ilo 2012-12-19 03:26
Some nice ideas with the sandbox gameplay and variety of spells to cast, but there wasn't a lot of challenge - I wiped everything off the map - and it still said there were 64 villagers alive.
Foon → Ludum Dare Explorer → LD25 → Witching Game
By kibertoad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Mood | 35 | 3.56 | ||
| Theme | 50 | 3.86 | ||
| Audio | 52 | 3.48 | ||
| Innovation | 96 | 3.21 | ||
| Graphics | 160 | 3.24 | ||
| Overall | 163 | 3.00 | ||
| Humor | 186 | 2.45 | ||
| Fun | 201 | 2.64 |
Some nice ideas with the sandbox gameplay and variety of spells to cast, but there wasn't a lot of challenge - I wiped everything off the map - and it still said there were 64 villagers alive.
did you kill my goats? you monster.
it's all about goats and finding them in time. also, plague looks cool.
Other ways of killing should work too. I'll look on non-plague kills not being counted for the post-compo release I'm working on.
Doublechecked, there is no non-plague kill issue that I could find. Also it's weird that you see "64 villagers" and not "32 villagers", you must have grabbed early posted version, it was replaced 10 mins before the deadline with "32 villagers" one.
Please check if currently uploaded version works better for you (Windows JAR is compo version, Windows Native is post-compo with minor fixes and fixed art references (you can see that art was included in compo version but not used))
why would anyone ever want to burn such a graceful creature as my goat? I know that plague wipes everything. In the end, everything dies. Doesn't mean you should torch something so beautiful to death just because it's there. just kill children instead.
I get this error on OSX when startin launch.sh from the terminal
launch.sh
0 [main] INFO transientlibs.preui.objects.general.Logs - Working directory: /Users/Jerre/Desktop/Witch
5 [main] INFO transientlibs.preui.objects.general.Logs - Open: data/init/config.dat
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Pretty fun and cool game, I really liked high production values for three days. And the voice acting was a nice touch. Pretty easy game though.
OSX user here, same error as jerrre.
Really cool idea and great narration. Cudos for the great crossplatform support as well! The download seems a bit big tho.
Graphics were really good and so was audio, even if it kept repeating the last page of the introduction a long time into the game for me.
Gameplay wasn't intuitive enough tho. I managed to find enough goats, but by then there was basically no people or animals left to use the plague on. It said something in the tip to use it at the water supply or something, so I ended up spending my remaining days trying to find a well or something, but I couldn't. :(
Also, movement costing time felt a bit odd in this type of game, especially with a map this big.
Out of curiosity, how did you make a native Windows build that didn't require a JRE? That could be an interesting alternative to the Launch4J that I used.
Thanks, Jiddo!
Criticism is all valid, and yeah, plague tooltip could be more helpful - actually, you can only place it on people or animals.
We've used Excelsior to make native builds - till the end of the year it is being sold for a symbolic amount of cash: http://www.excelsior-usa.com/jetcharity.html
Fun enough that I kept playing until I won. I would have it go to the ending as soon as you clicked on the "learn plague spell" instead of making the player have to cast it on some unsuspecting peasant and then having to spend the rest of the day wandering around aimlessly.
The music in this game is totally rockin'.
Interesting concept and loved the voice acting and story (Would have been helpful for it to continue onto the next text instead of just repeating itself). In would have also been nice to be able to revert back to the last night if you got caught instead of having to replay from the beginning (Although understandable since it's a jam game that that would take too much time). A bit more interaction between NPCs would have also been fun. Like if I cast rabies on a cow, they might infect others (This might have been in, but didn't notice anything).
Thanks a lot for the link to Excelsior JET. It looks very interesting. I just got myself a license. Gonna try it out! :)
Hmm, seems I got caught very suddenly, didn't really see it coming. Some nice effort has gone into this with art and the extensive voiced intro, and it felt menacing creeping up on the village and picking out nasty spells.
Bit on the easy side, but really enjoyed the audio and theme of this one! Felt quite unique.
Superb Intro!
I had trouble to understand the game at first, and the fact that I had to launch the game again after I lost wasn't really helpful. But I eventually got it and had some good fun. It is not very difficult, you just have to be careful, it lacks a bit of strategy to become really fun, but it's already a pretty impressive Ld entry!