FoonLudum Dare ExplorerUsers → Jibberwocky

Jibberwocky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsBlade To Bladecompo963.773.413.763.564.063.683.663.91
202250Delay the inevitableNever High Nooncompo1583.703.493.794.223.953.433.773.68
202149UnstableArranging The Deckchairsjam11433.213.023.234.053.473.053.323.07
202148Deeper and deeperGoblin Philosophercompo4123.502.873.714.063.873.543.653.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jibberwocky

LD48 — Deeper and deeper

The Limbo Runner by jk5000 2021-04-26T05:46:26Z

Absolutely my favorite take on the theme so far and the only game that has got me laughing out loud. Love the concept, love the announcer, love the spacebar slamming.

I am terrible at it, can't get past the quarterfinals.

Digmania by LeviDSmith 2021-04-26T05:33:18Z

Quite addictive, not sure if the dig power upgrades actually make things easier (after about 5 you feel quite out of control) but I sure want them a lot.

"Say Aaaah...!" by gilborn 2021-04-26T09:15:50Z

I really liked how the game both allowed me to employ but then judged me for my "can't infect the tooth if there is no tooth" strategy

SPEKS - A Murder Mystery by Swordfish 2021-04-26T03:17:44Z

Really cool concept and take on the theme. I really like how some of the elements that initially make you more suspicious of certain characters actually make them more credible as you keep playing, the web of interactions between them is super well thought through. Despite the opening text being slow swapping between people and questions felt very snappy and meant I didn't need to remember too much between questions.

1GEMCLIC.EXE by verysoftwares 2021-04-30T07:28:02Z

Actually quite satisfying to break when your income skyrockets due to a quite nice pace initially and very smooth controls for viewing all your stuff.

I do enjoy that you can just keep buying "win capitalism" even after you've completed everything, makes you feel like a real billionaire.

My Innermost Criminal by Chironyx 2021-04-26T07:27:21Z

Can only agree with many others that I just wish there was more of this game which is hardly a criticism given how good it is for 48 hours work, the mechanics are so clean and straightforward and there feels like a lot of space left to explore (for instance I was hoping there would be a puzzle that required you to push your larger selves around).

Dyb by Ratrat44 2021-04-26T07:59:37Z

Quite a few good surprises in this game, I was wondering why the pigs had such pointy ears until one got pushed into the ceiling :laughing:

Catsm by Sigmath Bits 2021-04-26T03:41:17Z

Love the dedicated meow button. The background art looks nice especially in a game like this where it needs to repeat and so is one of the main things you are looking at, but it felt a bit mismatched with the cartoon style platforms and cat.

Dreamer's Depths by Kraemahz 2021-04-26T05:21:15Z

The noise of the crows and snakes was quite jarring (might have been better if they were slightly quieter) which is a shame because the sound for the dash jump was really satisfying. The dash jump mechanic just felt really good in general (art+sound+momentum). I like how the first level had plenty of opportunities to do it by accident before being formally taught about it.

Afraid to Turn by rhoff95 2021-04-26T03:35:17Z

Great sound design, properly terrifying when a wolf appears. I found the wolf eyes very difficult to see against the background, especially when they looked very similar to the 1 pixel gaps in the treeline (which could have been intentional?)

Nostril Navigator by Xenon27 2021-04-26T03:22:55Z

Absolutely disgusting animation and sound design, I love it :)

(I do sometimes feel like my finger is not nimble enough to have a chance to dodge those nose hairs)

Goblin Philosopher by Jibberwocky 2021-04-26T04:12:25Z

@chironyx I'm really glad you enjoyed it :) and thanks for the feedback.

The empty bubbles was intentional, because you only get 3 choices you end up guessing a bit anyway. I found full bubbles all the time gave you all the "answers" quite quickly if you were attentive, but then you'd be presented with what you knew were only bad choices, which felt super frustrating. With more time I would re-work it so you always have a positive choice and there were no empty bubbles tho.

Having goblins move is something I really wanted but the animation was a bit too far for me in 48 hours. Tried to solve it by letting the player re-position goblins slightly without breaking a conversation, but doing it your way would certainly be the better fix.

Goblin Philosopher by Jibberwocky 2021-04-28T05:47:41Z

@crocodiletuesday Thanks for the feedback, lacking an actual goal for the game overall left me floundering a bit to write instructions but glad it can be worked out from context. Also adding the goblin libraries quite late on the last day I think means it's quite unclear how they work and that you can use them to speed up the discussions.

Haunted Pizza Delivery by msipp27 2021-04-26T04:01:22Z

A surprising amount of diversity in the enemy types for a jam game, I especially like the skeleton even with dev-art his behavior is quite clear. the level geometry makes him a right pain to get past when you first encounter him though.

DeepRoots by GoodMan233 2021-04-26T05:12:10Z

I had so much fun with this, new puzzles and mechanics come at a really good pace and some of them are very clever in their difficulty. I found myself wondering what the point of the maze levels were a bit until I realized that they set you up for thinking about the limited visibility ones down the line.

Pirifurm DCleaner by emeraldboy44 2021-04-26T06:47:23Z

So impressed all of this was done without an engine! I did find the viruses surprisingly helpful at "organizing" the user files into neat little piles in the bottom and top left of the level.

Deep Undercover by CrocodileTuesday 2021-04-26T04:25:20Z

When you're a fake guy but your suit goes awry That's a Moray

When you're deep in the brine But you're tied up like twine That's a moray

You will fling, spring-aling and swing to push just one button.

but then you will fall, sideways out a wall and you'll get stuck forever.

(Brilliant concept, very funny. Had very serious trouble with the HTML5 version but in the windows download I could flail around quite happily)

Fishious Depths by AlissaMcGill 2021-04-26T04:34:40Z

a fun execution of quite a simple concept, never felt like the game was too easy or that I was forced into something near impossible, fish had a good pace to it and the art was all quite cute. Only real bug I found was that the Quit button didn't seem to end the game.

Hide In The Dungeon by crowvax 2021-04-26T06:06:40Z

Got a bit stuck with the room with the two switches and three enemies, the boxes didn't seem to compress the switches when placed on them. Not sure if it's a bug or just something I was doing wrong.

Otherwise great game, easily my favorite art-syle I've seen so far.

LD49 — Unstable

Appease the Void by tailow 2021-10-05T07:58:14Z

The unstable movement was nice but I think the map was a bit big relative to the amount of content in it, I found myself getting quite lost and not really knowing what I was looking for.

My First Nuclear Manuela by Franci 2021-10-05T08:51:49Z

Really clear and usable UI, very pretty, all the buttons both look and feel good to press. Utterly incomprehensible. I only managed to press two buttons with the intended results.

Which I suspect means everything was working as intended, If there is a puzzle I never managed to get it before the factory exploded, that or I mixed and heated something that caused the factory to explode.

Into the Uncertain Abyss by Arthur Mairs 2021-10-05T08:26:28Z

This has so much going on for a jam game, an inventory and quest system a pretty big world to run around in and multiple enemy types. Super impressed. But it wasn't very clear when I was attacking or what was getting hit when I attacked.

Frosty Wobble by Ghuyajil 2021-10-05T07:45:21Z

I really liked the level design, it was nice backtracking with the new abilities. it was a bit unclear which of the other creatures would hurt me or which ones I could use as a platform though.

Arranging The Deckchairs by Jibberwocky 2021-10-04T20:51:02Z

@marc-grabow The jump ability is a happy coincidence of me getting to grips with Godot's physics system while also trying to make sure you couldn't get too stuck when the boat is tilted at 90 degrees. I'd probably have it be a bit less intense if I had more time to play with it.

Pick up and throw are different buttons so you can gently place chairs rather than yeeting them across the ship every time.

Got it done in a bit over 48h as is a Jam not a compo :) thanks.

Arranging The Deckchairs by Jibberwocky 2021-10-18T09:08:22Z

@mediflect huh, I never caught that you can't jump when stationary (and the ship is tilted). That's actually helped me a lot with getting to grips with Godot's physics system (and what I did wrong). I'd like that comment twice if I could!

Arranging The Deckchairs by Jibberwocky 2021-10-19T08:07:06Z

@dingledorf Thanks :). There are extra score areas (and chairs but they often fall down) on the "side" of the ship to account for a situation where the tilting trapped the player or all the chairs somewhere where they couldn't reach the main area.

Chemical Salesman by PressStartEarly 2021-10-05T08:45:03Z

Really appreciated having all the info in the background check computer, really went the extra mile to work out the context of all the chemicals and there are some good jokes in there too :)

LD50 — Delay the inevitable

Escape The Unstoppable Gooey Blob by OddballDave 2022-04-04T00:35:10Z

Really enjoyed this, way more weapons than you'd think would be in a jam game, although some of them feel like they aren't really making a dent in the blob.

Also didn't realize you have enough health you can actually stand in the blob for a little while a chop it up until after a couple of attempts where I died by blowing myself up.

Rat-Stack by Arend Hintze 2022-04-04T07:22:45Z

A nice game when you actually get a good stack going, but sometimes the objects spawn in such a jumble at the start it feels like you can't move anything without something else being in the way and it turns into more of a rat clean-up.

Numerus Maximus by SimplePotential 2022-04-03T19:24:12Z

Will come back when ratings open but enjoyed this as a good "minesweeper-like" some simple rules and a bit of nice game-feel that add up to a pretty satisfying push your luck game.

Wrath of a Dying God by piscythe 2022-04-07T09:45:56Z

This was incredibly addictive I got to about wave 20 a few times and wanted to reset to play around with the different bonuses. Balancing the different powers was actually really interesting, my only notes are that heal always feels like a waste of time, the regular units die too fast to benefit form it and in order for it to be effective for angels and buildings I ended up investing so many points my other powers weren't holding things off, maybe if it could heal units past their max? that might also help with the fact that Angels seem to just melt when up against the black hole enemies.

DeckHex by Iluvatar 2022-04-05T08:11:49Z

Visuals and audio were both outstanding, I liked the guess the frequency puzzle element as well would probably play a full point and click game with this as the puzzle system if it had this level of production quality.

Friendly Corp by kamikaziuk 2022-04-03T19:19:49Z

Really liked the sound effects and art on the little creatures, the office felt surprisingly big but never hard to navigate (thanks to the little signs on the wall), had a few issues with mouse drift in the browser version but the windows download was completely stable if anyone else has the same problem.

Wild Mongoose Chase by gglyptodon 2022-04-06T09:05:12Z

Very straightforward and fun, despite the retro look everything was really well visually communicated.

The Hunger by Delightfullymad 2022-04-04T07:04:26Z

Is draining blood supposed to one-shot enemies even when they are at full health? I never really felt like I was in danger because I could just rely on blood drain to kill every enemy onscreen. Otherwise interesting concept, the resource management side of the game works well with the card game aspect.

THERE IS A FIRE HERE by yellow 2022-04-03T19:11:17Z

I really like the art, the colors are really clear. My first few attempts I tried to bring my fire to the trees/wood and wondered why they weren't burning.

Different Strokes by Scott Steffes 2022-04-06T09:35:29Z

You've somehow created a game that captures so many of the most positive elements of a game jam within a game jam. I just lost so much time to exploring the gallery and trying to improve artworks. This is absolutely wonderful.

FUSE by Ossi 2022-04-06T08:27:48Z

Really good execution of a simple concept, just difficult enough I felt like I wasn't going to make it, the song is really catchy too

Secret Mission: Datastorm by Sentmoraap 2022-04-07T08:12:59Z

I'm a bit confused as to what I'm supposed to do, I move back and forth across the screen until a circle moves past me vertically then everything stops.

Gone Out West by Sita 2022-04-04T08:44:28Z

For a jam game this has an impressive number of systems, it's a bit tricky to keep track of them all but your tutorial lays them all out nicely.

Parachute by JulienLussiez 2022-04-05T07:59:07Z

Really great game, the perfect example of limited scope and a good concept with great execution.

Click to Continue by Daniel Foutz 2022-04-05T07:07:08Z

If I could give 10 stars for humor and audio I would easily the best game I've played so far, absolutely loved it.

Stickman Dam by Sawyer 2022-04-07T08:26:03Z

A really good job for a first game jam, well scoped with a direct and clear goal. I agree with others that a score could have been good, or perhaps a clearer indicator of how long the Dam had left until it burst.

The Inevitable Company by Katsuhira 2022-04-06T08:58:28Z

I have discovered the endless joys of hitting sinks and will never go back, wonderful game.

Campfire by Shadowcast 2022-04-05T08:25:32Z

Really lovely, everything tied together so well, I'm really impressed at how understated and effective the writing and mood were.

TAB-BOT by Constantine Pallas 2022-04-06T09:09:37Z

I got a JavaScript error when trying to play one of top mini-games in html5 that I think killed tab bot, but click the cookie and paper scissors rock worked. Very cute tamagochi style game.

Never High Noon by Jibberwocky 2022-04-04T00:19:12Z

@sam-horner :laughing: I did warn you he's the fastest shot in the west. Thanks for the feedback, I'm really glad I added that, It amused me a lot for such a simple game-response.

Never High Noon by Jibberwocky 2022-04-04T00:37:02Z

@yellow I'm from NZ so my guess as to what the wild west is like is as good as yours, I make no claims of historical accuracy but I'm pretty sure they shoot bullets into the sun all day.

Never High Noon by Jibberwocky 2022-04-04T22:16:07Z

@dan-livings Thanks for that feedback both of those are the sorts of "I know somethings wrong but can't put my finger on what" problems that I had during testing so really appreciate it. Indicators is a brilliant idea.

To everyone having mouse speed/skipping issues I believe that's the result of me misunderstanding how delta and mouse positions calculation works for gGodot in browser vs on desktop, too late to fix now but still great to know. This might also be why the player input stops working on occasion, or when you get windmill arms (although nobody's said they've seen that one yet).

@jordwest is right on the money with MOUSE_MODE_CAPTURED, I completely forgot to do anything with it and it probably would have helped a lot to avoid a lot of this.

RISING BIRD by Matheus Bueno 2022-04-04T07:49:07Z

Nice game but it's a bit tricky to work out you have to go back and forth from the left side of the tree to the right because it looks like the bird can just jump directly up to the next layer.

Space Onslaught by SharpLoaded 2022-04-04T08:58:13Z

Really good, I always love strategy jam games, never felt like I "broke" it either, no matter how many units or how much income I had the aliens always felt like a pressure.

Keep the tower alive by PickNucker 2022-04-05T09:22:51Z

Very cool game, I feel like there are some really nice art and animations on the enemies but they all get lost in the fog so you can't see them properly/

Keep Cool by Nebiros 2022-04-04T09:01:24Z

Wow the title screen and game over screen art is brilliant, a very nice game.

B-Game by squaxcom 2022-04-05T09:12:34Z

The pixel art in this game is gorgeous, really neat simple concept as well. taking the queen bee to the corner of the screen seems to send me into turbo speed.

Last Bastion of Wizardom by Wogabi 2022-04-04T07:13:21Z

Are you supposed to shoot from the top of the tower or leap off and fight the orbs from the ground? As a bit of a frantic rush to get back up the (very tall) tower hoping I've got enough health to last after capturing souls to heal it kind of worked for me.

Distract The Cat by danashrulez 2022-04-04T00:27:03Z

Cute game, The movement/controls feel super similar to bouncing a toy(like a feather on a string) for a cat in real life.

plant. by badcop 2022-04-04T01:18:29Z

It was very unclear what it was that I was doing that was causing the plant to be healthy or die, so very true to life.

I kept going back to chop the plant back to health anyway so quite satisfying to play.

Serious Royal Business by Pitxardo 2022-04-04T06:53:12Z

Really great game, feels like there is heaps of depth and ways things can play out for something made in 48 hours, the amount of feedback is nice and vague to keep you guessing but the randomness sometimes makes that frustrating (It's hard to work out what the AIs like or dislike before they kill you).

I wish there was something more active you could do to placate pissed off members of the court, I feel like one will just be fuming off in the corner as I talk to everyone but them until I die.

LOOP by jyumonji 2022-04-04T07:30:16Z

It's a really interesting concept and you did a great job communicating things to the player just through the UI, I agree with others and think a "how to play" section might be good to clarify but I got everything through the visuals.

LD51 — Every 10 seconds

Queue to Hell by FernandaBatista 2022-10-06T08:53:14Z

I might have misunderstood and just smoked the whole pack when I started, second attempt it was a still bit unclear what stress did. The art is brilliant, really suits the style and the theme.

Cascading Failures by stuffedgravy 2022-10-04T07:15:40Z

A lot of things to manage but feels kind of nice in how frantic it is, the ship's computer being one of the things that can break is such a good touch. The collisions are a bit buggy especially in the cockpit.

help I've fallen outside the spaceship! spaceship.gif.gif

Chicken farm by Hadik 2022-10-11T09:26:00Z

This is such a good and complete game, absolutely astounded. The art is cute the music is nice (and loops well which is great as you end up listening to it a lot) so many nice little touches like the environment, the cute names on all the chickens (are they random or just iterating through a list?) I feel like some extra additions to the behavior to the chickens or maybe an affection mechanic you've basically got a complete pet sim type game. One of my favorites in all of LD51 :smile:

Last Days of Atlantis by ccollider 2022-10-04T07:56:15Z

Very nice, I like the method of walls and domes, a bit of shame you you run out of land if you are doing well. challenge mode didn't seem super different given it was easier to build up the top first anyway.

Duo Dungeon by DavidBradbury 2022-10-03T05:57:41Z

Really like the tilesets, them and the lighting really set the tone well. I think some sort of visual indicator of how long between each switch between characters would have been nice. The split screen effect is what really sells it tho, I think having each character on their own screen makes this feel way more polished.

Space Field by csLupius 2022-10-08T07:45:53Z

I like the graphics very stylistically consistent and nice for 3d jam game, I feel like the upgrades could have had a bit more going on being harder to kill isn't especially exciting maybe a damage or a fire rate improvement? or automatic defense platforms for earth to encourage you to go further afield for coins? But I understand you didn't have the most time for content so quite good given that.

BOGDARU by unless games 2022-10-04T08:53:22Z

Found it quite hard to find more than one zapper which is a shame after I stumbled across what I can only assume was the "GOAL" how many of them are there? three? Absolutely gorgeous artwork the effect when you find zappers and the goal is brilliant.

Hero for 10 seconds by Swen 2022-10-04T07:08:12Z

The announcer is great I love the voice acting! I feel like he could have been a little louder relative to the music?

The art is so consistent and cutesy too.

Distracted Driver by organicpencil 2022-10-04T07:21:31Z

Hearing the truck horn followed by several dozen collisions noises while you can't see the screen after you left off with everything fine is indescribably funny. Very nice touch including the average collision statistics.

Tenfold Rim Mining by PurpledArtFrog 2022-10-03T06:21:04Z

Quite an impressive amount going on between all the towers and resource types. It seems a bit odd to start the game in god mode, it took me a moment to realize that I needed to turn that OFF rather than turn it on. Also I could never seem to repair my grinder station and kept accidentally right clicking it my mistake rendering my asteroid mining station immortal but useless for grinding asteroids.

Roboten by JakNak72 2022-10-03T07:01:58Z

Nice graphics on the little two robot blobs, how I really liked how clear each of them was as a character. Has a bit of a frustrating aspect where if you mess up a jump you usually don't have enough time to go back and recover so you end up needing to wait a full 10-20 seconds to get back to the robot you actually want to be using.

Trick or Retreat 3.10 by Lone_Wolf 2022-10-04T07:38:00Z

The music getting more intense really makes this shine, I tried to collect more candy just to see how intense it would get and I always ended up getting shot before it felt like I was running out of levels the music could go to.

Rockatoo by AdamCYounis 2022-10-03T08:56:54Z

Wonderful art and love the little bird sound effect and the music, Might be worth adding an itch.io embedded version or a download as the LD embed cuts off a bit of the screen on certain window sizes/aspect ratios? You don't loose much but given the art is such a big focus in this game it's a bit of a shame to cut a few pixels off the lower right.

Cadet Set Go by MrWarranty 2022-10-03T06:45:48Z

I think having the dialog repeat each attempt got a bit grating after a few failures (sometimes it's very tempting to get greedy and shut down all the turrets) but it's quite funny the first time.

Such a good use of the theme to have the 10 seconds be a risk reward system, I think that concept is the core of a great game and you clearly got a lot out of it with a lot of levels without it getting any less engaging.

J-Menuing by nyxkn 2022-10-04T07:29:31Z

I'm really impressed of well communicated everything was for the characters being little blobs, also running out of time being a big deal but not a hard fail state made it a lot more intense when you mess up.

Reaper by Kristoffer 2022-10-02T23:15:08Z

I really like the art and the 10 second upgrades are a very nice system for the theme. Sometimes I feel like when I'm clicking (directly on enemies? at a certain angle?) my attacks aren't happening, the little sprite swings his scythe but no slash happens.

ShipIt! by Joey Van Lierop 2022-10-02T23:21:33Z

This is so good! the art is wonderful and it has so much going on for a Jam game, the number of things to ship and just how nice and smooth it all feels really makes things feel satisfying and frantic in the ten second timer. It really feels like you've gone the extra mile.

Blade To Blade by Jibberwocky 2022-10-02T19:53:47Z

@iguanana haha it was deafening while I was testing it so I kept turning it down. Maybe I need to check my headphones.

Blade To Blade by Jibberwocky 2022-10-02T23:00:47Z

@davidbradbury It's weirdly well future-proofed to add new dialog and new duelists so if I feel inspired post jam I might expand it somewhat.The color palette is https://lospec.com/palette-list/aap-64 so yeah not something those older games would have access to :grin:

Blade To Blade by Jibberwocky 2022-10-04T06:43:45Z

@nyxkn Yeah the time was something I went back and forth on over the 48 hours. on reflection 10 seconds is not long enough to read some of the longer ones especially if English is a second language or something. Probably should have been 15-30 but hopefully I get some credit for strictly sticking to the theme :shrug:

@nicholas-maddalena The formula for opponent's choice is a pretty simple random roll to pick each option based on the ratios of each emotion (so 2 affection, 1 fear, 1 anger gives them a 50% chance of waiting, and 25% chance for each of thrust and parry).

It starts off fairly evenly random (even odds of chance of each option) but your choices quickly add up (I believe you can get to ~70% chance for opponent to thrust just from the first dialog) and you can even reduce the chance of up to two of the options to zero (although I think it's much easier to just win or die before that). I think the main problem is with the particles being the only indicator it's still quite opaque how those things are adding up and equating to the weighting, so still difficult to predict the opponent. I'm curious if you're suggesting doing something more deterministic? because that might have been the way to go but weighted randomness was easier to quickly implement.

@lone-wolf and @swen thanks for playing through to all the endings :smile:, I tried to make it as quick and smooth to start over so people could quickly find them all. @actuallythemoon that's why clicking on the victory popup takes you instantly back the main menu, also I didn't have much time for more animations.

FocuSlash by ThatANoNoWord 2022-10-03T06:06:28Z

Lots of nice little visuals going on with all the enemy animations and the sword slash and block really feels satisfying and impactful with some fairly minimal sprites. I feel like something more explicit to acknowledge you've hit multiple enemies could be a nice way to keep the player engaged, even if it's just a little visual popup, I felt like I spent a lot of time trying to line up two for one shots.

It Comes At Midnight by Legolula 2022-10-04T08:20:44Z

Amazing escape room game, the art is really effective never felt like I had long enough to do things that it wasn't constantly a bit stressful but did manage to escape :smile:

Gemstones by Spike Studio 2022-10-06T08:43:55Z

CaptureLD51.PNG Very moreish puzzle game-play surprisingly difficult when you get down to your last couple of moves but otherwise so much fun to just keep clicking the shapes together when you get a nice combo going.

Birdwatching by Iguanana 2022-10-03T06:30:44Z

Would be nice if there was some sort of indication of how long your streak of named birds was but otherwise it was a great game, looked nice and felt pretty complete for what it was and I'm fairly sure I learned something, it's a shame LD doesn't have an "educational" rating value (I decided Mood is probably the best substitute).

Some indication that you had typed the space between the names (maybe an underscore that only appears after you'd done it?) would be good too as that's the main thing that tripped me up.

In the Basket by J4cko16 2022-10-11T09:15:37Z

The animation is very charming especially the death animation and the little menu bounce. I think the screen shake when you move is a bit disorienting, it's quite strong and because it happens when you move it can be a bit jarring how often it happens.

Unforgiving 2 by Morfy 2022-10-04T08:13:10Z

The graphics are really nice and consistent, couldn't manage the platforming for some of the later sections but with 10 seconds it's a nice quick loop to attempt them.

Cowboy vs Tumbleweeds by markymark 2022-10-03T08:39:40Z

I'd recommend downloading and playing the exe version, not because there is anything wrong with the webGL but because the graphics are nice and atmospheric enough it's just a better experience and sometimes having the full-screen visibility is useful. I'd also recommend not launching yourself directly upwards into the air with a high knockback, high bullets cannon. There are tumbleweeds in the sky!

Emperor Penguin by OlivierYC 2022-10-02T23:09:40Z

As others have said the art is brilliant and the penguin names are hilarious. Some of the lines were weirdly spaced like "pro tec tion" is this a roman joke I'm missing or a newline typo?

Natural Snek-lection! by Falk Hoeppner 2022-10-03T07:25:16Z

Brilliant! loved the doodles and the sounds and the dialog. I was going to say that it was kinda hard to tell what the point was but then I just tried to build the wildest coolest looking snek and got given and award for it so turns out I knew what the point was all along!

Mutated Carbon by Gousen Pride 2022-10-05T08:51:26Z

Very fun game, played through it a few times to try to maximize score and play with fun things like giant bullets. I feel like the upgrades might be better if they were less incremental? like a 3% increase to move speed or fire rate doesn't feel like very much when you just get one so I tended to just spam the same upgrade when I got the chance otherwise it felt like a waste.

Scuttlebox by apLavaridge 2022-10-04T08:58:23Z

Itch.io working fine for me on firefox/windows :) a lot of the events were very funny but not a fan of the power cut one, I feel like I always just resulted in me getting hit without knowing why. On the other hand spuds is brilliant even if the bird feels like he's out to get me.

Heckin' Schmeckin' by FoggyDude 2022-10-03T07:48:26Z

This is a lot of fun, the controls are really nice and the pickups having a chance to upgrade enemies is a lot of fun (less fun when it downgrades you) Also I know this isn't the intended design but the nice signaling on enemy shots means it's actually quite fun to play in "pacifist" mode where you just try to collect presents without killing any enemies (I'm still hoping I luck out and just get the presents that reduce their health until they all die :laughing:) devils.gif.gif

Alive for another 10 seconds by Cammymoop 2022-10-04T08:30:06Z

The simple graphics on the finger-guns shot was really satisfying, I feel like maybe some levels either needed more checkpoints or easier jumps as I had a really had time with the second one.

Stay the Night by StesProject 2022-10-04T08:09:32Z

This is a great simple concept I haven't seen many games that make the challenge for the player tracking the 10 seconds themselves.

Collapsing Cave by ManchmalScott 2022-10-04T08:33:37Z

I love the little mining animation would totally rate the game high on humor for that I so wasn't expecting it.

FF:10 by dysleixc 2022-10-08T06:44:26Z

Absolutely brilliant game, very complete in concept and execution. I feel like with some better audio and one or two of the graphics made more consistent (the arrows feel a little out of place with how polished and clean everything else it) it would just feel like a super hexagon style game simple but very complete game.

Every 10 Seconds I Find New And Exciting Ways To Hate Myself by ActuallyTheMoon 2022-10-04T07:02:01Z

Shockingly effective depressing thoughts, was not expecting "okay that's a bit too real" from a jam game about pushing boxes with very nice gameboy graphics.

The Dawn by Hora-Timer 2022-10-03T09:05:08Z

Incredibly chaotic which would usually be a downside but give the goal was trying to work out where the next ten seconds was and shooting the enemies could clear the storm of particles a bit the chaos really worked.

Do the spaceships and boxes up in the skybox do anything? I kept trying to shoot them.

every 10 seconds by goosegarden 2022-10-04T08:38:04Z

Some of the most unique art I've seen for the characters and the monsters minimalist but quite stylish.