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gbellgames

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224EvolutionRings of Evolutionjam1612.912.662.062.752.502.482.172.5863

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by gbellgames

LD24 — Evolution

Gravallax by Entity2D 2012-08-29T03:36:00

I swear I got a "Game over" outta of nowhere.

The game is not difficulty. Not at all. You just have to time your movement correctly to make enemies move into your bullets. At first I found the game boring, but when different enemies begun to appear and I had to rethink the strategy to kill them, it became a little more fun.

Then I became overpowered and I was just blazing on screen shooting like crazy and the enemies could barely stay on screen before dying.

And then a random Game Over came from nowhere, even though I am sure my energy was completely full the instant before.

Ikaruga Devolved by ChronoDK 2012-08-28T21:42:00

You got me confused there, I was trying to absorb bullets of my color and was losing energy.. and I was like "what the hell?". Then I figured out I actually had to activate a shield, unlike the real Ikagura game.

Yeah, I am a big "shmupper" :D

The game is too easy. Recharging your energy by absorbing bullets make everything even easier (I could get up to stage 10 without even caring about it). You should had mixed more black and white enemies at the same time.

Also, I didn't get how I "evolve". My shot speed just kepting getting slower and slower (Which actually made the game harder, which is a good thing, but a very annoying way to do it), even though I was holding up all the time.

But I kept playing the game for a while, so its fun. Alas, dodging bullets and exploding alien ships is always fun :)

EvFighters by FrederickK 2012-08-30T22:57:00

"Next time use Screen.lockCursor or something like that, sometimes after passing a level the mouse cursor wasn't in the center of the screen, making it harder to play. ""

This please. I kept moving my cursor out of screen while playing, and then I wasn't able to keep spinning anymore. Very annoying.

Cosmogonie by Spotline 2012-08-29T03:28:00

Erm.
This is not a game.
It looks cool and everything, but this is not a game.

Oneway by azurenimbus 2012-08-28T03:20:00

I tried to play it, but it didn't make any sense. Two symbols move to the right, doesn't matter which one I choose, the one at the top explodes.

If I pick the top one, the game frezzes

If I pick the bottom one, it keeps going, then the screen turns white... and nothing happens.

Oneway by azurenimbus 2012-08-28T16:21:00

Game is working now :)

I liked it. It's very simple but fun. With more levels, it could turn into a cool and frantic "think-fast/act-fast" game... with the blue barries, you have to understand the pictures quickly and then think the correct strategy for them.


The asthetics are also very pleasing... both sound and graphics fit well the game, even being very simple.

SIX by kbsgametoilet 2012-08-28T18:05:00

Strange, I swear I played this yesterday and I had just 3 lives.. now I played it again and I have 10 ??

Revolution by BrothersT 2012-08-28T20:54:00

The game crashed when I tried to open it. Tried a few times, it crashed everytime :(

Evo Smash by Elemental Zeal Games Studios 2012-08-28T21:26:00

Some nice little touches in the game, but there's nearly no strategy on it. Just spawn creatures as fast as you can, wait for the DNA to reach 500 and evolute. It becomes too easy.

But its a staple for an interesting game that could come.

Obsolete Upgrade by RARoadkill 2012-08-28T20:35:00

Played the game 'til the end.

I liked it a lot! I nearly broke my space bar rapid firing my floppy disks :D The idea is lovely.

The toaster move at nearly the same speed of your computer when jumping, which is really annoying, since jump over them, is nearly impossible.

And in 2nd stage, the vacuum cleaners shoot at you off screen! This is kinda unfair, but as they don't do much damage, it just made by space bar gets more damaged as I kept shooting non-stop trying to hit stuff off screen :D

But those are minor problems, it's a sweet game!

Eggplant farm by mokujin 2012-08-28T17:56:00

The controls are complicated because you have to point the mouse to one side to shoot and to the other to move.

It took me some time to understand how the game works.

But it's nice effort, the game has some interesting ideas.

Out of the Sea by Uberi 2012-08-28T02:41:00

Same problem here :(
Windows 7 32 bits.

Vessolution by NedortGames 2012-08-28T02:29:00

The music is pretty good, but the game is kinda pointless. What's the point in making my ship bigger? What's the money for? Dodging the sharks is pretty easy.

Booster by fhoenig 2012-08-29T04:28:00

You just keep walking around picking up the right ideas for the citizens?

In paper the concept looks great, but in execution the game felt really boring. Don't want to look too negative, the game is very polished, looks good and sounds good... but the gameplay is very "meh".

Species X by pfirsich 2012-08-28T22:02:00

So...I really liked this game.It made me remember of the movie "I'm the legend" with Will smith.
It is very cool.The audio it made me feel like i was in a horror movie,so i think it is very interesting is what you wanted was to create an atmosphere of an horror or suspense movie.

Eat or Die by yettatore 2012-08-29T03:23:00

Simple and fun game. The music is indeed very nice :)

History of the black pixels by kidanger 2012-08-28T20:45:00

From what I understood, you jump above the enemies to "steal" their pixels.

Rings of Evolution by gbellgames 2012-08-28T03:55:00

There's a problem with the music in the game, and its due to how GameMaker deals with big music files, which indeed sux. We will have to do it better next time :)

Regarding the intro, you can press enter to skip it :)

Rings of Evolution by gbellgames 2012-08-28T04:11:00

Glad you liked it :)
We really pushed it to make something exactly like this: a full game similar to what you would play in a 8/16 bits system ... except we had just 2 days to do it :D

Rings of Evolution by gbellgames 2012-08-28T20:05:00

We were supposed to make the spaceship part more varied... but we ran out of time :D

Rings of Evolution by gbellgames 2012-08-28T21:12:00

"Slightly more playbalancing and it would have been awesome."

It's very difficulty to balance a game like this in 48 hours. Not that I am trying to make any excuses or anything :D I actually agree with that, I've been playing the game a lot and I can see how lots of things could had been better if we had done this with more proper development time :)

It was our first try doing a game though :D

The intro music cracks while loading in some computer. This is an issue with gamemaker. It would had been better if we used an external library to deal with the music, but as we didn't announce previously we would use one, and I wouldn't be able to code one fast enough to use, we ended up using what GM offered us... which kinda sucks indeed, since I personally thing some of the music in this game is really great.

I'll try to port the game to Game Maker Studio later and see if it deals better with the music issue.

Rings of Evolution by gbellgames 2012-08-29T00:09:00

Yeah, it seems porting to GM Studio would solve the problems with the Music, but I would have to change some code to make it work, which I think would go against the rules.

Its a real shame.. this issue with the music doesn't happen in every computer. For example, in my computer works finely, but in the school it has problems in some computers, while in others it works fine (Computers with the VERY SAME configuration !) . There was one computer where the problem with the music would happen sometimes, and sometimes it would work all right.

It's really an issue with GameMaker, there's nothing we can do right now unfortunately, unless we port the game to the more robust Game Maker Studio

Rings of Evolution by gbellgames 2012-08-29T04:55:00

" Even if you have a big team, getting things to come together can be tough. Good job!"

Yes, that actually was one of the most difficulty parts of doing this. But it was lots of fun :D

Rings of Evolution by gbellgames 2012-08-29T05:59:00

Hi there panzermacer.

I am the teacher who was overseeing all the work done in this game (I also did some programming, mostly in the platform parts)

I just want to say thank you for your comments, I think you made some fair constructive criticism.

And make no mistake, this wasn't made in 72 hours. It was actually made in 48 hours. There was some discussion over the theme for about 2 hours after the theme was unleashed. Then everyone went to sleep, and work was done in Saturday (Brazilian time) from 9:00 am to 9:00 pm and sunday from 9:00 am to 9:00 pm. (24 hours of real work)

Like it was said, it was the first game for most of those kids. They are aged 14-16, are still learning code, they had never even tried making graphics or serious programming for a big game before.

I can obviously clearly see a *lot* of stuff that could have done better. I've made a few games in the past (mostly as a hobby), but I've never been part of something like this, and it was a big learning experience to me too (I am sure it was for the kids). After all the ratings are done, I am really feeling like sitting with all of them and seeing everything that could be done better.

The different weapons indeed should be better balanced. The energy balls are useless (We all had agreed they were useless by the end of the development, but it was too late too change), the spikes should had been stronger, and the last weapon... we were basically out of ideas :D. The shooter levels are too long and too unbalanced (again, when we noticed it was too late), and they should had proper level design. The intro indeed is too long too (But the kids *loved* working in that). They had a lot of trouble when doing graphics to notice they need to work with the same resolution in mind all the time... they begun to get the hang of it close to the end of the deadline. There were a lot of resizing done without keeping the ratio in that intro which, in a "professional" game, shouldn't be there. Also the writing indeed isn't good... but none of them have english as their first language! Translating the text from portuguese to english was one of the biggest tasks they had to do.

As for the bosses... I don't completely agree with you. The shooter bosses aren't really *that* difficulty, if you have experience with shoot'em ups. Their bullet patterns are pretty easy to avoid most of the time.

But I also know most people nowadays barely plays this kind of game seriously. (Take a look at videos on youtube for games like Dodonpachi, Deathsmiles, Mushihimesama .. those games are furious on their difficulty, our shooter levels are a piece of cake compared to those)

Though I agrre, most of their attacks (Including the platform bosses) will be hard to avoid the "first time", but that's how most games were in the 80s and 90s... you *would* die first time you got to a boss, then learn and do it better next time. THat's something we were trying to do, get that vibe from games of that era (Have you ever played the NES Megaman games? :D). Although I agree there are a few attacks that really should give the player some warning.

The jump'n'run bosses, the 3rd one (The blue cute guy who fires the blue energy balls) is really completely broken (And it's my fault there), it's the only part of the game that I have big trouble to get past without dying, and indeed the direction and speed of his attacks demand out of this world reflexes. THe last boss also has at least 1 attack that's nearly impossible to avoid, even when you know what you're doing.

The platform levels have endless spawning enemies, if you stay in the same place for a while you will get overwhelmed and certainly die, and most of the time is easier to just rush the levels (Now if this is a bad design or not is debatable, but I can asure you that's not how it was planned).

And its obvious we all tried to do more than we could at such a small timeframe. Yet everyone really wanted to do a *complete* game. We didn't want to make a concept game with a couple of levels and call it a day, we wanted to do something that felt it was a complete game.

I'll write a Post Morten about all of this, but you were so kind in posting this comment that I really felt you deserved a reply. (And it seems I am reviewing and batantly pointing out the flaws of our game, which I bet it isn't common either :D). I would like you to know what this little project sparked in our school:

All the kids working in the game are now kinda of "heroes" in the school. Everyone wants to know what they did, they are showing their games to everyone. Other kids now are interested in learning more about programming and game development, at least 3 kids told me they want to participante in the next LD;

Some of the students who worked in this game have been trying to make a game in the "post-class" project for like 3-4 months and couldn't do anything... and suddenly they are part of project that materializes and exists in 48 hours. They really feel they *CAN DO IT* now. \

The parents of at least 2 of the students were awesomely proudly of what they did. One of them even wanted to know more about what is this Ludum Dare thing.

There were students in our school in a WEEKEND, which is a first for our school.

And believe me, this team will grow and make even better games in the future. If they could do something like this in 48 hours, as their FIRST project... imagine what they can do now, with a little more experience, the possibility of planning something properly and work with a more relaxed deadline?

There will be a showcase of what they will do up until the end of the year (They are now going to work in solo projects up until there, and one big group project). I would love to keep you updated about those projects if you are interested :)

Rings of Evolution by gbellgames 2012-08-29T06:06:00

And to be fair.

The thing about "Getting new attack - cant use it right after" is something I hadn't think about and you are completely right.

And some of the other stuff (Like the weird names, the out of place cut-scenes , etc) I actually noticed while the game was being produced... but as a teacher, I thought it was better to let some stuff be made like this, and then they could later evaluate what they've done and learn by their own mistakes.

There's even more I could criticize in the game, but I'll do it in the post-morten post :D

Darbot Saves Science by science4cake 2012-08-28T20:46:00

"Waiting for approval".

When it gets approved, could you message me (Perhaps by leaving comment in my game page) so I could try it?

Darbot Saves Science by science4cake 2012-08-29T04:14:00

The game is pretty buggy with the collisions and movements.
Other than that, is kinda fun to play.

Blobber by Mstrp2ez 2012-08-27T21:34:00

The game is way too buggy to be any playable. I've lost my blob a few times, other times I teleport to places in the map that I don't think I should teleport, I am able to jump when I shouldnt....

The graphics are nice, but being so buggy, it's basically unplayable and not fun.

Caveman's Quest for Food by jfroco 2012-08-29T03:58:00

I was having fun playing the game... and then it finished too quickly!

Come on man, you were making this in GM Studio, you could churn out a billion of levels in a couple of hours by just creating new "Rooms" :D

Jokes aside, I found the game very charming and I was really enjoying it, shame it was so short. Its amazing how simple but well thought games can really be so good.

But the theme here is lacking... where's evolution?

PEB 2012 by madpew 2012-08-28T03:31:00

The game is kinda boring... and when 2 or 3 balls come at THE SAME TIME it's impossible to block all of them, which is a bad design decision.

But the take on the theme was lovely :D

Corevolution by asfdfdfd 2012-08-28T21:08:00

The game is fun to play... but what does the evolution do here?

Space Worm by hamster_mk_4 2012-08-29T03:46:00

Polished game, but a little boring.
Got the 1000 kittens achievement or whatever you call it :)

Also, its not fun to have an uncontrollable avatar floating around on screen while is being fired from all angles. Not fun at all.

But even then I couldn't die, the game is pretty easy, and maybe that's why its boring.

Game Time Evolution by Jacic 2012-08-28T03:38:00

The controls are buggy! Most of my deaths happened because I pressed up and the character didn't jump!

The evolution theme here is pretty forced.

The level design is good, if there were more levels and the controls were responsive, I could've had more fun with this game.

Game Time Evolution by Jacic 2012-08-28T20:37:00

Hope you didn't get the comments in the wrong way :D I actually had fun with the game, I was just annoyed with the broken jump. And I'd like more levels for it :D

How evolution really works? by keenblaze 2012-08-27T21:55:00

Very funny game! And the blocky graphics are full of charm! The "Plot" is very cool!

Shame it's so short.

Darwin Skirmish by panzermancer 2012-08-29T06:00:00

I haven't played your game, but I will.

I just wanted to let you know, I replied your long text/review of Rings of Evolution, the game made by us.

I would really like you could take the time to read it. And am really thankful for the insight and criticism you had to our game, and for the time you took to play it and write all of that.

Evolution VS 1000 kittens by Citiral 2012-08-27T21:25:00

I liked the use of the theme, but the game is too slow to be any fun. It takes toooooo long to be able to evolute, and in the beginning when you get overwhelmed by the kittens, you don't have much to do.

The controls work very well, the scheme with wasd+mouse is pretty good.

Penelope Panther by fantasywiz54 2012-08-28T21:51:00

It take me a little long to understand the controls,but the game is very cool.
The graphics are amazing too.
The enemy of the game is interesting too.They appear out of nowhere and get the gamer out of surprise.

Top of the Food Chain by ASOT 2012-08-27T21:45:00

It took me a while to get used with the controls, and the hitbox is very unclear.

But after how I understood how the game works, is very fun. You need to take strategic decisions to where to move *while* dodging enemies. I thought when I hade completely evoluted the game would get boring, but still I had to fight to survive.

Shame about the lack of sounds though.

Robot Panic by Oliver Simon 2012-08-29T03:18:00

You can actually pass through all pistons at once. And I also had trouble jumping.

Phase Evolution by lurkingshadow 2012-08-29T03:52:00

It's working here...

EVO-001 by kyyrma 2012-08-28T21:01:00

Nice game. Don't say the game doesn't fit the theme.

"You collect DNA icons to evolute the weapons"

Now it fits the theme :D