iiatlas 2012-12-18 04:01
Nice job on the audio!
Foon → Ludum Dare Explorer → LD25 → DV
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Mood | 105 | 3.12 | ||
| Audio | 117 | 3.14 | ||
| Fun | 138 | 2.96 | ||
| Overall | 153 | 3.05 | ||
| Graphics | 195 | 3.00 | ||
| Innovation | 226 | 2.58 | ||
| Humor | 231 | 2.13 | ||
| Theme | 234 | 2.91 |
Nice job on the audio!
Sorry, I'm not Windows so can't play but wanted to say "Year 11 students" !? Good for you for doing this! Keep it up (many of us started in bedrooms, etc) and good luck :-)
Nice little game!
My biggest character killer was... a mouse! clicking out of screen.. :)
Fun game, I liked the limited sight. Unfortunately I got stuck in the instructions menu, though.
@iiAtlas Thanks! We were hoping to add more music in but we got cut short for time. Maybe when we update this game for a future release.
@Arakade That's a shame, but thanks for taking the time to visit us anyway. :) Yeah, we are planning to be back again soon.
@Deril Good to see you enjoyed it. Yeah, the mouse was a pain for us too. That issue can be fixed by playing in fullscreen, by pressing F10 while the game is open should achieve that.
@bitwise-constructs Nice to see that the lighting is getting some appreciation; I'll let Darcy know for you.
I'm not sure if we fixed it, but to get out of the instructions you need to press ESC. It may still be displaying that you need to press Space to exit them. Whoops.
I like the lighting effects
Too bad you didn't get everything you hoped for added, but it still was nice, if random as to how fast you win/die
I found a weapon with 1-100 damage, and when I restarted after dying, I appeared to still have it in my hand even though it wasn't in my inventory. Didn't help me for very long though... Lighting is pretty cool. Soundtrack is good.
Really like the splayed-out corpses, and the lighting mechanic. Not such a fan of the way the random map doesn't necessarily connect up, but oh well. To package your game better, write it in C++! :D
Really great for a high school team. Great that you could work together and accomplish much in such a short amount of time. As for the whole packaging up of the game, yes you could make an installer that did everything for the user, but most people on Ludum Dare, myself included to prefer just downloading an executable and running without having to install the game (as it's a pain to clean up afterwards). Also, I did also lie the lighting effects quite a bit as well.
good game, tough to play if you lay in bed and you don't have a mouse at hand.
The samples were really nice. I thought the audio was great.
Well done! Pretty fun, but it's odd that every single enemy drops swords that you can't really do anything with. Still, well done!
@razion we were planing to add in a shop but did not have time.
Nice. Too many swords for one villain, they should have random stats.
@moomoo112 Good to see you enjoyed our game. Death isn't random though. If I remember correctly, it takes 20 hits from enemies for you to die; it's displayed in the bos in the HUD. Though yes, winning is random as the win room could spawn right next to your start room.
@dalbinblue Your compliments are appreciated. :) The standalone .exe is in the folder DV for Ludum Dare. The installer is there if you can't get the game to work from the standalone.
@Xeke_Death That was a quick rare sword we added in at the last few minutes to show some varience so I can understand how it can be buggy; I've heard of an instance where it crashed the game, so we'll fix up the variable so it works. Thanks for playing our game.
@Cassio Eduardo We were planning on having a store you could sell the drops at so you could buy some better swords but we didn't get the store finished in time so weleft it out of the final build. It'll make more sense when we update it sometime next year, and we'll take that random stats suggestion into consideration. :)
Great audio, I don't like the mouse controls, But great game non the less:)
@kevincorrigan Thanks alot! :) Yeah, one feature we wanted to add was customisable controls, so you could move relative to the mouse or raltive to the room. Oh well, it came out alright anyway!
Great work, I liked the game! Because of the music and light the presentation is very good! It's really moody! :)
In one of my playthroughs I managed to escape after only 2 or 3 rooms, that was random for sure! :)
Really good, the rooms are very small though.
Didn't like the enemies respawning if I left the room.
Very cool roguelike, but it would be much better if the enemies didn't respawn when you leave a room, then enter it again.
Can't play windows, but sounds like a fun idea. Screenshot looks pretty as well. Way to go.
not too bad. didn't like the writing on the intro, but the controls work, and the audio is pretty atmospheric if very simple.
Plays very nicely, what this game needs is more physics! It's kinda annoying to get stuck when you touch walls.
The soundtrack was very nice, one thing that bothered me was that the theme seemed to be just coerced into the game at the end, it seemed like a typical dungeon game.
Also, I didn't understand why swords keep piling in your inventory, I never really had to use them except my starting sword (which seemed to get better as I killed enemies?)
Anyway, nice one, looking forward to your next entry!
I really liked the lighting, and the game was pretty fun! I liked the dungeon-crawl-y ness of it. I thought it was way too easy to get hit though, and there was little way to regain health. (Unless there was some items I didn't get)
Great work!!
Did you really needed the Hi-def profile?
Nice ambience.
The game is a bit buggy but fun. I ended up getting caught a in one of the walls when moving into a new room and saw a few guards pass through them. Also, on the instructions screen, it says to press space, but 'esc' is what takes you back to the main menu. Awesome game though and would like to see a few more weapons / levels, but for a Jam game, what you got in was great. Might try to set a min distance to exit though, one game it was two rooms away from the start.