gamedevalexandr 2022-04-04 07:36
it's a very difficult start to the game, I don't have time to get used to it
Foon → Ludum Dare Explorer → LD50 → RISING BIRD
By pedro-henrique-cesar, matheus-bueno and gabryelamartins
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.28 | 9 | ||
| Fun | 3.21 | 9 | ||
| Innovation | 3.35 | 9 | ||
| Theme | 3.71 | 9 | ||
| Graphics | 3.64 | 9 | ||
| Audio | 3.57 | 9 | ||
| Humor | 2.42 | 9 | ||
| Mood | 2.71 | 9 |
it's a very difficult start to the game, I don't have time to get used to it
Nice game but it's a bit tricky to work out you have to go back and forth from the left side of the tree to the right because it looks like the bird can just jump directly up to the next layer.
@gamedevalexandr & @jibberwocky We uploaded an early version of the game yesterday, today we updated it to the release for the LD Jam, we fixed the gameplay loop. Please consider retrying, thanks for the feedback!
Its a cute game. The vanishing branches mechanics is very tricky and you must play a couple times to get used to it. Congratulations
Cute game! Once you understand the pattern (each branch has three parts, when time of day changes the branch inverts) it's pretty easy and fun! Art and music feel fitting as well. I was able to get to 3:12 on my final run. Good work team!
The soundtrack sounds nice and the graphics are cute. However, the vanishing branches mechanics feels kinda unfair, as you are unable to plan for the day-night changes by standing still.
Wow, that is a hard game :) I was caught off guard with how slippy branches are. The change between bright/dark branches could be longer, since it is pretty fast, and once you are in the air, and it changes you are gone. And there is not much time to wait for the changes to happened, with the speed of the game. Anyway, pretty cool art style and the music. Good job with the game!
Cool aesthetics and music. The mechanic is also unique so congrats on that! :) The only issue I found with the game is that the controls are a bit unresponsive, slippery. But other than that, congrats, it's a solid entry! :)
Really liked how the switch between day and night keeps you on your toes. Combined with the nice graphics, good game!
Great theme fit and well chosen game scope - has a core gameplay loop, but not too much.
At first it was very hard to move just enough and not to run through the branches, but once I got used to it was pretty fun. I really liked the inverting branches idea, but there are a few things that would benefit from an improvement: * Add a concrete marker in weather line, so the player could see exact moment of change and plan accordingly. I caught myself a few times expecting branch change, only to find out I jumped to early and fall through the branch appeared just a few miliseconds later. * Even though the light branch pattern is exact opposite from dark branches, it would still be really helpful to show ghost branches. Maybe add an option to hide them completely as it is now. * I found, that branch colliders in respect to the birdy was rather unforgiving. Not once I though I was going to make it to the branch only to fall through. Or trying to stand at the edge of the branch only to find myself falling down already with (almost) no way to get back. Could just missplaced colliders on branches and the birdie. * This might be intended gameplay feel, but I found, that branches very slippery to walk on them. * Having same lateral control in the air as on ground was rather interesting - with sensitive air controls it was very easy to miss the branch.
One thing that might have helped a bit with almost all noted "issues", would be to give a small amount of collectibles, that would, by using the collectible up, allow double jumping.
Overall I had fun playing, enough though the best I could muster was ~57 seconds :joy: