FoonLudum Dare ExplorerLD25 → Event Horizon

Event Horizon

By selectricsimian

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CategoryRankScoreCount
Innovation194.04
Coolness282
Overall493.72
Graphics584.00
Audio713.38
Fun813.50
Mood1783.16
Humor5631.99
Theme5982.62

Comments

earlya781@yahoo.com 2012-12-17 02:00

very fun game

Petertiger1594 2012-12-17 02:10

awesome

mr steaz muffin 2012-12-17 03:20

nice job

lecherlich 2012-12-17 03:33

very nice game idea AND very well executed!

solidplasma 2012-12-17 03:33

Very impressive, and slick. Slightly unclear how to play at first, though.

pfirsich 2012-12-17 03:35

This is absolutely great. This is why I participate in this.

zillix 2012-12-17 03:42

fantastic. great aesthetic and implementation.

netgrind 2012-12-17 04:21

That was a fucking sexy as hell hexagon effect you had going on.

datw 2012-12-17 04:21

Nice, altough a bunch hard to play.

feiss 2012-12-17 04:21

great job, loving the hexagons

monomanio 2012-12-17 04:24

Very good! Spot on with the art direction and coherency, and interesting gameplay.

deathray 2012-12-17 04:34

Amazing concept and very polished!
Suggestions: Can i be gentler to the eyes without sacrificing the cool hex graphic style? Also an easy level to start would be good.

How are they even hurting a black hole anyway? :)

falkreon 2012-12-17 04:51

Very hard to master, very visually appealing. Hard to believe it was a 48-hour.

karlin 2012-12-17 05:13

Really pretty game and a great concept too. Found it a little difficult though, although I'm generally not great at this kind of game.

jmoraguiard 2012-12-17 05:16

Difficult but really neat game! Visuals at the end made me sick, but really nice looking and background music hehehe.

ripter 2012-12-17 05:18

Very fun! It took a few tries to figure out the controls and how the game works.

metadept 2012-12-17 05:19

Excellent. Graphics and sound (and gameplay) are simple but very well polished. Controlling the asteroids accurately is quite challenging!

enfyrneaux 2012-12-17 05:50

You had me at hexagons.

mscottmcbee 2012-12-17 06:05

Very well done. Definitely one of the best so far.

SelectricSimians Friend 2012-12-17 06:31

Hey, friend!
Very incredible, had me hooked for half an hour with a final score of 2:27!
Controls are hard to learn, but once you get the hang of them they are brilliant.
Music is way too catchy. Seriously, music is WAY too catchy.
This is INCREDIBLE. I absolutely ADORE it.
You, sir, have earned a PERMANENT spot on my hard drive. :3

arkeus 2012-12-17 06:36

Very cool!

leafo 2012-12-17 06:43

Really cool game idea. The entire thing is nicely polished as well. Great work.

Also glad to see someone else writing games in MoonScript! ;)

hints 2012-12-17 07:58

very cool, very addictive, very gorgeous.

mvt 2012-12-17 08:06

Great idea.

adonaac 2012-12-17 09:09

Pretty original with nice and simple graphics. Really good job.

jmk 2012-12-17 09:36

Really unique gameplay idea! And you're only thirteen? Very impressive; well done.

tomk32 2012-12-17 09:46

It's loud, fun, quick. Great game but please get this destroying ships a little easier. Using astroids worked once or twice a round for me.

cy4n1d 2012-12-17 09:53

really really nice. :-)

rasmusrn 2012-12-17 11:10

I click "Instructions" and read "You are a black hole". What an epic way to start.

Took me a while before I understood how the green and red areas work (which is impressive considering I did read the instructions).

Very well done. My favorite so far :)

pl0xz0rz 2012-12-17 12:15

Awesome idea and graphics. Not the best audio, however.

robotic 2012-12-17 12:36

Although I didn't feel very villainous, the concept is ace ! oh, and that effect is wonderful, especially with the blue explosions. Will you blame me if I ever attempt to copy it ?

jsmars 2012-12-17 12:53

Great game! Very fun, polished and hard to master.. a bit hard control scheme, I think it may be easier if the rotation was changed by a mouse cursor (in direction of mouse)

georgebroussard 2012-12-17 12:54

>>Very impressive, and slick. Slightly unclear how to play at first, though.

Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.

gamexcore 2012-12-17 13:55

Very fun, although I feel the black hole should have move slightly quicker so as to allow the player to easily kite the mobs.

parapup 2012-12-17 14:15

Very nice game you made, Awesome graphics.

frogmaster 2012-12-17 14:48

Wow! New masterpiece. One of the games I will be playing long after Ludum Dare :)

ointment 2012-12-17 15:22

I do like the concept, but I only see asteroids like once every dozen ships, so I can't get much out of the traction mechanic.

saintheiser 2012-12-17 15:36

Fun game =)
I like idea with black hole. It's really unique.

jomomomo 2012-12-17 15:45

Quite a challenge to play, but fun once you get the hang of it...

jahlgren 2012-12-17 16:42

The game is simple but fun :)

pbdiode 2012-12-17 17:49

Had some problems playing it: trying to unzip it on OSX (Mountain Lion) results in a .cpgz file and using unzip from the command line results in this error message:

Archive: event_horizon MacOSX.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of event_horizon MacOSX.zip or
event_horizon MacOSX.zip.zip, and cannot find event_horizon MacOSX.zip.ZIP, period.

tau7153 2012-12-17 18:16

The new (if slight more complicated) super hexagon! Great!

yokcos700 2012-12-17 18:28

Very fun. A bit bland and something I wouldn't play again, but fun nonetheless. Also, the difficulty seems to ramp up far too quickly.

tapestry 2012-12-17 19:10

Awesome game, good job!

spierek 2012-12-17 20:07

Really cool game with a new, fresh mechanic. That menu effect is some slick stuff, and the gameplay itself kinda reminds me of Hexagon (not just because of the background).

darkhunter 2012-12-17 21:36

Very cool graphics and sound. The gameplay is hard to catch on the first time. After that is becomes even more fun!

crimsoneer 2012-12-17 22:56

Very cool, and new. Not sure how villainous I feel though :P

jaj 2012-12-17 22:57

This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too.

catburton 2012-12-18 00:51

Fun game! The art style is lovely - it looks great!

soupy 2012-12-18 01:27

This game is amazing. It's just what a 48 hour game should be: compact, fun, with excellent presentation, and a reason to keep playing. I wish the asteroids moved a little faster, though.

aa 2012-12-18 01:32

Nice game, I love the concept - Id suggest changing the colours, anyone with red/green colourblindness might have a bit of a problem!

drewfitz 2012-12-18 02:43

WOW. What a great game! I'd love to see this expanded into a more full-featured game.

meep 2012-12-18 03:23

Beautiful :)

ilo 2012-12-18 03:30

Looks brilliant! Rather tricky but I started to get the hang of it.

saampahlavan 2012-12-18 04:29

Visuals are pretty cool. Super Hexagon inspired? hmmmm

gdateam 2012-12-18 05:19

really fun interesting idea. crazy hard though

lashiz121 2012-12-18 15:18

Great game really liked it mostly sucked at it but what can i do 5/5

rabbits 2012-12-19 04:42

Its visually amazing! I love it

clownybastards 2012-12-20 07:08

Great idea, compelling execution.
It took me about 5 tries to feel confident with the controls and mechs; and then you get the pleasure of control on controlling the asteroids. Very fun.

mokujin 2012-12-22 18:48

Hard to play, but fun) Innovative gameplay

spe 2012-12-29 14:00

Had few disturbing game stutters but the gameplay is very interesting and tactical.

benjamin-soule 2013-01-05 02:52

Good concept and fun control. The asteroid spawn sequence is very chaotic. I guess that half of them starting in red zone is the problem. Maybe that gradual power for red ( repel ) could be the solution, in sort of in a max distance every hex turn green. Not sure if I'm understandable...