FoonLudum Dare ExplorerLD51 → Space Field

Space Field

By cslupius, Sanemsky, RedDote, muratcanakatay, Blackmirror and setecik

View on ldjam.com

CategoryRankScoreCount
Overall8343.2625
Fun10062.8725
Innovation11372.5025
Theme8103.4125
Graphics3733.9125
Humor8902.2321
Mood9433.0223

Comments

alks 2022-10-05 09:44

Nice work! Reminds me of last LD theme's games but this is just better! Looks and feels really nice! Game got intense but didn't ever feel too hard! Graphics are really cute! :)

likurio 2022-10-05 09:48

Interesting graphics

elephantlung 2022-10-05 10:02

Hey well done on the game. I like the graphics and vibe, pretty slick. I think you can increase the difficulty a bit though, maybe higher speed on the enemies to make it more hectic. Good stuff though!

amarokczukay 2022-10-05 12:04

can be intense sometimes, but it's a good thing! nice job done here!

laurawilkinson 2022-10-05 12:07

The concept is nice and incorporates the theme well, it also fits with the music

akalbiam 2022-10-05 12:16

great! looks and feels nice with a fun take on the theme! i wish the difficulty scaled more though because after the first few upgrades I was able to just sit on the planet and not have any problem. enjoyable nonetheless!

mgnta 2022-10-05 12:20

The idea is clear, and I like the graphics. Also, thank you for keeping the difficulty at the low level so I could check all the content! Well done!

izhvaryag 2022-10-05 12:21

Good graphics! Nice job, but u must play with balance. I played 15 minutes, i didnt move, i just shooted everytime and choosed "Sten" every 10 seconds. Its so easy, may be you fix it

sohei 2022-10-05 16:01

Didn't really get the point why you need to move anywhere. Just sitting on the planet and shooting all around is enough to succeed. Things becomes boring after the 50th wave. For a 72 hour challenge this is a solid entry. Great visuals! I think you have big potential to upgrade the gameplay later.

cslupius 2022-10-05 18:23

@sohei hi sohei, I noticed the easiness of the game too, but it was too late, prototype'ing is not our strong suit :) We had some ideas such as incremental difficulty, different weapons different enemies and such but we didn't have time :)

cslupius 2022-10-05 18:24

@mgnta it wasn't on purpose but shh... its a feature :D

lomby 2022-10-06 02:49

Nice design and graphics, lots of potential for extra upgrades/different enemies/different weapons which I think would make the game a little bit more fun. Great work!

vetche-studio 2022-10-06 16:42

Cool graphics and game design! It's cool that you can get buffs and give enemies debuffs every 10 seconds :D

plepletier 2022-10-06 18:37

Interesting game. I just realized that I could move after a while. The game dont force me move so i stayed on top of the planet and I got money until I completed all the powerUps. Gopod game!

saintchristopher777 2022-10-06 19:32

Good work! Lile the graphics, for sure. Definitely too easy - I don't think I took a single point of damage, and ended up buying out the shop! So it needs balancing, but otherwise is a great entry!

yoni 2022-10-07 13:31

I liked the graphics! I agree with the other comments that the game is not difficult, and there's no advancement - no bosses (as far as I played at least) and the game is pretty much static. Solid jam entry.

keenan-woodall 2022-10-07 15:37

Nice one! I ended up seeing how long I could survive by only leveling up health and shield to see if I could heal faster than I took damage which was fun (but I didn't survive long ha)

atmospherium 2022-10-07 18:56

Graphics are definitely the standout here - nice and polished. Gameplay was smooth and clear, even if it was a bit on the easy side. Nice work.

cslupius 2022-10-07 21:09

@plepletier well it used to force you to move (mechanically, still was easy) by coin drops but we needed a fast solution for coins dropped outside of movement range so we changed it to 'coins move to player' mechanic. It was a bad decision in gameplay perspective but we learn from our mistakes :)

cslupius 2022-10-07 21:11

@yoni that is correct, we don't have a boss or anything, we didn't have much time for balancing and content

zungryware 2022-10-08 06:17

I never got use out of any of the upgrades. The enemies die in one hit, so the stun shot didn't do anything. (Or maybe it was used for something else? Either way, I never figured it out.) And the health and shield powerups never got used because the game never got difficult enough for me to ever take damage. Making the monsters come in faster and faster would be an easy change that would significantly improve the game.

jibberwocky 2022-10-08 07:45

I like the graphics very stylistically consistent and nice for 3d jam game, I feel like the upgrades could have had a bit more going on being harder to kill isn't especially exciting maybe a damage or a fire rate improvement? or automatic defense platforms for earth to encourage you to go further afield for coins? But I understand you didn't have the most time for content so quite good given that.

chingle 2022-10-09 07:15

Decent game, the graphics are great! Easy but has potential, I think adding an sfx when you pick-up a coin would incentivize collecting it

papaver 2022-10-15 22:21

Nice game! The graphics are very nice, of both the earth, player and enemies as well as the UI. The choices that you get every 10 seconds are nicely color coded to quicly see if it's for the player of for earth.

For me the game felt way too easy. I bought all the upgrades before losing even 1 HP for either the player or the earth. The ten seconds flew by, and I was often just a bit annoyed that I had choose something again, because nothing was broken.

In the beginning I was surprised by the controls (maybe because I just played a game with different controls), I expected that W would be "go straight ahead" and A en D would be "slowly turn left or right". But I got used to the 4-way movement quite quickly. But also I noticed that I didn't really have to move, since the coins would just fly towards me. After 10 minutes, I intentionally stopped playing, to see what would happen.

The bullets have a nice wiggly tail. They also fly rather slow, but I guess that makes sense over those distances. :wink:

Overall, nice job! :earth_africa:

LD51spacefield.png