Foon → Ludum Dare Explorer → Users → pfirsich
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Hand of Death | jam | 203 | 3.78 | 3.33 | 3.27 | 3.52 | 4.00 | 3.86 | 3.64 | 3.91 | |
| 2016 | 37 | One room | QUARK | jam | 389 | 3.41 | 3.27 | 2.78 | 3.39 | 2.91 | 2.81 | 2.18 | 3.10 | 46 | |
| 2012 | 25 | You are the Villain | Zombie Salvation | compo | 644 | 2.43 | 2.42 | 2.91 | 3.30 | 2.97 | 1.71 | 1.96 | 2.45 | 74 | |
| 2012 | 24 | Evolution | Species X | compo |
This is what I wish I would have come up with and I wish I would be able to execute! (my game is similar) Well done!
This game is absolutle amazing! I love it. It's more fun than almost all the other games I've played yet. I'm not sure who much exactly it has to do with "You are the villain", but I'm completely okay with this (hence the already mentioned awesomeness).
This is one of the coolest LD25 games I've played yet! I wish it would have lasted longer (I wouldn't have stopped then). Very good work!
This is a really cool idea! But I'm of the impression that I can't really shot the colors into the directions I want to. Also, to be honest, I have no clue how this actually works and it's really hard for me to make progress.
A very cool idea! Though it doesn't have much replay value.
Unfortunately I can't run it. "LDHoarde.exe encountered a problem and must close" (It's actually german, so I don't know how exactly it is in english) upon double-click.
I'm a little motion sick and the camera ist really hard to cope with. Also really not much gameplay-wise. The graphics are nice though!
Really nice graphics. It's a bit unfinished, but definitely not a bad foundation! Falling should feel a bit more natural (accelerated) and starting the level off with probably the hardest jumps of all is not very motivating.
Excellent! Not much to say. It's just a bit hard though (or maybe I'm just bad at it).
Very well done and actually quite enjoyable, but quite short (sadly) and it lacks a bit of variety.
This game is very addictive! (though it takes a little while to get started). Also the theme also fits rather remotely. Good work!
I really like textmode stuff! And actually this is quite interesting and fun. It's just a bit short.
I have a few problems with alpha blending (everything that should be transparent is pink). Nonetheless the idea is very cool and it's fun!
This game is really great! It's highly additive and all in all very well executed. The "reasons" to obliterate are really cool too! Apparently the character "0" looks like an "8". Also I very often click out of the window and the window looses focus (an automatic pause function would be good or fullscreen or using the last point the mouse was "seen")
As the guys before me: The idea is really cool! It's just a bit too hard though. I don't seem to progress very far and I struggle a lot with getting as far as I get now. Maybe you could make a little youtube-tutorial or something? (So you won't have to change the game)
I didn't get how to get minions either. Or when exactly I can claim areas and when I can't. Otherwise: very cool.
This is an interesting perspective! But how can you continue if you don't have any money left?
Perfect.
Even though it took me quite a while to figure out what I have to too, this game ist actually quite a bit of fun! It's a pain in the a** though to make sure you draw perfectly(!) horizontal or vertical lines.
This is really, really cool! Very good work!
This is really, really cool! Very good work!
This is absolutely great. This is why I participate in this.
A really nice progression (and a continous introduction of concepts/the game mechanic). It's just a bit annoying that you have to replace all your objects again if something didn't fit right.
A way to get more money would be cool. Also talking to the green guy doesn't seem very rewarding. I'd rather crush more incoming yellow guys to be honest.
I can't start it unfortunately. - "Exterminate.exe encountered a problem and must close."
Yup. Had to install XNA Redistributable Framework first.
Kind of reminds me of Portal. Really nicely done and could be very cool if you spent more time on it.
I'm just too dumb for this. I don't think I'm capable of mastering the first level.
Super duper great! I love this style of game. (R-Typey + Starfoxey stuff) Plus it's one of the few games with 3D without using Unity! Props for this (and for implementing shadow mapping!) The upgrading-feature makes the game even more fun. Maybe automatically generated levels would be a cool thing, so I wouldn't have to stop ;) (Especially since they aren't to complex and look like super-appropriate places for procedural levels)
The game mechanic is really cool! It's a lot of fun, though after a while I just wait for me to screw up because it get's a little boring.
For a 4 hour game this is really cool! It's a very simple principle but it was quite fun for at least 20 rounds. Very neat!
Some enemy bullets are a little too fast, so the ideal tactic is "always move", while you can not circle every enemy at the same time. I think I would have preferred it if you could actually dodge the bullets.
Really liked the game, though it might be a little to easy. I also died two times due to horned beasts spawning inside of me. Also the normal beasts move while I'm choosing a powerup sometimes.
Really nice for your first game! I like the idea. It's not too out there, but still non-trivial enough to be interesting. The controls are a little floaty though.
I for one like the art style. But I don't really like the frequent leaps of faith and I think the sounds are not very well "mixed". Some seem louder than they should be/than the others.
A shame that the jam version is a little buggy (no sounds for me). I don't even want to say what this game reminded me of to not spoil anyone yet to play it, but it's really nice! Could have been super nice, if you managed your time to fix some bugs before the deadline :D
I think I would have preferred a more conventional first person control scheme. I had to start at the edge of the screen again two times to turn 90 degrees.
Sometimes text can be hidden behind GUI elements, but otherwise this is a really nice entry! I love the idea!
A very nice game, almost full score. But I'm too stupid to beat the first boss (the twins).
Is there a reason why you didn't want the blocks to stay locked in their place? The controls seem not precise enough to punish people for touching an already properly placed block again. Also in the second room the red and green block swapped places a few times and ended up inside each other.
I think I don't understand what's happening on the screen, what the score means, what the goal is. I'm generally clueless.
I think this is a really cool and surprisingly deep game. It's obvious that it's a lot of work already, but the first thing it would have needed is probably more feedback especially for fights. And it seems the fights are very hard unless you find a trick that works pretty much every time, which makes them boring. It would also be nice to know how much fuel a certain travel will cost etc. Nice work!
The bullets are way too slow to properly hit something (especially moving targets). And it's hard to get a feel for the location of the bullets, because there is not feedback for impact or shadows or something else that aids in depth perception. The mouse look feels very floaty. Are you smoothing it?