Sacrifice Ranch by eroxxie 2018-12-03T08:54:22Z
I like the music
Foon → Ludum Dare Explorer → Users → Ratrat44
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2019 | 44 | Your life is currency | The Cash with a Hat | compo | Theme | 4.44 | |
| 🥈 | 2019 | 44 | Your life is currency | The Cash with a Hat | compo | Innovation | 4.44 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Sewer Survey | compo | 2.50 | 2.00 | 1.00 | 2.00 | 3.00 | 2.00 | 1.00 | 4.00 | ||
| 2023 | 52 | Harvest | War of the Pants | jam | 3.00 | 3.00 | 3.42 | 3.28 | 2.71 | 2.92 | 3.28 | 3.00 | ||
| 2022 | 51 | Every 10 seconds | Pizza Ninja | compo | 260 | 3.37 | 3.50 | 3.52 | 3.67 | 3.30 | 3.45 | 3.82 | 3.18 | |
| 2022 | 50 | Delay the inevitable | Stanley's Last Stand | compo | 3.25 | 3.62 | 3.50 | 3.33 | 3.16 | 4.00 | 4.00 | 3.66 | ||
| 2021 | 49 | Unstable | Limbs & Squircles | compo | 91 | 3.87 | 4.00 | 4.27 | 3.85 | 3.02 | 2.60 | 3.64 | 3.44 | |
| 2021 | 48 | Deeper and deeper | Dyb | compo | 247 | 3.70 | 3.77 | 2.91 | 3.47 | 3.47 | 3.59 | 3.22 | 3.32 | |
| 2020 | 47 | Stuck in a loop | Loopy Hoop | compo | 151 | 3.73 | 3.71 | 3.86 | 4.09 | 3.32 | 3.47 | 3.00 | 3.42 | |
| 2020 | 46 | Keep it alive | Dashing Guard | compo | 126 | 3.89 | 4.12 | 4.04 | 4.31 | 3.45 | 3.13 | 3.47 | 2.96 | |
| 2019 | 45 | Start with nothing | Mariposa | compo | 78 | 3.83 | 3.55 | 3.64 | 3.79 | 3.60 | 3.57 | 2.93 | 4.05 | |
| 2019 | 44 | Your life is currency | The Cash with a Hat | compo | 50 | 3.86 | 3.94 | 4.44 | 4.44 | 3.60 | 2.83 | 3.73 | 3.60 | |
| 2018 | 43 | Sacrifices must be made | Hungry Volcano | compo | 288 | 3.31 | 3.34 | 3.76 | 4.26 | 3.15 | 2.97 | 2.75 | 2.89 | |
| 2018 | 42 | Running out of space | Blobby Faces | jam | 3.75 | 4.25 | 4.00 | 4.00 | 3.25 | 3.00 | 4.00 | 3.75 |
I like the music
moral of the story is i'm all out of candy
Absolutely Amazing Aesthetics!
Using rainbows to save shapes I alway wanted to do that!
this game fits the theme amazingly
This was a great idea and loved the execution
it was so fun to see all of the ways to die in it
Hmmm
The music fits great with this game
Tip use FixedUpdate not Update for the movement... I went through the walls Mow.PNG
I love the aesthetics
The menus and the game look amazing. I also love the music.
It does have some bugs though like how the timer starts at 18:00:00 and you can fly out of the world.
I love the hand drawn look of it and the music.
This is a very interesting game! I really love the little stations and the things the stations do. good thing for me I played lots of Kerbal Space Program a few days ago so I could dock with ease. I think with just a bit more stuff this could be very fun.
This game is very fun and looks good I love it! So is it night on the other side cuz it's the other side of the world?
I really like the puffs of money and the idea. I think the background is a bit disorienting.
Very simple and fun. I love the blue whale you play as... or is it a guy with no arms?
It took some time, but I beat the game! This is a very fun game I loved it.
I loved the game! The platforming was quite nice and the ending was amazing, but I think the spikes where a bit too easy to hit.
it's actually quite fun and I really love the idea of it.
it plays a bit like agar.io
I love mazes so I had some fun with this
I really liked playing as the little chip it was so cute!!! I liked how the head sounded when rolling and the animation of the body was quite good. You all did a very good job on this game!
I really like the slide animation and the art style!
It was very very hard but I beat it!!! it has very nice art, good sound and music. I think it would be easier if the character would slide down walls slowly.
I love the monochrome graphics and the super cute characters! also this game really reminds me of a game I made for LD44
Great job for your first game! its got quite good art and a good story. Going from picking flowers to firing miniguns is quite the change XD
also this game is probably the closest to my game that I have played so far, but it's not very similar to mine.
Nice art style and sound, I like the flying animation and the sound that plays with it. The game was quite hard but I still beat it.
I like the monochrome graphics and the mood, but the environment could use some graphics more than squares.
So after escaping a hospital full of crazy people you take a selfie... ok... #ThedayIescaped
Great idea with the torches! it made the game feel somewhat like a tower defence game! Would be nice to have a bit more enemy types.
The flower is so funny looking! I like the 2D art and 3D scene in the background.
There are no download links
I really love how the game looks! I think this could be very fun with some more features and sound.
It is nice to see another game that features child throwing and slow-motion! The graphics were good and the sound was also really good. The animations seemed to be a bit buggy though. The gameplay was really good! It was fun to throw the baby into walls and it had a nice ending were you find a much better cradle.
I like how you have to babysit the adorable baby for literally only two minutes! The audio was also very funny!
I actually didn't have much of a problem with the controls, but I feel like must people wouldn't like them. The game was quite fun!
The game is surprisingly fun! Also how did that baby end up in this situation?
It was actually way better then I thought it would! The game feels very snappy and fun! I also like how the actual FPS lowers! Good job!
Looks very interesting... It is cool that things have shadows and the pixel style. A little odd that the walls have no collisions. also I love the name.
This is very accurate to real hamsters, I like what happens when you hold down the wheel for too long :smile: The art and music is really good too!
Looks good and trippy. It is quite fun, the sounds and music is quite good too! The transition of loops can be pretty dangerous, maybe it would be nice to do something about that.
Good job with your first jam game! It is a lot better then my first jam game... It is quite fun to slap away the gloop. I also like how you can slap around the hooper after he gets glooped.
The game looks good and the sounds is good with it. The fish looks really good and has great animation! Maybe you should add more contrast between the tiles (It's kinda hard to tell the spikes apart from other plants). I got stuck for a long time at a part where a bounce flower would bounce you up to the exit, but would always bounce me to high into the spikes.
It's actually quite fun! I like how the nail gets bent when hitting an... asteroid? (What the heck are you nailing into?) Nailed it.png
The game looks very very good and the movement of the cat is a very cool idea! The animations for the cat is great! I like how when you bump into a wall it sets you into a roll. I have a feeling this cat may be having a nightmare not a dream... With all the bees and falling down a pit this does not sound very pleasant for the cat. I think the movement is a bit too sensitive and maybe the camera should be a bit lower.
I love building games such as besiege, so this was quite fun! It's cool how they kinda get dented when hitting things. Here are some things I made https://cdn.discordapp.com/attachments/628432847723560981/842271988114128916/Ship1.gif https://cdn.discordapp.com/attachments/628432847723560981/842271997009854464/Ship2.gif The physics are mildly broken.
The game looks beautiful! The fish that swim around look so good with their nyan colors and waving swim! The controls did take me a bit to figure out though. Would have been nice if there was a bit more interaction, but time constraints really love to shrink games.
This game was an emotional rollercoaster, I saw the page and was like "I love physics based games this sounds like it will be fun!", words of a fool... I started and was wiggling about like a worm. until I started to form an idea of the movement(I was mimicking that of the butterfly technique). Then I began trying to turn down to the seafloor to reach my beloved treasure. When I began heading downwards I was taken away by the breathtaking scenery(Splashing, waves, walls and fish that release bubbles from there faces) Once about half way down I started to notice the effects of buoyancy, it was slowly trying to bring me back up. I hated buoyancy more than anything! After quite the struggle I've reached my treasure! I was thinking I'm about to beat this game and say how easy it was... But alas (don’t count your chickens before they hatch) What I thought was the end was truly the beginning. I began swimming to the surface of the sea, soon I found that the weight of my doubloons was bringing me back down. after awhile I could really feel the weight. "I'm sorry for all I said... buoyancy... I wish you would return to me." I was losing height and without much choice... I closed my eyes listening only to the sounds. After awhile I peeked to see I was much higher! and then full of joy I closed my eyes once more! Then when I peeked again I FELL LIKE 20 METERS! I started to fight back and was gaining height(but slowly) Then after I was near to the surface! "Soon I can by a submarine" Then I started losing ground and fast! I was at the depths of around 20 meters before I started to recover. Well trying to swim up I was stuck hitting the wall (for a very long time) I was trying hard to swim back only moving at a snails pace. I was scared I would have to leave, but I was to scared to check for a pause button.(My eyes were fixated on the arms, so I could not check) After much struggle I was once more near the surface, at this point the fear was real. Clawing through the liquid once used as a beverage, I reach my hands up for one final stroke and with the hopes and dreams of the fish around me I surfaced! After all he had been through I feared that the money he had gotten would all be used on his arm repair surgery...
ThePainOfSwimming.png
The puzzles are really good and the game is fun! The tiles have a really nice style to them! I also like the fluid animation of the water (it kinda reminds me of rain world) It also has nice peaceful music. Unfortunately I couldn't get past the last level.
It adds a lot of twists that snake doesn't have, which is a very good thing! Tato is a nice tuberworm, I'm sure most of her kind are not as fortunate to find chips near their host. Score.png I love to dig through spuds!
It took about 30 minutes.
It was fun seeing all those little fish and that very big shark! I love how when you get down into the dark how the lights turn on! It's quite the interesting sub because it has the ability to fly, even with heavy loads.
Its got quite the the atmosphere! I like how after doing it for awhile you end up with some really cool patterns from the roots.
The art is quite good and I really love the music! I'm impressed in how many songs you were able to make and you have good variety in your enemies too! Some of the sounds are a little hard on the ears, so you might want to soften that a bit.
I like its bright pixel art style you've got here! It's also interesting how the enemies seem to have some color variation! The mining is a little finicky.
It has a nice atmosphere to it and good sounds! The power-ups really help to speed things along and they have interesting names! It seems that it doesn't change what it says your tool is, so that's a slight bug. also I can conform it works on windows!
It's nice to see variation in the fish! I like how the music makes it sound like you are marching into the depths! The duck looks quite cute with its scuba gear. I first tried it without taking any damage! It's actually a good thing to make your game jam games easy, though it may have been a little too easy, but at least it was not to hard! Maybe adding some fish that go up would work good.
Hard mode is indeed quite hard it took about 15 minutes for me to beat it also I was scared that it would pull a scary maze game on me
I love how you have an audience in the back to witness Clownzie's death defying balancing act! The balancing works really good, so your tuning definitely shows! It's also good that the boxes have the color change to indicate when they are in the light. The last level took me awhile but I made it in the end! Shortly after the game ended, Clownzie dropped the 4 boxes onto the audience and was fired immediately.
The procedural animation is great in here, it adds a spooky frantic feel to it and so does the music. I think if you had there be spiders able to eat you that would be cool.
I love the transition from the treadmill to the sky, also the deer looks really funny with its legs twiddling. The deer is dear to me at this put in time and so I was very saddened to see it hit a cloud at such velocity. My score was 236
It is really interesting how the little green bit blobs are good and bad at the same time! I like the art of the cat and the artistic design of the game, also love the glitch effect. It's funny looking how on the last level the cat runs around franticly dragging the floppy cables to the plugs at light speed.
This game reminds me of old flash games I used too play. It's so fun to just send blocks flying and it all feels so polished! You did a really good job on this!
I love the art style of the game and the music is quite cool and immersive! I like the weird worbly effect used on some of the things. The fighting is quite understandable, so that is good. It's really cool that you all managed to add so many endings!
I like the look of the ice and the effect of them bobbing! also the music works really good. The last level took awhile, but I made it through! As a lot of others said the cracked ice is a bit too sensitive.
The art works really well for this top-down view! the music is nice too. My highest score is 480
The character's art is really good and the idea is quite funny! It's quite fun to run around frantically trying to catch the explosive books. I think the books slide off a little to easily though.
The game has a very ominous atmosphere! so ominous in fact that just a few shapes shooting out of a pipe scared me! The art of the game is really great and reminds me a lot of Little Nightmares. The puzzles were pretty easy which is a good thing for jam games and the ending was interesting.
I lasted about 12 minutes! one of the things I was doing to save time was pushing one of the logs while holding another That block of TNT was quite the surprise, so much so that it made me jump! when I first found it I thought it was a book shelf, but when I saw that it wouldn't burn I was thing maybe there is something else for it. Later after burning most of the map I saw some rocks and with not very many options left I grabbed the box and took it to the rocks. I really like the pixel art and the shadows also the little sounds of the foot steps is a nice touch!
It's cool that you have to use the different beams on each of the enemy types and it is also quite impressive to have such a variety of enemies with such a short time to make a game! I think the title screen at the start has a really cool animation!
It is cool how the place floods and the tune is nice. The blocks seem to some times not fit the grid which is kinda odd. I played it a few times and then tried to build one with holes in the roof and it looks like it's raining. Atlantis.png
You managed to put a lot of mood into those few pixels, the art is quite good and I liked the mood of the start. I took me awhile to figure out how the mechanics worked, but when I did I found it very interesting! I also love how the character uses her head as a hook to climb with and how they all sound like basketball! After I got to the ending, I went back there to dive into the pit before the mirror to see if it had any secrets.
My score was about 90 to 100 you should probably show the score at the end, I've forgot to have the score show at the end too. I like the little games you had to do in it and the background sounds are also really good and fitting! The character controller is a bit finicky, maybe try removing the friction and multiplying the velocity by something like (.8, 1).
@pbg @ben-parisi here is a playthrough https://youtu.be/B0wtM0Yaz8M
My highest score was 110. I like the pixel art and the way the pitcher flails around! The fact that the pitcher is throwing tomatoes is quite bananas which is odd because they are tomatoes! You should try giving your sounds fade in and fade out.
The music is good and the graphics are well drawn! The idea of having the object at the start is quite interesting, I think it would have been funny to have it also be put in the oven. It would also be nice if there was some kind of score counter.
The TRON like art style is quite intriguing and I also like the heart beat the world seems to have. I like that you show how much time you had left after reaching a check point. A tiny bit of time after falling off a platform that still lets you jump would be nice.
The graphics/sounds/music are good and my fish is floppy! The game is kinda easy but that is better than being too hard. Also solid story!
The enemies seem to spawn too much making the whole room fill to the point that when the boss spawns you can't even get to it. Luck based gameplay is not a good idea because you can't become skilled at it, you should maybe have had a bit more control over the upgrades like picking from two or something. The game looks pretty neat and the decals on the map are nice. It would also be nice to have the creatures face the way they are moving. Tip: It is a good idea to have friends playtest your game before the game ends to see how new players fair.
The warp transition is really trippy and amazing how it like unwraps and reforms! I thought the track would get less wide and it took me awhile to see that it was really getting more wrapped. Also the effects of the flares coming out behind you is really nice. MyScore.png
The pixel art is quite good and I like the little fuel bar being on the ship sprite though I'm not sure if the fuel mechanic is even necessary because you've already got the main power timer. The wave effect on the dark blocks are quite nice and I like how plant filled the place is!
I thought the screen on the right was an image for quite a while and then when it started to move I was surprised and amazed! To me it seemed like some kind of alien entity was sending out weird mind waves trying to take control of people and the person on the radio was absorbed by it. I think a another ending where you manage to turn back or something would be cool, also having some thing happening on the side screen after you trigger certain events (Like having something run by or something like that). It really reminds me of Doctor Who when Angle Bob was leading people to him with a walkie talkie and killing them.
The game is really fun and I like the squishy creatures! The time limit does not seem to effect much maybe if you had a hold box like in tetris it would effect more, but then it may be to easy... MyScore.png
This game is quite scary the way the rats moves and their faces are terrifying! The sounds sound really good and add to it quite a lot. The Piling of the seeds is quite neat! I beat the game without getting hit!
I got 273 on my first try then all my next tries I started dying The pixel art in game is done really nicely, and the scene arts are drawn well and funny This game feels really well polished and has a nice concept! Also that person must really love carrots way too much to have reached the point of making tea out of them!
The idea for the game is so hilarious! It's also nice how he gives their money back to them so they can spend it again! The background is quite cool how it has the moon going down I got to the end but I was spamming space so I didn't get to see what happened
I really like life steal abilities in games! The colors on the blocks is used quite well, them turning white on hits looks good. The particles and screen-shake add nicely to it too. Untitled.png
I DID IT! it took me an hour but I beat your friend! I like pixely and physicy games, so this one was quite cool to me! I like how this game looks, it reminds me a lot of Stick Ranger and a bit of Rain World. My tactics were to eat the seeds in the middle area and when the frogs come out, eat from the piles near the edges. I'd also do some tiny flaps on the ground that kinda made me slide fast across the ground. Untitled.png
This game has the best music I've ever heard in a game jam game! It's also very fun! I like how the plants do a little jig before some attacks, it's quite funny and it goes along with the music nicely Untitled.png
I like physics games they always add a lot to the fun! The bombs that fly in also add to it well. The objects entering from the side looks really neat too! Untitled.png