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Quantum Caves
Quantum Caves
By devlope
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 404 | 3.02 | 22 | |
| Fun | 456 | 2.55 | 21 | |
| Innovation | 118 | 3.65 | 21 | |
| Theme | 471 | 2.47 | 21 | |
| Graphics | 259 | 3.39 | 21 | |
| Audio | 335 | 2.73 | 21 | |
| Mood | 309 | 3.00 | 21 | |
Comments
someone
2022-10-14 18:48
I love the pixel graphics. I really struggled to avoid the purple death blocks with the limited manoeuvrability. It would have been better to omit those entirely so I have a chance to explore your procedural level. 4 was my highest score. The countdown and out of energy message seems to suddenly come out of nowhere. A continuous energy meter would have made more sense.
lepoulet
2022-10-14 19:00
nice one for doing WFC in a jam. I never use this algorythm cause it seems very complexe. As the other comment, it's difficult to avoid the void thing with so low maniability. Anyway, good job for this entry.
bqq
2022-10-14 19:05
Wow that's maybe the most innovative use of wave function collapse I've seen! I found that you need to move very cautiously as the hazard blocks can appear fast without warning, I agree with @someone that I would have enjoyed the game more without those. The voice acted sound effects are pretty fun as well! I got up to a top score of 6.
:) Wow, nice game! I actually like the surprise hazardous purple blocks. I think they give the game a lot more depth. I'm really impressed with how well things shift around as soon as they slide out of your viewing radius. Nice pixels! Interesting sounds. Fun game!
knatt
2022-10-15 15:10
fun game! I like the hazard zones being the same as the fog of war, but the hitboxes are very unforgiving.
ratrat44
2022-10-17 06:24
The pixel art is quite good and I like the little fuel bar being on the ship sprite though I'm not sure if the fuel mechanic is even necessary because you've already got the main power timer. The wave effect on the dark blocks are quite nice and I like how plant filled the place is!
epb9000
2022-10-19 07:08
Regarding the PC power warning - I went ahead and set my Vega 8 to run on a single core at 1.6GHz and the game still ran reasonably well.
(in a rush to test many, don’t mind the cursory style)
1. "the walls are shifting around you when you look away!" -> reminds me of *Outer Wilds*! 2. "Wave Function Collapse algorithm" -> I think I am unaware of it, I shall look it up! :) Thanks for the information (afterthought: wait, maybe I recall the name… Checking: oh, yes, know a *bit* about it!) 3. "Arrow keys" -> so, no QWERTY trouble for my AZERTY this time! :) (if happens rather often not to have layout-independence) 4. concept looks interesting! 5. cute pixel art graphics, and quite detailed, including vegetation (creepers…)! This is great, given this is procedurally generated 6. nice sounds and thruster visuals for the ship, this makes playability clear! 7. nice "electromagnetic" field effect on the hazard tiles! :) 8. I see some hazard DISCS; what are they for? I could touch one without losing, but another one did make me lose (at my spawning place, every time in a row before I moved X)) 9. this is HARD! And unforgiving 10. the alarm sound is funny, sounds like one of those things you press with your hand to make a pseudo-horn sound XD 11. what is the goal, by the way? Picking up all energy balls, or merely surviving as long as possible? 12. weird, still had fuel, but could not go up anymore! (aside from a ridiculous millimeter) 13. happened to me once more; is this expected? As in, you need not to use the upward thruster too much in between energy balls? 14. "plenty of energy" -> I wish for a more precise indication! XD "Is the situation dangerous, computer?" "You’re fine, dude." 15. by the way, it does run fin on my hardware (while some Unreal Engine games do not :p) 16. I think I have not made better than 3 up to now. A high score feature to keep track could be nice! Oh, I realize you keep your score when touching hazard and respawning, so position reset is not losing! 17. I like how you can continue exploring after losing 18. this is SO HARD. I think I am not careful enough nor use the hazard disappearance mechanic enough 19. reached 4 20. showing where the energy balls are in advance amongst the ‘fog of ~~war~~ hazard’ is a nice and welcome help given the overall difficulty! 21. found four energy balls gathered together! A bit later: and this was my final run, with a score of 20 (twenty), which is way more than all previous runs! :D Getting better at it, clearly :) 22. I am not sure of how the 10-second theme fits in exactly, because it sounded more like you have only 10 seconds ONCE fuel gets depleted enough, rather than 10 seconds after getting a ball; or does it? Testing once more: oh yes, it IS 10 seconds after a ball! I think the counter should say it! And so, that actually makes it 20 seconds rather than 10! ;)
**Takeaway:** an interesting procedural mechanic in nice procedural detailed scenery; the game is challenging! It feels like a prototype that could become super interesting with some other mechanic or additional objective(s). I could not say what for the moment, a little something… Other than that, funny sounds and cute graphics! I still wonder about the upward movement sometimes getting ‘out of order’, but this may be intentional as a restraining mechanic. As for theme incorporation, it sounds classic but fair; the originality lies in the quantum part. :)
I tend to like programming/algorithmic experiments, and this one falls under this category, thank you for the originality! :)
Good job! I really like the background! :D
devlope
2022-10-19 15:41
@epb9000 thanks for testing it! I was afraid it was gonna be way too expensive for any real use, but i must be very wrong. Maybe its fast enough to be used in a proper game aswell!
devlope
2022-10-19 15:49
@mossieur-patate thank you for the comprehensive feedback, the cursory style works well i think, its certainly useful very useful feedback :)
And youre definitely right on the theme, it was originally actually 10 seconds but that was basically impossible, so ended up kinda ignoring it :laughing:
Also 20 is significantly better than i got so good job, definitely shouldve balanced it a lot more :laughing:
Concept is really interesting and cool, but I ran into a glitch on one of my attempts, where I could no longer move, despite nothing being in the way. Also \ith the obstacles being the same color as the background, it's really hard to see where the obstacles are at a close glance.