miranha 2021-04-26 21:37
It was a pleasure to participate in this project S2
Foon → Ludum Dare Explorer → LD48 → Deep Rescue
By denilseven and Miranha
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 448 | 3.80 | 20 | |
| Fun | 444 | 3.66 | 20 | |
| Innovation | 762 | 3.33 | 20 | |
| Theme | 201 | 4.16 | 20 | |
| Graphics | 620 | 3.91 | 20 | |
| Audio | 54 | 4.30 | 20 |
It was a pleasure to participate in this project S2
Love the sound, the fishes, angler fish, and just the whole game! Fun little deep rescue! I rescued the sunken sub!
THE MUSIC WAS EVERYTHING! The music single handedly made me want to keep playing. It added to the mood. The mechanics, the fear, the awe, - it was all there thanks that that beautiful composition. My favorite entry so far! Good job!
It was fun seeing all those little fish and that very big shark! I love how when you get down into the dark how the lights turn on! It's quite the interesting sub because it has the ability to fly, even with heavy loads.
A simple and mysterious descent to the depths. The beginning was slow, but it was a pleasure to encounter new obstacles and dangers as I progressed to the depths. I feel I got ripped off by a hitbox on my way back up and I wasn't excited enough to try again since the first 70% of the game moves so slowly. It's be nice if the early parts of the game gave the player more agency (as you have nicely setup deeper down with the hazards).
A very nice experience! Graphics and sound are really on point, the mechanics were simple and good to control. I missed a bit more obstacles at the beginning to spice things up a bit. The overall atmosphere and variety of scenery was really compelling.
Congrats on your first entry! It's a shame you didn't include the mood rating, because I really liked how you tied everything together, particles, music, fish, dying light and illuminators, the constant sense of descending down. I didnt really expect any interactions, so mines were both awesome and terrible - awesome because it added some skill requirements, and terrible because you only have 1 hp, and dying means diving from the start, which is ok, but not really fun to do twice. Otherwise - nice music, solid controls. Well done =)
@binroot thank you, I'm very happy that you liked the song I made.
The design and game are great, your fish and submarine look amazing.
Love the aesthetics of the game, and the audio fits perfectly! :smile:
This was so cool. Like other have said, the audio really pulls this together amazingly. If you wanted to add some extra over-the-top polish, look into boids! It would make fish (or birds for that matter) swimming together in schools and interaction with other entities look super natural!
Really cool experience - and a fantastic soundtrack! Great job. :)
Great! lol the submarine can fly
Parabéns pelo seu primeiro jogo! Que seja o primeiro de muitos! Gostei da simplicidade. Esse jogo pode se tornar algo maior com certeza!
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This was fun. Smooth controls and good art. Music really added to the atmosphere and I enjoyed seeing all the fish.
Looking good. I loved the pixelart in all the creatures and how the light reflected on the mines. Music was also great.
This game was all about the mood that light and darkness and mystical music made, and what a mood it was! :two_hearts:
Game was well polished. Only thing that stood out like a sore thumb was that windows-style button. If it was also made in same pixel-arty style, the immersion would have stayd till the end.
EDIT: also I would have liked to see a little bit more downwards, the mines came so surprisingly the first time I couldn't react to them. Next time I was prepared and made it all the way through.
mt bom man imagem_2021-05-02_222238.png
Jogo muito bonito, a paleta de cores esta linda e como vai escurecendo a agua conforme se esta descendo funciona bem, sugestões para futuros upgrades no projeto, posicionar a camea de maneira que ela não fique colada, ela precisa de um espaço entre o submarino e o que vai acontecer e do jeito que esta seria impossivel desviar pois tudo fica em cima, o real inimigo desse jogo esta sendo a camera, se ajustar ela pode criar cavernas e outras coisas a recuperar, pode ate adicionar um tempo para cada missão, tente colocar uma layer com opacidade baixa na frente de tudo ao entrar na agua para criar a sensação de embaçado da agua, e o submarino tambem tem que ser afetado pela falta de luz, espero ter ajudado, um grande abraço a todos.
Ship movement felt a lil slow to me but I really like how you added the decreased sight of sealife the further your depth. Very well done
very good game pixel art is very good i like the light effect and it`s really good to see more creatures deeper and deeper