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You're going up [whether you like it or not!]
You're going up [whether you like it or not!]
By gruff
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 482 | 2.44 | 20 | |
| Fun | 483 | 2.25 | 20 | |
| Innovation | 469 | 2.38 | 20 | |
| Theme | 401 | 3.11 | 20 | |
| Audio | 348 | 2.60 | 21 | |
Comments
gruff
2022-10-02 23:33
My WebGL version broke due to a compression format exception, so it may be the same for the one uploaded here if it has the same rules as itch.io for web gl uploads... So, I have uploaded a fixed version to
https://gruffy321.itch.io/every-10-secdonds-ld51-48-attempt
I'll be honest, I have no idea what my goal here is. Looks cool though, I like the subtle coloring on the boxes as I get close to them. An interesting game, I will have to give it another attempt if you can tell me what my goal is.
gruff
2022-10-03 01:57
@smilewood, thank you for the feedback, i have added a small description which i forgot to add first upload around. But in general, you have to hit the coloured boxes that match the big colour squares, if there are 2 green and a blue, you have to hit the green box twice and the blue box once to get the order right, you will discover if you got them all correct at the top level :) You only have 10 seconds per level rise which is the theme tie in alongside the 10 second audio loop :) Hope that helps clarify it a bit , sorry it was a bit obtuse on first play through
That makes a lot more sense, thanks for the explanation! So now for a more complete review:
I liked the use of subtle colors on the target boxes to invite the possibility that I hit the wrong one (which I did) and then having to remember that the next time that I saw a green box I needed to skip it (of course it was something like three floors before I saw one). I found the movement controls to be a bit off, for this game I think that having the jump always go the same height would have felt better to play. I found that the powerups were inconsistent, maybe one in three of them showed the pickup effect but had no noticeable change in my speed. The sounds were good, and the game is short enough that having a 10 second music loop doesn't get annoying. Overall a fin game, well done!
prologi
2022-10-03 02:16
Quite a simple game when I finally found a goal. Interesting mechanics, but I think it's quite raw. Nice vfx on powerup. Hope to see your future projects too.
Not sure what going on...but well done for submitting something!
gruff
2022-10-03 11:49
Hey @thegamearchitect, have a quick read over of the landing page under game itself here, there are basic instructions.. but basically speaking, and it is basic ha, its similar to a "Simon Says" clone. You must hit the boxes below the big colours and hit them a number of times according what the big boxes display, E.g. Two green and one red, hit the green box twice, hit the redbox once - do it before your dragged up to the next level, at the end you will have dont the hits correctly and win or lose if you didnt :) Thanks for your feedback though dude :) P.S There are power ups per level, which may or may not boost your speed for you - you will jump higher when standing still than when moving, unless you have a power up and your distance and height will change to cater for long jump hits if can time if right.
kevin-du
2022-10-03 12:59
After I saw "Simon Says", I knew how to play haha! well done. it's a little hard for me. BTW, the "<< >>" on the screen is a little confusing. Probably they should be ">> >>", if the order is from left to right? I may be wrong haha. Overall it's a good attempt!
gruff
2022-10-03 13:05
@kevin-du haha thank you for playing it. I thnk youre right the add nothing at mo and in order was the original idea, but i ran out of time to implement that part, lazily left them in is the answer to that I'm afraid :)) Thank you for giving it a try! Good luck _ I loved your keyboard controls in your game , thought it was very innovative :))
Took me a while to figure out what to do, but once I did I had fun! The movement was a bit frustrating, and I found the powerup to me more annoying than helpful as it made me overshoot the target when running. But good on getting what you did done in time, and there's a good base of a game here!
gruff
2022-10-04 09:52
Thanks @linus-lindberg, ah yes the power up, it is on a chance that you'll get a speed boost versus nothing, so it's a distraction or a potential saviour ha. Also I felt I had to slow the player down a little in order to make the 10 second timer feature half effective at least against player movement. Thank you so much for the constructive feedback and playing my entry :))
It took me a while to figure ot what is the game about. Different way to look for the theme. Good game.
dysleixc
2022-10-06 13:39
It has some bugs but the concept is interesting
Cool concept and really cool music. Had fun but it took me a while to figure out what I was doing.. had to read the comments.
Liked the controls appreciated that the character moved kind of slow - but there was a speed power up. Power up was cool I liked how it kind-of-but-not-really blended into the level and great effect when picking it up.
Also I'm not sure if it was intentional but the buttons labelled "button" were great.
It was hard at first to discover how to play this game, so I tried to get as many points as possible 😅 But Your description was helpful :) The game could use some polishing, but overall it was nice game to complete.