Sinking Feeling by skiddings 2021-04-29T21:30:40Z
Controlls are dificult to get used to but manageble in the end. Fun
Foon → Ludum Dare Explorer → Users → csLupius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Camp | jam | 3.22 | 3.09 | 2.81 | 3.00 | 2.36 | 3.40 | ||||
| 2022 | 51 | Every 10 seconds | 👥 | Space Field | jam | 834 | 3.26 | 2.87 | 2.50 | 3.41 | 3.91 | 2.23 | 3.02 | |
| 2022 | 50 | Delay the inevitable | 👥 | Borrowed Time | jam | 580 | 3.60 | 3.00 | 3.68 | 4.20 | 3.96 | 3.24 | 2.31 | 3.91 |
| 2021 | 49 | Unstable | 👥 | Don't Panic | jam | 324 | 3.83 | 3.61 | 3.45 | 4.06 | 3.98 | 3.56 | 2.59 | 3.78 |
| 2021 | 48 | Deeper and deeper | 👥 | Going Down | jam | 290 | 3.92 | 3.85 | 4.42 | 3.70 | 3.87 | 3.88 | 4.24 | 3.92 |
| 2020 | 46 | Keep it alive | 👥 | Back to the Hell | jam | 1966 | 3.15 | 2.60 | 2.54 | 2.93 | 2.45 | 3.87 | ||
| 2017 | 38 | A Small World | 3CH by Lupius | compo | 3.00 | 2.00 | 1.50 | 3.00 | 3.00 | 2.50 | 1.00 | 3.00 |
Controlls are dificult to get used to but manageble in the end. Fun
Thank you all for your comments about confusing gameplay, @nuggetmchotdog @imdigitaljim @llaumegui @anniv4x well as you know jams are a bit time consuming :D maybe next jam we will try our best at that subject
Great take on theme well done
5/5
Fun mechanics. Great Music choice.
Great take on the theme, very creative. word selection is a bit weird for me :/ I couln't fit them to the sentences in my mind so that kind of break the mood for me still 4.5/5
Gets hard real quick. Definitely fun. It would be great with some keyboard shortcuts. Well done.
No exe to run, or I don't know what sdk to download.
Very fun game I would play it in my free time
I got creeped out and coulnd't finish but parts I played was great... ha.. ha... :/ And audio was a bit high
Very cool concept, I definitely would play this in my free time but needs a bit more polish. Controls are difficult and components are hard to understand but absolutely fun
@hadik like I said before this is just the type of game for me, This would be a great tycoon game with some time :) I didn't break any points from bugs before, so I don't need to change my ratings like I said, I love it.
@whysguy52 Thank you for the warning we fixed it just after you commented
@flaterectomy @prostone @mandy858 Just sent an update I hope you guys find time to try again :)
It was fun but I cheated ':D if this was a full game, I would put placement blocks near the cannons, and I would add some more building materials like stabilizers and I would add some breaking stress mechanic, but for a short time given its a fun game
Well done, but I couldn't understand the goal from in game. I had to read the description again :) Its a subject to work on :) But its a good game
I love it. Amazing entry!
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I have no idea whats going on... How do I play this game? Do I need someone else? Do I send these back to you? What!?
Its really interesting definitely a time killer :D I got to 87
Well Done, Its a simple concept executed very well
Audio choice is a bit different but I like't it. This could be a puzzle mechanic. Well done
Excelent game, well done. Keep up the good work. for constructive criticism - improving your animation skill can come in handy - creating multiple levels for jams can help - if you want to make this a full-blown game I would suggest a little bit of tutorial
The graphics and the audio really increased the scary factor of the game. Well done.
10/10
Game mechanics are great but, for this type of minimalisim, a bit of UX Work is needed. If you would like to publish this game to the public, I suggest you work on the user experience. Other than that, great game, fun and addictive.
@01fe7e Hey, what I mean by UX is for example; - in first chapter, when user gets away from the center, player gets slowed down, like a pulling force. Without a feedback this comes as a suprise and most of the time, player gets lost in that scene, and doesn't know where the center is - in second chapter, player doesn't really know when the jump will be awailable, or what causes it the be slow. Needs to be played more than one. - in the third chapter, I know you did this for design reasons and to make it hard but, clicking the player is hard and, user doesn't know when the dodge mechanic will be over. For example when dodge is ended in a bad situation like when a bullet is close; this becomes a suprise. Ofc this mechanics can be learned after a couple playthroughs but still it is good to know how to suprise player by intention or mistake
Awesome, very well done, I don't really have any bad reviews
Cool style
If you would make this in a full game, it definitely needs more UI and feedback for actions. Music is great, pulls the player in and sets the mood very well
I liked it very much. I liked the graphics, audio became a bit much after too much repetation, other than that great and fun game
Amazing, Lazer is OP, and magic balls are not worth the try. With a little bit more content, can be a speed run game
Well done, great job
Great entry, only problem is drift mechanics, they don't have to be realistic but they didn't feel consistent, or easy to control. Other than that, this game is finished. I suggest publishing.
what a poopy game idea *ba dum ts*. Well done, fun game
Short and sweet, very lovely.
Very good, my keyboard was not ready for this much action
@sohei hi sohei, I noticed the easiness of the game too, but it was too late, prototype'ing is not our strong suit :) We had some ideas such as incremental difficulty, different weapons different enemies and such but we didn't have time :)
@mgnta it wasn't on purpose but shh... its a feature :D
@plepletier well it used to force you to move (mechanically, still was easy) by coin drops but we needed a fast solution for coins dropped outside of movement range so we changed it to 'coins move to player' mechanic. It was a bad decision in gameplay perspective but we learn from our mistakes :)
@yoni that is correct, we don't have a boss or anything, we didn't have much time for balancing and content
I liked it :) it wasn't working on firefox tho, just fyi
Inputs gave me a little bit of trouble but other than that, it was good. Well done
After the RPG fight with 'not goomba's I started to avoid them, kind of threw me off the rhythm but other than that it was innovative and fun well done, solid entry :)
Good entry Good graphics Difficulty is a bit high (controls didn't help me) :) Bigger fish come too fast without any warning. If you can figure a way to make it more fair this would be more fun
Very well done, it has interesting mood and great choice for music very relaxing and enhances the mood, fits the game.
Great job on the entry. But game needs something else to feel fun, this game wants to be more than a labyrinth game. More puzzles? Something with adventure elements maybe?, definitely different mechanics.
I love it, its like a tiny movie :)
Interesting gameplay, I played it couple of times actually. It feels like it has potential but I don't know how to build upon it