alks 2022-10-05 09:44
Nice work! Reminds me of last LD theme's games but this is just better! Looks and feels really nice! Game got intense but didn't ever feel too hard! Graphics are really cute! :)
Foon → Ludum Dare Explorer → LD51 → Space Field
By cslupius, Sanemsky, RedDote, muratcanakatay, Blackmirror and setecik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 834 | 3.26 | 25 | |
| Fun | 1006 | 2.87 | 25 | |
| Innovation | 1137 | 2.50 | 25 | |
| Theme | 810 | 3.41 | 25 | |
| Graphics | 373 | 3.91 | 25 | |
| Humor | 890 | 2.23 | 21 | |
| Mood | 943 | 3.02 | 23 |
Nice work! Reminds me of last LD theme's games but this is just better! Looks and feels really nice! Game got intense but didn't ever feel too hard! Graphics are really cute! :)
Interesting graphics
Hey well done on the game. I like the graphics and vibe, pretty slick. I think you can increase the difficulty a bit though, maybe higher speed on the enemies to make it more hectic. Good stuff though!
can be intense sometimes, but it's a good thing! nice job done here!
The concept is nice and incorporates the theme well, it also fits with the music
great! looks and feels nice with a fun take on the theme! i wish the difficulty scaled more though because after the first few upgrades I was able to just sit on the planet and not have any problem. enjoyable nonetheless!
The idea is clear, and I like the graphics. Also, thank you for keeping the difficulty at the low level so I could check all the content! Well done!
Good graphics! Nice job, but u must play with balance. I played 15 minutes, i didnt move, i just shooted everytime and choosed "Sten" every 10 seconds. Its so easy, may be you fix it
Didn't really get the point why you need to move anywhere. Just sitting on the planet and shooting all around is enough to succeed. Things becomes boring after the 50th wave. For a 72 hour challenge this is a solid entry. Great visuals! I think you have big potential to upgrade the gameplay later.
@sohei hi sohei, I noticed the easiness of the game too, but it was too late, prototype'ing is not our strong suit :) We had some ideas such as incremental difficulty, different weapons different enemies and such but we didn't have time :)
@mgnta it wasn't on purpose but shh... its a feature :D
Nice design and graphics, lots of potential for extra upgrades/different enemies/different weapons which I think would make the game a little bit more fun. Great work!
Cool graphics and game design! It's cool that you can get buffs and give enemies debuffs every 10 seconds :D
Interesting game. I just realized that I could move after a while. The game dont force me move so i stayed on top of the planet and I got money until I completed all the powerUps. Gopod game!
Good work! Lile the graphics, for sure. Definitely too easy - I don't think I took a single point of damage, and ended up buying out the shop! So it needs balancing, but otherwise is a great entry!
I liked the graphics! I agree with the other comments that the game is not difficult, and there's no advancement - no bosses (as far as I played at least) and the game is pretty much static. Solid jam entry.
Nice one! I ended up seeing how long I could survive by only leveling up health and shield to see if I could heal faster than I took damage which was fun (but I didn't survive long ha)
Graphics are definitely the standout here - nice and polished. Gameplay was smooth and clear, even if it was a bit on the easy side. Nice work.
@plepletier well it used to force you to move (mechanically, still was easy) by coin drops but we needed a fast solution for coins dropped outside of movement range so we changed it to 'coins move to player' mechanic. It was a bad decision in gameplay perspective but we learn from our mistakes :)
@yoni that is correct, we don't have a boss or anything, we didn't have much time for balancing and content
I never got use out of any of the upgrades. The enemies die in one hit, so the stun shot didn't do anything. (Or maybe it was used for something else? Either way, I never figured it out.) And the health and shield powerups never got used because the game never got difficult enough for me to ever take damage. Making the monsters come in faster and faster would be an easy change that would significantly improve the game.
I like the graphics very stylistically consistent and nice for 3d jam game, I feel like the upgrades could have had a bit more going on being harder to kill isn't especially exciting maybe a damage or a fire rate improvement? or automatic defense platforms for earth to encourage you to go further afield for coins? But I understand you didn't have the most time for content so quite good given that.
Decent game, the graphics are great! Easy but has potential, I think adding an sfx when you pick-up a coin would incentivize collecting it
Nice game! The graphics are very nice, of both the earth, player and enemies as well as the UI. The choices that you get every 10 seconds are nicely color coded to quicly see if it's for the player of for earth.
For me the game felt way too easy. I bought all the upgrades before losing even 1 HP for either the player or the earth. The ten seconds flew by, and I was often just a bit annoyed that I had choose something again, because nothing was broken.
In the beginning I was surprised by the controls (maybe because I just played a game with different controls), I expected that W would be "go straight ahead" and A en D would be "slowly turn left or right". But I got used to the 4-way movement quite quickly. But also I noticed that I didn't really have to move, since the coins would just fly towards me. After 10 minutes, I intentionally stopped playing, to see what would happen.
The bullets have a nice wiggly tail. They also fly rather slow, but I guess that makes sense over those distances. :wink:
Overall, nice job! :earth_africa:
LD51spacefield.png