The Story of a World by Mårten Jonsson 2012-04-23T08:51:00
I like the calm and relaxing atmosphere of the game, which is supported very well by the soothing background sound.
Foon → Ludum Dare Explorer → Users → eventhandler
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Black Was Sad | compo | 107 | 3.52 | 3.29 | 3.90 | 3.05 | 3.52 | 2.65 | 3.32 | 33 | ||
| 2012 | 23 | Tiny World | Five by Five | compo | 96 | 3.62 | 3.58 | 3.92 | 3.82 | 3.53 | 1.10 | 1.46 | 2.44 | 28 |
I like the calm and relaxing atmosphere of the game, which is supported very well by the soothing background sound.
2190, not bad! Rotating pieces were on my todo list, but— like many other things— fell victim to the cruel 48 hour timeframe.
I like that you have to aim your shots well and can't just fire in all directions like a madman.
Graphics, sound and atmosphere are impressive! Unfortunately, the actual gameplay can't quite keep up.
The jumping mechanic is great and works really well!
Thanks for all your feedback!
@betong: If the hit color didn't change, it's because it already contained the primary color you shot at it. For example: Green consists of Yellow and Blue, so it won't change if it gets hit by Yellow or Blue. You need to hit it with Red to turn it into Black. I know that the color mixing part can be a bit confusing first, but it's quite logical if you come to think of it.
I like the dynamic of having to balance killing to survive and not killing to ensure there's enough to kill. Does this sentence make any sense outside of my brain?
Nice pixel look! Solid game play. Kind of hard, though -- especially with these controls, as others have pointed out (even harder on a German keyboard where the Z and Y keys are swapped compared to an English one).