FoonLudum Dare ExplorerLD51 → TBD - Time-based disaster

TBD - Time-based disaster

By zirrrus

View on ldjam.com

CategoryRankScoreCount
Overall3393.2121
Fun3363.0521
Innovation4022.8121
Theme3623.2621
Graphics1413.7621
Mood3802.7520

Comments

cafebeef 2022-10-03 01:43

The web version is broken for me (on Google Chrome) :(

tbd.png

rob6566 2022-10-03 02:01

I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).

gotanod 2022-10-03 08:38

Cool graphics and animation! It is not clear what the tiles do, apart from the one that let you jump. I was able to jump out of the arena and fall into the nothing xD

zirrrus 2022-10-03 09:54

@cafebeef @rob6566 Thanks for pointing out the problems, I forgot about downgrading the graphics for the Html5 build. There is now an updated web version, which should cause fewer issues (I hope).

@gotanod Thank you! I thought about adding invisible walls, but forgot... in the updated version players should be properly trapped. The switching tiles have 3 modes: jump pad, health pickup and closed / nothing. The dotted blocks are just for decoration. I had plans for them, but no time to implement those.

gruff 2022-10-03 11:10

Unfortunately this didn't run for me in the browser. Looks great from the screenshots though, clearly a game in there so well done from me :)

bosco 2022-10-03 12:08

Worked fine in the browser for me on itch! Very fun fast fps, revolving weapons is a pretty standard concept but the revolving map made it infinitely cooler, and it felt very fluid when the world moved around me. Fun and a great first attempt at an fps!

rob6566 2022-10-04 08:38

Thanks @zirrrus - it's working for me in HTML5 now :). I liked it! Nice work implementing a fast paced FPS with a nice map and multiple weapons in that short time.

2022-10-08 07:26

Nice.

witchpixels 2022-10-08 09:06

Very nice artwork, and I like that you made the weapons quite different, event though the enemies are all the same. It probably could have done with one sturdier enemy type, but all-in-all very good work!

king-zhou 2022-10-09 06:07

Pretty fun overall! It'll be better with sound!

asfdfdfd 2022-10-10 21:27

I've been penetrated with violet THINGS.

somecodingguy 2022-10-11 23:40

nice job getting godot 3d to work! not too into fps, but seemed a little tutorial / generic, but shipping and working is always worth points to me!

bloham 2022-10-12 20:28

Is there just this one level? I like Godot3 :)

devlope 2022-10-15 14:37

Ran perfectly on itch for me, nicely designed! It took a bit to understand the different types of blocks, but they definitely forced and encoruaged me to keep moving. A little bit of sound would be nice, but i can definitely see these kinds of mechanics being used for a great fast paced fps!

epb9000 2022-10-19 03:53

Also ran perfectly for me. The map adjustments were so smooth I didn't notice it at first. With a few more enemy types this could become craaaazy hectic.