FoonLudum Dare ExplorerLD25 → The Unseen

The Unseen

By huginn

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CategoryRankScoreCount
Innovation2742.29
Theme2752.52
Mood2862.16
Humor3001.38
Fun3111.86
Overall3202.05
Graphics3211.71
Coolness77645

Comments

dalbinblue 2012-12-18 03:08

Unfortunately could not run. Got an installation error on OpenAL. Are you sure that OpenAL can't be distributed as a linked library in your application rather than needing to actually install the library?

xandy 2012-12-18 03:10

fyi: chrome showed me a malicious warning for your zip file.

huginn 2012-12-18 03:14

@dalbinblue: I've updated the package. OpenAL is now included and will probably work on another machine?

@xandy: I believe all games have malicious file warnings. =P

xandy 2012-12-18 03:19

liked the idea but the walking speed was imho way too slow.

huginn 2012-12-18 03:22

@xandy: Thanks for reviewing! Yes, the walking speed was rather slow. The decision was made for code simplicity and was a tradeoff that we made. =3

verrazano 2012-12-18 03:43

The last two levels were pretty good examples of the game play - I wish there was more, the theme was also pretty spot on. Though a little less villany than mislead unless you read it as mentally insane which I think it was. I was however disappointed by the lack of music - perhaps more time on graphics and perhaps ever so slightly faster movement, although I didn't feel like that was a problem. Other wise I really liked trying to find the monster then figure out the best way to get him alone - the store level and crate level as I said before were really good for that.

gdateam 2012-12-18 04:14

walking is way too slow. couldn't hear sound. cool writing though.

huginn 2012-12-18 04:32

@Verrazano: Thanks for the review!

@OU GDA: Walking is rather slow. =)
There wasn't actually sound. =P

moomoo112 2012-12-18 04:47

Still had to install the openAL for this to work
it was interesting, but the slow controls kinda took away from it..

bitwise-constructs 2012-12-18 05:02

Very good intro and mechanics, but the walk-speed prohibited me from playing much more.

tyren 2012-12-18 07:07

I couldn't get it to run:
Unhandled Exception: System.BadImageFormatException: An attempt was made to load
a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at OpenTK.Audio.OpenAL.Alc.OpenDevice(String devicename)
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_GetInstance()
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.Create(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at LD24.Program.LD24Game..ctor()
at LD24.Program.main(String[] args)

hakunasatonaka 2012-12-18 08:05

Um, I have downloaded and installed OpenAL Installer and still can't run the game... Sorry I'm not good in these kind of stuff :P

dalbinblue 2012-12-18 08:06

Still having no luck. The addition of OpenAL libraries in the game folder didn't fix the issue, but I did get on another machine (Windows 7 instead of Windows 8) and was able to install OpenAL. I'm not stuck on a Unhandled Exception: System.EntryPointNotFoundException: unable to find entry point named glBindFrameBuffer in DLL opengl32.dll.

alexrose 2012-12-18 08:29

It'd be nicer if it didn't require an XNA install, but what can you do, right?

I thought the soundtrack was very nice.

kevincorrigan 2012-12-19 01:01

unfortunately there was a badImageFormatExemption, so I was unable to play:(

goulding57 2012-12-19 03:58

Do not have windows, so alas, I could not play, but great job entering something.

blackbulletiv 2012-12-19 11:37

Quite an intriguing theme, but the controls (especially the walking speed) were painful. Lack of sound was also an issue; some mild, disturbing ambience would have been brilliant.