My damn coffee. by dementor561 2012-12-20T01:01:00
Nice work, I liked the change in environments when getting a crystal...
Foon → Ludum Dare Explorer → Users → Xeke-Death
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | If it fits | jam | 365 | 3.78 | 3.78 | 3.63 | 4.04 | 4.13 | 3.90 | 4.39 | 3.97 | |
| 2023 | 53 | Delivery | Delivery Cannon | compo | 2.80 | 3.20 | 3.00 | 3.10 | 3.10 | 2.40 | 2.80 | ||||
| 2023 | 52 | Harvest | 👥 | ORGAN GRINDER | jam | 241 | 3.72 | 3.64 | 3.41 | 3.70 | 3.91 | 3.61 | 3.54 | 3.80 | |
| 2022 | 51 | Every 10 seconds | 👥 | C5D | jam | 2.93 | 2.68 | 3.68 | 3.62 | 3.81 | 3.71 | 3.06 | 3.06 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Sacrificium (Sacrifice) | jam | 1092 | 3.19 | 2.80 | 2.94 | 2.70 | 4.02 | 3.72 | 2.78 | 3.72 | |
| 2021 | 49 | Unstable | 👥 | Back Alley E.R. | jam | 1063 | 3.28 | 2.89 | 3.28 | 3.81 | 3.95 | 3.25 | 3.62 | 3.40 | |
| 2021 | 48 | Deeper and deeper | 👥 | Search for the Quacken | jam | 1477 | 3.18 | 2.72 | 2.81 | 3.87 | 3.52 | 3.48 | 2.44 | 3.54 | |
| 2020 | 46 | Keep it alive | Death Trap | compo | 747 | 3.19 | 3.37 | 2.63 | 3.52 | 2.27 | 3.15 | 2.14 | 2.47 | ||
| 2019 | 44 | Your life is currency | Bullet Vomit | compo | 197 | 3.44 | 3.30 | 2.60 | 3.94 | 3.10 | 2.96 | ||||
| 2017 | 40 | The more you have, the worse it is | Avaricium Mines | compo | 3.18 | 3.12 | 2.62 | 3.50 | 3.25 | 3.25 | 3.25 | 2.81 | |||
| 2015 | 34 | Two Button Controls / Growing | Toy Factory | compo | 736 | 2.94 | 2.84 | 2.94 | 3.94 | 2.75 | 3.10 | 3.10 | 2.79 | 55 | |
| 2015 | 33 | You are the Monster | Candy Theif | compo | 690 | 2.88 | 3.00 | 2.08 | 2.64 | 2.44 | 2.65 | 2.59 | 44 | ||
| 2014 | 30 | Connected Worlds | Connected Worlds Public Transport Inc. | compo | 339 | 3.42 | 3.00 | 3.44 | 4.24 | 3.16 | 2.89 | 3.26 | 3.47 | 40 | |
| 2014 | 29 | Beneath the Surface | Fish Legacy: Beneath The Surface | compo | 693 | 3.05 | 3.11 | 2.68 | 3.45 | 2.84 | 3.03 | 3.89 | 2.91 | 57 | |
| 2013 | 28 | You Only Get One | You only get one... EVERYTHING!!! | compo | 676 | 2.79 | 2.66 | 2.66 | 3.14 | 2.80 | 2.56 | 2.57 | 2.57 | 57 | |
| 2013 | 26 | Minimalism | M | compo | 1132 | 2.56 | 2.00 | 2.36 | 3.58 | 2.29 | 3.20 | 1.80 | 2.48 | 45 | |
| 2012 | 25 | You are the Villain | Angry Angus from Outer Space!!! | compo | 429 | 2.85 | 2.91 | 2.41 | 2.91 | 2.88 | 2.03 | 1.91 | 2.64 | 65 |
Nice work, I liked the change in environments when getting a crystal...
Took me a minute to figure out how to get minions to do things. I liked the laughter on completion of a mission. Minion HP bars were hidden by rank markings and mission progress bars when putting multiple minions on a single task.
Love that intro riff... The sound effects were funny. Took me a few rounds to properly figure out unit placement.
2D hitman...! That was pretty enjoyable.
I managed to get stuck in a floor after getting my left and right assigned to 'I'... Interesting idea...
I got all the treasure, then died while looking at what the thing that popped up down the bottom was...! Very well put together...
@01010111: If you see this, I found out I am able to fix the game breaking bug in my game, and did so.
Quite an interesting control scheme...
Somehow entertaining, given it's simple nature... I was going for the "How many times can I press the button" tactic, and made a very dramatic speech...
The awesomeness of the explosion killed my framerate. Nice job overall.
Had some issues with wall jumping, but probably just my lack of coordination in the morning... Good work..!
"Could not find the main class: com.belk.dg.Game" error message on launch.
Strangely enough, it was only when I threw in a straight piece that the AI started screwing up...
Found the camera movement annoying. Managed to get all 30 loot, and got myself caught afterwards just for kicks.
Got to a point I couldn't get past when I dropped the tree on the triangles.
Interesting game, though I found myself at a million points and no damage before I decided to give in.
I found a weapon with 1-100 damage, and when I restarted after dying, I appeared to still have it in my hand even though it wasn't in my inventory. Didn't help me for very long though... Lighting is pretty cool. Soundtrack is good.
I demand a refund on this AI! Nice work, though I found the 'realign the jump drive' game to be moving a bit fast.
Handy to note that clicking outside the "Congrats you died" box will restart the level.
The sound when starting to convert something was a little off-putting... Was good other than that..
Sound and graphics work well together, gives a retro feel... Good work!
Quite satisfying grabbing their legs and launching them into space...
@vrav: If you see this, I found out I am able to fix the game breaking bug in my game, and did so.
Bunnies could be a fraction slower. Not bad other than that.
Bit too easy to take everything over, but good idea.
Found a spinning goat and was like "What the hell!?!" and died at 415.77 LY...
Goats keep trying to fall on my head..!
Quite enjoyed this, great effort...!
I think I was trying to fireball my own minions. Looks cool, would be nice to see where it progresses to.
@De10ter: If you see this, I found out I am able to fix the game breaking bug in my game, and did so.
Teleport mechanic is cool.
Took me a few tries to figure out what I had to do. Then I had to close it before I lost too much time to it. The music is quite good, and it seemed to get more voices as I filled in spaces. That was a nice touch.
Not sure if intentional, but I was able to rotate the shapes after pressing play. Was an entertaining game. Got 78 shapes on my play through.
Character stopped moving a couple of times, even though I was still holding the button. I liked the victory music. Game seemed to freeze when I tried to start the second level after finishing the first.
Well, the tree thing looked pretty. Didn't see it through to the end, after clicking on all the pictures, and some a few times, I didn't want to wait the 12 remaining seconds.
I imagine this is how the Light Cycles in Tron were though of. :P Aside from the camera, it was kinda fun.
@PixelIndigo: I plug it into my sound card. I spent a fair bit to get a card I could plug directly into.
@Mythalore: Broke how? :(
I'm quite pleased that the music is getting praise. I woke up with 2 hours to go, thought it up, recorded it and put it in there. :D
@Cybearg: The initial game mode is exactly what you describe, as I was keeping it minimal, keeping to a single mechanic (click on the square when you see it). If you don't want to wait for the next white screen, add black shapes too. If that is still too long, change to fast mode. If you want a challenge, try White and Black shapes, Survival mode, Click and Speed hardcore, and moving.
The aim is simply to see how high a score you can get, the same as your game.
@messiano: Hit the start button and find out what happens!
As short and easy as it was, that was kinda fun. Second time I started it up, it randomly closed on me... Third time though, I tested my theory about the "or not" part. Turns out I was right. :D
Forgot to mention the music. Well done on the music, I thought it fit quite well.
Made it through easy, gave medium a few tries. Didn't like having to restart the game to change difficulties. Good effort.
Nice work indeed. I really liked the graphic style with the photos of paper. And the little animations and particles on the character when it jumped. Fun game.
I lost all my points trying to pass the first level. Feels like it might be easier with a gamepad rather then arrow keys. It may be because I just woke up, but I couldn't get far in the second level either. Reminded me of the good old days playing Marble Madness.
No XBox controller here, either.
I got just over 500 points! I managed most rooms with one or two pings. I noticed that I could still use my echo location even if I had less than 25 points, and I never went below 0. Would be handy if I was going for distance, but what is the point of distance if you don't have the points to show for it?
Not my kind of thing, I ended up just clicking through to see if I could find a resolution somewhere.
Man that thing can jump...! Took me a little to realise it was actually jumping, with it being quick and blending into the background a bit...
Good choice of music.
I liked the wave that the pulsar ray left behind, and how it waved as the parameter was adjusted...
I did my sound at 4:30 am, so that is no excuse... :P
I crushed the hopes and dreams of a few red circles, but only because I wanted to see if the game said something beyond the first comment...
I must say I was not expecting my life to come crashing down at 18...
I kinda liked the perspective view... Looked good...
The graphics are rather catchy, for how simple they are... I think it was because of the green grid...
Wow, that is not easy...
I love it when things explode unexpectedly.. :D
Good first effort at LD/Phaser/a game...
I had issues picking up the turret, so I left it where it was in the game, and it did pretty well for me...
Fun little game, good work..!
Interesting story, and pretty graphics.
The guys in the green and yellow cars are vindictive little sods..!
The game lagged quite a bit for me...
It was good to see that the enemies would fall over obstacles as well...
I see you got that reflecting off angled surfaces thing sorted out...
I always liked puzzle games.
They are so fast, but that is their downfall! They kept sliding off the map and giving me free kills.
Game was pretty fun, good work!
I liked the beep at the start of the game... Made me think of it as a blooper reel for a movie, where the main actor screws up heaps... Coz I kept dying...
Nice work, I liked the tweening between movement directions rather than snapping... I died fairly quickly on the reentry part, as I didn't know where I was supposed to be facing, and it kept jumping really far away from down - which is where I assumed it was supposed to be...
That was pretty entertaining, nice work...
That is a sweet game..! Nice work..!
I was waiting for the colours to start having an effect...
Also, when I reached the end and tried to start again, a second instance of the music started playing, and it said I was in level 12, and had a permanent Failed screen...
Takes me right back to the Lost Vikings... Man that was a great game...
Good work, only problem I saw was the White Wizard decided to climb up a wall at one point.
The last level very nearly broke my brain...
Cute little magnet you have there...
Nice puzzle mechanic, would be interesting with some other obstacles (if you had the time to make them)
I felt like a bit of a bastard arresting a guy just because his wallet was on the floor... Oh well...
Looked great, but needs feedback on if you got it right or not.
Nice concept, though I was expecting the robots to explode when shot...
Music control would be nice...
Oh jeez that was creepy...!
Sweet work, it all fit together really well...
Not sure about the pausing every time it said something though, it kinda disrupted the games flow...
Chrome told me that a variable called 'meSpeak' on line 26 was not defined, but I still heard all the creepy speaking...
Nice work, I liked the voice over...
I was not able to run this game in Firefox, because it crashed the browser every time... Chrome worked fine though...
This is pretty amazing, the sound is perfect, the gameplay simple yet enjoyable and challenging...
On the third level, after I died and hit retry, I noticed that the character sunk faster... Not sure if that is a level thing or a bug though...
I finished the level with the floating wooden platforms, and I was taken back to level 2... So I played through them again...
Great game all around, especially for a first go...
I agree that the reset button should have been Space, though...
Had the same problem as Jaymee, the screen would go white and music continued. Also had a couple of occasions where I could not move a gem into a match.
Until then, was good fun, with nice music... Good work..!
Oh gods, no!!! Make me stop!! I CANT STOP CLICKING!!!
156 is still my highest score...
Nice concept and good execution... Enjoyed it...
I liked the lighting..
It feels like it needs something to prevent permanent running, otherwise there is not really a need for the two movement speeds...
Them graphics... Wow, they are awesome...
The bird turned out great...
I liked the 4th wall breaking...
I like it... It took a few turns to survive past 20 days, then I realised what what going on, and made quite the healthy little bush...
Nice work, took a few tries to realise you can swap paths during running...
Well now... That *is* just a normal day...!
Pretty fun little puzzler you got there...
Speed is OP stat, especially when combined with the XekeDeath weapon...! 6 attacks at 66 damage each... :D Played it through twice, Needs New Game+ so I can make use of my epic OP gear from defeating the boss...
Pretty fun, but getting the food together was difficult when it is really small...
Nice game, I like the little fish swimming around...
Some more air per nugget would help.
And an explanation of the white nuggets, they dont seem to be helpful at all...
It didn't take long for the collision sound to grate my ears...
Other than that, simple and effective... I like the colour choices, not bright, yet varied enough... And the shifting background colour was a good idea...
@DanEEStar
Your offspring is in the character select screen waiting for you to die so you can pick a descendant. If you die with no offspring, then game over.
Oh we aren't supposed to kill all the fish...? I fell better about my 4 fish run now...
I ended up on my node more than once...
Cool graphics, quite effective...
Looks good, though pressing 2 gave me the same tower as pressing 1 did, and the draw order of the towers was place order, so i was seeing towers over other towers.
I surrounded myself with demon eater plants, thinking I'd be safe... Nope...!
14 diamonds 7582m on run 1... I liked the music and the mouse controls...
The colours are well chosen, they worked well together...
Your screenshot has lots of blue squares, I couldn't get more than 3...
Love that shark, looks awesome..!
Fun game, good work...!
The tile rendering bug is a game killer, I just gave up and let the cart run as I didn't know what was safe and what wasn't...
Without that, though, it was pretty fun...
I won..! Interesting idea, not bad for 48 hours...
That is one badass little pug.
I liked the music loop, it fit well...
I had no idea if my attacks were killing anything, it seemed like the blue attack only pushed enemies back while the white one damages...?
I keep crashing into the top... Level 3 is my best so far...
I really like the background graphics you have going there... Especially the square red blood cells...
Very moody music, sets a tense horror theme really well...
Whoa, full screen loading bar..! That's kinda cool...
+1 for sharks, +1 for EXPLOSIONS, and +1 for shark gibs..! End of game stats are always awesome...
I like how the sub gets damaged as you ram sharks...
Nice mechanics, the rotating planet and pipeline. Though the rotation needs to play more of a part in the game, as I had no reason to rotate at all. Pipes need a cost of some sort, and perhaps a higher penalty for open ended pipes?
Overall, was very well done!
Short, but challenging... Good work...
Looks good.. I liked the sliding after hitting something, thats a good touch...
Aww I broke my light... Nice game, could be addictive on a mobile platform with some tweaks...
I got to level 3, walked into my own bomb and got spat on... Oh well, at least I blew up some moles on the way...
Game looks great...!
I didn't find the boss, and I found very few enemies... Jelly fish kept spawning on my player in the first minute, but after that, all I had was an empty ocean...
I like how the torpedoes fall back into the water when they fly above the surface...
Looks and sounds great. I had some trouble figuring out which ant was mine to start with, and at various points all the ant just stopped moving.
Other than that it was good fun.
Great work, I liked the item progression over the levels.
A start button would be handy, I lost before I swapped tabs to see the game because it started without me.
I think the initial velocity of the ball is too low, or the gravity is too high, the ball always starts falling off too fast...
Needs a 'end turn' option to speed up gameplay, waiting for the ball to settle is frustrating...
Overall, good work... I like it...
Sadly, I can't run the game. I'm getting a generic 'Application was unable to start correctly' error...
Not bad for 5.5 hours... The finger kept sliding away from where I clicked...
Was having fun until I got the virus that made the lander forget settings... Crashed multiple times because it cut out close to landing on a high gravity planet...
Good work on all the text, was a good read...
When there are two asteroids on the screen, shooting the first one made the second one disappear...
Not bad for learning Phaser during LD...
Looks cool... Nice story too... I didn't play all of it, do I really need to find 1000 pieces...?
The movement did feel a bit slow, especially compared to the yellow enemies, and the small window of opportunity to pass the barriers...
17 isn't too bad for a first go, right..?
I thought I'd have more trouble than I did.
Nice unobtrusive sound effects.
The number pad didn't work for me though, is it supposed to..?
I got eaten by the worm, and still shot it.. Other than that, looks cool, sound is good... Nice work..!
Graphics are cool, but that sound when picking things up was annoying...
Needs more people exploding when hit by lightning...
The movement felt a little slow to me...
The concept is cool, and I like the choice of upgrades on the new year...
Got to 32 before calling it quits, gotta go to bed...
Interesting idea, though.
50 hp is too much for the first enemies, takes too long just to kill one... I got bored after killing enough to get the Ioniser level 1...
Good work putting it together though, just the numbers need adjusting...
Ran out of matches at 530 points... Was going well until then...
Kept smashing into planets because explosions are fun..!
Nice concept, good luck with further development..!
Creepy how the video faded out as I was reading the last couple of paragraphs... Well timed...
I like how the view scrolls with the movement...
I found myself going too far quite often and pushing a block I didn't want to though...
That ship can be a pain to control... 7000 was my best, because the planets were all close to each other that one time...
Inertia in the controls was a little frustrating... Getting out of the first area was not easy with leaping off walls... I didn't see any indication of how long the night lasts while I was in the building area as the moon was hidden, so dying was completely unexpected...
I managed to get 48 people, though...
Good work, took a few minutes on the last level, but I got there. Nice tune.
@Aelius No one can force me to correct anything... But typos and mistakes can bother people... And the knowledge that I will never correct it will be with them forever, they shall be bothered by the typo forever!!! MWA HA HAA!!!
Nice intro, gameplay was a little slow...
Graphics were cool, and I liked the sounds...
I don't understand the point of releasing charged souls, it seemed to just reduce my points to 0. Also an indication of when souls are going to be released would be nice - like a sound or glow when you pass the threshold...
I got to x100 twice, and both times the final screen said the same time (53 seconds) and no points, when I know I had points the second time at least...
That being said, the graphics are very nice and the gameplay was quick and responsive for me... Audio was not annoying in any way and fit in well...
Declined EULA, was put in charge of a company... I should do that more often...!
Shame you didn't get to where you wanted to, but I managed to save my company millions and get them some awesome tax breaks...!
I took two different paths, and I turned into two different monsters...
Nice writing..!
I forgot I could jump, but made it to the final? boss...
Nice animation and effects, quite the retro feel...
Exploding wizards and witches with laser beams is always fun..! I liked the graphics, control was easy enough... Nice work...
That was creepy as hell!!! Loved it!!!
I scared everyone away before getting missions, good thing they came back..!
A good start, though I found walking all the way back to the boss was tedious...
I would expect running into a wall would stop the character, instead of momentum being maintained.
Cubes didn't disappear instantly, led me to turn circles to see if I did collect them.
Hitboxes were too large on the light posts, couldn't physically fit through places that I visibly could.
I got stuck in a corner and had to refresh the game to get out.
No restart option when finishing the game, had to refresh.
No restart option after running out of time, had to refresh.
I ran out of time after winning because the timer didn't stop even though control did.
No clue how the theme applies to this.
I like the drawn style on the windows, people, and bins. Everything else looks out of place.
I loved the audio..! Quite hilarious... I only ever found 3 people max... The people looked good, and died well...
Took me a while to figure out how to make things go, but I got there..! Nice tower-defense style concept. I like TD's.
Good work with the graphics.
RE: My game: I let the RNG drop crosshairs on you if it wants to... I didn't want to stop it... Because I am a monster... :D (So is the RNG)
I found it a little easier when I discovered that jumping into the side of a building also decreases its HP...
The number of humans gets too high too quick, the pacing goes from almost none to covering the screen in 2 buildings...
Nice little game...
I found the guys with shields and swords a little inconsistent in their dying...
Graphics and sound were good, but the pace was a little slow...
Great graphics work...
Nice identification puzzle game...
Good job, quite a fun game..!
I may have exploited a few little things, like pushing red guys around...
Fun game, I liked the visual effect of the TV screen...
Messages were funny additions...
Level 8 was frustrating, and the edges seemed a little too easy to fall off...
That was AMAZING..!
I was not expecting anything like that, well done...!
That was amazing work, every element fit together so well...
I never made it to the top, I kept falling in acid...
I'll play again later and defeat that damn tower!!! *shakes fist*
Very simplistic, yet extremely addictive and enjoyable...! I had to stop when I started getting worse and worse at the game...
Such a smooth experience... Great design in all aspects, I very much enjoyed running Pete up the bean stalk...
Really impressed with the visuals in this...
I think it could have used some more sounds, and perhaps some sort of progress metre, showing when you would reach the next level...
Great concept, but perhaps a little bit simplistic in terms of game play... That being said, it might be really engaging for younger audiences...
Visuals are amazing, and the music was cool and unobtrusive...
I had some problems with the last button, possibly due to the framerate being a little low for me...
I finished it without the lily pad potion, or the recipe book..! I feel accomplished..!
The game looks amazing, and the sound works really well...
I didn't really see much connection to the themes, outside of it being a garden, and you grow some mushrooms...
I like the soccer mechanic, and the player stats... I could really see the difference the speed stat made on the field... It took a few matches before I had to do anything more than run to the goal, then it got challenging...
Good work..!
This brings back memories...! Great execution, I like how you put the text on the back of the game...
Not sure what killed me in the end, though... There was nothing around me...
I did notice sometimes the graphics got stuck when I lost a life, but this was rare...
Amazing graphics, soundtrack was enjoyable... Quite relaxing, yet challenging...
Controls took a little to get used to, I kept mixing up when I was inverted and when I wasn't, BUT I STILL GOT EVERYTHING!!!
I had a problem with the "I think I'm in danger" level, where I didn't have enough time... The blue blob died just as I got the 3rd triangle...
Loved the music, and I liked how you fit all the sounds into it as well...
The mechanics worked well, but the first few levels were too easy, it might have worked better if you introduced the block mechanic a little sooner...
F*** YOU BLUE BALL!!! I HATE YOU!!!
Very challenging, though I have my doubts about the possibility of the final level...
Nice and smooth, I liked how the fish became edible as I got bigger, made evident by the colour change.
I died in the corners a few times thanks to the wrapping... Thought "I'm fine, I'm on the opposite side from the red fish", then I died...
I really enjoy this sort of game, played many hours of similar ones to pass the time in Uni...
I liked the addition of the rock-paper-scissors mechanic, though I did have to look a little harder to properly tell the difference between unit types...
Good work...!
This would be fun if my daughter was around to share the keyboard, I'm sure we would die very quickly...!
Interesting concept with the different layouts on each side... Made it much more fun and challenging...
One day I will try this hand drawn art style, it has the potential to work really well, as it does here... Good work...!
I liked the changing buttons, a good way to keep to the theme...
Shame there is not more to the game...
Nice puzzler, good work for 48 hours... Had fun running around with a potato version of Dr Jones...
Got me hooked enough to finish the game... I enjoyed the strategy of it...
The tiles looked pretty cool... Good work...!
Great concept and execution... I liked the cleanness of the graphics, with the almost subtle sounds...
I found the music track to be annoying over time, so I turned it off..
I played through twice, first time I lost all my cultists, second time I grabbed every government influence that came up and eventually won...
Decent concept, but could be fleshed out somewhat to perhaps be a multiplayer competitive card game...
Artwork was great, I loved the idea of the hair growing when you brush out the knots...
And all those puns in a game with RaPUNzel in it was great..!
Fun little game...
Ran into trees that weren't touching me, I assume they have rectangle hitboxes...
Loved the story, the voice over was GREAT!!!
Also loved slaughtering all the bunnies..! :D
Mechanics we cool, took a few tries but I was starting to get a strategy developed...
Loved the graphics style, and the mashup of Snake and Old school RPGs... I assume there is some sort of bonus for collecting all the rupees, but I gave up on doing that... Long Snake is too much for sleepy brain...
Also, +1 for Snake in his box...!
I liked the graphics, especially the reindeer...
Took a few goes to realise I could stop in mid air, but I got there...!
The ambient audio in the background added to dark, oppressive feel...
Great work, loved the 4th wall breaking...
No cooldown and no mana let me double jump, making a lot of the levels easy to bypass...
Good work for a first game, and learning the framework... It took someone else telling me that the mouse controls were based on screen position rather than seed position before I got that...
I couldn't get the hang of how the petunias were affected by my button pushing...
I found it highly improbable that I would collect anything...
The art looked cool, though...
Nice mechanics, though as mentioned already the map size removes a bit of the puzzle aspect and it becomes trial/error/remember instead. Not a bad thing, given that other games do that sort of thing. I like the melting of the snowman over time, and the enemies look cool.
PUNCH THEM DAMN ELVES IN THE FACE. I had fun with that. I find games that take my control away, or mess with it frustrating, though I can understand why it happened in this game. More drink, less control. Was fun until I got sick of trying to walk left and literally going nowhere.
I found the pacing and progression too slow. I was constantly looking at cats and waiting for something to do, then I won. The dialogue that pops up was frustrating when it interrupted the game. With a shorter timer on when a cat makes a mess, this would get frantic quick.
I enjoyed the rotation aspect, even though it constantly caught me out while trying to move my pile of asteroids away. The strategic value of the mines literally hit me when I lost half of my asteroids but kept the ones I needed. I accidentally skipped the start of the 2xGold asteroids level and didn't know what I was after until after I failed because I lost all but one asteroid.
Quite enjoyed it.
I resisted the urge to slaughter all the bunnies as long as I could. In the end, though, there were about 20 rabbits on the screen when I just massacred them all. >=D I really like it, though I felt like victory was out of my reach. Couldn't find the balance.
Victory is mine!
A few good brutes and an army of archers, and I walked all over them! Nice work, good variation of a tower defense style I used to play.
Controls felt a little unresponsive, especially after ramming something. I wasn't able to reverse for a bit.
Some of the Juuce wasn't collectable, it seemed like it was too high with no ramp to get to it.
Physics were cool, watching things fly through the air and sometimes land on me. Needs more explosions and sounds, though.
Overall, with some more speed on the cars and projectiles to make it more hectic, it would be really enjoyable.
Fun game. Feels like it needs to pick up sooner. I found it too slow after a couple of minutes.
I get a slight Sunless Skies feeling from controlling this game.
Looks great, interesting visuals.
Had to close the game because I have things I need to do and I didn't want to spend the rest of my life on this game.
Good work!
Very fun mechanic, I only really used 3 of the 4 actions, though I didn't play all the way through.
The instructions in the tutorial appearing under the action selection made it impossible to read at times, having to spend HP to see them.
Sound was great, music was very fitting. Solid effort.
Some bastard level design in there. Evil. I like it.
10 points for the top hat. Must have in every run, or you don't actually win.
Graphics are cool, very simple yet the colours really help with telling what will kill me and what wont.
I like the speed that you move. Helpful in getting through the level, yet adding challenge when trying to land on a platform.
Obvious bugs with death and replaying that you know about. HP/Currency orbs animation needs to start a little sooner, and not reset when they break and I let go of F.
Graphics are awesome, animations are great. I couldn't make sense of the order required, I always lost after 2 days and didn't know why. I calmed the wind, and the volcano, and then lost. I assume I didn't have the population to continue, but without feedback I didn't know for sure. I tried upping my population first, still died.
This is a lot of fun. I enjoy this sort of puzzle game. I understood how to get it working without the walkthrough, though it probably cost me a lot in maintenance testing out what things did.
Great work!
Fun platformer, but I would have liked some easier way to find the death traps. Needing 20 deaths while roaming around so much seemed to talk a long time.
The respawn mechanic was good, spawning a little way back.
I really enjoyed this.
The graphics were cool, I liked the doodads all over the map.
The music was non-obtrusive and set the mood well. It had the right tones for the apocalyptic setting. Footsteps might need a little variation, and maybe a little more sandyness.
I feel like resources were plentiful, never really needing to worry about them (except when I forgot to use them). This would be good for a difficulty option, harder game, less stuff. Except gun bullets. I only found 30 of them, but had 400+ rifle bullets. And never a rifle because I sold my arm to get one, then couldn't use it.
I liked the graphical change in the radiation zone. Very obvious that it was a dangerous area.
The explosion in the ending was very well timed to coincide with me finishing reading the text. Good job.
Great game, I want to see more of it. More bosses, enemies, levels, traps, effects, all of it!
Music was intense and created tension really well.
Graphics are great. Character sprites are really well done, nicely animated. Death animation was really cool.
I really liked that the levels were generated each time, instead of fixed. Sometimes it was a bit empty, and sometimes some sections were really crowded, but it still worked well.
Maybe the player could do with a little higher jump, to allow jumping up 2 blocks? Would be worth testing, if you didn't already.
Attacking bugged out a few times, and didn't always recover from spamming D. I just died and it worked after that.
I feel that the camera could start moving a little earlier, instead of requiring the player to be 3 quarters across the screen to give the player more chance to see what is coming up.
Death via sacrifice needs a little more time before resetting to the next soldier so the player can read what happened. And appreciate the awesome animation.
I had a lot of trouble getting the game going. From the menu not responding, to the level not letting me close a dialogue that happened automatically. I was playing the web version, and trying out full screen. Running in the original size had less problems, but still needed a few refreshes. The few games I did get in, no one was helpful at all and I didn't get any information to help me out.
The game has some good potential for a logical puzzle game. I like the art, I like the idea, I'd love to play a few levels that were actually possible instead of no one telling me anything and the target escaping.
Short but fun, I liked how the demons at the end had their quick conference in the Good ending. Art was fantastic, even though the characters were visually supposed to be holding weapons. The levels looked awesome, the characters were well done. The music was cool and helped set the mood. The sound was a little lacking, but what it had didn't detract from the game.
Movement felt a bit slippery from the inertia. The projectiles felt like they were forgotten and the placeholders left in. The perks from the demons felt mostly irrelevant, having almost no impact on gameplay.
Overall, I quite enjoyed this game. Looking forward to what you make of it.
MEOWWWWWWWWWWWWWWWWWW
For a simple little game, this was stupidly fun. Good work. I found out that the kids were exploitable, using them to toss the cats further than I could myself, and had them do some of the work for me.
10/10 audio. Great work.
Do I need to get through 60 days before something different happens?
Simple controls, interesting text, but I found it repeating itself too often. How many times do I need to punch Brad before I can eat my sandwich in peace?
This is really good fun. Challenging, and entertaining. Trying to order my minions around though. Dumb skeletons with no ears to listen or eyes to see!
I liked the grave mechanic, and how they deterioate over time, especially with the visual indicator to go with it.
Art is fantastic, the background is just as well done as the enemies and UI.
It's a bit difficult to tell the difference between minion HP and blood cost in the tool tip. And the font for the extra text is too small, even at full screen. Perhaps make it a horizontal visual so it doesn't cover so much of the battle field. Changing the order of the units at the top would be helpful, as I kept trying to spawn skeletons and spawning Vampires instead. I expected the weakest unit to be in the first spot. My suggested order (for this unit lineup) is Skeleton, Zombie, Vampire.
Good work, I'd love to see more enemies and minions!
Best! Sounds! Ever!
I left so many eggs around the place, I'm glad they don't affect the traction of the car.
So much fun for a simple mechanic. The simplistic graphics looked great, the colours weren't blinding, they worked well together.
Didn't make it all the way around because of that stupid bloody damn annoying bastard rock right at the end. I would have been fine if it wasn't for that rock.
I went from "Keep Charlie's emotional state stable" to "Keep that red guy on the right alive!" because I had one tile there for aaaaaages.
Once I figured out the stability mechanic, I payed more attention to what I was placing.
Music is nice and relaxing, artwork is really good. I like the mechanics of the game. I found it hard to fail, though. Feels like I could play indefinitely without much issue.
I really like the graphics. The low poly and the 2D art look great together. The environment was well put together. The bugs looked great.
The rain/sun buttons could be a hold instead of repeated clicks. The player is already clicking around on the bugs, this would be a little rest for their click finger.
Graphics were great, the alert sound on the bats was awesome. Puzzles were not too challenging, but not too easy either. Saving friends was just as satisfying as murdering bats with spikes.
I really liked this, well done!
Love the animations. Music is chill, sounds fit well. Simple graphics with a nice colour scheme.
Very good overall.
Fun little game. I liked that I could shoot the generator myself. Music seemed fitting. Minimap was very useful, especially how it updated to show where I had been. Strange that it showed everything but the parts needed though.
Could use a few more explosions when shooting things.
The intro sequence was cool. I like the character design.
Shame you didn't have the time to write the wood gathering part. How long does the night last? They never stopped coming!
Not really my type of game, but in the end I got a jam session with a fellow musician, so that's cool!
Characters looked good, the dialogue options were fun. Music was nice and ambient.
Some of the text was a little hard to read with the colours, a stroke or darker background would help with that.
Good work.
I finished a few quests, but the enemies kept killing me and wasting my time. Wolves spawning under me before I landed. Slimes attacking faster than me (an issue with spamming attack while jumping, maybe), and minotaurs having longer reach than it seems were my main causes of death.
Camera needs to pan down a little. At the end of the outskirts, I couldn't see if I was going to land on something or not.
Quest system worked great, the UI popups all worked well. Spent quite a bit of time trying to save these people.
Great work guys.
Interesting concept. Had some trouble getting the key in the hole the longer I played. The "you lose" effect could be more pronounced because when I first failed, I wasn't sure what it was. I recognised most of the tunes that played.
Overall a fun game, good to lose some time to.
I spent all that time collecting power to keep the computer alive... then I shoot it to win? Some explanation after collecting the power as to what to do and why would be good.
I liked the music change when I got all the power. Very ominous.
Graphics remind me of my early days on the Commodore 64.
Nice puzzle game. Once I figured out that I could kill my soldiers, I stop caring about them walking over traps and enjoyed the little particle effect when they were about to die.
Graphics look great. What sound there was is good, but could use more.
Great job with the look of the enemies, and the effects when damaging them.
The post processing effects looked cool.
I'd suggest that when the wave timer reaches 0, make the player kill of the remaining enemies before moving to the next wave.
Music was nice and relaxing, and seemed to fit in well.
The font and menus looked great.
Cool concept, easy to understand. Got my puppy to his food every time through careful bone throwing, and watching him recklessly jump off edges!
Was fun, good work.
Took a bit to figure out how to kill the second type of UFO. Once I got that figured out I did a little better. Giving the other side a superhero is cool.
Audio got annoying kinda quick.
Graphics are simple but incredibly effective. I liked the destroyed city and smoke.
The hit boxes on the machinery seem a bit large.
Running out of O2 didn't seem to kill me, then just insta-died. Does the HP bar not move when O2 is gone? It did move when being hit by aliens.
I found it more useful to kill all the aliens then fix all the holes.
Fun pace, cool idea. Nice graphics, they get the job done.
Loved the basic drawn art style, and the animation of the characters. I liked the exploration, finding items and not knowing their purpose right away was interesting. Simple controls with automatic interactions was good, but it took a couple goes to pick up the sword because I didn't know I could.
Don't tell the wizard I stole back the fire's heart.
Took a few goes before I understood the door puzzle, but got there in the end.
Fun mechanics, lots of room to expand. My best time was 31.9
Good puzzle idea. Lots of room to expand upon. Good work
@harrison-dunn Last 10-minute texture change on the coin collectables, they used to be default grey and just looked like rocks. They were supposed to be shiny, but I missed the mark on that. Maybe we can pretend they are black pearls...
@tomtomgome We didn't get to do balancing of the speed/cost/value amounts. Would love to spend time on that, but I was working right up to the buzzer. Glad you love the environment, I wanted to make sure it looked at least okay.
@steve-dragon An Aussie, a Scott, a Kiwi, an Englishman in Norway, and Frenchman in Germany enter a game jam together... This was our first project together, and we didn't really nail down a design at the start. Very seat of our pants development. 100% agree with everything you said.
The visibility mechanic is cool. Sound is great. Fun game.
Got some good graphics, would be nice to have the difficulty increase with depth.
Had trouble getting the hamsters to play the game. Other things they would do, but after one use, the game either became unusable, or they said they wanted to play but never picked up the game again.
Graphics are good, music is good, concept overall is a good idea, but felt a little slow.
Nice jumping mechanic. Message in a bottle story telling was a good idea.
Was it intended that I could defend myself without firing the harpoon? Things swimming into it died.
I only have time to kill 2 pagans and sinners before the demons are on the cart. After that, it takes too long to kill anything so I can't get out to get more souls for defenses. I found that running really only happened if I was using the mouse for control, right clicking further away for my character. I like the concept, just needs balancing. Graphics are amazing, well done.
Didn't know I couldn't change my name after the first death, so I am Ded. Because I died quick my first few times. Got the strat down though, so picked up my scoring.
Mechanics are great, game is fun, audio isn't overpowering. Great work
Graphics, story, music, voice acting, all great. Really good work and concept, would be great to see more work on developing the strategy.
I did notice that one Feed the Fire card in my hand had the text on 3 lines, the rest has text on 2 lines.
Very well done. Not too hard to figure out what to do, but a tricky hole to dig into. Found 1 (or 2) endings.
Wayyyyyy too short! Need more!
Everything here works so well together. The visual style is impressive, the audio design fits perfectly, the simple mechanics are great, yet could be expanded into more complex puzzles.
Excellent work. Only issue I had was the slight inertia on the player.
After I realised I was playing warehouse tetris, I did much better at keeping my poor turtle alive. Didn't see the drill too often, because time powerups.
Lots of fun, even without the constant view of the drill, the pressure is there to keep going quickly. Very good work.
Fun game, amazing work for a 2 day entry. Mining isn't a chore, combat is quick and easy while still dangerous. Really well done
Takes a moment to get used to the speed of the game. I like the reverse idea that are the ground against the Dwarves. Good ideas for the traps, hot keys would be really useful.
My final score: 7853
Started playing, suddenly it's an hour later. Good work.
Fun puzzle mechanic. I died a few times in the second level just driving off the platform. I think the body was hitting the head as it jumped up the little bump.
Good work.
Machine gun torpedos! I found the treasure, murdered a bunch of fish, and didn't die!
Good music, level generation felt good enough to not be too cramped. Fish are mean little things.
Nice job.
Low poly environment looks great, the movement is good, animations are good. Combat feels good, all the mechanics work well together. Enemies don't feel too powerful or too weak. Very good work!
Art is amazing, and the soundtrack suits it really well. Very cohesive look and feel, well done.
Had fun bonking the marine life. I like the background you got going on. Looks good.
Game ended too soon! I want more!
Great characters, art is cool, soundtrack is ominous.
The genre swapping was fun, lots of games in one.
The Lungs level needs a few more capsules falling to jump on. Having nothing at all to land on when I jump just felt like wasting time.
Overall fun game.
Great visuals, simple mechanics help tell the story. I did try to get the tooth from the painting though, it seemed like something I could do.
Very nice experience.
Took me a few goes to understand the solution to the third level. Good mechanic, would like to see a few more levels to see what else you can do with it.
Art is good, I like the character.
I'm all for explosions, could have been a little more explosive. Aiming in one spot and just throwing cars was all I did. Lines got repetitive quick. A good concept, needs some more work though. Have something change the place you need to hit to make the player have to change their angle.
Nice animations and gameplay.
Some level checkpoints would be nice. The butterfly attacks are a bit hard to see.
Sudden bullet hell. Nice work. Art is cool, and the mechanics work great.
Great concept, the drawing worked really well. Made it to the boss on the first run, kept dying to demons that I didn't think would reach me after that.
Great work.
Good basis for a gauntlet style game. Nice work for 48 hours. Spell system needs a little more explaining, I didn't know I could only have one at a time and bought everything at once.
Controls are smooth, though being able to walk into the enemies meant I got hit more than I should have.
Nice mechanic for the combat. There were times I thought I was blocking, but still got hit. Graphics are cool, music didn't get annoying, well done.
Great Terraria feel. Good work on the particles for the dropped ore. Cool concept. I didn't realise right away that I wasn't storing my resources, and only had my carry capacity. After that, I was more precise with what I mined and collected.
Enemies are good, the luck dragon sheep thing only being visible in the dark is a good touch, but it still hurts when you can't see it.
That is my version of Hell, how did you know?
Fun little game, I enjoyed the hand drawn style. Best end credits I've seen in a game.
Very short, was expecting more levels. Took a few tries to understand how to hit things, but once I smacked a fish, I nommed them all. Good idea, execution isn't too bad. Got a Spore feel to it.
I like the different options and responses. Like pitching to a mole with a baseball bat. Great work.
This was a lot of fun. Finding out all the little strategies, managing the dwarves, planning out the path to take. Very my style of things. The art is great, the animations look really good. The music never got annoying, and the sounds of mining were well balanced.
Could have kept going but I decided to try some things that didn't work out and my dwarves ended up in a hole in the ground.
Some things that I would like to see: - Mouse wheel for choosing job - Speed up during gameplay
Some things I enjoyed: - Everything else. Dwammings.png
Really enjoyed the game. Music was great, graphics were good. I liked the colour changes and music changes as you got deeper. Puzzles were good, I only missed one rabbit by accident.
Feel like the kind of puzzle game that a move counter would be in. Pass a level for 1 star, under X moves for 3 stars kind of thing.
Well done!
The colours on the menu/win screen are too saturated. The penguin animation is nice, the deepening darkness is good. A little more variety in ocean life would be good. There's a lot of scary stuff down there.
THe way the background progression happens really tells the story of the journey. Good work.
Nice platformer. Good work on the graphics, the game looks great, and I like the animations. Had trouble telling if I needed life at a glance, the skulls could use a little more contrast between full and empty. Took a little go get used to teleporting to the scythe instead of just jumping, but once I got the hang of it, I made good progress.
I like the concept, but entering a room only to be eaten by two sharks on each side of me multiple times kinda ruined it a little.
Graphics look good, and the controls are nice, maybe a bit too much inertia on the character.
To fit with the theme, perhaps a few levels/rooms where you can see more, and have the darkness increase as you get further through the level.
5.682 was my best. Couldn't get close to it again. Really good at getting 6.000 though.
Well done with the comments, they really keep the engagement up. Mechanics are smooth, sound isn't overbearing and fits well.
Good work!
Took a few tries to get into the rhythm of it, but we managed to get to wave 3.
Not sure how the dreams affected the game at all.
Interesting game, fun to play. Good work.
Good beginnings of a bee simulator here, but after the first couple of eggs hatched, there isn't really a need to go on. Wasps look great though.
Whenever I wasn't running across the top of the level, I kept getting stuck in an area that I couldn't backtrack out of fast enough.
Controls were good, mechanics fun.
Interesting tower defense take. Had to sit through some levels for ages because they keep turning red, but got there eventually.
Great concept, the controls were smooth and helped the look of the game. After a few levels, when I noticed the constant movement towards the top, it felt like only going for gems of opportunity was the better way to go.
Graphics are really good.
Best score: 1182
Click spamming is the quickest way to descend, die, and bug the game. Good little concept, I got to floor 33 before dying, and I bugged the game every attempt after that.
Interesting concept. A capella soundtrack is the best.
Had a few bugs with the equipment, dropper disappeared at one point, and after I went bankrupt and started again I still had everything. After I figured out how to play, it was fun. Music is good, too. Graphics are well done.
Nice and relaxing. Would have liked to move a little faster overall. Graphic effects are cool
@don-fouts Thanks very much! @leyamez A little more instruction would be good, but I didn't have the time to add it in. Maybe I'll put it in the description. @classicdillster They were originally called "BP Up" and "BP Down" for Blood Pressure, but a comment was made that it sounded like "beepy", so I renamed them. Then the same person that made the comment kept thinking they were for Heart Rate and killed many patients. This amused me so I kept the names to cause the confusion. @malcolm The music was supposed to loop but I think I distracted Kyle when I asked for the voice lines.
@tyler-law As we didn't have time for a tutorial, the "story" is you are just thrown in with no idea what to do and have to figure it out yourself. @debone Balancing is for sure needed. There were plans and ideas to limit the number of treatments you could apply to make the ward/ICU difference more important, but time ran out. @mactinite Legless dead people are the built in game over condition because I ran out of time to add in the neck version of the toe tag.
Very good work with the graphics. The room looked great, the effects were good and not overdone. The minigames were fun and very suited to the environment. I liked the ramp up in difficulty, and that the reactor was happy as sunrise, because things were getting very unstable at the end there.
Had issues with jumping not working on occasion and fell off things. The glitching got a little annoying after a few levels, I found it too disruptive. Maybe if it didn't happen so often I'd be okay with it. I do like the overall concept, and the graphics changes to creepy bunny.
Great work for a weekend. Ambitious as always, but you got a lot of stuff in there.
Nice mechanic, my first attempt I ran out of ground before I ran out of time. I like the lava texture.
I felt like I was turning into a monster a little too often with no indication as to why. The are is amazing, and the gameplay isn't too bad.
Requires some fast thinking and faster movement. A tooltip on the gadgets would be nice to remember what they all do in the middle of panic.
Nice mechanics. Needs more contrast between the platforms you can stand on and the first layer of background. I like the bot being a happy monitor with particles.
Nice little game. Found the descriptions easy to match up, and when I tried to get them wrong by going for the closest items, they were always the right ones. But I both fixed and broke the portal.
Fun game. I considered getting someone to play arrow keys while I used the W/S keys, but tired to do it myself before getting post-jam sleep. Graphics are cool, and the sounds work well. Good job mixing the games together
Played through it twice because I cheesed the last puzzle. Looks amazing, and the gameplay is pretty solid. Good fun, great work.
Don't see the theme implemented, but the gameplay is solid and fun. Had some issues with door hitboxes, but everything seemed pretty good
I like this. The graphics are cool, the mechanic is interesting, and the levels are interesting. Good work!
I'd like to see some more automated tasks so you can get more things going at once. Was good overall, the graphics are nice, good mechanics, but sadly I was disappointed by the lack of a deluge of fire. Good work!
Nice work. I enjoyed Keep Talking, and this does a good job of replicating the atmosphere. The email is a good addition. Spamming Z/X for the temperature was a bit unreliable for me, but I didn't explode from it
Nice game. I like the perspective. The graphics are simple yet cohesive. Music doesn't get annoying.
Didn't mean to spend half an hour playing rock paper scissors, but I did. I enjoyed this a lot. The simple graphics work, the music never gets old, the game is good fun.
It looked like the metal blocks were spawning even though the bar at the bottom wasn't filling, not sure if intentional, but did help me actually stop playing to write this comment. CkDzabcjFv4AAAAASUVORK5CYII.png
A floppy horse, a ball pit, and endless explosions. What more could a game need? Very fun. I enjoyed the sound effects, and the random apple explosions.
Was fun, but a little frustrating when the only thing I throw at demons is healing potions and polymorph spells for a few minutes. Great graphics and voices.
Took a few losses to realise the towers were increasing the reactor load. But after I got that, I got through the two levels. Needs a little more explaining about why the reactor was constantly exploding.
I was able to place a plant behind the menu and couldn't collect the money. Nice variation for a clicker game.
I like that the downward slope makes you slide instead of walk. Good work for your first LD.
The attempts didn't reset after I played, I wanted to get a better score. Nice work, the trajectories worked well.
I ended up facing backwards and upside down in zone 3. My best was zone 6 I think. I did better with a keyboard than controller. Music rocks, sound effects are top notch. The ghost car was a great addition. The instant back-to-action is a real productivity killer. It's like I never stopped at all! Just kept on rolling.
I ran into a few bugs on my last run that killed me early. Heal pickups only seem to heal me for how much HP I currently have, and sometimes I had 0 but was alive, and the heals did nothing. After a bullet time, the red guys just launched themselves onto me so there was nothing I could do.
I had a lot of fun, and played about 10 runs, overall it's really good.
I found the perspective like being inside a sphere, which is pretty cool given that the game takes place inside your mind.
The concept overall was fairly grim, and the graphics and music fitted that quite well. It took a moment to get the hang of the mechanics, but after that it was an interesting little survival game. I did lose my watering can at one point.
Started off nice and easy, then I saw why there was no edges and I didn't have enough damage and there were big green guys everywhere and I died. But I enjoyed it a lot. Good work.
Some background music would have been nice.
That got intense fast. I'd like to know who is keeping the patients alive now that I'm not there.
I like the colour palette and the sprites. If I was carrying something to show what cure I currently had I think that would help a little, because I sometimes found myself not curing people because I didn't know what I had and had to stop and take a moment to look in the corner, which killed people.
Controls were good, the ambient chatter from the patients was a good touch.
After the start of the game, I didn't see the water again. I guess I was just outpacing it very well. I just kept going until I accidentally jumped off a platform with about 160 points, I think. An indicator as to how far ahead you are would be good.
I like the graphics, the cardboard cutout style in front of the photographic rocks. Looks very good. The pitch shift in the croaking is good, stops the sound getting old and repetitive. Volume sliders would be good.
Very nice puzzler, I like the concept a lot. And the name. The last one was a very tough to figure out!
I hate the flying guy.
I kept getting squashed, but couldn't squash the demons in revenge for my stupid positioning. Overall I liked this game, it was fun, the pace was good, and the new element in each wave was cool.
I BEAT ELYSIA!
I cannot think of a single thing that I would like to see different in this game. Great work!
Really enjoyed this. And I'm impressed with the file size. The overall look was great, everything fit well and the water effect looks great. The constant need to cycle around is a good mechanic, giving the player reason to fix pipes after turning on the PCs under water.
Some music would be nice.
Nice work on the graphics. A soundtrack would have been nice, even just a little ambient music.
I was about 20 levels in before I realised the game was going!
Does the pick get stronger as you level even if you don't have a choice of upgrading it?
I was able to get to the green XP areas fairly easy, but kept having a beetle thing drop on me. Good work, this is a fun game.
Is the ending based on how well you did? I only missed 11 items overall and got 12 extra hours.
Fun game, the graphics work well and the music is nice throughout. I like the addition of the guitar track over the top.
I like that you got some variance into the walls and the layout of each area. Just as it was starting to feel a bit big, there was the escape hatch, so good work on the length.
Movement was good, though I kept trying to jump, because that's what I do when running around in FPS games. The enemies and combat are a good start. More variety and something to stop me just backing up slowly while shooting would be good if you decide to add more to the game later.
Those damn animals!
Very tricky, I got past Thursday and had to give up for now. Great work, it was both fun and frustrating and reminds me why I let the cats here look at the food and decide they don't want to eat it.
Who leaves the bone in their sandwich!?!
Had fun with this. Got a long way with one survivor doing all the work. Interesting because he had surprisingly few hands.
I wonder who was dropping the tables...
This is not what I expected from the name at all.
I like the gameplay, though the pickups only really started spawning for me on the third run. I like the variety of guests that are chasing you as well.
I feel sorry for the groom being forced into a wedding he obviously doesn't want to partake in.
Finally a game where my crappy dice roll luck in TTS isn't as much of a hindrance! The rules were well written enough for me to understand the flow of the game, except for that "discard the rest" part you forgot (I heard you mention that on Elysia's stream)
Well done, I like the take on the theme.
Graphics are amazing, and the mechanics are simple to understand and play with. The music certainly set the mood and the sounds meshed with it very well. There was a level of frustration involved with the abyss converting my shards seemingly out of nowhere, or a shard spawning and merging into something I didn't want and then pushing other shards around causing chain reactions of losing shards.
Great entry.
I like the graphics style, and the ambient sounds really make the game. The mechanic was simple enough to get the hang of quickly but still required a lot of planning and thought.
More distinct buildings between the population types would be a good addition.
I managed to break the game.
The man mechanic was good at keeping me moving, because if I didn't, then it's game over. What the pickups do isn't quite obvious enough. I couldn't work out what the stars did, and I assume the purple pickup is a shield of some sort, but I don't know how long it lasts.
I did see a few different levels, which made replaying it more interesting. Good work overall, I like the idea and you executed it pretty well.
This would work much better without the rocking of the ship. It caused me a few issues while playing. I refilled the fuel and clipped up through the ceiling. I lost the lock on the kitchen door so I couldn't feed myself at all, and movement around the ship became near impossible while it was rocking a lot.
Clip of the lock vanishing: https://clips.twitch.tv/SecretiveBoringTofuEagleEye-5ZpuR6ciwOCj1Snl
The floor and walls need more visual separation. From some angles corridors around the stairs in the middle looked like dead ends.
I like the concept overall, but the game play needs to be smoothed out. I made it to 21286 meters.
It's too short, I need more!
I see how it's a puzzle game as well as a beat-em-up. I was stuck at one door until I read my objective and then passed it immediately.
I like the graphic style, the simple sprites and the 3Dish environment, and the music was good and intense.
Had to do flip, and I could still flip after I let the world burn. That's talent.
I enjoyed the different mechanics for the rockets. They were visibly different and easy to remember what does what. I liked having to pick up and move the fat rockets like a persistent child. "No, you can't have that!"
The arrow keys made the shield move the opposite way to what I expected, which threw me off a little.
Music set the tone really well. I needed a little more time to see what the skills were. Maybe hot keys to activate them so I don't have to stop shooting?
I think the fog is a bit too much, it washes everything down a lot. The shop needs more of an introduction, or some way to let players know it is there. i found it by accident. Putting something behind the text in the corner will help readability.
The time as the health/currency/pressure mechanic was cool. I really like the wall of eyeballs, that was a cool mechanic to get the player moving. I got destroyed by the vampire boss in no time.
I could have played this all day. Looks great and plays great. Some way of targeting enemies like cannons specifically might be nice.
You guys heard everything I had to say anyway. This is a great entry!
Very well done. This could very easily be the beginning of a much larger project. A good story, a couple more mechanics, and a much larger game world would make for a great game. The art is great, but I'd like a little more visual feedback when hitting enemies. Just a little puff of particles would help. The control scheme needs refinement, but the mechanics in the game work very well when I manage to press the right buttons. The sound design is great, not overwhelming and well balanced.
This was great fun. The controls made it just hilarious and I just wanted to bash into everyone and everything.
I liked the different plants, the character combinations, and the audio. They suited the game well. The NPCs comments made me want to throw some of them out the window, while others I would let look at my plant. But if they touched it, out the window with them.
My best was 106 seconds. Great game, I had a lot of fun.
The sushi just dropped while I tried to move it every time. Took a few goes to understand the safe one. Nice collection of different minigames.
I kept my little RedShirt alive for about 3 weeks, then he died and rotted away before I could bury him. At least his skull likes being patted.
Good work overall. Even had the flies and maggots and flies again. Nice touch.
A tree in the background would be nice.
Damn you and your end of game timer! I enjoyed the story mode, but the items I hadn't picked up were getting in my way.
The Challenge mode was even better, and the pizza box was the best trash can extender ever. You bastards got me with that end of game timer though. Well done.
Too short, I wanna play more! The graphics are great, I love the fire and water effects, and the rats look great.
The timer on your flame charges is a great addition. Good work.
I exploded a car!
Fun game, I found the controls didn't mesh with what I expected and was often spinning or drifting when I wanted a small turn and not going anywhere when I wanted to turn quickly.
Really well done on the environment and the AI. I like the smoke from the tires and the rubber on the road. Good effects.
If I was typing words, I'm sure I would have gotten more than 16 sales. Having the unrelated letters means you have to concentrate because you can't rely on muscle memory. I did like the "WIIIII" one I had to do, though. That was easy.
Nice graphics, and the little animations are cool. I like how the letters are said when you type them, and they sound different every time. And each customer has a "No thanks" audio.
Something to increase the difficulty over time is needed. I didn't feel like I was ever going to drop the ball, so I got to 225 before I let the ball through so I could get on with rating other games.
Cannons shooting faster, or the ball speeding up, or both.
I like all the visual touches. The shakes, the lighting, the face on the paddle changing when it gets hit. Good work. Audio is good and not obtrusive at all.
I didn't understand the choice of using the GHJK keys until it all made sense and I head danced my way to transcendence.
Great work, this plays really well and has a good story. Great pacing, the jump felt a floaty but overall the controls were good. The graphics work really well with the minimal colours.
This game looks great, I like all the animations and the artwork. I knew that the random chance cards were going to be the death of me, and they were. The mechanic is fun, and I would love to see some more abilities implemented.
Best I got was 36 moves.
I died on 5% chance twice in a row. Such is my digital RNG luck.
I love the faces and their expressions being tied to the %chance on their turn. The audio is great, the announcer in the intro did a good job. The card names and descriptions were great.
Needs rag dolls! And zero-G!
The bright green/pink at the end was a bit too much. I found that if I held onto a satellite it would shoot meteors for me.
Overall the game idea is great and could use some refinement. Sound effects were great and the music nice and ambient while still being tense.
Very different game to the others I have played. I like the deeper and personal take on the theme. Incredible work getting the mood and emotion in such a simple story telling device. I took some nice photos. I hope someone has some great lasting memories from them.
Nice puzzle mechanic, I don't think I've seen a shadow-based game where you interact physically with your shadow like that.
Changing the delay was a little annoying due to how long and how many button presses it took. Holding down the key to change would help.
Graphics are very nice and the audio is well done.
1:07:76 was my best. This game is great, well done! I love the intensity, the speed at which it ramps up, the mechanic of only dying if you hit the void. The graphics are really cohesive and all the effects really add to the atmosphere.
Would love to see a leaderboard so I can be competitive against people without them knowing.
Would also like some volume control, other than that the menu screen looks like it fits the game really well.
The simple colour palette worked really well, and the music was relaxing and not obtrusive.
I didn't know what counted as having fun in game, but stacking the llamas amused me.
Great artwork and animation. I like the textured background with the animated cogs in it. The mechanic is interesting, 3.5 seconds is just enough to make a little progress, but you can progress in two directions.
After the first day I don't know why I was still given children to care for. After the second day where I turned children into cookies, I don't know why I had any freedom at all on the third day.
But I managed to almost keep them all alive. One died and I didn't notice.
Fun game, it started out nice and easy but those toddlers just won't stay put!
Music got a little repetitive quickly but the SFX were pretty good.
Asteroids should push the player, not the other way around. Sitting at the edge was still viable, but I did have to move to get more energy. That was a good addition.
Great concept, and well done in the 2 days.
I fell out of the level, I jumped over a wall, I got too lazy to walk back to where I came from. Good thing there is a built in mechanic to cover all those!
Everything is close enough to not make the respawning mechanic annoying at all. The distribution of teleporters is about spot on. I had one moment where I hit the next one as I started to teleport, so I got moved forward, which was awesome. The simple mechanics are easy to understand quickly.
Great job on the game. Very fun experience.
I didn't expect that ending. You got a nice narrative in there. I may have annoyed my little cat friend on purpose a few times because making it angry amused me. Great work.
@quoclon @gundestiny You both encountered a last minute bug addition that has since been fixed and you can now replay all you like. GunDestiny: The reticle is one of the upgrades you can buy. Just have to get lucky with that RNG. And I agree about the damage indicators. But time ran out. The game over screen was added in the last few hours.
I got to 81 cats, died, pressed escape, and kept stealing cats!
@honest-dan ... scope? What's that?
Nice and simple. I like that we are harvesting spice. I did lose a harvester when I dropped a beacon on a worm even though the harvester was on the other side of the map at the time. It just exploded.
I thought the particles being pushed by the wind would be an indicator that things I dropped would be pushed in that direction.
Nicely done for 24 hours. Gave it a couple of attempts, got 42 and 56. The speed got to a point where I felt like I had to guess where the carrots were, and I missed carrots that appeared in the same spot as one I just got. Very challenging for my reaction time.
Having a little variety in the days work would make this a little more interesting. Having to do the same thing while waiting for story elements got a bit boring fast. Just something like "Now you want green eggs" or some small change would work. Outside of that, it told the story well enough, and I think I did the good thing at the end.
The music was great, The puns on point, the voice over is perfect, the characters are cool, I enjoyed all of it. Great work!
First thing I do in every Unity game is change the font. I am very over the default Unity font.
The characters look great, and the idea is solid. I purposefully got the king assassinated to see what would happen when I enlisted the wrong person. Turns out it is pretty extreme. I like it.
A very fun little game. The graphics are great, the sounds fit well, and the mechanics are simple and easy to get the hang of.
I *could* watch your explanation video, or I could just play a few times and get to round 19 then lose because I was getting no power cards and I ran out of power.
Not quite sure what the workers do for me, do they just count as a building for adjacency but not produce their own resource?
Nice and relaxing game. Great work, guys. I did manage to break it though. I think I clicked on a destroyed tile and the tooltip never went away.
I could sink a day into this and have no regrets. Great idea, great execution.
I'm a fan of tower defense games. This was fun. I liked the graphics. I enjoyed the power routing mechanic, it reminded me of a Warcraft 3 map I played many years ago.
I managed to crash the game in the first level when trying to connect some towers. I did the tutorials, and the first level didn't end when I destroyed all the trucks, the second level I ran out of forest and the trucks kept coming. The sound got to me very quickly, and there was no way to turn it down or off in the game. I would have liked to be able to rotate the camera around so I can better see where I am placing towers.
I filled the first level with towers and destroyed all the trucks endlessly. Is there no end to the levels?
Overall, I had fun. Would like some more towers to play with.
Multiplayer is not a common thing in these jams. Well done there. I had 2 other people in the game and I beat them both. GG Me. Great idea overall. Having some interactions with players to get them to drop plants would be a fun addition.
That balloon is pure evil. I couldn't get past it. Kind of a puzzle game, need to work out the steps to progress. Good work.
Took a few combats to realise what I was supposed to do on the ship, but I managed to get pretty beefy. Sunk a few ships without firing a shot because I could ram them to sunk.
I think the final fight against the 2 mast ship in the middle of the map bugged for me, because when it appeared, I was not able to click on it to proceed.
Nice work, overall.
Interesting experiment with AI. I liked the player character art and the backgrounds. The enemies were a little hard to make out what they are supposed to be, and the humans kinda blended in a bit. The voiceover was great, and the sounds fit pretty well.
Some notes: - Healing didn't seem to heal me. - The player movement vs the enemy movement seemed unfair, I had to take ages to turn around, they could just shoot fireballs at me. - Lightning didn't seem to always hit things. - Earthquakes are a great human herding tool!
Fun little game overall.
Left click for shooting didn't always work, but I found spamming e/space worked really well. Needs some more polish in the graphics/level design area. Didn't try multiplayer.
Art is fantastic. The music and gameplay are nice and relaxing. Except for those pesky birds trying to steal my fruit!
I liked the upgrades, they were creative. Nice work.
I only ever managed a single order, because some organs are too hard to click, and things being immediately put back in the body meant I misplace one thing by a pixel and it's game over.
Good concept though.
I managed to glitch through a door in the last level, which saved me some precious seconds on my depleting HP bar. Nice little game over all, I like the way you show the stealth areas.
Finding the smallest fruit wasn't the easiest thing to do. Interesting concept overall. I made 8 days before I couldn't find the smallest fruit and used all my water.
If I didn't accidentally cancel my own run (Don't press ESC twice) I could have gone on for ages.
Great mechanic, the letters on occasion were difficult to read, and the flat plane caused some delay while waiting for it to turn around, but I had fan.
Thanks for the heads up on the dodging!
VICTORY IS MINE! That last bit was tough, but I got there! I liked all the extra details in the world, the plants on the platforms, the extra bits on the sides. Great touch.
I enjoyed this. I like that the upgrades had a cost, and that cost was the corpses of your eaten enemies. The graphics look good, nice and cohesive. Sound works well for the game.
The biggest issue I had was that I didn't seem to have any upgrades that used all the evil bunnies I ate.
These people have no idea about personal safety. People been losing organs, and they still will just go drinking with a random in a back alley!
I like the dialog selections to discover the different traits about people, it worked very well. Good game overall, I enjoyed this.
Very different idea for the theme, good work. Fun little platformer with some cool mechanics. Graphics were nice, but that fragile texture on the side of the boxes kinda let it down a little.
This was the best dumb fun. I got over 12K spuds before I tried to move.
That damn sheep is the bane of my existence!
Needs a few minor additions like "AAAAAAAAAAAHHHHHHHHHH I'M FALLING TO MY DEAAAAAAATHHHHHHHH" sounds and an indicator when I can pick things up and the ability to murder that damn sheep.
I'm pretty average at the mini game, couldn't figure out why some times it looked like I could drain the same person twice, but managed to get some blood for the master. Then I got distracted and the fires went out.
Graphics are great, the idea is simple and well executed.
Fun puzzle game. Gotta think ahead about where I am going.
Ran into a couple of small issues, but had fun abducting all the people.
Great idea, well made. I think the background would benefit from some parallax scrolling.
I had trouble shooting zombies. Didn't know if I was hitting them or not until they died. Zombies seemed to walk through the blue wall near the bottom somewhere. The light turning off and they way the visual was handled is a good concept.
@ace17 Pressing tab gives you a menu where you can change the sensitivity. Sadly, with my job, I didn't have the time to perfect the visual scaling in the itch.io window. I uploaded this then left for work this morning. I have now, so the UI elements are properly visible. The countdown and cats remaining counters are once again visible. Thanks for playing, I assure you the cats aren't in the fridge for very long.
Sat in the bottom right and unleashed hell on the poor guys until they learned to take cover. Got to 2022 bullets before a sponge walked up to me and exploded. Interesting concept overall.
I got 102 when trying, and 118 when just holding down left the entire game. Interesting concept, it took me a few moments to figure out what I was doing, and how to catch things on the left of the screen.
Can literally play this all day. I am in a cycle of walking over a Phantom and Charming staff then looking back over them on repeat.
The gameplay is very engaging and I had fun figuring out what each different card did and how to use it.
There was one level that gave me all sorts of trouble to get through. That was a good design. I did have one moment when a blue switch made the platform flicker in and out rather than just appear, but that only happened once and I got through it fine.
I liked a lot of things about this game. The closing in of the edges is a great mechanic, thought I swear I saw the wall close in twice when I only hit it once a couple of times. The shooting enemy was a great addition, stopped me just sitting in the middle of the arena the whole time. I liked the little story and choice of characters. The constantly shifting graphics and screen shake together felt like a bit much, good thing you have an option to turn off the screen shake.
I kept falling off the raft by accident. But I took those damn mushrooms with me! I like the progression of animals through the levels. A little simple at first, it was just a matter of seeing how many I need to feed to something else and then just waiting until the raft arrived.
Good work overall.