T01:38:00

OK, the music made me laugh, and the two-ship gameplay was pretty neat. Of course, the music kept playing once I closed the tab, so as I write this, I'm hearing doom da doom da doom da doom.

About Julie's Escape by dseidl 2011-09-10T16:44:00

It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.

LD22 — Alone

The Purging by 7Soul 2011-12-22T15:39:00

Nice game, well made, graphics and sound are good. However, I found it frustrating, since the enemies most as fast as you do, once they're nearby, they can just drain you and since they can jump out at you in the dark, they can often get near you before you can do anything.

Transposure to the Void by Erifdex 2011-12-20T21:09:00

It's a little tough to find things to say because it's not very gameplay-driven. Maybe if there had been some way to have the narrative unfold as the player interacts with the world, rather than it being an animation with a short sequence in between, it might have been more engaging. The music, however, added a lot and really helped sell the mood.

Things you do alone... by jeffz 2011-12-22T04:30:00

This may be one of the most realistic simulations I've played all year. Perfectly described my life.

You Don't Need To Be Alone by SusanTheCat 2012-01-08T01:35:00

Cool entry, I feel like with so many people to meet, I lost track of who was who, though.

Alone With a Phone by waynebeam 2011-12-21T16:58:00

I didn't really have any trouble learning how to play, though I still found it hard to click fast enough and keep track of the people with matching icons. This was actually kind of similar to the first concept I had for this LD, so I'm glad someone made something like it!

LD23 — Tiny World

TINY LIZARD SWELL WORLD by racarate 2012-05-05T17:56:00

I thought I could see the lizard, but it turned out to be some dirt on my monitor.

Lighthouse by gritfish 2012-04-24T00:11:00

The music was great and I loved the idea. I think the levels were randomly generated? I felt like that might've worked against it as I was pressing the reset button fairly often after getting stuck and on occasion I felt like I was just resetting until I got a favorable board rather than solving the puzzles. I'd love to see the concept expanded, though, I think there's enough there for a full game.

Hoperay by Shackhal 2012-04-23T22:37:00

Aw, man. The third pattern seems to be my limit. Pretty fun, though!

Protector by kiswa 2012-04-23T15:59:00

I dug the music. The dead planets were somewhat hard to see, though and I never got terribly far into the game. I like the concept, though.

Montezuma's Tomb by recursor 2012-04-23T22:08:00

Ahh, super old school. Brutal, though. I might take another crack at it later. A few new-school concessions like infinite lives might've actually made it more enjoyable in the rushed LD context. Still, I keep wanting to go back and play it again so...

Atomic Galaxy Factory by MrBarnslig 2012-05-05T18:10:00

This is one of my favorite games so far. It's a bit like a combination between defense games and triple town. The balance feels a bit off because it's an LD game, but I found myself playing it for a lot longer than I had expected.

Home is where the robots are. by greg20man 2012-04-27T05:25:00

A couple thoughts:
It seems to run really fast on my machine, which makes it hard to play. Jumping in particular is problematic. I mention it because I'm not sure that's the intent.
Also, when you're moving I think it'd be helpful to try to get the camera to move ahead of the player, especially with a game like this.

The graphics are nice and cartoony and I like the concept, it could probably be expanded.

Ra Ra by YMM 2012-04-23T22:10:00

One of my favorites so far.

Boxed by starpixie 2012-05-05T18:22:00

I really like the concept and I feel like it could be fleshed out. Bugs did make the game somewhat difficult to actually play, and having things on one universe immediately affect the other one sometimes meant stuff seemed to happen almost randomly. I didn't realize at first why things might flip out. If it were clearer what was happening, it might've been more fun, but I still enjoyed the game.

Bunny Cube by Sebby 2012-04-23T21:47:00

Graphics were cool, the story was... interesting? I genuinely wanted to know what was up with the cube. Maybe I missed a step somewhere and got the bad end.

I had a hard time navigating... I got that it was a cube, but it never really fit together in my mind as one. Also a more subtle hopping sound might've worked a bit better.

Tiny Quest by Kvisle 2012-04-23T21:57:00

I dug the graphics, the GameBoy vibe really adds a lot and the game felt pretty meaty. The jumping felt a little wonky because it seemed very linear? It wasn't that big a deal, though, because the game was more about exploration and I never felt like I was asked to do tricky platforming, so it's all good. Yeah!

Rock 'n' Slash by BlackBulletIV 2012-04-24T03:02:00

I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well.

Pin Party by cambrian_era 2012-04-23T22:44:00

KevinWorkman, wow, that's.. actually kind of impressive.

Pin Party by cambrian_era 2012-04-24T02:54:00

BlackBulletIV, doh, I forgot to put in that the arrow above the lead angel points either to the nearest angel or back to the pin, so you just follow that.

Space Bear by madflame991 2012-04-23T15:50:00

... and here I'd thought I'd made the only entry that was a shooter that had rainbows and bears.

I dig the graphics. Plus bears.

MyLittleWorld by guzzungo 2012-04-23T15:46:00

Poor kittens. I had trouble with the collision and jumping, it made going over water rather tricky sometimes. But then, sometimes it didn't register that I'd fallen in water.

Rotation effect was cool, though.

Dave is in a Fish Tank by Toast 2012-04-23T22:16:00

This is really silly!

Alienbomb Defender by steffen1997 2012-04-23T15:54:00

I didn't really get how to play. I mean, I got the controls and all, but a bit more about the rules would have been helpful.

Naos by Sean Hogan (anodyne/even the ocean) 2012-05-05T17:52:00

I dug it. Music was cool, the art style worked. I didn't feel terribly invested in my painting, but I still liked the concept.

Crystalbots by rynti 2012-04-27T05:32:00

I had trouble with reloading as well. I'd hit the key and nothing would happen then a while later, it reloaded. I guess I expected that hitting 'r' or whatever instantly reloads, but it seems to start some sort of reload process, so it just wasn't what I was expecting (or it's a bug, I dunno!)

Music and art and sound were all nice, and arena shooties is always fun, though.

LD24 — Evolution

Lolicopocalypse by quasist 2012-08-28T02:30:00

I dug the pixel graphics and the mutating colors, didn't really see that there was much, if anything, to actually play, though. Nothing attacked me or anything.

On the Origin of Block by savethejets1 2012-08-28T02:07:00

I really liked the concept and I'd love to see it expanded. Sure, the controls felt a little wonky, particularly mating things, but I thought it was quite clever.

Rings of Evolution by gbellgames 2012-08-29T04:46:00

It's really cool that this was done by high school students. More game design classes are always a plus! I was impressed by just how much there was... lots of levels, music, plot, everything. Even if you have a big team, getting things to come together can be tough. Good job!

Seed 1,801,360 by cambrian_era 2012-08-27T01:33:00

Whoops, fixed. Thanks!

Seed 1,801,360 by cambrian_era 2012-08-29T22:33:00

Gabriel,

What I'm seeing online is that that usually means the data folder is missing. Can you check that there actually IS a seed_Data folder in that folder? Maybe something happened during extraction.

raptor disaster by mes 2012-08-29T04:31:00

I dug it. Old school arcade feel. I could see it being expanded with powerups and such and it'd still feel fun to play.

LD25 — You are the Villain

Villainous! by gritfish 2012-12-18T01:21:00

Loved the graphics and I'm partial to tile/train games. Sometimes the hero would drop right on my head, and at first I found it hard to figure out where the tracks needed to start and stop.

Dracula's Treasure by 01010111 2012-12-18T01:34:00

Looks and sounds great, plays smooth. Wish there was more to it. Even being able to choose when I could turn into a bat after collecting the gem would add a lot, I think.

Crazy Dr. Banana's Pursuit of The Goat of Good by NeiloGD 2013-01-07T05:14:00

Oh man, I found is sort of impossible to actually play, but I'd love to see this made into a full game.

Earth Destroyer by shatterhand 2013-01-07T05:29:00

Fun and simple arcade action. I like it.

The Fall of the Shapes Father by WiseGAMER 2012-12-18T01:28:00

I never trusted a rhombus. And hyperbolic planes? Forget it. In any case, I got to the third area, then I walked to the left and apparently fell out of the world.

Purple Fingers by heloheu 2012-12-19T05:45:00

Cool! Graphics were really cute. I feel like it has a lot of potential, like, you could have different powders that spread in different ways with different effects. My only complaint is that the randomness of the enemies meant that winning or losing felt somewhat arbitrary.

Under a bloody sky by NuSan 2012-12-19T06:39:00

Gorgeous.

THE CONDEMNED by Dark Acre Jack 2012-12-22T06:20:00

I really dug it. Graphics looked nice and worked, audio was good. I got a sense for the story pretty well from the get-go. Yeah, the controls were a little finicky, but they worked.

Zomega by cambrian_era 2012-12-21T20:37:00

Thanks for the info, zenmumbler! Unfortunately, I won't have access to a Mac until after judging is over, but at least that was Mac users can play it.

Zomega by cambrian_era 2012-12-23T04:24:00

someone, and anyone else having issues with mouse not grabbing: try the non-compo version. Rate the original however you'd like, of course, but I'd rather people be able to play it.

The Maze of Evil by RawBits 2012-12-22T06:27:00

I like the concept. Maze/dungeon defense sort of thing. It does, however, feel sort of arbitrary. Potions appear seemingly at random, so you might set up some careful traps only to have the hero wander into a potion, for instance. I feel like there are a number of directions you could go with the concept, though, and that's a good thing.

The Great Train Robbery by monkeymad2 2013-01-07T05:21:00

I diligently made train noises throughout.

Unhappy Holidays! by GeorgeBroussard 2013-01-03T03:25:00

A lot of fun and engaging, even with such simple gameplay. I got sucked in shooting zombies, getting a rhythm going. Would've loved some Christmas music, but given the time limit, it feels rather well polished.

LD26 — Minimalism

Rainbow Rocket by Zccc 2013-05-19T15:23:00

The idea is sound, but it doesn't work as well as it could. I expected the black holes to pull the ship toward them, and it spins around. Which would be fine but sometimes I couldn't gauge when the ship would go left or right. Placing one on the left, for instance, might make it jog right. It was hard to get an intuitive feel for it. The graphics and sound were nice, though.

Minimalism : Find the red Cube by Martin_Monosys 2013-05-19T15:10:00

I don't know why, but I was unable to get this to run in the plugin or to download. It might just be GameJolt, so I'll try again later...

Life/Routine by lightnarcissus 2013-05-12T19:04:00

Well, that's the first game I've ever played that actually made me dizzy. I think a more subtle background and higher quality audio (as in, some of it sounded really fuzzy) would help that. If there was a goal, I couldn't figure it out, but I still thought the concept can definitely work I just had a hard time sticking with it to make it through it.

Rainbow Train by gosferano 2013-05-05T02:33:00

I honestly couldn't figure out the other goals. I could get to the top pretty quick by mashing 7 and 9, though. I feel like even something this simple could be interesting, if the circles needed to be lured or trapped or moved in some day.

Terminally ill by Sebastian 2013-05-19T15:14:00

Multiple games at the same time is a pretty neat concept, but I had a hard time with even playing pong because it was hard to see the ball with the screen vignetting and the white page background doesn't help. Otherwise, it's pretty solid.

Comic Sans: The Game by FloatingGhost 2013-05-05T02:42:00

I think something's off in the jump code. Sometimes you do little hops, sometimes it's a big leap. Still, best font-based run and jump game I've played this year!

Only One Shot by Xanjos 2013-05-19T15:18:00

I liked it. The mechanic worked quite well and the music was nice.

Click, Release by @SamPotasz 2013-05-12T18:57:00

I liked the idea and it works pretty well. I kind of felt, though, that I wasn't sure why things happened and thus I was sort of clicking around. Were there goals? Just a time limit? As a toy, I enjoyed it. As a game, though, I felt a bit annoyed. I just wasn't sure which it was trying to be.

Like Rogue by Thein 2013-05-12T14:58:00

Good music and it was rather fun, once I understood the basic strategy. Nice!

BLOB by Kvisle 2013-05-11T02:34:00

I really enjoyed it, though I did eventually get stuck. It's tough! The mechanic works really well.

Cubique Noire by Detocroix 2013-05-10T18:29:00

I love the look and I think the Cube stuff could be sweet, but I found it to be rather frustrating. I don't think the sort of slow, awkward rolling lends itself to gunplay. Or maybe I'm just disposed towards adventure games. Still, quite nice.

More than bricks by Mesene 2013-05-19T15:28:00

Very clever. I dig it.

MIN by s0ulcrusher 2013-05-12T15:05:00

Loved the look and music of it. Felt a little unsure of what I was doing during the second half, but I managed to shoot stuff.

LD28 — You Only Get One

Rick McSlick by xgeovanni 2013-12-20T03:16:00

Red pumps? plz. He should totally have had some nice peep-toe sandals or something strappy, maybe!

Deep Life by 01010111 2013-12-20T03:27:00

The mood was lovely, graphics worked well, and audio helped things along. I'm not sure I'd want more gameplay per se, actually, but maybe if it didn't look/feel like a shooter, it'd be easier to handle. If it were an adventure game or something, there wouldn't be as much of a problem. In any case, I enjoyed it.

Jameson The Pilot by rezoner 2013-12-20T03:10:00

Wow, that's ambitious. I have a soft spot for these sorts of games... I'd love to see this sort of minimal version as a mobile game, myself.

E pluribus unum by IHateATMFees 2013-12-20T03:20:00

I got stuck, but managed to get through it. I really dig the concept, and I'd love to see it be fleshed out as a mobile game.

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-20T03:03:00

Nice and relaxing. The first go-around I did not find The One, but the second time, they were right there when I started. Maybe that means something? Dug the music, as well.

Bieb-Ar and the Chamber of Eternity by cambrian_era 2013-12-20T15:14:00

Dr. Mo, can you describe what was wrong and what browser/OS you were using? The tile/scrolling is all Phaser, really. I do realize that it's not REALLY a cheat code, it's just part of the conceit that this is a Japanese arcade game of an American cartoon from 1988 starring Justin Bieber. ;)

LD29 — Beneath the Surface

Evolve by Overkill 2014-04-29T03:25:00

Gorgeous graphics, moody music. However, I got frustrated after a while. The problem I had was that you have so much momentum that whenever I thought I was making progress, I'd fling myself into an enemy that was just offscreen before I had more time to react. Aquaria is one of my favorite games ever and this looks great, just wish I could finish it.

Please Come Back by PapyPilgrim 2014-05-02T03:04:00

Very clever use of the controls and the music fits perfectly.

SUNK by GeorgeBroussard 2014-04-29T05:50:00

Yeesh, that was grim. Looks and sounds good, but more than that, it 'feels' nice. Well, until you inevitably drown, I suppose.

Digging up Daisy by Cake&Code 2014-04-30T02:56:00

Lovely aesthetic and surprisingly relaxing for a game about digging up corpses. I wish there was more to 'do' with the drill, I felt I was sort of randomly driving around hoping to hit the right thing, but still quite nice.

Wormhunter by Thorig 2014-05-06T05:24:00

Lovely graphics. Nice spin on the sandworm idea.

The Legend of the Thunder Fish by BMacIntosh 2014-05-06T05:33:00

The harpoon mechanics work really well. Would be cool to see this expanded on after the jam.

Sepsis by berareu 2014-04-29T03:07:00

I totally blasted like a million evil cucumbers. Looks, sounds, and plays pretty well.

Gnomish Miners by nimblegorilla 2014-05-02T03:07:00

Well, sure it's a cool puzzle game, but where are the beards!?

Color Graphics Adventure by Eniko 2014-04-29T03:38:00

Cool concept, and the mechanics actually work. I'm terrible at card games, but I understood this one. And, it goes without saying, the graphics are excellent. I'd play a full version of this one.

Kyle the Caiman in: Kyle's Dreamland by Gravity Games 2014-04-29T03:10:00

Hard to explain, but it sort of reminds me of Wonder Boy in Monster Land? Cartoony graphics were quite nice. Wish there had been more done with the whole sleep mechanic.

Flash's Cash by aneeslol 2014-04-29T04:00:00

The graphics look simple, but they're quite nicely animated and the music was good as well. The actual mechanics work quite well and I thought it was fun to play. Very nice.

The Huntress by xhunterko 2014-05-02T02:53:00

I couldn't really figure out what to do. I think this is a case where I feel like if the world was smaller, it would've been easier for me to feel like I knew where I was going. Or maybe a 'ping' mechanic? It's got a nice 2600 vibe, though, so I dug simple graphics.

Revenge (Ludum Dare 29 - Beneath the Surface) by Andrei Müller 2014-05-17T14:54:00

Oh man, so many aliens! Music was quite nice, as well.

Under Warranty by kidder 2014-04-29T02:58:00

Quite pretty and I really like the idea, but I got stuck without realizing that that it wasn't quite finished. I would love to see it expanded into a full game.

Mimic of the Deep by Kep 2014-05-16T03:11:00

I love the idea of playing a mimic octopus and the wibbly-wobbly arms work well... maybe a little too well. Eventually I found that my best strategy was just to kind of stay in one place and gyrate. Oh, great music, too.

Surfin' Hot by NIGIC 2014-04-29T04:10:00

I got a high score of 38850! Quite fun. As infinite runners (or, you know, surfers) go, it feels pretty unique. I like that it mixes up the game types. I wish there had been more mines to do tricks off and that the general difficulty was a bit higher, but I'm a masochist that way. The music was excellent.

Darkness Shines Through by Empyrealhell 2014-04-30T03:14:00

I have a hard time with stealth games, so I ended up giving up, unfortunately. There's a ton of content here, though, for a jam game, and music as well. Pretty cool. People in that town must have some serious jumpin' muscles to get to their doors!

Loose by Once Upon a Team 2014-04-29T03:12:00

I couldn't get it to work... The mouse controls worked, but the keyboard ones didn't. Too bad, it looked quite pretty.

Beneath the surface by sorikaStudio 2014-05-06T05:28:00

The music is quite good and it looks pretty good. I'm sure you know the main problems, but a few things to recommend, if you decide to finish it; wasd+space is pretty hard to use. Your ship is huge, smaller would probably work better. Anyway, keep it up!

Operation Nereids by ReactorScram 2014-05-06T05:39:00

Nice and moody, music works well with it. I couldn't figure out what to do once I scanned all the statues, though.

Snack on the fly by pandavigoureux 2014-04-29T02:19:00

I managed to get 150 once I figured out the controls... shows what I get for not paying attention. The mood is quite nice. I played The Mariner's Revenge Song while playing this one to add a soundtrack.

Escape the Caves by CoderMusgrove 2014-04-30T03:08:00

Congrats on your first LD! The shaking really bugged me, unfortunately. I could't see the spikes, either, which made it pretty frustrating. The main thing that could've improved it was more of an indication on where I should go. I found it hard to deal with navigating a maze under a time limit and doing platforming. Still, it's a solid first entry.

Tiny Haunt by rojo 2014-05-08T02:48:00

Looks and sounds great, cool concept, just wish there was more of a 'puzzle' to it? I sort of lobbed things around until I won. I feel it could be turned into something really cool with those base mechanics!

I like big BOMBS! by Pete_H 2014-04-29T02:13:00

The idea is pretty cool, I dug it (get it?). I wish I had more of an idea what I was doing, though. Also, I find the WASD+Space controls hard to use, but that's just me. I did, however, play Baby Got Back while playing it, just to add a soundtrack!

Mole Position by Glint Games 2014-05-02T03:10:00

Very nice pixel art. Can I give bonus points for the name?

Duelo by javierecf 2014-05-16T03:04:00

Being a fan of puzzle platformers where you control multiple characters, I really dug it. I did get stuck on the room with the cannon... saw what you had to do, but I couldn't get the timing. Oh well. Very nice!

Beneath the Surface... Adventure by Laralyn 2014-04-29T05:45:00

I like some of the concepts, like the time changing aspects and such, and it looks quite nice, but I still found it rather frustrating. In level 2, I was on some pillars, and then they went up and I thought I was done, but apparently I died? I feel like I was lacking feedback in what I did, whether something was dangerous or helpful. That's partially the point, I realize, but still. I think it's a solid effort, though.

Dead Dead Resurrection by monaarc 2014-04-29T02:23:00

The graphics and music are quite nice and it played well enough, though I wish there were powerups or something. One thing, the controls seemed to have only one direction at a time, like, up or right or whatever, which seems pretty awkward for a twin stick shooter.

The Puddle by lonewookie 2014-04-29T02:46:00

Oddly frightening? I really like the concept.

Running Blind by Balloonsfor600 2014-05-06T05:21:00

I'm terrible at endless runners, but a good, solid entry.

Ramen Master by RowdyGhosts 2014-04-29T03:19:00

That's quite a title screen you've got! I get that the whole physicsness of it is the point, and it could be cool, but I found it more annoying than funny. I had a hard time knowing what my hand would grab. I think it'd work better if you could sort of fling things around with a flick, that way you could 'dig' through your ingredients and just toss the right ones in. I think that could actually make it into a fun mobile game.

Virus LD48 by EmberKirk 2014-04-29T02:31:00

I know it's supposed to be a virus, but I visualized it as rolling around in stacks of Vienna sausages. Definitely feels like a toy that could be made into a game and I feel like it could be pretty fun if it was.

Sink by RPWhitaker 2014-05-02T03:00:00

Very nicely done. Too difficult for me to get very far, but it plays excellent and the pixel art is sweet.

Electro Jellyfish by peterlavey 2014-05-17T15:18:00

A winner is me! Sounds nice.

Ants at War by magicspark 2014-04-30T03:23:00

First, those graphics are amazing. The music is good, too. However... you managed to combine two of my worst genres, so I have no idea what I was doing. Still, definitely something to expand on, post-jam. Very cool.

Glueck Auf! by xandgate 2014-05-17T15:15:00

So, the music and art work well, but this could have really done with more instructions. I fiddled with settings and eventually got to a point where I could just leave the miners going and everything was stable so I won the game... I just wasn't sure why.

Xen'Juru Adventure by micdoodle8 2014-04-29T04:21:00

The weird floaty low-gravity gameplay is surprisingly addictive. The graphics work well to set the mood, too. I did get stuck after finding a space melon or something. Pretty cool.

Space Wizard by scottyb 2014-04-30T03:28:00

Madness!

Beneath The Night Sky by puckers 2014-05-17T14:58:00

I love the colors and the mood... I got pretty confused, though. I got a few seeds, then nothing and I couldn't really tell if I was running or not.

Mr. Fluffykin's Great Sorting Adventure (AKA where your internet comes from) by Two Scoop Games 2014-04-30T03:17:00

Very nice aesthetic. Eventually, I just stopped worrying about trying to sort things and ran around with a can of spam watching his eyebrows wiggle.

Digger Grave by ajfischer 2014-04-30T03:03:00

Pretty cool. A few things that would probably improve it: A bit more friction/drag on movement, so it's less slidey, a reason not to just dig through everything, and more of a general challenge/goal. I mean, hey, I know it's 48 hours! Nice music as well!

From Below by TyrusPeace 2014-04-29T03:53:00

Pretty cool, I had a lot of fun playing it. The mood works well and the four-tentacle thing was cool. Snatching torpedoes and such.

Down by Lost King 2014-04-29T02:43:00

You know, I'm a big fan of wandering through caves, but there may have been a bit TOO much wandering through caves. I think some of the middle could've been cut. I guess I made it to an end, though I don't know if it was the right one? The atmosphere was quite nice and the music was great.

Super Surface Shape Shifter by sP0CkEr2 2014-05-07T23:47:00

Sure, it's simple but a lot of fun and quite polished.

Dig Master by cirolve 2014-05-02T04:58:00

144 points. A lot of fun!

Worm Simulator 2012 by huga 2014-04-29T05:55:00

So... it's like a metaphor for life? Eat and poop until eventually you die. Pretty bleak. Congrats on finishing, though. I bet you could build this into a puzzle game or even a worm RPG. Think about it.

LD32 — An Unconventional Weapon

Iridescent by PixlWalkr 2015-05-06T02:54:00

Very pretty, cool mood, nice graphics. I did find the mechanics a bit tricky. Namely, I would've really liked an indicator of where my shots would go. Shooting dark things in the darkness is tough enough. I'm sure that's a time thing, but in a future version, it'd be nice to be able to line up trick shots, see how they bounce, etc.

iRevolution by Suvidriel 2015-05-06T02:49:00

Cool, I liked the concept; I'm a fan of 'reverse the gameplay' concepts. I had a hard time at first since I kept recruiting people too close to the edge of my influence, meaning that they'd always fight any potential recruits before they could be recruited. But I did eventually win!

LD33 — You are the Monster

Earth Was a Bad Choice by zatyka 2015-09-02T02:36:00

Quite fun when you get in a rhythm, and a lot of polish (especially the music). Only complaint is that difficulty felt a bit uneven in that the hardest thing was when no cars spawned to launch you into the air.

Klonos by Azlen 2015-09-02T01:50:00

Cool, I particularly liked the use of the P8's colors to make a moody palette.

Lil' Drake by bombjack 2015-09-09T01:43:00

This was a great variation on the Flappy setup, a lot of fun.

First Person Giant Monster Game by Xanjos 2015-09-10T02:31:00

Cool use of the Unreal stuff, was fun stomping around and chucking boulders at things.

Under the bed by ManicTheNobody 2015-09-02T02:10:00

Cool for three hours, I didn't mind the scratchy graphics. Had trouble making the fright hit anything, tho.

Lady Bug by dickpoelen 2015-09-09T01:36:00

Oh man, I found it really hard. I'm just not very good at these sorts of games. But it looked and sounded great, and the core mechanics were solid, I just... kept dying so much!

Squatch by patvanmackelberg 2015-09-02T02:44:00

I had some trouble finding stuff to eat, but cool otherwise!

TAG! You're it! by 01101101 2015-09-02T02:16:00

The controls felt really good, making chasing those kids rather enjoyable. Aaaand of course, it's a tag game. :)

Bloodworm by Jonathan Whiting 2015-09-02T02:05:00

I really dug the core mechanic and the graphics and pew pew sounds worked well. I had some trouble with the controls, which, I'll be honest, were a bit tough to describe. Maybe like, more feedback (visual, maybe?) on why I can't press a certain direction might make it feel better, rather than thinking, "Why doesn't this work?" As I played I GOT the mechanics, but it took me a little bit.

Halloween Maskness by The Mad Strauss 2015-09-02T02:27:00

Graphics and music were great, really liked the concept.

We Missed You! by RHY3756547 2015-09-03T02:43:00

Oh man, this is one great looking and sounding PICO-8 game. Very cool.

Curtain Call by rogual 2015-09-02T01:58:00

Loved it. Music and art worked great. While I'm sure there were silly things to discover, the play stuff worked really well.