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DevLope

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202251Every 10 secondsQuantum Cavescompo4043.022.553.652.473.392.733.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by DevLope

LD51 — Every 10 seconds

Sir Golde and the lair of the Minnowtaur by Knatt 2022-10-15T14:46:24Z

Feels very polished, nice work! The spike balls got a little overwhelming for me, especially due to the limited sight, but everything fits together very well and the level design worked nicely for me.

TBD - Time-based disaster by Zirrrus 2022-10-15T14:37:40Z

Ran perfectly on itch for me, nicely designed! It took a bit to understand the different types of blocks, but they definitely forced and encoruaged me to keep moving. A little bit of sound would be nice, but i can definitely see these kinds of mechanics being used for a great fast paced fps!

Seeker Rabbit by MaximeG 2022-10-15T14:51:21Z

Can confirm the game is beatable, though after beating it i immediately accidentally softlocked myself lol

I liked the level design, and slowly being able to go further and further felt nice. Would be useful to have an instant reset button, as sometimes one would make a mistake and have to wait 15 seconds in order to retry. Besides this, it was a good game!

Rockatoo by AdamCYounis 2022-10-20T18:39:15Z

:sunglasses: perfect.png

Drift Warrior by David Forrester 2022-10-15T15:12:40Z

Probably my favourite mechanic ive seen yet, its very satisfying making a complex trajectory and exactly hitting a treasure, and in general just fun to mess with the trajectories!

At one point, an enemy rammed into me while the engine was off, completely messing up the trajectory so i crashed into a planet, which was a very scary and interesting way to lose. Makes me think that it would be very interesting if enemies/obstacles had more opportunities to affect your trajectory.

Quantum Caves by DevLope 2022-10-19T15:41:16Z

@epb9000 thanks for testing it! I was afraid it was gonna be way too expensive for any real use, but i must be very wrong. Maybe its fast enough to be used in a proper game aswell!

Quantum Caves by DevLope 2022-10-19T15:49:19Z

@mossieur-patate thank you for the comprehensive feedback, the cursory style works well i think, its certainly useful very useful feedback :)

And youre definitely right on the theme, it was originally actually 10 seconds but that was basically impossible, so ended up kinda ignoring it :laughing:

Also 20 is significantly better than i got so good job, definitely shouldve balanced it a lot more :laughing: