appleplectic 2022-10-03 20:11
Was interesting and pretty fun! Was pretty hard to play though, and the UI was hard to understand, though. Great work!
Foon → Ludum Dare Explorer → LD51 → Automatos
By mikushi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 491 | 3.60 | 25 | |
| Fun | 254 | 3.76 | 25 | |
| Innovation | 809 | 3.06 | 25 | |
| Theme | 436 | 3.80 | 25 | |
| Humor | 883 | 2.25 | 22 | |
| Mood | 808 | 3.19 | 25 |
Was interesting and pretty fun! Was pretty hard to play though, and the UI was hard to understand, though. Great work!
Really fun little top down shooter, I love the hit effect and sound when you shot an enemy made it feel really punchy!
Couple things I'd recommend is make the ammo count and health more visible as that was often hard to keep track of and it wasn't obvious to me when I was granted a power up
Really well designed and organized UI. A lot of efforts behind the polishing of this game. And the diffculty is gradually increased along with a random improvement of player abilities.
I played this longer than I wanted to. I had really fun. The gameplay is simple but works perfect. An the music matches well!
Like other comment, I also played this longer than I expected. Fun game, with fitting music and sound effects.
Too hard but fun! Maybe it would be nicer to have some smaller collision boxes on the player? Or some dash or something that allows you to avoid damage in the last moment. Anyways, great entry!
Fun game, might be good to scale up everything a bit, it's harder to see things when they're tiny :D
@notnasiul Yeah, wanted to add a dash unlock but did not get around to it. Movement speed helps in that regard but even then, the flying bombs are a bitch :smile:
@ogelgames One of those things, only noticed after submitting it was really small, went for 32x32 on everything should've doubled. Live and learn.
Thanks for the feedback :pray:
This is a really fun game. I enjoyed it and played it a couple of times reaching XP 10 or 12 max. I really liked the energy wave ability and the fact that you can kill multiple enemies if they are close together. Since you only get 3 bullets in the beginning I was always trying to group them so I could kill multiple at the same time!
I think this game could benefit from some kind of aiming system, maybe as powerup or something as it could be difficult to aim on bigger screens. Also, some kind of invincibility frame after getting hit wouldn't hurt. I died twice because I was surrounded by enemies with no chance to escape.
A little note I had was that the enemies take a long time to spawn in the beginning (like 5 - 10 seconds) where the player can do absolutely nothing (except waste ammo). This feels like the game is bugged so maybe some text in screen to announce the wave or something like that would be nice.
Overall a really nice entry. The juice is just the right level, although there could still be a lot of improvements.
PS: I noticed a little bug where the health indicator resets to 3 instantly after dying. Making it seem like you still had health.
@ayxs Good spot on the invincibility frame, definitely got me a few times during development and I did not even think about that :face_palm:
The enemies should take 4sec to spawn at the beginning, not sure why it did not work properly. Although a countdown to next spawn would have definitely been good UX.
On the health "bug" it's from my custom Unity library, it cleans up various game state stuff and I did not hook it nicely due to time constraint.
Fun game! For some reason the full screen did not work for me so everything was a bit tiny and harder to see :D But still really nicely done. I enjoyed playing it! Also the music is awesome.
Nice survival game, I thought the game aesthetics and audio created the right mood together and the game pace/ levelling worked really well. I guess UI is the only issue as I have terrible eyesight so it was difficult to see some of the UI metrics during play and wonder if they could be enhanced/ enlarged without detracting from the game space?! :)) Overall I thought this was a well developed submission using the theme to effect. The nuance was of it all was cool,, I just couldn't see UI too well to enjoy it in all its glory [this might be my bad for having poor eyesight probably ha] Tahnks for submitting and letting me have a play through - good luck in compo!
A very addicting game, it has a lot of potential. Resolution is a problem though, would like to see things being bigger. I think some upgrade about the projectile would add more depth to the game.
@gruff @alexyam yeah I messed up the scaling, lesson learned. I use 1080p screens and work in Unity in 800x600 so it seemed mostly fine, that's what I get for not building earlier and testing at higher res.
Having played it on and off today I think the HP/Ammo/Reload UI would have been better placed at the top of the screen and being bigger. Might tweak it after LD51 and get a cleaner build on itch.io, having lots of fun with it.
A nice game well utilizing the concept! I really like that by having a timed reload you need to make your every shot count, really like the character sprites!
The game could benefit from being more zoomed in or some resolution change though, and some kind of flooring would make it pop out more as well, the grey can get a bit hard to look at for longer periods of time.
But it is overall really nice and fun!
Fun game where every shot counts!
I spent so much playing this game, too bad that 16 is a max level hahaha. A really good art and sound effects. Снимок экрана 2022-10-06 183617.png
As promised, I'm here!
Pros: - Very cool concept :) - It feels pretty polished - Sound design and visuel are cohesive and pretty great
Cons/Bugs(?): - I think the directional arrows would have been better than wasd for movement. I had to switch my keyboard to qwerty mode to play the game. - I noticed that diagonal movement was faster than lateral movement, which I'm not sure is intended - The window was a bit small, which made the UI really hard to read
Overall it's a very solid game, good job!
@melbadream For the diagonal movement it's intended not intended, it's a bug in the movement code but I felt it did not affect the game too much so it was low on my list of things to fix. Sorry about WASD, should've double binded the arrow keys as well.
I love this. This was a legit fun game. Im a sucker for any game with RNG power ups. Thanks for the link!
A simple concept with a lot of gameplay design choices to make. It could have been done in a lot of ways, and I see others also coming with ideas and adjustments, but all in all a balanced and well working game. Would have liked it if there was no max lvl so it always felt like you could get more powerful, but understandably that could have added chaos that could make it harder to balance the game!