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OU GDA

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismSnake In A Cubejam2083.312.713.863.543.203.542.182.8350
201225You are the VillainFeline Homicidejam1912.892.622.773.463.593.223.253.2875

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by OU GDA

OU GDA leaves an average of 32.5 feedback comments each event.

LD26 — Minimalism (17)

Subtract by SlamBlasta 2013-05-14T01:57:00

A bit laggy but congratz on getting a game finished and submitted (Something that is many times really hard to do).

MiniMario by dem0 2013-05-14T01:54:00

Deceptively difficult (Which is good). Really liked the style all around. Makes you miss the dpad a bit.

Minnie & Mal by Kharza 2013-05-14T01:50:00

Really liked the cell shading and lighting. To bad you weren't able to get in more before the deadline.

Lunarium by Alprog 2013-05-14T01:47:00

Haha, really fun and the sound works out great. Would be interested in more power ups and weapons, or maybe even a vs mode could be cool?

# by Puzzlem00n 2013-05-14T01:17:00

Nice use of the theme. The music was short but sweet and utilizing the three modes was getting rather interesting. I could see this going further if there was more time. It was a bit annoying being unable to move diagonally, but it may have just been my hardware?

Myrne 6312 by Beldarak 2013-05-12T17:55:00

Really liked the style of the game. Are you using any sort of 2d library for Unity? And the controls aren't really that bad. The no north or south looking constraint actually makes it rather fun to have to flick shoot (reminds me of megaman) while running away. Is there some way to revive the second player? Music also really fits the game really well. As player 1, though, I had trouble getting out of some of the dialog boxes.

Lost Colours by Meetic666 2013-05-12T17:39:00

That escalated quickly! I never really felt the rounded turn snake games were all that 'tight' control wise due to getting into situations where i'm spinning in circles around what I want to pick up, but it's definitely useful here due to having to dodge bullets. Some sort of counter for how large a tail you have could have been nice.

Stomp Space by dark_hunter 2013-05-12T17:13:00

Lol, pretty good use of shinking mechanics imho. Could have been interesting if you could turn it back on yourself to get past certain puzzles.

The Islander by Yezu 2013-05-12T17:08:00

Really good post apoc feel to it, especially with the music. It would have been nice to have a bit more feedback during combat though (maybe some audio hit sounds). And the character is so slow ^__^ Really impressive for a compo entry

Mr. Sphere vs a Giant Potato by PAMVllo 2013-05-12T16:55:00

Didn't have any sound on mine, but other than that it looks great. Too bad you ran out of time to put more into the Jam version.

Peacemaker by Jod 2013-05-11T18:51:00

Fantastic! Was really engaged and made it to practically all the endings (I think). The ctrl speed through is so useful and it made it really easy to run through the game looking for things I missed the first time! Not sure if black/white is minimal, but a fantastic experience none the less.
I'm not sure the best way to do some of the 'other' dialog choices, but ended up just going to menu then back.

Mini Maze by Mago 2013-05-11T18:09:00

Really hard to see since it was really small (may just be a monitor resolution thing though). The visibility mechanic was interesting, but it mostly just made me have to depth first search down paths (which got a bit annoying), which I would rather just let an AI do for me. Could have been interesting to be able to move the player with 'wasd' and the exit with the arrow keys and try to get them to meetup. This comes from the idea that many maze solvers like to start from both the start and the end.

It's Probably Not Even Paint by J 2013-05-11T17:57:00

Wish I had a second player other than my cat to try it out with. A heuristic AI would have been nice, but i know how time constrained dares are.

-- by vegard1992 2013-05-11T17:40:00

The music was pretty catchy, but some of the transitions were a bit hard between tracks. Maybe a fadein/out would have helped with that. Also the darkgreen on blue made it difficult to see the ship. The red line of site was an interesting idea, but I guess you didn't have enough time to hide the barriers in the red? or was it just a cosmetic thing. Ultimately, though, the game wasn't really that difficult, and really only used the time rewind mechanic when I just a path that didn't have an exit since the visibility was low. Some really cool ideas though.

There're Easier Ways by matheod 2013-05-11T17:28:00

Didn't quite understand the tic-tac-toe game? I'm you win because you have 2 diagonal x's? May have been good to highlight the part of the board that was used after you win.
The third game was also a bit ambiguous on what you were supposed to do. If I hadn't just run into the game talking to a friend a few days ago I would have been lost.
Didn't have any issues with controls, but found the solutions rather quickly. The music did pretty well at aiding to the overall mood, though.

Nothing Left by Gremlin 2013-04-30T06:00:00

Great use of the theme. Overall, it's a great game!

Uber Tic Tac Toe by chume 2013-04-30T05:45:00

Well, you sure followed the theme....

LD25 — You are the Villain (48)

Ore Chasm by Black Ships Fill the Sky 2013-01-08T17:53:00

Fantastic game. Great graphics, audio, and controls. I was curious if you would do a postmortem / tech post about how you all actually made the game. I've been trying out various ways to do 2d in Unity and you all have definitely nailed it.

Goombah! by johndb 2013-01-05T18:27:00

Fun arcadey game. the speed difference between the jumping men and the goomba bothered me though. It made dodging to the right nearly impossible, decreasing the number of strategies the player can use. For an interesting variant, you could have levels with an increasing number of jumping men that you have to take out, but the almost inverted running style is fun as well.

A Chistmas Rebel by DDDBOMBER 2013-01-05T18:22:00

Impressive game for 48hrs. I liked how high you could jump, however, it made it difficult to hit enemies on the ledges. I ended up running out of ammo as well, so it may be helpful to have the pistol have infinite ammo like many games, since it's more random if you have enough or not (Unless you have more chance for ammo the less you have and i'm just a horrible shot). When you run out of ammo, it would also have been helpful if you automatically switched to a gun that had ammo left, so you're not frantically having to search 1-4 to find a gun you can use. Overall though, great graphics and features.

Tourist Trap by HeyChinaski 2013-01-05T18:09:00

Really fun mechanic. Would have liked to see a bit more vertical levels than just the jump off the edge and hide that would get you through most of the game.

Villain Warehouse by Ramuh 2013-01-05T17:58:00

Enjoyed the game. The lag between action and what happens on screen for the mario minigame made it a bit difficult to play, however. This delay can be accounted for, but if you were going for the fast paced warioware like style, it could help if it was a bit snappier.

Consumption by VanMerwan 2012-12-28T23:22:00

I liked the 3d style. Too bad the interactions didn't really change the environment too much.

Earth Eater by Teejay5 2012-12-28T03:52:00

Interesting concept. Would have been helpful to be able to attack in some way. Fun twist at the end to tie in theme as well.

Terra Day Massacre by sparkymc 2012-12-28T03:39:00

Really liked the artwork and the direction the game was going. To bad there wasn't more time, would have liked to see how you used the death mechanic more. The delay in the jump was a bit annoying (Granted i'm not one for warm-up animations as a mechanic). Also on Windows, if you click out of the game, then click back in, you fall through the ground.

SITH JUST GOT SERIOUS by borso 2012-12-28T03:31:00

Not mousepad friendly, really hard to click on the items. Had to get out my mouse (Which I was more than happy to because the game is a blast). The level with jedi on top and wookies on the bottom just keeps restarting when you win (Granted from the comments I guess that's the last one and it was a time issue). Would have liked to have more levels to play but I understand the time constraints ^__^.

Seeds of Wrath by 01101101 2012-12-27T18:06:00

Haha, fun game. Really liked the artwork and music. Characters handle well and fun to play both sides. I couldn't find the third seed when playing as the crow one of the times though. Might have just been hidden.

Raoul V. in You Are Ze Villain! by Grungi Ankhfire 2012-12-27T00:29:00

Really good game and I actually learned something ^__^. Loved the art style and music. Would have been nice to be able to revisit notes. I kept forgetting what they said. I could also keep shooting when I ran out of ammo.

Build-a-Bandit by hissssssssss 2012-12-26T03:43:00

Haha. Enjoyed being able to create the villain and sit back and watch as he destroyed sheriff after sheriff. Wish you could take the money you earned for upgrades on your next evil doer. Fun either way.

Super Villains, LLC by Monxcleyr Productions 2012-12-26T03:37:00

Really catchy music. The game mechanic of causing destruction was interesting but there was a disconnect on what you were actually doing and the harm done to the town. Maybe some icons for the different ways to attack would be helpful so you don't have to go back and look at the cheat sheet. Also, maybe some changes in the actual town would be nice. Fun game though, and glad I got accepted at the end ^__^

Memories From Darkness by HakunaSatonaka 2012-12-26T03:22:00

It's nice to see an interesting story in a jam game but the combat suffers a bit. I found myself running past enemies when I could. Also liked the framed animations. Although the orange text was difficult to read.

Silent night by krutech 2012-12-26T02:57:00

Fun concept for a stealth game. Although the snow has a nice effect, it makes it difficult to see and doesn't really help out the gameplay much. Maybe have them fade out when you enter a house.

Happy Vil Friends by Dew 2012-12-26T02:47:00

Funny and plays well. Like the art style, but animations seem a bit slow. Would have liked a few more ways to do damage or some sort of comboing system. But for a Jam game, you guys got in a lot!

Virus Infestation by Zathalos 2012-12-25T07:44:00

Really fun game. Controls, after a bit, were easy to pick up and the style was great. Would have liked to see a bit more variety in units or bits carrying over so that doing well in a level carried over.

Kill The Angels! by iamorim 2012-12-25T07:27:00

The power up and speed increases definitely help out the gameplay. In Chrome 23, the blasts hit a bit off from where I click, not sure if it was just a browser thing or not though. Enjoyed the art and sound style.

Superhero Defeated! by blackcode 2012-12-25T07:20:00

Fun runner game. It would have been nice if the difficulty increased on the infinite mode. (FYI, the .exe caused my avast antivirus to act up since it was "very new" or "very rare" which "makes it potentially suspicious", but not sure what you could do to change that, might just be since it's a straight download of a .exe instead of a zipped file)

DV by SanctuaryInteractive 2012-12-25T07:08:00

The game is a bit buggy but fun. I ended up getting caught a in one of the walls when moving into a new room and saw a few guards pass through them. Also, on the instructions screen, it says to press space, but 'esc' is what takes you back to the main menu. Awesome game though and would like to see a few more weapons / levels, but for a Jam game, what you got in was great. Might try to set a min distance to exit though, one game it was two rooms away from the start.

The Heroes' Menace by Danilo Bezerra 2012-12-25T06:53:00

Really hard game with only the single fireball, but a fun game. It would have been good to say what the controls are, but they were simple enough so not hard to learn. Also, it might have been my keyboard, but I couldn't hold the up/left arrows and shoot at the same time (The other directions were fine) making that direction kill me every time since trying to release both directions would make me jump to the top or left (Mouse controls would have been good).

The Iron Warlord by Cake_Catastrophe 2012-12-25T06:28:00

wasn't entirely sure what was going on most of the time. You can beat it by spamming the stomp and only staying next to the crystals as long as you have to. I'm assuming the villain part comes in since you are killing a bunch of guys (The named tombstones was a nice touch). The Tower locator was helpful in keeping a bearing on where I was. One for the nearest crystals would have been helpful on finding the last few. Also, being able to see the AI states was fun.

Witching Game by kibertoad 2012-12-25T05:54:00

Interesting concept and loved the voice acting and story (Would have been helpful for it to continue onto the next text instead of just repeating itself). In would have also been nice to be able to revert back to the last night if you got caught instead of having to replay from the beginning (Although understandable since it's a jam game that that would take too much time). A bit more interaction between NPCs would have also been fun. Like if I cast rabies on a cow, they might infect others (This might have been in, but didn't notice anything).

Lunch Hunter by zairon 2012-12-25T05:23:00

Haha. Fun game. I definitely felt villainous when lighting the ants on fire, even if I was protecting my lunch. A bit hard to see the ants sometimes when they picked up the sandwich though, but not too hard to light them up. Upgrades for the magnifying glass would have been awesome.

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-20T03:08:00

cute, the movement is a really cool idea

Kitten Hater by Dyn 2012-12-18T18:30:00

needs dimension preview

Bad Driver! +1 by uncade 2012-12-18T05:58:00

amazing lovely fantastic very good game

Obamapology by SuperDisk 2012-12-18T05:40:00

+1000 points for tackling the big issues

Mad Professor by AhNinniah 2012-12-18T05:34:00

fun theme and art style. a little too slow-paced for me

Villain OS 8 by tommycreo 2012-12-18T05:21:00

top tier theme and art. control scheme is so meta

Event Horizon by SelectricSimian 2012-12-18T05:19:00

really fun interesting idea. crazy hard though

Flight of the Abductor by enfyrneaux 2012-12-18T05:14:00

it would be nice to have some kind of visual representation of the force your ship is exerting on the goats. also, it would be cool if they exploded if they hit the ground with a lot of force

Carnage by SXPanda 2012-12-18T05:10:00

the powers are a lot of fun. the bugged out animation you get sometimes when you use your hammer is fun. i like the music too

A small village by EdoMiyamoto 2012-12-18T05:01:00

cute art style. man i wonder why all these villagers are so scared of me. +100 points for being able to escape from the level

Cow Stealer by ParaPup 2012-12-18T04:56:00

fun gameplay idea. sounds made me giggle. a score and lose conditions would be cool

Rest in Pixels by joaorequiao 2012-12-18T04:53:00

cool art. plays a little slow. i couldn't tell out when i would hurt enemies or when they would hurt me.

Mortal Fear by TDRGames 2012-12-18T04:50:00

confusing interface. i couldn't figure out how to do anything. cool art and concept though

Fight the Power by TwilightFlandre 2012-12-18T04:46:00

rhythm based games are truly the ultimate. beat detection seems like it works a lot better on more fast-paced songs. it would be nice if i could close the game with x

ConfediCats by Team Tibbles 2012-12-18T04:42:00

salutations fellow creator of cat-based gameplay experiences. cool game, but when i refreshed in the middle of the game it froze instead of taking me to the menu. weird.

Hero Must Die by CireNeikual 2012-12-18T04:35:00

when i run it all i get is a solid black window :(

EVIL SIMULATOR 2000 by admung 2012-12-18T04:32:00

i like the artwork and simple gameplay. it would be nice if it was faster paced

Voyage of the Obsolete Goat by Quantumvm 2012-12-18T04:29:00

i like the alternate victory conditions. it would be nice if there was a way to know where the monster pops up, or a reason to not just hold down space constantly

Internet Avenger by Nolan C 2012-12-18T04:25:00

cute story. as a fan of minimalism in game design this appeals to me

Class Master: Rise of the Slimes by eerongal 2012-12-18T04:20:00

ambitious project

They're In Our Base! by Dezzles 2012-12-18T04:18:00

a little slow. would be nice to have some indication of when it's your turn

The Unseen by huginn 2012-12-18T04:14:00

walking is way too slow. couldn't hear sound. cool writing though.

Unwavering Evil by DrSuperSocks 2012-12-18T04:10:00

too much health

ECHO CHAMBER by loren 2012-12-18T04:02:00

wat