TENET SECONDS by MoebiusMeow 2022-10-10T15:46:56Z ♥ 1
Well, like the many other before me here, I have really enjoyed this submission and thank you for submitting. If I could pick a negative to feedback on; it seems like you could implement more audio with non-linearity versus the current offering, which I still enjoyed and found easy on the ears but so much I would just love to hear more of it ha :) Thank you for letting me play it, highly recommended to anyone who hasn't yet!
LD53 — Delivery (1)
Castle Keep Courier by TemperateEnd 2023-05-02T14:54:51Z ♥ 2
I really liked the concept of collecting and dropping off, it was simple to get going and easy to undertake, once I had discovered what to do. I felt the game lacked any sort of preamble or UI text telling you what it is and how to play this. I was also able to get out of the game area, which seemed cool to do, but if I had fallen off the end of the map, I would have been stuck falling FOREVER... and with No way to exit the game too! [outside of pressing the Windows Key and cancelling through a Windows context menu]
simple resolve:
if(Input.GetKeyUp(Keycode.Escape) Application.Quit();
Put one in your Update or a better place like a state machine and shazam: it's where our fingers wanna take us when its quitting time :) Loved the effort, didn't join this Ludum Dare so cant award, but great looking simple mechanics game but with no indicators or sign posts regarding what to do [except the particle effects once you get what they mean after a run about for a bit :)]
Ooh, I also liked the slow down mechanic for really heavy things like the sword